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https://github.com/ZDoom/gzdoom.git
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6adb069506
This was to resolve some circular dependencies with the portal code. The most notable changees: * FTextureID was moved from textures.h to doomtype.h because it is frequently needed in files that don't want to do anything with actual textures. * split off the parts from p_maputl into a separate header. * consolidated all blockmap related data into p_blockmap.h * split off the polyobject parts into po_man.h
230 lines
5.6 KiB
C++
230 lines
5.6 KiB
C++
#include "actor.h"
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#include "info.h"
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#include "a_pickups.h"
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#include "a_action.h"
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#include "m_random.h"
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#include "p_local.h"
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#include "s_sound.h"
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#include "gstrings.h"
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#include "thingdef/thingdef.h"
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#include "p_enemy.h"
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#include "a_specialspot.h"
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#include "g_level.h"
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#include "a_sharedglobal.h"
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#include "templates.h"
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#include "r_data/r_translate.h"
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#include "doomstat.h"
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#include "farchive.h"
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#include "d_player.h"
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#include "a_morph.h"
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// Include all the other Heretic stuff here to reduce compile time
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#include "a_chicken.cpp"
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#include "a_dsparil.cpp"
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#include "a_hereticartifacts.cpp"
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#include "a_hereticimp.cpp"
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#include "a_hereticweaps.cpp"
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#include "a_ironlich.cpp"
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#include "a_knight.cpp"
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#include "a_wizard.cpp"
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static FRandom pr_podpain ("PodPain");
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static FRandom pr_makepod ("MakePod");
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static FRandom pr_teleg ("TeleGlitter");
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static FRandom pr_teleg2 ("TeleGlitter2");
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static FRandom pr_volcano ("VolcanoSet");
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static FRandom pr_blast ("VolcanoBlast");
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static FRandom pr_volcimpact ("VolcBallImpact");
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//----------------------------------------------------------------------------
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//
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// PROC A_PodPain
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//
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//----------------------------------------------------------------------------
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_PodPain)
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{
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PARAM_ACTION_PROLOGUE;
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PARAM_CLASS_OPT (gootype, AActor) { gootype = PClass::FindActor("PodGoo"); }
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int count;
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int chance;
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AActor *goo;
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chance = pr_podpain ();
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if (chance < 128)
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{
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return 0;
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}
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for (count = chance > 240 ? 2 : 1; count; count--)
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{
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goo = Spawn(gootype, self->PosPlusZ(48*FRACUNIT), ALLOW_REPLACE);
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goo->target = self;
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goo->velx = pr_podpain.Random2() << 9;
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goo->vely = pr_podpain.Random2() << 9;
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goo->velz = FRACUNIT/2 + (pr_podpain() << 9);
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}
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return 0;
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}
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//----------------------------------------------------------------------------
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//
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// PROC A_RemovePod
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//
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//----------------------------------------------------------------------------
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DEFINE_ACTION_FUNCTION(AActor, A_RemovePod)
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{
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PARAM_ACTION_PROLOGUE;
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AActor *mo;
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if ( (mo = self->master) )
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{
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if (mo->special1 > 0)
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{
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mo->special1--;
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}
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}
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return 0;
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}
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//----------------------------------------------------------------------------
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//
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// PROC A_MakePod
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//
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//----------------------------------------------------------------------------
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#define MAX_GEN_PODS 16
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_MakePod)
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{
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PARAM_ACTION_PROLOGUE;
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PARAM_CLASS_OPT(podtype, AActor) { podtype = PClass::FindActor("Pod"); }
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AActor *mo;
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fixed_t x;
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fixed_t y;
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if (self->special1 == MAX_GEN_PODS)
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{ // Too many generated pods
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return 0;
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}
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x = self->X();
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y = self->Y();
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mo = Spawn(podtype, x, y, ONFLOORZ, ALLOW_REPLACE);
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if (!P_CheckPosition (mo, x, y))
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{ // Didn't fit
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mo->Destroy ();
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return 0;
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}
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mo->SetState (mo->FindState("Grow"));
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P_ThrustMobj (mo, pr_makepod()<<24, (fixed_t)(4.5*FRACUNIT));
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S_Sound (mo, CHAN_BODY, self->AttackSound, 1, ATTN_IDLE);
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self->special1++; // Increment generated pod count
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mo->master = self; // Link the generator to the pod
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return 0;
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}
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//----------------------------------------------------------------------------
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//
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// PROC A_AccTeleGlitter
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//
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//----------------------------------------------------------------------------
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DEFINE_ACTION_FUNCTION(AActor, A_AccTeleGlitter)
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{
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PARAM_ACTION_PROLOGUE;
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if (++self->health > 35)
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{
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self->velz += self->velz/2;
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}
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return 0;
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}
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//----------------------------------------------------------------------------
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//
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// PROC A_VolcanoSet
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//
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//----------------------------------------------------------------------------
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DEFINE_ACTION_FUNCTION(AActor, A_VolcanoSet)
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{
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PARAM_ACTION_PROLOGUE;
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self->tics = 105 + (pr_volcano() & 127);
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return 0;
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}
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//----------------------------------------------------------------------------
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//
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// PROC A_VolcanoBlast
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//
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//----------------------------------------------------------------------------
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DEFINE_ACTION_FUNCTION(AActor, A_VolcanoBlast)
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{
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PARAM_ACTION_PROLOGUE;
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int i;
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int count;
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AActor *blast;
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angle_t angle;
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count = 1 + (pr_blast() % 3);
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for (i = 0; i < count; i++)
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{
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blast = Spawn("VolcanoBlast", self->PosPlusZ(44*FRACUNIT), ALLOW_REPLACE);
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blast->target = self;
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angle = pr_blast () << 24;
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blast->angle = angle;
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angle >>= ANGLETOFINESHIFT;
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blast->velx = FixedMul (1*FRACUNIT, finecosine[angle]);
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blast->vely = FixedMul (1*FRACUNIT, finesine[angle]);
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blast->velz = (FRACUNIT*5/2) + (pr_blast() << 10);
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S_Sound (blast, CHAN_BODY, "world/volcano/shoot", 1, ATTN_NORM);
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P_CheckMissileSpawn (blast, self->radius);
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}
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return 0;
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}
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//----------------------------------------------------------------------------
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//
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// PROC A_VolcBallImpact
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//
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//----------------------------------------------------------------------------
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DEFINE_ACTION_FUNCTION(AActor, A_VolcBallImpact)
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{
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PARAM_ACTION_PROLOGUE;
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unsigned int i;
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AActor *tiny;
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angle_t angle;
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if (self->Z() <= self->floorz)
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{
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self->flags |= MF_NOGRAVITY;
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self->gravity = FRACUNIT;
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self->AddZ(28*FRACUNIT);
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//self->velz = 3*FRACUNIT;
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}
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P_RadiusAttack (self, self->target, 25, 25, NAME_Fire, RADF_HURTSOURCE);
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for (i = 0; i < 4; i++)
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{
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tiny = Spawn("VolcanoTBlast", self->Pos(), ALLOW_REPLACE);
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tiny->target = self;
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angle = i*ANG90;
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tiny->angle = angle;
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angle >>= ANGLETOFINESHIFT;
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tiny->velx = FixedMul (FRACUNIT*7/10, finecosine[angle]);
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tiny->vely = FixedMul (FRACUNIT*7/10, finesine[angle]);
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tiny->velz = FRACUNIT + (pr_volcimpact() << 9);
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P_CheckMissileSpawn (tiny, self->radius);
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}
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return 0;
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}
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