mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-02 08:53:42 +00:00
1578 lines
40 KiB
C++
1578 lines
40 KiB
C++
/*
|
|
** sbarinfo_display.cpp
|
|
**
|
|
** Contains all functions required for the display of custom statusbars.
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2008 Braden Obrzut
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "doomtype.h"
|
|
#include "doomstat.h"
|
|
#include "v_font.h"
|
|
#include "v_video.h"
|
|
#include "sbar.h"
|
|
#include "r_defs.h"
|
|
#include "w_wad.h"
|
|
#include "m_random.h"
|
|
#include "d_player.h"
|
|
#include "st_stuff.h"
|
|
#include "m_swap.h"
|
|
#include "a_keys.h"
|
|
#include "templates.h"
|
|
#include "i_system.h"
|
|
#include "sbarinfo.h"
|
|
#include "gi.h"
|
|
#include "r_data/r_translate.h"
|
|
#include "a_weaponpiece.h"
|
|
#include "a_strifeglobal.h"
|
|
#include "g_level.h"
|
|
#include "v_palette.h"
|
|
#include "p_acs.h"
|
|
#include "gstrings.h"
|
|
#include "version.h"
|
|
|
|
#define ARTIFLASH_OFFSET (statusBar->invBarOffset+6)
|
|
enum
|
|
{
|
|
imgARTIBOX,
|
|
imgSELECTBOX,
|
|
imgCURSOR,
|
|
imgINVLFGEM1,
|
|
imgINVLFGEM2,
|
|
imgINVRTGEM1,
|
|
imgINVRTGEM2,
|
|
};
|
|
|
|
EXTERN_CVAR(Int, fraglimit)
|
|
EXTERN_CVAR(Int, screenblocks)
|
|
EXTERN_CVAR(Bool, vid_fps)
|
|
EXTERN_CVAR(Bool, hud_scale)
|
|
|
|
class DSBarInfo;
|
|
static double nulclip[] = { 0,0,0,0 };
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/**
|
|
* This class is used to help prevent errors that may occur from adding or
|
|
* subtracting from coordinates.
|
|
*
|
|
* In order to provide the maximum flexibility, coordinates are packed into
|
|
* an int with one bit reserved for relCenter.
|
|
*/
|
|
class SBarInfoCoordinate
|
|
{
|
|
public:
|
|
SBarInfoCoordinate &Add(int add)
|
|
{
|
|
value += add;
|
|
return *this;
|
|
}
|
|
int Coordinate() const { return value; }
|
|
bool RelCenter() const { return relCenter; }
|
|
void Set(int coord, bool center) { value = coord; relCenter = center; }
|
|
void SetCoord(int coord) { value = coord; }
|
|
void SetRelCenter(bool center) { relCenter = center; }
|
|
|
|
int operator* () const { return Coordinate(); }
|
|
SBarInfoCoordinate operator+ (int add) const { return SBarInfoCoordinate(*this).Add(add); }
|
|
SBarInfoCoordinate operator+ (const SBarInfoCoordinate &other) const { return SBarInfoCoordinate(*this).Add(other.Coordinate()); }
|
|
SBarInfoCoordinate operator- (int sub) const { return SBarInfoCoordinate(*this).Add(-sub); }
|
|
SBarInfoCoordinate operator- (const SBarInfoCoordinate &other) const { return SBarInfoCoordinate(*this).Add(-other.Coordinate()); }
|
|
void operator+= (int add) { Add(add); }
|
|
void operator-= (int sub) { Add(-sub); }
|
|
|
|
protected:
|
|
unsigned relCenter:1;
|
|
int value:31;
|
|
};
|
|
|
|
class SBarInfoMainBlock;
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
/* There are three major classes here. The SBarInfoCommand is our root class.
|
|
* SBarInfoCommandFlowControl would be the base class for command which
|
|
* implements a sub-block. And SBarInfoMainBlock which is the root for a
|
|
* single hud (so all commands are held inside a MainBlock at some point).
|
|
*
|
|
* A MainBlock can be passed NULL for the first argument of the Draw function.
|
|
*/
|
|
|
|
class SBarInfoCommand
|
|
{
|
|
public:
|
|
enum Offset
|
|
{
|
|
TOP = 0x1,
|
|
VMIDDLE = 0x2,
|
|
BOTTOM = 0x4,
|
|
|
|
LEFT = 0x10,
|
|
RIGHT = 0x20,
|
|
HMIDDLE = 0x40,
|
|
|
|
CENTER = VMIDDLE|HMIDDLE,
|
|
CENTER_BOTTOM = BOTTOM|HMIDDLE
|
|
};
|
|
|
|
SBarInfoCommand(SBarInfo *script) : script(script) {}
|
|
virtual ~SBarInfoCommand() {}
|
|
|
|
virtual void Draw(const SBarInfoMainBlock *block, const DSBarInfo *statusBar)=0;
|
|
virtual void Parse(FScanner &sc, bool fullScreenOffsets)=0;
|
|
virtual void Reset() {}
|
|
virtual void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged) {}
|
|
|
|
SBarInfo *GetScript() { return script; }
|
|
|
|
protected:
|
|
void GetCoordinates(FScanner &sc, bool fullScreenOffsets, SBarInfoCoordinate &x, SBarInfoCoordinate &y)
|
|
{
|
|
bool negative = false;
|
|
bool relCenter = false;
|
|
SBarInfoCoordinate *coords[2] = {&x, &y};
|
|
for(int i = 0;i < 2;i++)
|
|
{
|
|
negative = false;
|
|
relCenter = false;
|
|
if(i > 0)
|
|
sc.MustGetToken(',');
|
|
|
|
// [-]INT center
|
|
negative = sc.CheckToken('-');
|
|
sc.MustGetToken(TK_IntConst);
|
|
coords[i]->Set(negative ? -sc.Number : sc.Number, false);
|
|
if(sc.CheckToken('+'))
|
|
{
|
|
sc.MustGetToken(TK_Identifier);
|
|
if(!sc.Compare("center"))
|
|
sc.ScriptError("Expected 'center' but got '%s' instead.", sc.String);
|
|
relCenter = true;
|
|
}
|
|
if(fullScreenOffsets)
|
|
{
|
|
coords[i]->SetRelCenter(relCenter);
|
|
}
|
|
}
|
|
|
|
//if(!fullScreenOffsets)
|
|
// y.SetCoord((negative ? -sc.Number : sc.Number) - (200 - script->height));
|
|
}
|
|
EColorRange GetTranslation(FScanner &sc)
|
|
{
|
|
sc.MustGetToken(TK_Identifier);
|
|
EColorRange returnVal = CR_UNTRANSLATED;
|
|
FString namedTranslation; //we must send in "[translation]"
|
|
const BYTE *trans_ptr;
|
|
namedTranslation.Format("[%s]", sc.String);
|
|
trans_ptr = (const BYTE *)(&namedTranslation[0]);
|
|
if((returnVal = V_ParseFontColor(trans_ptr, CR_UNTRANSLATED, CR_UNTRANSLATED)) == CR_UNDEFINED)
|
|
{
|
|
sc.ScriptError("Missing definition for color %s.", sc.String);
|
|
}
|
|
return returnVal;
|
|
}
|
|
|
|
SBarInfo *script;
|
|
};
|
|
|
|
class SBarInfoCommandFlowControl : public SBarInfoCommand
|
|
{
|
|
public:
|
|
SBarInfoCommandFlowControl(SBarInfo *script) : SBarInfoCommand(script), truth(false) {}
|
|
|
|
void Draw(const SBarInfoMainBlock *block, const DSBarInfo *statusBar)
|
|
{
|
|
for(auto command : commands[truth])
|
|
command->Draw(block, statusBar);
|
|
}
|
|
int NumCommands() const { return commands[truth].Size(); }
|
|
void Parse(FScanner &sc, bool fullScreenOffsets)
|
|
{
|
|
ParseBlock(commands[1], sc, fullScreenOffsets);
|
|
if(sc.CheckToken(TK_Else))
|
|
ParseBlock(commands[0], sc, fullScreenOffsets);
|
|
}
|
|
void Reset()
|
|
{
|
|
for(unsigned int i = 0;i < 2;i++)
|
|
{
|
|
for(auto command : commands[i])
|
|
command->Reset();
|
|
}
|
|
}
|
|
void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged)
|
|
{
|
|
for(auto command : commands[truth])
|
|
command->Tick(block, statusBar, hudChanged);
|
|
}
|
|
|
|
protected:
|
|
void SetTruth(bool truth, const SBarInfoMainBlock *block, const DSBarInfo *statusBar)
|
|
{
|
|
// If there is no change we don't need to do anything. Do note
|
|
// that this should not change more than once per tick. If it does
|
|
// there may be cosmetic problems.
