gzdoom/src
Christoph Oelckers 954f03e531 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/actor.h
2016-02-25 01:40:36 +01:00
..
asm_ia32 - Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp. 2011-05-08 04:28:45 +00:00
asm_x86_64 - Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because 2010-08-01 04:31:18 +00:00
fragglescript - fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin. 2016-02-24 14:49:59 +01:00
g_doom - replaced R_PointToAngle2 in blood splatter functions. 2016-02-22 12:33:13 +01:00
g_heretic - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
g_hexen - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
g_raven - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
g_shared - some preparations for actor interpolation through wall portals. 2016-02-25 00:41:31 +01:00
g_strife Merge branch 'zmaster' into portal 2016-02-16 22:05:50 +01:00
gl - check r_showviewer when deciding whether to render the player sprite. This is necessary when camera and player end up on different sides of a portal. 2016-02-24 01:14:24 +01:00
intermission
menu Expose SafeCommand confirmation string to language. 2016-02-20 20:04:30 +01:00
oplsynth Backport OPL2 KSL table fix from MAME v0.150. 2016-02-20 20:08:02 +01:00
posix Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-31 21:11:21 +01:00
r_data Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-14 18:20:56 +01:00
resourcefiles - added an errorlog option. 2016-02-09 14:20:49 +01:00
sfmt
sound Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-13 14:56:03 +01:00
textures Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-21 01:55:15 +01:00
thingdef - some preparations for actor interpolation through wall portals. 2016-02-25 00:41:31 +01:00
timidity Quiet some narrowing conversion warnings from VS2015 2016-02-05 22:18:53 -06:00
wildmidi
win32 Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-24 11:26:35 +01:00
xlat - Remove all restrictions on what you can do with tags as line special arguments in xlat. 2012-01-23 04:18:37 +00:00
zscript Declare VMFunction::Proto to the garbage collector 2016-02-18 22:26:37 -06:00
__autostart.cpp Eliminate .mreg section 2015-03-14 22:16:05 -05:00
actionspecials.h - added Line_SetPortalTarget action special so that portals can be assigned new targets. Setting the target to 0 disables the portal.cpp. Static linked portals can not be reassigned. 2016-02-06 21:16:57 +01:00
actor.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-25 01:40:36 +01:00
actorptrselect.cpp - fixed inverted NULL pointer check in A_SetAngle. 2016-01-24 11:50:21 +01:00
actorptrselect.h Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
am_map.cpp - fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin. 2016-02-24 14:49:59 +01:00
am_map.h - changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts. 2010-12-12 17:54:10 +00:00
announcer.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autosegs.h Enable running when built with Clang's -fsanitize=address 2016-02-05 16:04:50 -06:00
b_bot.cpp
b_bot.h - Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined. 2014-12-21 19:21:51 +00:00
b_func.cpp - separated FCheckPosition and its FPortalGroupTable substructure into its own header because this was creating too many dependencies on other headers with FCheckPosition in p_local.h and FPortalGroupTable in portals.h. 2016-02-15 13:40:31 +01:00
b_game.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
b_move.cpp - more transition to FMultiBlock* iterators: 2016-02-22 12:05:38 +01:00
b_think.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
basicinlines.h - Fixes to compile with GCC 4.5.0. 2010-09-01 03:30:18 +00:00
basictypes.h - made the z coordinate part of the CheckResults for the MultiBlock iterators and use these for all height checks in the iterator loops. This will later make it easier to support arbitrary portals with height displacements. 2016-02-22 12:05:36 +01:00
bbannouncer.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
c_bind.cpp Externalized default key bindings 2015-04-05 21:40:53 -05:00
c_bind.h - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
c_cmds.cpp - Added optional 'z' parameter to the 'warp' CCMD. 2016-02-20 13:32:27 +01:00
c_console.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
c_console.h - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_consolebuffer.cpp - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_consolebuffer.h - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_cvars.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
