mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 14:01:45 +00:00
9342898361
- Replaced GTK/OS X (note different from Cocoa) clipboard code with SDL clipboard API. - Removed requirement to link to GTK in order to compile with GTK support. - GTK is no longer init'd if the GTK IWAD picker is not used. - Our usage of GTK is such that the dynamic loader can work with both GTK2 and GTK3 depending on what's installed. - Since we're accumulating a lot of library loaders I've built a generic interface as FModule which replaces TOptWin32Proc and the loaders in the OpenAL and Fluidsynth code. |
||
---|---|---|
.. | ||
cocoa | ||
osx | ||
sdl | ||
unix | ||
dikeys.h | ||
hardware.h | ||
i_cd.cpp | ||
i_input.h | ||
i_movie.cpp | ||
i_steam.cpp | ||
i_system.h | ||
readme.md | ||
zdoom.xpm |
This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.
Common files are placed in this directory directly.
SDL backend files are in sdl
subdirectory.
Native OS X backend files are in cocoa
subdirectory.
Shared files for both OS X backends are in osx
subdirectory.