|
|
if(this->truth == truth)
|
|
return;
|
|
|
|
this->truth = truth;
|
|
if(block != NULL)
|
|
Tick(block, statusBar, true);
|
|
}
|
|
|
|
void Negate()
|
|
{
|
|
swapvalues(commands[0], commands[1]);
|
|
}
|
|
|
|
private:
|
|
void ParseBlock(TDeletingArray<SBarInfoCommand *> &commands, FScanner &sc, bool fullScreenOffsets)
|
|
{
|
|
if(sc.CheckToken('{'))
|
|
{
|
|
while(SBarInfoCommand *cmd = NextCommand(sc))
|
|
{
|
|
cmd->Parse(sc, fullScreenOffsets);
|
|
commands.Push(cmd);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(SBarInfoCommand *cmd = NextCommand(sc))
|
|
{
|
|
cmd->Parse(sc, fullScreenOffsets);
|
|
commands.Push(cmd);
|
|
}
|
|
else
|
|
sc.ScriptError("Missing command for flow control statement.");
|
|
}
|
|
}
|
|
|
|
SBarInfoCommand *NextCommand(FScanner &sc);
|
|
|
|
TDeletingArray<SBarInfoCommand *> commands[2];
|
|
bool truth;
|
|
};
|
|
|
|
class SBarInfoNegatableFlowControl : public SBarInfoCommandFlowControl
|
|
{
|
|
public:
|
|
SBarInfoNegatableFlowControl(SBarInfo *script) : SBarInfoCommandFlowControl(script) {}
|
|
|
|
void Parse(FScanner &sc, bool fullScreenOffsets)
|
|
{
|
|
bool negate = false;
|
|
if(sc.CheckToken(TK_Identifier))
|
|
{
|
|
if(sc.Compare("not"))
|
|
negate = true;
|
|
else
|
|
sc.UnGet();
|
|
}
|
|
|
|
ParseNegatable(sc, fullScreenOffsets);
|
|
|
|
SBarInfoCommandFlowControl::Parse(sc, fullScreenOffsets);
|
|
|
|
if(negate)
|
|
Negate();
|
|
}
|
|
|
|
virtual void ParseNegatable(FScanner &sc, bool fullScreenOffsets) {}
|
|
};
|
|
|
|
class SBarInfoMainBlock : public SBarInfoCommandFlowControl
|
|
{
|
|
public:
|
|
SBarInfoMainBlock(SBarInfo *script) : SBarInfoCommandFlowControl(script),
|
|
alpha(1.), currentAlpha(1.), forceScaled(false),
|
|
fullScreenOffsets(false)
|
|
{
|
|
SetTruth(true, NULL, NULL);
|
|
}
|
|
|
|
double Alpha() const { return currentAlpha; }
|
|
// Same as Draw but takes into account ForceScaled and temporarily sets the scaling if needed.
|
|
void DrawAux(const SBarInfoMainBlock *block, DSBarInfo *statusBar, int xOffset, int yOffset, double alpha);
|
|
// Silence hidden overload warning since this is a special use class.
|
|
using SBarInfoCommandFlowControl::Draw;
|
|
void Draw(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, int xOffset, int yOffset, double alpha)
|
|
{
|
|
this->xOffset = xOffset;
|
|
this->yOffset = yOffset;
|
|
this->currentAlpha = this->alpha * alpha;
|
|
SBarInfoCommandFlowControl::Draw(this, statusBar);
|
|
}
|
|
bool ForceScaled() const { return forceScaled; }
|
|
bool FullScreenOffsets() const { return fullScreenOffsets; }
|
|
void Parse(FScanner &sc, bool fullScreenOffsets)
|
|
{
|
|
this->fullScreenOffsets = fullScreenOffsets;
|
|
if(sc.CheckToken(','))
|
|
{
|
|
while(sc.CheckToken(TK_Identifier))
|
|
{
|
|
if(sc.Compare("forcescaled"))
|
|
forceScaled = true;
|
|
else if(sc.Compare("fullscreenoffsets"))
|
|
this->fullScreenOffsets = true;
|
|
else
|
|
sc.ScriptError("Unkown flag '%s'.", sc.String);
|
|
if(!sc.CheckToken('|') && !sc.CheckToken(','))
|
|
{
|
|
SBarInfoCommandFlowControl::Parse(sc, this->fullScreenOffsets);
|
|
return;
|
|
}
|
|
}
|
|
sc.MustGetToken(TK_FloatConst);
|
|
alpha = sc.Float;
|
|
}
|
|
SBarInfoCommandFlowControl::Parse(sc, this->fullScreenOffsets);
|
|
}
|
|
void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged) { SBarInfoCommandFlowControl::Tick(this, statusBar, hudChanged); }
|
|
int XOffset() const { return xOffset; }
|
|
int YOffset() const { return yOffset; }
|
|
|
|
protected:
|
|
double alpha;
|
|
double currentAlpha;
|
|
bool forceScaled;
|
|
bool fullScreenOffsets;
|
|
int xOffset;
|
|
int yOffset;
|
|
};
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
SBarInfo *SBarInfoScript[2] = {NULL,NULL};
|
|
|
|
enum //Key words
|
|
{
|
|
SBARINFO_BASE,
|
|
SBARINFO_HEIGHT,
|
|
SBARINFO_INTERPOLATEHEALTH,
|
|
SBARINFO_INTERPOLATEARMOR,
|
|
SBARINFO_COMPLETEBORDER,
|
|
SBARINFO_MONOSPACEFONTS,
|
|
SBARINFO_LOWERHEALTHCAP,
|
|
SBARINFO_RESOLUTION,
|
|
SBARINFO_STATUSBAR,
|
|
SBARINFO_MUGSHOT,
|
|
SBARINFO_CREATEPOPUP,
|
|
};
|
|
|
|
enum //Bar types
|
|
{
|
|
STBAR_NONE,
|
|
STBAR_FULLSCREEN,
|
|
STBAR_NORMAL,
|
|
STBAR_AUTOMAP,
|
|
STBAR_INVENTORY,
|
|
STBAR_INVENTORYFULLSCREEN,
|
|
STBAR_POPUPLOG,
|
|
STBAR_POPUPKEYS,
|
|
STBAR_POPUPSTATUS,
|
|
};
|
|
|
|
static const char *SBarInfoTopLevel[] =
|
|
{
|
|
"base",
|
|
"height",
|
|
"interpolatehealth",
|
|
"interpolatearmor",
|
|
"completeborder",
|
|
"monospacefonts",
|
|
"lowerhealthcap",
|
|
"resolution",
|
|
"statusbar",
|
|
"mugshot",
|
|
"createpopup",
|
|
NULL
|
|
};
|
|
|
|
static const char *StatusBars[] =
|
|
{
|
|
"none",
|
|
"fullscreen",
|
|
"normal",
|
|
"automap",
|
|
"inventory",
|
|
"inventoryfullscreen",
|
|
"popuplog",
|
|
"popupkeys",
|
|
"popupstatus",
|
|
NULL
|
|
};
|
|
|
|
static void FreeSBarInfoScript()
|
|
{
|
|
for(int i = 0;i < 2;i++)
|
|
{
|
|
if (SBarInfoScript[i] != NULL)
|
|
{
|
|
delete SBarInfoScript[i];
|
|
SBarInfoScript[i] = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SBarInfo::Load()
|
|
{
|
|
FreeSBarInfoScript();
|
|
MugShotStates.Clear();
|
|
if(gameinfo.statusbar.IsNotEmpty())
|
|
{
|
|
int lump = Wads.CheckNumForFullName(gameinfo.statusbar, true);
|
|
if(lump != -1)
|
|
{
|
|
if (!batchrun) Printf ("ParseSBarInfo: Loading default status bar definition.\n");
|
|
if(SBarInfoScript[SCRIPT_DEFAULT] == NULL)
|
|
SBarInfoScript[SCRIPT_DEFAULT] = new SBarInfo(lump);
|
|
else
|
|
SBarInfoScript[SCRIPT_DEFAULT]->ParseSBarInfo(lump);
|
|
}
|
|
}
|
|
|
|
if(Wads.CheckNumForName("SBARINFO") != -1)
|
|
{
|
|
if (!batchrun) Printf ("ParseSBarInfo: Loading custom status bar definition.\n");
|
|
int lastlump, lump;
|
|
lastlump = 0;
|
|
while((lump = Wads.FindLump("SBARINFO", &lastlump)) != -1)
|
|
{
|
|
if(SBarInfoScript[SCRIPT_CUSTOM] == NULL)
|
|
SBarInfoScript[SCRIPT_CUSTOM] = new SBarInfo(lump);
|
|
else //We now have to load multiple SBarInfo Lumps so the 2nd time we need to use this method instead.