c_cvars.h Destroy mod-created CVars when 'restart' is invoked 2014-12-01 21:04:50 -06:00
c_dispatch.cpp - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
c_dispatch.h - added an errorlog option. 2016-02-09 14:20:49 +01:00
c_expr.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
CMakeLists.txt Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-21 01:55:15 +01:00
cmdlib.cpp - fix c++11's compile problems. 2013-08-28 08:33:11 +02:00
cmdlib.h - fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before. 2014-08-21 13:01:12 +02:00
colormatcher.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
colormatcher.h - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
compatibility.cpp - added a compatibility option to allow multiple exits to be triggered. 2016-02-24 10:35:29 +01:00
compatibility.h Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
configfile.cpp - fixed: ConfigSections were not properly deallocated 2015-11-25 13:40:18 +01:00
configfile.h - allow renaming of config sections and added migration code to rename the old autoload sections to the more flexible naming system that's planned. 2015-04-06 11:21:28 +02:00
ct_chat.cpp Use a null check instead of strlen in ShoveChatStr 2014-12-23 21:33:47 -06:00
d_dehacked.cpp - some refactoring of olddecorations.cpp to move some repeated code into a subfunction. 2016-02-10 14:38:08 +01:00
d_dehacked.h - Be stricter about types accepted by spawning functions. 2010-04-03 04:07:17 +00:00
d_event.h Added recordmap for recording demos from console 2014-11-01 17:47:29 +13:00
d_gui.h Added support for Command/Meta key 2014-08-03 12:18:15 +03:00
d_iwad.cpp Added support for GOG paths 2015-08-28 19:14:25 +02:00
d_main.cpp - added a compatibility option to allow multiple exits to be triggered. 2016-02-24 10:35:29 +01:00
d_main.h - automatically create autoload section based on IWADINFO. 2015-04-06 13:52:08 +02:00
d_net.cpp - Added optional 'z' parameter to the 'warp' CCMD. 2016-02-20 13:32:27 +01:00
d_net.h - Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number. 2015-02-09 20:16:57 +00:00
d_netinf.h
d_netinfo.cpp - added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.) 2016-02-08 12:10:53 +01:00
d_player.h - split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible. 2016-02-10 00:17:00 +01:00
d_protocol.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
d_protocol.h Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
d_ticcmd.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
decallib.cpp Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting 2016-01-17 19:50:34 +01:00
decallib.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
dobject.cpp Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
dobject.h Use action function return value to make state jumps happen 2016-02-18 20:39:40 -06:00
dobjgc.cpp Use action function return value to make state jumps happen 2016-02-18 20:39:40 -06:00
dobjtype.cpp Use action function return value to make state jumps happen 2016-02-18 20:39:40 -06:00
dobjtype.h Use action function return value to make state jumps happen 2016-02-18 20:39:40 -06:00
doomdata.h - allow setting the FloatbobPhase through UDMF. 2015-11-29 11:28:26 +01:00
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h - added a compatibility option to allow multiple exits to be triggered. 2016-02-24 10:35:29 +01:00
doomerrors.h - Added the -norun parameter to quit the game just before video 2009-03-18 05:02:32 +00:00
doomstat.cpp
doomstat.h - redid autoload handler and resource file filtering to use the newly defined method with multi-part names. 2015-04-06 11:57:12 +02:00
doomtype.h - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
dscript.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dsectoreffect.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
dsectoreffect.h - fixed: instant sector movement actions must actually delete the created interpolation right away and not wait until it deletes itself. 2016-02-11 22:03:09 +01:00
dthinker.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
dthinker.h - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds 2012-10-18 03:19:27 +00:00
edata.cpp - added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.) 2016-02-08 12:10:53 +01:00
edata.h - at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported. 2016-01-12 09:13:55 +01:00
empty.cpp - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
