gzdoom/src/hwrenderer
Christoph Oelckers 2e7bcf9e41 - implemented a proper texture composition cache.
This will mostly ensure that each patch used for composition is only loaded once and automatically unloaded once no longer needed.
So far only for paletted rendering, but the same logic can be used for true color as well.
2018-12-10 01:17:39 +01:00
..
data - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
dynlights - fixed two potentially dangerous compilation warnings 2018-11-01 12:51:22 +02:00
models - fix wrong attribute count passed to SetFormat 2018-11-23 12:09:36 +01:00
postprocessing - more direct native stuff, this is a week old but was almost forgotten. 2018-12-06 00:28:05 +01:00
scene - replaced the last access operator, too 2018-12-07 03:01:40 +01:00
textures - implemented a proper texture composition cache. 2018-12-10 01:17:39 +01:00
utility - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00