|
|
SBarInfoScript[SCRIPT_CUSTOM]->ParseSBarInfo(lump);
|
|
}
|
|
}
|
|
atterm(FreeSBarInfoScript);
|
|
}
|
|
|
|
//SBarInfo Script Reader
|
|
void SBarInfo::ParseSBarInfo(int lump)
|
|
{
|
|
gameType = gameinfo.gametype;
|
|
bool baseSet = false;
|
|
FScanner sc(lump);
|
|
sc.SetCMode(true);
|
|
while(sc.CheckToken(TK_Identifier) || sc.CheckToken(TK_Include))
|
|
{
|
|
if(sc.TokenType == TK_Include)
|
|
{
|
|
sc.MustGetToken(TK_StringConst);
|
|
int lump = Wads.CheckNumForFullName(sc.String, true);
|
|
if (lump == -1)
|
|
sc.ScriptError("Lump '%s' not found", sc.String);
|
|
ParseSBarInfo(lump);
|
|
continue;
|
|
}
|
|
int baselump = -2;
|
|
switch(sc.MustMatchString(SBarInfoTopLevel))
|
|
{
|
|
case SBARINFO_BASE:
|
|
baseSet = true;
|
|
if(!sc.CheckToken(TK_None))
|
|
sc.MustGetToken(TK_Identifier);
|
|
if(sc.Compare("Doom"))
|
|
{
|
|
baselump = Wads.CheckNumForFullName("sbarinfo/doom.txt", true);
|
|
}
|
|
else if(sc.Compare("Heretic"))
|
|
{
|
|
baselump = Wads.CheckNumForFullName("sbarinfo/heretic.txt", true);
|
|
}
|
|
else if(sc.Compare("Hexen"))
|
|
{
|
|
baselump = Wads.CheckNumForFullName("sbarinfo/hexen.txt", true);
|
|
}
|
|
else if(sc.Compare("Strife"))
|
|
gameType = GAME_Strife;
|
|
else if(sc.Compare("None"))
|
|
gameType = GAME_Any;
|
|
else
|
|
sc.ScriptError("Bad game name: %s", sc.String);
|
|
// If one of the standard status bar should be loaded, baselump has been set to a different value.
|
|
if (baselump != -2)
|
|
{
|
|
if(baselump == -1)
|
|
{
|
|
sc.ScriptError("Standard %s status bar not found.", sc.String);
|
|
}
|
|
else if (Wads.GetLumpFile(baselump) > 0)
|
|
{
|
|
I_FatalError("File %s is overriding core lump sbarinfo/%s.txt.",
|
|
Wads.GetWadFullName(Wads.GetLumpFile(baselump)), sc.String);
|
|
}
|
|
ParseSBarInfo(baselump);
|
|
}
|
|
sc.MustGetToken(';');
|
|
break;
|
|
case SBARINFO_HEIGHT:
|
|
sc.MustGetToken(TK_IntConst);
|
|
this->height = sc.Number;
|
|
sc.MustGetToken(';');
|
|
break;
|
|
case SBARINFO_INTERPOLATEHEALTH: //mimics heretics interpolated health values.
|
|
if(sc.CheckToken(TK_True))
|
|
{
|
|
interpolateHealth = true;
|
|
}
|
|
else
|
|
{
|
|
sc.MustGetToken(TK_False);
|
|
interpolateHealth = false;
|
|
}
|
|
if(sc.CheckToken(',')) //speed param
|
|
{
|
|
sc.MustGetToken(TK_IntConst);
|
|
this->interpolationSpeed = sc.Number;
|
|
}
|
|
sc.MustGetToken(';');
|
|
break;
|
|
case SBARINFO_INTERPOLATEARMOR: //Since interpolatehealth is such a popular command
|
|
if(sc.CheckToken(TK_True))
|
|
{
|
|
interpolateArmor = true;
|
|
}
|
|
else
|
|
{
|
|
sc.MustGetToken(TK_False);
|
|
interpolateArmor = false;
|
|
}
|
|
if(sc.CheckToken(',')) //speed
|
|
{
|
|
sc.MustGetToken(TK_IntConst);
|
|
this->armorInterpolationSpeed = sc.Number;
|
|
}
|
|
sc.MustGetToken(';');
|
|
break;
|
|
case SBARINFO_COMPLETEBORDER: //draws the border instead of an HOM
|
|
if(sc.CheckToken(TK_True))
|
|
{
|
|
completeBorder = true;
|
|
}
|
|
else
|
|
{
|
|
sc.MustGetToken(TK_False);
|
|
completeBorder = false;
|
|
}
|
|
sc.MustGetToken(';');
|
|
break;
|
|
case SBARINFO_MONOSPACEFONTS:
|
|
if(sc.CheckToken(TK_True))
|
|
{
|
|
sc.MustGetToken(',');
|
|
sc.MustGetToken(TK_StringConst);
|
|
spacingCharacter = sc.String[0];
|
|
}
|
|
else
|
|
{
|
|
sc.MustGetToken(TK_False);
|
|
spacingCharacter = '\0';
|
|
sc.MustGetToken(',');
|
|
sc.MustGetToken(TK_StringConst); //Don't tell anyone we're just ignoring this ;)
|
|
}
|
|
if(sc.CheckToken(','))
|
|
{
|
|
// Character alignment
|
|
sc.MustGetToken(TK_Identifier);
|
|
if(sc.Compare("left"))
|
|
spacingAlignment = ALIGN_LEFT;
|
|
else if(sc.Compare("center"))
|
|
spacingAlignment = ALIGN_CENTER;
|
|
else if(sc.Compare("right"))
|
|
spacingAlignment = ALIGN_RIGHT;
|
|
else
|
|
sc.ScriptError("Unknown alignment '%s'.", sc.String);
|
|
}
|
|
sc.MustGetToken(';');
|
|
break;
|
|
case SBARINFO_LOWERHEALTHCAP:
|
|
if(sc.CheckToken(TK_False))
|
|
{
|
|
lowerHealthCap = false;
|
|
}
|
|
else
|
|
{
|
|
sc.MustGetToken(TK_True);
|
|
lowerHealthCap = true;
|
|
}
|
|
sc.MustGetToken(';');
|
|
break;
|
|
case SBARINFO_RESOLUTION:
|
|
sc.MustGetToken(TK_IntConst);
|
|
resW = sc.Number;
|
|
sc.MustGetToken(',');
|
|
sc.MustGetToken(TK_IntConst);
|
|
resH = sc.Number;
|
|
sc.MustGetToken(';');
|
|
break;
|
|
case SBARINFO_STATUSBAR:
|
|
{
|
|
if(!baseSet) //If the user didn't explicitly define a base, do so now.