errors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_wipe.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
f_wipe.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
farchive.cpp
farchive.h - more cleanup on portal implementation: 2016-02-05 23:15:56 +01:00
files.cpp Merge branch 'master' into openal 2015-03-24 17:59:08 +01:00
files.h Merge remote-tracking branch 'zdoom/master' into openal 2014-06-28 23:29:48 -07:00
g_doomedmap.cpp - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
g_game.cpp
g_game.h Remove disconnecting players safely 2014-10-05 18:04:11 +13:00
g_hub.cpp - changed some data init code to delete the data it wants to initialize first. 2010-12-13 10:02:45 +00:00
g_hub.h
g_level.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-25 01:40:36 +01:00
g_level.h Merge commit '772a5724313f2ad0bd6828fcc28545a9ee5e6068' into scripting 2016-01-17 20:00:45 +01:00
g_mapinfo.cpp - added a compatibility option to allow multiple exits to be triggered. 2016-02-24 10:35:29 +01:00
g_skill.cpp Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting 2016-01-17 19:50:34 +01:00
gameconfigfile.cpp - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
gameconfigfile.h - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
gametype.h
gccinlines.h Fixed GNU inline assembly for Clang 2014-08-03 12:19:07 +03:00
gi.cpp - print proper information about non-actor mapthings. 2015-04-03 22:23:42 +02:00
gi.h - print proper information about non-actor mapthings. 2015-04-03 22:23:42 +02:00
gitinfo.cpp - Use gitinfo.h instead of svnrevision.h for versioning. 2013-06-22 21:49:51 -05:00
gstrings.h - removed obsolete quit message #defines. 2013-08-11 13:36:48 +02:00
GuillotineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
GuillotineBinPack.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
hu_scores.cpp - Added scoreboard toggling. 2014-10-02 21:03:15 +01:00
hu_stuff.h - Added scoreboard toggling. 2014-10-02 21:03:15 +01:00
i_cd.h
i_movie.h
i_net.cpp Don't spam Dropped packet messages for disconnected players 2015-04-22 22:35:38 -05:00
i_net.h - Set packet server as the default for four or more player games, and also the 2009-01-24 04:47:07 +00:00
i_video.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
info.cpp Use action function return value to make state jumps happen 2016-02-18 20:39:40 -06:00
info.h Use action function return value to make state jumps happen 2016-02-18 20:39:40 -06:00
keysections.cpp - Fixed a KEYCONF parser issue with empty lines. 2015-07-16 19:43:30 +02:00
lists.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp
lumpconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.cpp - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
m_alloc.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_argv.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
m_argv.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
m_bbox.cpp - some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers. 2016-02-19 14:08:41 +01:00
m_bbox.h - some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers. 2016-02-19 14:08:41 +01:00
m_cheat.cpp - fixed: "take armor" cheat should only deplete the armor, not destroy it. 2016-02-24 10:50:42 +01:00
m_cheat.h - Removed the old meta data system. All meta data is now stored in subclasses of PClass. This 2010-03-25 20:38:00 +00:00
m_crc32.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_fixed.h
m_joy.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
m_joy.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
m_misc.cpp - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
m_misc.h - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
m_png.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
m_png.h
m_random.cpp Added static RNGseed control 2014-05-03 03:01:40 +12:00
m_random.h Fixed division by zero in RNG 2016-01-04 12:16:09 +02:00
m_specialpaths.cpp - added an errorlog option. 2016-02-09 14:20:49 +01:00
m_swap.h Use byte swapping functions from <libkern/OSByteOrder.h> on OS X 2014-06-28 10:59:56 +03:00
md5.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
md5.h - Added a compatibility lump because I think it's a shame that Void doesn't 2009-02-05 02:55:28 +00:00
memarena.cpp - use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems. 2011-01-12 00:17:13 +00:00
memarena.h
mscinlines.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
mus2midi.cpp - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
