gzdoom/src/g_doom
Christoph Oelckers 8ca7c05e9d - Changed FImageCollection to return translated texture indices so
that animated icons can be done with it.
- Changed FImageCollection to use a TArray to hold its data.
- Fixed: SetChanHeadSettings did an assignment instead of comparing
  the channel ID witg CHAN_CEILING.
- Changed sound sequence names for animated doors to FNames.
- Automatically fixed: DCeiling didn't properly serialize its texture id.
- Replaced integers as texture ID representation with a specific new type
  to track down all potentially incorrect uses and remaining WORDs used
  for texture IDs so that more than 32767 or 65535 textures can be defined.


SVN r1036 (trunk)
2008-06-15 18:36:26 +00:00
..
a_arachnotron.cpp - Converted Arachnotron, Archvile, Cyberdemon, Spidermastermind and 2006-11-04 16:19:50 +00:00
a_archvile.cpp - Fixed: A_VileAttack positioned the fire on the wrong side of the target. 2008-04-14 12:10:45 +00:00
a_bossbrain.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
a_bruiser.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_cacodemon.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
a_cyberdemon.cpp - Converted Arachnotron, Archvile, Cyberdemon, Spidermastermind and 2006-11-04 16:19:50 +00:00
a_demon.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_doomglobal.h - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
a_doomimp.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_doommisc.cpp - Converted ExplosiveBarrel, BulletPuff and DoomUnusedStates to DECORATE. 2006-11-04 13:06:42 +00:00
a_doomweaps.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
a_fatso.cpp - Fixed: A_CustomMissile with aimmode 2 ignored spawnofs_xy. 2008-03-20 21:12:03 +00:00
a_keen.cpp - Converted Arachnotron, Archvile, Cyberdemon, Spidermastermind and 2006-11-04 16:19:50 +00:00
a_lostsoul.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
a_painelemental.cpp - Fixed: PIT_FindFloorCeiling required tmx and tmy to be set but 2008-04-06 17:33:43 +00:00
a_possessed.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
a_revenant.cpp - Fixed: POwered up weapons with a different ready state than their base 2007-10-19 08:49:02 +00:00
a_scriptedmarine.cpp - Eliminated some more global variables (onmobj, DoRipping, LastRipped, 2008-04-10 14:38:43 +00:00
a_spidermaster.cpp - Converted Arachnotron, Archvile, Cyberdemon, Spidermastermind and 2006-11-04 16:19:50 +00:00
doom_sbar.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00