|
|
gameType = GAME_Any;
|
|
int barNum = 0;
|
|
if(!sc.CheckToken(TK_None))
|
|
{
|
|
sc.MustGetToken(TK_Identifier);
|
|
barNum = sc.MustMatchString(StatusBars);
|
|
}
|
|
if (this->huds[barNum] != NULL)
|
|
{
|
|
delete this->huds[barNum];
|
|
}
|
|
this->huds[barNum] = new SBarInfoMainBlock(this);
|
|
if(barNum == STBAR_AUTOMAP)
|
|
{
|
|
automapbar = true;
|
|
}
|
|
this->huds[barNum]->Parse(sc, false);
|
|
break;
|
|
}
|
|
case SBARINFO_MUGSHOT:
|
|
{
|
|
sc.MustGetToken(TK_StringConst);
|
|
FMugShotState state(sc.String);
|
|
if(sc.CheckToken(',')) //first loop must be a comma
|
|
{
|
|
do
|
|
{
|
|
sc.MustGetToken(TK_Identifier);
|
|
if(sc.Compare("health"))
|
|
state.bUsesLevels = true;
|
|
else if(sc.Compare("health2"))
|
|
state.bUsesLevels = state.bHealth2 = true;
|
|
else if(sc.Compare("healthspecial"))
|
|
state.bUsesLevels = state.bHealthSpecial = true;
|
|
else if(sc.Compare("directional"))
|
|
state.bDirectional = true;
|
|
else
|
|
sc.ScriptError("Unknown MugShot state flag '%s'.", sc.String);
|
|
}
|
|
while(sc.CheckToken(',') || sc.CheckToken('|'));
|
|
}
|
|
ParseMugShotBlock(sc, state);
|
|
int index;
|
|
if((index = FindMugShotStateIndex(state.State)) != -1) //We already had this state, remove the old one.
|
|
{
|
|
MugShotStates.Delete(index);
|
|
}
|
|
MugShotStates.Push(state);
|
|
break;
|
|
}
|
|
case SBARINFO_CREATEPOPUP:
|
|
{
|
|
int pop = 0;
|
|
sc.MustGetToken(TK_Identifier);
|
|
if(sc.Compare("log"))
|
|
pop = 0;
|
|
else if(sc.Compare("keys"))
|
|
pop = 1;
|
|
else if(sc.Compare("status"))
|
|
pop = 2;
|
|
else
|
|
sc.ScriptError("Unkown popup: '%s'", sc.String);
|
|
Popup &popup = popups[pop];
|
|
sc.MustGetToken(',');
|
|
sc.MustGetToken(TK_IntConst);
|
|
popup.width = sc.Number;
|
|
sc.MustGetToken(',');
|
|
sc.MustGetToken(TK_IntConst);
|
|
popup.height = sc.Number;
|
|
sc.MustGetToken(',');
|
|
if(!sc.CheckToken(TK_None))
|
|
{
|
|
sc.MustGetToken(TK_Identifier);
|
|
if(sc.Compare("slideinbottom"))
|
|
{
|
|
popup.transition = Popup::TRANSITION_SLIDEINBOTTOM;
|
|
sc.MustGetToken(',');
|
|
sc.MustGetToken(TK_IntConst);
|
|
popup.ispeed = sc.Number;
|
|
}
|
|
else if(sc.Compare("pushup"))
|
|
{
|
|
popup.transition = Popup::TRANSITION_PUSHUP;
|
|
sc.MustGetToken(',');
|
|
sc.MustGetToken(TK_IntConst);
|
|
popup.ispeed = sc.Number;
|
|
}
|
|
else if(sc.Compare("fade"))
|
|
{
|
|
popup.transition = Popup::TRANSITION_FADE;
|
|
sc.MustGetToken(',');
|
|
sc.MustGetToken(TK_FloatConst);
|
|
popup.speed = 1.0 / (35.0 * sc.Float);
|
|
sc.MustGetToken(',');
|
|
sc.MustGetToken(TK_FloatConst);
|
|
popup.speed2 = 1.0 / (35.0 * sc.Float);
|
|
}
|
|
else
|
|
sc.ScriptError("Unkown transition type: '%s'", sc.String);
|
|
}
|
|
popup.init();
|
|
sc.MustGetToken(';');
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SBarInfo::ParseMugShotBlock(FScanner &sc, FMugShotState &state)
|
|
{
|
|
sc.MustGetToken('{');
|
|
while(!sc.CheckToken('}'))
|
|
{
|
|
FMugShotFrame frame;
|
|
bool multiframe = false;
|
|
if(sc.CheckToken('{'))
|
|
multiframe = true;
|
|
do
|
|
{
|
|
sc.MustGetToken(TK_Identifier);
|
|
if(strlen(sc.String) > 5)
|
|
sc.ScriptError("MugShot frames cannot exceed 5 characters.");
|
|
frame.Graphic.Push(sc.String);
|
|
}
|
|
while(multiframe && sc.CheckToken(','));
|
|
if(multiframe)
|
|
sc.MustGetToken('}');
|
|
bool negative = sc.CheckToken('-');
|
|
sc.MustGetToken(TK_IntConst);
|
|
frame.Delay = (negative ? -1 : 1)*sc.Number;
|
|
sc.MustGetToken(';');
|
|
state.Frames.Push(frame);
|
|
}
|
|
}
|
|
|
|
void SBarInfo::ResetHuds()
|
|
{
|
|
for(int i = 0;i < NUMHUDS;i++)
|
|
huds[i]->Reset();
|
|
}
|
|
|
|
int SBarInfo::newImage(const char *patchname)
|
|
{
|
|
if(patchname[0] == '\0' || stricmp(patchname, "nullimage") == 0)
|
|
{
|
|
return -1;
|
|
}
|
|
for(unsigned int i = 0;i < this->Images.Size();i++) //did we already load it?