mus2midi.h - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
name.cpp Quiet a couple GCC warnings 2016-02-05 16:07:18 -06:00
name.h - Make FName::NameManager::Inited a static member variable. 2013-03-24 02:35:29 +00:00
namedef.h Cleanup parsing of DECORATE intrinsics 2016-02-23 19:39:29 -06:00
nodebuild.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild.h - fixed: _M_X64 macro was misnamed _M_IX64. 2014-05-14 13:04:47 +02:00
nodebuild_classify_nosse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_classify_sse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_events.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_extract.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild_gl.cpp
nodebuild_utility.cpp - Fixed: Undefined negative double to unsigned int conversion in FNodeBuilder::PointToAngle. 2016-01-18 16:03:37 -05:00
p_3dfloors.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-25 01:40:36 +01:00
p_3dfloors.h - fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin. 2016-02-24 14:49:59 +01:00
p_3dmidtex.cpp - untested partial refactoring of P_CheckPosition. 2016-02-22 12:05:37 +01:00
p_3dmidtex.h - Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz 2012-04-10 03:18:04 +00:00
p_acs.cpp Merge remote-tracking branch 'remotes/origin/portal' 2016-02-22 15:54:07 +01:00
p_acs.h Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
p_blockmap.h - refactored P_CollectConnectedGroups to avoid frequent heap allocations for the common cases 2016-02-16 12:51:10 +01:00
p_buildmap.cpp - some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers. 2016-02-19 14:08:41 +01:00
p_ceiling.cpp - this wasn't saved for last night's commit. 2016-02-15 09:25:48 +01:00
p_checkposition.h - implemented FMultiBlockLinesIterator for checking a position across portals. This is not fully tested yet. 2016-02-19 10:39:40 +01:00
p_conversation.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_conversation.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_doors.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_effect.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_effect.h Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_enemy.cpp - some preparations for actor interpolation through wall portals. 2016-02-25 00:41:31 +01:00
p_enemy.h Updated to scripting branch merge. 2016-02-04 20:17:46 -06:00
p_floor.cpp - fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin. 2016-02-24 14:49:59 +01:00
p_glnodes.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_interaction.cpp
p_lights.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_linkedsectors.cpp - this wasn't saved for last night's commit. 2016-02-15 09:25:48 +01:00
p_lnspec.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-25 01:40:36 +01:00
p_lnspec.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-05 12:31:41 +01:00
p_local.h - more transition to FMultiBlock* iterators: 2016-02-22 12:05:38 +01:00
p_map.cpp - some preparations for actor interpolation through wall portals. 2016-02-25 00:41:31 +01:00
p_maputl.cpp - some preparations for actor interpolation through wall portals. 2016-02-25 00:41:31 +01:00
p_maputl.h - more transition to FMultiBlock* iterators: 2016-02-22 12:05:38 +01:00
p_mobj.cpp - some preparations for actor interpolation through wall portals. 2016-02-25 00:41:31 +01:00
p_pillar.cpp - fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin. 2016-02-24 14:49:59 +01:00
p_plats.cpp - this wasn't saved for last night's commit. 2016-02-15 09:25:48 +01:00
p_portals.cpp - empty gl_portals.cpp file. 2016-01-12 21:36:33 +01:00
p_pspr.cpp Use action function return value to make state jumps happen 2016-02-18 20:39:40 -06:00
p_pspr.h - Updated scripting branch to latest version in trunk. 2013-06-07 03:31:30 +00:00
p_saveg.cpp Merge remote-tracking branch 'remotes/zdoom/master' 2016-02-22 16:06:31 +01:00
p_saveg.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
p_sectors.cpp - added support for FFCF_NOPORTALS and FFCF_3DRESTRICT to FindNextLowestFloorAt and FindNextHighestCeilingAt 2016-02-20 02:22:09 +01:00
p_setup.cpp - fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin. 2016-02-24 14:49:59 +01:00
p_setup.h - allow multiple line IDs as well using the same method as for sector tags. 2015-04-19 17:51:34 +02:00
p_sight.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_slopes.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_spec.cpp Merge remote-tracking branch 'remotes/zdoom/master' 2016-02-22 16:06:31 +01:00
