..
textures
- moved the texture name to FGameTexture.
2020-04-19 10:57:53 +02:00
xlat
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
a_keys.cpp
- some fixes for the console.
2020-10-25 09:17:31 +01:00
a_keys.h
a_weapons.cpp
Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom
2020-08-25 11:32:10 -04:00
a_weapons.h
- MBF21: new weapon flags.
2021-06-30 17:19:38 +02:00
d_dehacked.cpp
- MBF21: more work on flags.
2021-07-02 19:48:58 +02:00
d_dehacked.h
- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
2019-02-01 19:48:17 +01:00
decallib.cpp
- major dependency reduction of the texture system.
2020-04-11 20:20:37 +02:00
decallib.h
- moved renderstyle and colortables code to 'common'.
2020-04-11 20:20:37 +02:00
doomfont.h
- moved Doom specific font init code out of the backend.
2021-05-31 22:13:40 +02:00
g_doomedmap.cpp
- moved more code to 'common'.
2020-04-11 14:00:12 +02:00
g_mapinfo.cpp
- MBF21: implemented thing flags.
2021-06-29 21:08:58 +02:00
g_mapinfo.h
- MBF21: implemented thing flags.
2021-06-29 21:08:58 +02:00
g_skill.cpp
- Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare.
2021-01-13 06:30:13 -05:00
gametype.h
- moved more files out of the root src directory.
2019-07-14 14:39:21 +02:00
gi.cpp
Add 'AddDialogues' in MAPINFO to additively add Strife NPC dialogs without overwriting each other.
2021-05-28 16:15:37 +02:00
gi.h
Add 'AddDialogues' in MAPINFO to additively add Strife NPC dialogs without overwriting each other.
2021-05-28 16:15:37 +02:00
info.cpp
- Implemented ZScript abstract functions
2020-10-19 08:24:43 +02:00
info.h
- MBF21: infighting groups.
2021-06-29 01:34:14 +02:00
keysections.cpp
Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom
2020-08-25 11:32:10 -04:00
p_blockmap.h
- moved more files out of the root src directory.
2019-07-14 14:39:21 +02:00
p_terrain.cpp
- major dependency reduction of the texture system.
2020-04-11 20:20:37 +02:00
p_terrain.h
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
p_xlat.cpp
- MBF21: implemented new line flags.
2021-06-28 20:17:08 +02:00
r_defs.h
- MBF21: implemented new line flags.
2021-06-28 20:17:08 +02:00
statistics.cpp
- do not sort level names in the statistics output when saving.
2021-03-13 13:11:03 +01:00
teaminfo.cpp
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
teaminfo.h
- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
2019-02-01 19:48:17 +01:00
umapinfo.cpp
- fixed: UMAPINFO partime was multiplied by ticrate
2020-08-03 12:45:20 +03:00