|
|
{
|
|
if(stricmp(this->Images[i], patchname) == 0)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
return this->Images.Push(patchname);
|
|
}
|
|
|
|
SBarInfo::SBarInfo() //make results more predicable
|
|
{
|
|
Init();
|
|
}
|
|
|
|
SBarInfo::SBarInfo(int lumpnum)
|
|
{
|
|
Init();
|
|
ParseSBarInfo(lumpnum);
|
|
}
|
|
|
|
void SBarInfo::Init()
|
|
{
|
|
automapbar = false;
|
|
interpolateHealth = false;
|
|
interpolateArmor = false;
|
|
completeBorder = false;
|
|
lowerHealthCap = true;
|
|
interpolationSpeed = 8;
|
|
armorInterpolationSpeed = 8;
|
|
height = 0;
|
|
spacingCharacter = '\0';
|
|
spacingAlignment = ALIGN_CENTER;
|
|
resW = 320;
|
|
resH = 200;
|
|
cleanX = -1;
|
|
cleanY = -1;
|
|
|
|
for(unsigned int i = 0;i < NUMHUDS;i++)
|
|
huds[i] = new SBarInfoMainBlock(this);
|
|
}
|
|
|
|
SBarInfo::~SBarInfo()
|
|
{
|
|
for (size_t i = 0; i < NUMHUDS; ++i)
|
|
{
|
|
delete huds[i];
|
|
// huds[i].commands.Clear();
|
|
}
|
|
}
|
|
|
|
//Popup
|
|
Popup::Popup() : transition(TRANSITION_NONE), opened(false), moving(false),
|
|
height(320), width(200), ispeed(0), speed(0), speed2(0), alpha(1.), x(320),
|
|
y(200), displacementX(0), displacementY(0)
|
|
{
|
|
}
|
|
|
|
void Popup::init()
|
|
{
|
|
x = width;
|
|
y = height;
|
|
switch(transition)
|
|
{
|
|
case TRANSITION_SLIDEINBOTTOM:
|
|
case TRANSITION_PUSHUP:
|
|
x = 0;
|
|
break;
|
|
case TRANSITION_FADE:
|
|
alpha = 0;
|
|
x = 0;
|
|
y = 0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Popup::tick()
|
|
{
|
|
switch(transition)
|
|
{
|
|
case TRANSITION_SLIDEINBOTTOM:
|
|
case TRANSITION_PUSHUP:
|
|
if(moving)
|
|
{
|
|
int oldY = y;
|
|
if(opened)
|
|
y -= clamp(height + (y - height), 1, ispeed);
|
|
else
|
|
y += clamp(height - y, 1, ispeed);
|
|
if(transition == TRANSITION_PUSHUP)
|
|
displacementY += y - oldY;
|
|
}
|
|
if(y != 0 && y != height)
|
|
moving = true;
|
|
else
|
|
moving = false;
|
|
break;
|
|
case TRANSITION_FADE:
|
|
if(moving)
|
|
{
|
|
if(opened)
|
|
alpha = clamp(alpha + speed, 0., 1.);
|
|
else
|
|
alpha = clamp(alpha - speed2, 0., 1.);
|
|
}
|
|
if(alpha == 0 || alpha == 1.)
|
|
moving = false;
|
|
else
|
|
moving = true;
|
|
break;
|
|
default:
|
|
if(opened)
|
|
{
|
|
y = 0;
|
|
x = 0;
|
|
}
|
|
else
|
|
{
|
|
y = height;
|
|
x = width;
|
|
}
|
|
moving = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool Popup::isDoneMoving()
|
|
{
|
|
return !moving;
|
|
}
|
|
|
|
int Popup::getXOffset()
|
|
{
|
|
return x;
|
|
}
|
|
|
|
int Popup::getYOffset()
|
|
{
|
|
return y;
|
|
}
|
|
|
|
double Popup::getAlpha(double maxAlpha)
|
|
{
|
|
return alpha * maxAlpha;
|
|
}
|
|
|
|
int Popup::getXDisplacement()
|
|
{
|
|
return displacementX;
|
|
}
|
|
|
|
int Popup::getYDisplacement()
|
|
{
|
|
return displacementY;
|
|
}
|
|
|
|
void Popup::open()
|
|
{
|
|
opened = true;
|
|
moving = true;
|
|
}
|
|
|
|
void Popup::close()
|
|
{
|
|
opened = false;
|
|
moving = true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
inline void adjustRelCenter(bool relX, bool relY, const double &x, const double &y, double &outX, double &outY, const double &xScale, const double &yScale)
|
|
{
|
|
if(relX)
|
|
outX = x + (SCREENWIDTH/(hud_scale ? xScale*2 : 2));
|
|
else
|
|
outX = x;
|
|
if(relY)
|
|
outY = y + (SCREENHEIGHT/(hud_scale ? yScale*2 : 2));
|
|
else
|
|
outY = y;
|
|
}
|
|
|
|
class DSBarInfo : public DBaseStatusBar
|
|
{
|
|
DECLARE_CLASS(DSBarInfo, DBaseStatusBar)
|
|
HAS_OBJECT_POINTERS
|
|
public:
|
|
DSBarInfo (SBarInfo *script=NULL) : DBaseStatusBar(script->height, script->resW, script->resH),
|
|
ammo1(NULL), ammo2(NULL), ammocount1(0), ammocount2(0), armor(NULL),
|
|
pendingPopup(POP_None), currentPopup(POP_None), lastHud(-1),
|
|
scalingWasForced(false), lastInventoryBar(NULL), lastPopup(NULL)
|
|
{
|
|
this->script = script;
|
|
|
|
static const char *InventoryBarLumps[] =
|
|
{
|
|
"ARTIBOX", "SELECTBO", "INVCURS", "INVGEML1",
|
|
"INVGEML2", "INVGEMR1", "INVGEMR2",
|
|
"USEARTIA", "USEARTIB", "USEARTIC", "USEARTID",
|
|
};
|
|
TArray<const char *> patchnames;
|
|
patchnames.Resize(script->Images.Size()+10);
|
|
unsigned int i = 0;
|
|
for(i = 0;i < script->Images.Size();i++)
|
|
{
|
|
patchnames[i] = script->Images[i];
|
|
}
|
|
for(i = 0;i < 10;i++)
|
|
{
|
|
patchnames[i+script->Images.Size()] = InventoryBarLumps[i];
|
|
}
|
|
invBarOffset = script->Images.Size();
|
|
Images.Init(&patchnames[0], patchnames.Size());
|
|
|
|
CompleteBorder = script->completeBorder;
|
|
}
|
|
|
|
~DSBarInfo ()
|
|
{
|
|
Images.Uninit();
|
|
}
|
|
|
|
void ScreenSizeChanged()
|
|
{
|
|
Super::ScreenSizeChanged();
|
|
if (uiscale > 0)
|
|
{
|
|
script->cleanX = uiscale;
|
|
script->cleanY = uiscale;
|
|
}
|
|
else
|
|
{
|
|
V_CalcCleanFacs(script->resW, script->resH, SCREENWIDTH, SCREENHEIGHT, &script->cleanX, &script->cleanY);
|
|
}
|
|
}
|
|
|
|
void Draw (EHudState state)
|
|
{
|
|
DBaseStatusBar::Draw(state);
|
|
if (script->cleanX <= 0)
|
|
{ // Calculate cleanX and cleanY
|
|
ScreenSizeChanged();
|
|
}
|
|
int hud = STBAR_NORMAL;
|
|
if(state == HUD_StatusBar)
|
|
{
|
|
if(script->automapbar && automapactive)
|
|
{
|
|
hud = STBAR_AUTOMAP;
|
|
}
|
|
else
|
|
{
|
|
hud = STBAR_NORMAL;
|
|
}
|
|
}
|
|
else if(state == HUD_Fullscreen)
|
|
{
|
|
hud = STBAR_FULLSCREEN;
|
|
}
|
|
else
|
|
{
|
|
hud = STBAR_NONE;
|
|
}
|
|
bool oldhud_scale = hud_scale;
|
|
if(script->huds[hud]->ForceScaled()) //scale the statusbar
|
|
{
|
|
if(script->huds[hud]->FullScreenOffsets())
|
|
hud_scale = true;
|
|
else if(!Scaled)
|
|
{
|
|
scalingWasForced = true;
|
|
SetScaled(true, true);
|
|
setsizeneeded = true;
|
|
}
|
|
}
|
|
|
|
//prepare ammo counts
|
|
GetCurrentAmmo(ammo1, ammo2, ammocount1, ammocount2);
|
|
armor = CPlayer->mo->FindInventory<ABasicArmor>();
|
|
|
|
if(state != HUD_AltHud)
|
|
{
|
|
if(hud != lastHud)
|
|
{
|
|
script->huds[hud]->Tick(NULL, this, true);
|
|
|
|
// Restore scaling if need be.