p_spec.h Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
p_states.cpp Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
p_switch.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_tags.cpp - more cleanup on portal implementation: 2016-02-05 23:15:56 +01:00
p_tags.h
p_teleport.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_terrain.cpp - fixed message output. 2016-02-09 15:06:55 +01:00
p_terrain.h Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
p_things.cpp
p_tick.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_tick.h - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_trace.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_trace.h - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
p_udmf.cpp - some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers. 2016-02-19 14:08:41 +01:00
p_udmf.h - merge USDF branch into trunk. 2010-08-20 12:20:51 +00:00
p_usdf.cpp Merge commit 'fb9231a38db2025eb77bfd246f36d985cbbccd2e' into scripting 2015-04-28 09:57:01 +02:00
p_user.cpp
p_writemap.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_xlat.cpp - allow multiple line IDs as well using the same method as for sector tags. 2015-04-19 17:51:34 +02:00
parsecontext.cpp - Work around GCC 4.8 bug 54570 2014-01-02 19:12:03 -05:00
parsecontext.h - Added modulus to FParseContext/xlat. 2012-01-23 02:47:51 +00:00
pathexpander.cpp Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
pathexpander.h Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
po_man.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
po_man.h - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
portal.cpp - fixed: Old portal data must be deleted before loading a new level. 2016-02-20 02:22:09 +01:00
portal.h - fixed: Old portal data must be deleted before loading a new level. 2016-02-20 02:22:09 +01:00
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-25 01:40:36 +01:00
r_bsp.h - some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers. 2016-02-19 14:08:41 +01:00
r_defs.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-25 01:40:36 +01:00
r_draw.cpp Fix R_DrawFogBoundary for right-edge exclusivity 2016-01-31 06:51:11 -06:00
r_draw.h - Added additive blending for floors and ceilings. 2012-08-09 04:31:31 +00:00
r_drawt.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
r_local.h - moved R_AlignFlat out of renderer into main game code (r_ to p_.) 2011-07-05 13:33:02 +00:00
r_main.cpp - some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers. 2016-02-19 14:08:41 +01:00
r_main.h Remove extra magnitude from magic texture mapping values 2014-08-07 22:43:23 -05:00
r_plane.cpp - some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers. 2016-02-19 14:08:41 +01:00
r_plane.h Merge branch 'portals2_visual' 2016-02-05 00:10:46 -05:00
r_renderer.h - Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor. 2012-02-16 22:58:17 +00:00
r_segs.cpp - some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers. 2016-02-19 14:08:41 +01:00
r_segs.h
r_sky.cpp - Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.) 2012-11-30 23:36:02 +00:00
r_sky.h - removed redundant SKYBOX enum. 2016-02-16 10:14:37 +01:00
r_state.h - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
r_swrenderer.cpp - fixed: Software renderer's colormap variables should not be accessed from common renderer interface code. 2015-06-04 09:20:55 +02:00
r_swrenderer.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_things.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
r_things.h Merged mirrors with portals; Render part of mirrors done, render part of portals needs further testing 2015-06-07 04:19:17 +03:00
r_utility.cpp - removed debug output from portal transition code. 2016-02-24 10:08:23 +01:00
r_utility.h - more cleanup on portal implementation: 2016-02-05 23:15:56 +01:00
Rect.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
s_advsound.cpp
s_environment.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
s_playlist.cpp - Fix c++11 literal suffix warnings / patch by Edward-san. 2013-07-22 22:25:44 +02:00
s_playlist.h - Fixed: FString::StripRight() stripped the final character of the string if 2008-04-30 05:36:24 +00:00
s_sndseq.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
s_sndseq.h - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
s_sound.cpp - fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin. 2016-02-24 14:49:59 +01:00
s_sound.h - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