|
|
if(scalingWasForced)
|
|
{
|
|
scalingWasForced = false;
|
|
SetScaled(false);
|
|
setsizeneeded = true;
|
|
}
|
|
}
|
|
|
|
if(currentPopup != POP_None && !script->huds[hud]->FullScreenOffsets())
|
|
script->huds[hud]->Draw(NULL, this, script->popups[currentPopup-1].getXDisplacement(), script->popups[currentPopup-1].getYDisplacement(), 1.);
|
|
else
|
|
script->huds[hud]->Draw(NULL, this, 0, 0, 1.);
|
|
lastHud = hud;
|
|
|
|
// Handle inventory bar drawing
|
|
if(CPlayer->inventorytics > 0 && !(level.flags & LEVEL_NOINVENTORYBAR) && (state == HUD_StatusBar || state == HUD_Fullscreen))
|
|
{
|
|
SBarInfoMainBlock *inventoryBar = state == HUD_StatusBar ? script->huds[STBAR_INVENTORY] : script->huds[STBAR_INVENTORYFULLSCREEN];
|
|
if(inventoryBar != lastInventoryBar)
|
|
inventoryBar->Tick(NULL, this, true);
|
|
|
|
// No overlay? Lets cancel it.
|
|
if(inventoryBar->NumCommands() == 0)
|
|
CPlayer->inventorytics = 0;
|
|
else
|
|
inventoryBar->DrawAux(NULL, this, 0, 0, 1.);
|
|
}
|
|
}
|
|
|
|
// Handle popups
|
|
if(currentPopup != POP_None)
|
|
{
|
|
int popbar = 0;
|
|
if(currentPopup == POP_Log)
|
|
popbar = STBAR_POPUPLOG;
|
|
else if(currentPopup == POP_Keys)
|
|
popbar = STBAR_POPUPKEYS;
|
|
else if(currentPopup == POP_Status)
|
|
popbar = STBAR_POPUPSTATUS;
|
|
if(script->huds[popbar] != lastPopup)
|
|
{
|
|
lastPopup = script->huds[popbar];
|
|
lastPopup->Tick(NULL, this, true);
|
|
}
|
|
|
|
script->huds[popbar]->DrawAux(NULL, this, script->popups[currentPopup-1].getXOffset(), script->popups[currentPopup-1].getYOffset(), script->popups[currentPopup-1].getAlpha());
|
|
}
|
|
else
|
|
lastPopup = NULL;
|
|
|
|
// Reset hud_scale
|
|
hud_scale = oldhud_scale;
|
|
}
|
|
|
|
void NewGame ()
|
|
{
|
|
if (CPlayer != NULL)
|
|
{
|
|
AttachToPlayer (CPlayer);
|
|
|
|
// Reset the huds
|
|
script->ResetHuds();
|
|
lastHud = -1; // Reset
|
|
}
|
|
}
|
|
|
|
bool MustDrawLog (EHudState state)
|
|
{
|
|
return script->huds[STBAR_POPUPLOG]->NumCommands() == 0;
|
|
}
|
|
|
|
void SetMugShotState (const char *state_name, bool wait_till_done, bool reset)
|
|
{
|
|
script->MugShot.SetState(state_name, wait_till_done, reset);
|
|
}
|
|
|
|
void Tick ()
|
|
{
|
|
DBaseStatusBar::Tick();
|
|
|
|
script->MugShot.Tick(CPlayer);
|
|
if(currentPopup != POP_None)
|
|
{
|
|
script->popups[currentPopup-1].tick();
|
|
if(script->popups[currentPopup-1].opened == false && script->popups[currentPopup-1].isDoneMoving())
|
|
{
|
|
currentPopup = pendingPopup;
|
|
if(currentPopup != POP_None)
|
|
script->popups[currentPopup-1].open();
|
|
}
|
|
|
|
if (lastPopup != NULL) lastPopup->Tick(NULL, this, false);
|
|
}
|
|
|
|
if(lastHud != -1)
|
|
script->huds[lastHud]->Tick(NULL, this, false);
|
|
if(lastInventoryBar != NULL && CPlayer->inventorytics > 0)
|
|
lastInventoryBar->Tick(NULL, this, false);
|
|
}
|
|
|
|
void ReceivedWeapon(AWeapon *weapon)
|
|
{
|
|
script->MugShot.Grin();
|
|
}
|
|
|
|
// void DSBarInfo::FlashItem(const PClass *itemtype) - Is defined with CommandDrawSelectedInventory
|
|
void FlashItem(const PClass *itemtype);
|
|
|
|
void ShowPop(int popnum)
|
|
{
|
|
DBaseStatusBar::ShowPop(popnum);
|
|
if(popnum != currentPopup)
|
|
{
|
|
pendingPopup = popnum;
|
|
}
|
|
else
|
|
pendingPopup = POP_None;
|
|
if(currentPopup != POP_None)
|
|
script->popups[currentPopup-1].close();
|
|
else
|
|
{
|
|
currentPopup = pendingPopup;
|
|
pendingPopup = POP_None;
|
|
if(currentPopup != POP_None)
|
|
script->popups[currentPopup-1].open();
|
|
}
|
|
}
|
|
|
|
//draws an image with the specified flags
|
|
void DrawGraphic(FTexture* texture, SBarInfoCoordinate x, SBarInfoCoordinate y, int xOffset, int yOffset, double Alpha, bool fullScreenOffsets, bool translate=false, bool dim=false, int offsetflags=0, bool alphaMap=false, int forceWidth=-1, int forceHeight=-1, const double *clip = nulclip, bool clearDontDraw=false) const
|
|
{
|
|
if (texture == NULL)
|
|
return;
|
|
|
|
double dx = *x;
|
|
double dy = *y;
|
|
|
|
if((offsetflags & SBarInfoCommand::CENTER) == SBarInfoCommand::CENTER)
|
|
{
|
|
if (forceWidth < 0) dx -= (texture->GetScaledWidthDouble()/2.0)-texture->GetScaledLeftOffsetDouble();
|
|
else dx -= forceWidth*(0.5-(texture->GetScaledLeftOffsetDouble()/texture->GetScaledWidthDouble()));
|
|
//Unoptimalized formula is dx -= forceWidth/2.0-(texture->GetScaledLeftOffsetDouble()*forceWidth/texture->GetScaledWidthDouble());
|
|
|
|
if (forceHeight < 0) dy -= (texture->GetScaledHeightDouble()/2.0)-texture->GetScaledTopOffsetDouble();
|
|
else dy -= forceHeight*(0.5-(texture->GetScaledTopOffsetDouble()/texture->GetScaledHeightDouble()));
|
|
}
|
|
|
|
dx += xOffset;
|
|
dy += yOffset;
|
|
double w, h;
|
|
if(!fullScreenOffsets)
|
|
{
|
|
double tmp = 0;
|
|
dx += ST_X;
|
|
dy += ST_Y - (Scaled ? script->resH : 200) + script->height;
|
|
w = forceWidth < 0 ? texture->GetScaledWidthDouble() : forceWidth;
|
|
h = forceHeight < 0 ? texture->GetScaledHeightDouble() : forceHeight;
|
|
double dcx = clip[0] == 0 ? 0 : dx + clip[0] - texture->GetScaledLeftOffsetDouble();
|
|
double dcy = clip[1] == 0 ? 0 : dy + clip[1] - texture->GetScaledTopOffsetDouble();
|
|
double dcr = clip[2] == 0 ? INT_MAX : dx + w - clip[2] - texture->GetScaledLeftOffsetDouble();
|
|
double dcb = clip[3] == 0 ? INT_MAX : dy + h - clip[3] - texture->GetScaledTopOffsetDouble();
|
|
|
|
if(Scaled)
|
|
{
|
|
if(clip[0] != 0 || clip[1] != 0)
|
|
{
|
|
screen->VirtualToRealCoords(dcx, dcy, tmp, tmp, script->resW, script->resH, true);
|
|
if (clip[0] == 0) dcx = 0;
|
|
if (clip[1] == 0) dcy = 0;
|
|
}
|
|
if(clip[2] != 0 || clip[3] != 0 || clearDontDraw)
|
|
screen->VirtualToRealCoords(dcr, dcb, tmp, tmp, script->resW, script->resH, true);
|
|
screen->VirtualToRealCoords(dx, dy, w, h, script->resW, script->resH, true);
|
|
}
|
|
else
|
|
{
|
|
dy += 200 - script->resH;
|
|
dcy += 200 - script->resH;
|
|
dcb += 200 - script->resH;
|
|
}
|
|
|
|
if(clearDontDraw)
|
|
screen->Clear(static_cast<int>(MAX<double>(dx, dcx)), static_cast<int>(MAX<double>(dy, dcy)), static_cast<int>(MIN<double>(dcr,w+MAX<double>(dx, dcx))), static_cast<int>(MIN<double>(dcb,MAX<double>(dy, dcy)+h)), GPalette.BlackIndex, 0);
|
|
else
|
|
{
|
|
if(alphaMap)
|
|
{
|
|
screen->DrawTexture(texture, dx, dy,
|
|
DTA_DestWidthF, w,
|
|
DTA_DestHeightF, h,
|
|
DTA_ClipLeft, static_cast<int>(dcx),
|
|
DTA_ClipTop, static_cast<int>(dcy),
|
|
DTA_ClipRight, static_cast<int>(MIN<double>(INT_MAX, dcr)),
|
|
DTA_ClipBottom, static_cast<int>(MIN<double>(INT_MAX, dcb)),
|
|
DTA_Translation, translate ? GetTranslation() : 0,
|
|
DTA_ColorOverlay, dim ? DIM_OVERLAY : 0,
|
|
DTA_CenterBottomOffset, (offsetflags & SBarInfoCommand::CENTER_BOTTOM) == SBarInfoCommand::CENTER_BOTTOM,
|
|
DTA_AlphaF, Alpha,
|
|
DTA_AlphaChannel, alphaMap,
|
|
DTA_FillColor, 0,
|
|
TAG_DONE);
|
|
}
|
|
else
|
|
{
|
|
screen->DrawTexture(texture, dx, dy,
|
|
DTA_DestWidthF, w,
|
|
DTA_DestHeightF, h,
|
|
DTA_ClipLeft, static_cast<int>(dcx),
|
|
DTA_ClipTop, static_cast<int>(dcy),
|
|
DTA_ClipRight, static_cast<int>(MIN<double>(INT_MAX, dcr)),
|
|
DTA_ClipBottom, static_cast<int>(MIN<double>(INT_MAX, dcb)),
|
|
DTA_Translation, translate ? GetTranslation() : 0,
|
|
DTA_ColorOverlay, dim ? DIM_OVERLAY : 0,
|
|
DTA_CenterBottomOffset, (offsetflags & SBarInfoCommand::CENTER_BOTTOM) == SBarInfoCommand::CENTER_BOTTOM,
|
|
DTA_AlphaF, Alpha,
|
|
TAG_DONE);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
double rx, ry, rcx=0, rcy=0, rcr=INT_MAX, rcb=INT_MAX;
|
|
|
|
double xScale = !hud_scale ? 1 : script->cleanX;
|
|
double yScale = !hud_scale ? 1 : script->cleanY;
|
|
|
|
adjustRelCenter(x.RelCenter(), y.RelCenter(), dx, dy, rx, ry, xScale, yScale);
|
|
|
|
// We can't use DTA_HUDRules since it forces a width and height.
|
|
// Translation: No high res.
|
|
bool xright = *x < 0 && !x.RelCenter();
|
|
bool ybot = *y < 0 && !y.RelCenter();
|
|
|
|
w = (forceWidth < 0 ? texture->GetScaledWidthDouble() : forceWidth);
|
|
h = (forceHeight < 0 ? texture->GetScaledHeightDouble() : forceHeight);
|
|
if(vid_fps && rx < 0 && ry >= 0)
|
|
ry += 10;
|
|
if(hud_scale)
|
|
{
|
|
rx *= xScale;
|
|
ry *= yScale;
|
|
w *= xScale;
|
|
h *= yScale;
|
|
}
|
|
if(xright)
|
|
rx = SCREENWIDTH + rx;
|
|
if(ybot)
|
|
ry = SCREENHEIGHT + ry;
|
|
|
|
// Check for clipping
|
|
if(clip[0] != 0 || clip[1] != 0 || clip[2] != 0 || clip[3] != 0)
|
|
{
|
|
rcx = clip[0] == 0 ? 0 : rx+((clip[0] - texture->GetScaledLeftOffsetDouble())*xScale);
|
|
rcy = clip[1] == 0 ? 0 : ry+((clip[1] - texture->GetScaledTopOffsetDouble())*yScale);
|
|
rcr = clip[2] == 0 ? INT_MAX : rx+w-((clip[2] + texture->GetScaledLeftOffsetDouble())*xScale);
|
|
rcb = clip[3] == 0 ? INT_MAX : ry+h-((clip[3] + texture->GetScaledTopOffsetDouble())*yScale);
|
|
}
|
|
|
|
if(clearDontDraw)
|
|
screen->Clear(static_cast<int>(rcx), static_cast<int>(rcy), static_cast<int>(MIN<double>(rcr, rcx+w)), static_cast<int>(MIN<double>(rcb, rcy+h)), GPalette.BlackIndex, 0);
|
|
else
|
|
{
|
|
if(alphaMap)
|
|
{
|
|
screen->DrawTexture(texture, rx, ry,
|
|
DTA_DestWidthF, w,
|
|
DTA_DestHeightF, h,
|
|
DTA_ClipLeft, static_cast<int>(rcx),
|
|
DTA_ClipTop, static_cast<int>(rcy),
|
|
DTA_ClipRight, static_cast<int>(rcr),
|
|
DTA_ClipBottom, static_cast<int>(rcb),
|
|
DTA_Translation, translate ? GetTranslation() : 0,
|
|
DTA_ColorOverlay, dim ? DIM_OVERLAY : 0,
|
|
DTA_CenterBottomOffset, (offsetflags & SBarInfoCommand::CENTER_BOTTOM) == SBarInfoCommand::CENTER_BOTTOM,
|
|
DTA_AlphaF, Alpha,
|
|
DTA_AlphaChannel, alphaMap,
|
|
DTA_FillColor, 0,
|
|
TAG_DONE);
|
|
}
|
|
else
|
|
{
|
|
screen->DrawTexture(texture, rx, ry,
|
|
DTA_DestWidthF, w,
|
|
DTA_DestHeightF, h,
|
|
DTA_ClipLeft, static_cast<int>(rcx),
|
|
DTA_ClipTop, static_cast<int>(rcy),
|
|
DTA_ClipRight, static_cast<int>(rcr),
|
|
DTA_ClipBottom, static_cast<int>(rcb),
|
|
DTA_Translation, translate ? GetTranslation() : 0,
|
|
DTA_ColorOverlay, dim ? DIM_OVERLAY : 0,
|
|
DTA_CenterBottomOffset, (offsetflags & SBarInfoCommand::CENTER_BOTTOM) == SBarInfoCommand::CENTER_BOTTOM,
|
|
DTA_AlphaF, Alpha,
|
|
TAG_DONE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void DrawString(FFont *font, const char* cstring, SBarInfoCoordinate x, SBarInfoCoordinate y, int xOffset, int yOffset, double Alpha, bool fullScreenOffsets, EColorRange translation, int spacing=0, bool drawshadow=false, int shadowX=2, int shadowY=2) const
|
|
{
|
|
x += spacing;
|
|
double ax = *x;
|
|
double ay = *y;
|
|
|
|
double xScale = 1.0;
|
|
double yScale = 1.0;
|
|
|
|
const BYTE* str = (const BYTE*) cstring;
|
|
const EColorRange boldTranslation = EColorRange(translation ? translation - 1 : NumTextColors - 1);
|
|
FRemapTable *remap = font->GetColorTranslation(translation);
|
|
|
|
if(fullScreenOffsets)
|
|
{
|
|
if(hud_scale)
|
|
{
|
|
xScale = script->cleanX;
|
|
yScale = script->cleanY;
|
|
}
|
|
adjustRelCenter(x.RelCenter(), y.RelCenter(), *x, *y, ax, ay, xScale, yScale);
|
|
}
|
|
while(*str != '\0')
|
|
{
|
|
if(*str == ' ')
|
|
{
|
|
if(script->spacingCharacter == '\0')
|
|
ax += font->GetSpaceWidth();
|
|
else
|
|
ax += font->GetCharWidth((unsigned char) script->spacingCharacter);
|
|
str++;
|
|
continue;
|
|
}
|
|
else if(*str == TEXTCOLOR_ESCAPE)
|
|
{
|
|
EColorRange newColor = V_ParseFontColor(++str, translation, boldTranslation);
|
|
if(newColor != CR_UNDEFINED)
|
|
remap = font->GetColorTranslation(newColor);
|
|
continue;
|
|
}
|
|
|
|
int width;
|
|
if(script->spacingCharacter == '\0') //No monospace?