sc_man.cpp - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
sc_man.h Merge branch 'master' into scripting 2015-04-28 14:45:13 +02:00
sc_man_scanner.re Cleanup parsing of DECORATE intrinsics 2016-02-23 19:39:29 -06:00
sc_man_tokens.h Cleanup parsing of DECORATE intrinsics 2016-02-23 19:39:29 -06:00
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
SkylineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
SkylineBinPack.h Switch to the bottom-left picker for the Skyline Bin Packer 2016-01-10 21:54:28 -06:00
st_start.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
st_stuff.cpp - removed the last static character arrays from FLevelLocals. 2014-05-13 23:16:13 +02:00
st_stuff.h - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
statistics.cpp Make finishgame CCMD net-aware 2016-01-27 13:19:15 -06:00
statnums.h - Changed TThinkerIterator loops back to MAXPLAYERS loops. 2014-11-15 08:58:29 +00:00
stats.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
stats.h - found out that reading the CPU's real time clock costs a not insignificant amount of time so this is now only done when either the benchmark command is running or the rendertimes are shown. 2014-08-30 14:33:06 +02:00
stringtable.cpp Use flexible array members for structs that end with var-sized arrays 2014-04-03 16:33:33 -05:00
stringtable.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
strnatcmp.c - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
strnatcmp.h - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h - added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.) 2016-02-08 12:10:53 +01:00
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h - some GCC fixed by Edward-san. 2015-04-29 11:28:04 +02:00
teaminfo.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
teaminfo.h
tempfiles.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
tempfiles.h Removed unnecessary SDL #include's 2014-12-16 22:56:09 +02:00
templates.h - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
tflags.h Quiet some narrowing conversion warnings from VS2015 2016-02-05 22:18:53 -06:00
v_blend.cpp - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
v_collection.cpp
v_collection.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
v_draw.cpp - more float to double conversion. 2016-02-11 21:33:30 +01:00
v_font.cpp - Removed what appears to be a debug breakpoint. 2016-01-23 19:36:13 -05:00
v_font.h - added a few FString variants for frequently called functions. 2016-02-05 10:52:10 +01:00
v_palette.cpp - Fixed: Memory error when loading BMF palettes. 2012-08-06 09:49:15 +00:00
v_palette.h - added menu entries for HUD flash options. 2012-05-01 18:20:04 +00:00
v_pfx.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
v_pfx.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_text.cpp - fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error. 2014-12-25 21:08:31 +01:00
v_text.h - added a few FString variants for frequently called functions. 2016-02-05 10:52:10 +01:00
v_video.cpp - fixed: The FPS display should use the actual font info to calculate its size, not just assume that each character is 8*8 pixels. 2016-02-04 01:20:35 +01:00
v_video.h Use a different var to track unset DTA_FillColor instead of a default value 2015-04-22 22:18:44 -05:00
valgrind.inc - Added self-modifying code notifications for Valgrind. 2008-06-08 02:31:30 +00:00
vectors.h - fixed: The default vertical spread for the BFG tracers was set to 32*FRACUNIT instead of 32*ANGLE_1. 2016-02-12 18:55:18 +01:00
version.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-21 01:55:15 +01:00
w_wad.cpp - added an errorlog option. 2016-02-09 14:20:49 +01:00
w_wad.h - added a few FString variants for frequently called functions. 2016-02-05 10:52:10 +01:00
w_zip.h - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
weightedlist.h
wi_stuff.cpp - Removed duplicate autoskip code. 2016-01-24 14:44:47 +00:00
wi_stuff.h - Fixed an incorrect memset parameter in wi_stuff.cpp. 2016-01-19 13:20:32 +00:00
x86.cpp - added an errorlog option. 2016-02-09 14:20:49 +01:00
x86.h - Fixed: R_CreatePlayerTranslation() only initialized the first truecolor 2009-09-05 03:55:29 +00:00
xs_Float.h
zstrformat.cpp Add Printf extension %H 2013-09-25 20:46:45 -05:00
zstring.cpp - fixed: FString's 'Strip...' functions could crash on empty strings. 2015-08-27 12:48:43 +02:00
zstring.h - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
zzautozend.cpp Eliminate .mreg section 2015-03-14 22:16:05 -05:00