|
|
width = font->GetCharWidth((unsigned char) *str);
|
|
else
|
|
width = font->GetCharWidth((unsigned char) script->spacingCharacter);
|
|
FTexture* character = font->GetChar((unsigned char) *str, &width);
|
|
if(character == NULL) //missing character.
|
|
{
|
|
str++;
|
|
continue;
|
|
}
|
|
if(script->spacingCharacter == '\0') //If we are monospaced lets use the offset
|
|
ax += (character->LeftOffset+1); //ignore x offsets since we adapt to character size
|
|
|
|
double rx, ry, rw, rh;
|
|
rx = ax + xOffset;
|
|
ry = ay + yOffset;
|
|
rw = character->GetScaledWidthDouble();
|
|
rh = character->GetScaledHeightDouble();
|
|
|
|
if(script->spacingCharacter != '\0')
|
|
{
|
|
double spacingSize = font->GetCharWidth((unsigned char) script->spacingCharacter);
|
|
switch(script->spacingAlignment)
|
|
{
|
|
default:
|
|
break;
|
|
case SBarInfo::ALIGN_CENTER:
|
|
rx += (spacingSize/2)-(rw/2);
|
|
break;
|
|
case SBarInfo::ALIGN_RIGHT:
|
|
rx += spacingSize-rw;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!fullScreenOffsets)
|
|
{
|
|
rx += ST_X;
|
|
ry += ST_Y - (Scaled ? script->resH : 200) + script->height;
|
|
if(Scaled)
|
|
screen->VirtualToRealCoords(rx, ry, rw, rh, script->resW, script->resH, true);
|
|
else
|
|
{
|
|
ry += (200 - script->resH);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(vid_fps && ax < 0 && ay >= 0)
|
|
ry += 10;
|
|
|
|
bool xright = rx < 0;
|
|
bool ybot = ry < 0;
|
|
|
|
if(hud_scale)
|
|
{
|
|
rx *= xScale;
|
|
ry *= yScale;
|
|
rw *= xScale;
|
|
rh *= yScale;
|
|
}
|
|
if(xright)
|
|
rx = SCREENWIDTH + rx;
|
|
if(ybot)
|
|
ry = SCREENHEIGHT + ry;
|
|
}
|
|
if(drawshadow)
|
|
{
|
|
double salpha = (Alpha *HR_SHADOW);
|
|
double srx = rx + (shadowX*xScale);
|
|
double sry = ry + (shadowY*yScale);
|
|
screen->DrawTexture(character, srx, sry,
|
|
DTA_DestWidthF, rw,
|
|
DTA_DestHeightF, rh,
|
|
DTA_AlphaF, salpha,
|
|
DTA_FillColor, 0,
|
|
TAG_DONE);
|
|
}
|
|
screen->DrawTexture(character, rx, ry,
|
|
DTA_DestWidthF, rw,
|
|
DTA_DestHeightF, rh,
|
|
DTA_Translation, remap,
|
|
DTA_AlphaF, Alpha,
|
|
TAG_DONE);
|
|
if(script->spacingCharacter == '\0')
|
|
ax += width + spacing - (character->LeftOffset+1);
|
|
else //width gets changed at the call to GetChar()
|
|
ax += font->GetCharWidth((unsigned char) script->spacingCharacter) + spacing;
|
|
str++;
|
|
}
|
|
}
|
|
|
|
FRemapTable* GetTranslation() const
|
|
{
|
|
if(gameinfo.gametype & GAME_Raven)
|
|
return translationtables[TRANSLATION_PlayersExtra][int(CPlayer - players)];
|
|
return translationtables[TRANSLATION_Players][int(CPlayer - players)];
|
|
}
|
|
|
|
AAmmo *ammo1, *ammo2;
|
|
int ammocount1, ammocount2;
|
|
ABasicArmor *armor;
|
|
FImageCollection Images;
|
|
unsigned int invBarOffset;
|
|
|
|
private:
|
|
SBarInfo *script;
|
|
int pendingPopup;
|
|
int currentPopup;
|
|
int lastHud;
|
|
bool scalingWasForced;
|
|
SBarInfoMainBlock *lastInventoryBar;
|
|
SBarInfoMainBlock *lastPopup;
|
|
};
|
|
|
|
IMPLEMENT_POINTY_CLASS(DSBarInfo)
|
|
DECLARE_POINTER(ammo1)
|
|
DECLARE_POINTER(ammo2)
|
|
DECLARE_POINTER(armor)
|
|
END_POINTERS
|
|
|
|
DBaseStatusBar *CreateCustomStatusBar (int script)
|
|
{
|
|
if(SBarInfoScript[script] == NULL)
|
|
I_FatalError("Tried to create a status bar with no script!");
|
|
return new DSBarInfo(SBarInfoScript[script]);
|
|
}
|
|
|
|
void SBarInfoMainBlock::DrawAux(const SBarInfoMainBlock *block, DSBarInfo *statusBar, int xOffset, int yOffset, double alpha)
|
|
{
|
|
// Popups can also be forced to scale
|
|
bool rescale = false;
|
|
if(ForceScaled())
|
|
{
|
|
if(FullScreenOffsets())
|
|
{
|
|
if(!hud_scale)
|
|
{
|
|
rescale = true;
|
|
hud_scale = true;
|
|
}
|
|
}
|
|
else if(!statusBar->Scaled)
|
|
{
|
|
rescale = true;
|
|
statusBar->SetScaled(true, true);
|
|
}
|
|
}
|
|
|
|
Draw(block, statusBar, xOffset, yOffset, alpha);
|
|
|
|
if(rescale)
|
|
{
|
|
if(FullScreenOffsets())
|
|
hud_scale = false;
|
|
else
|
|
statusBar->SetScaled(false);
|
|
}
|
|
}
|
|
|
|
#include "sbarinfo_commands.cpp"
|