gzdoom/src
Christoph Oelckers 8ca7c05e9d - Changed FImageCollection to return translated texture indices so
that animated icons can be done with it.
- Changed FImageCollection to use a TArray to hold its data.
- Fixed: SetChanHeadSettings did an assignment instead of comparing
  the channel ID witg CHAN_CEILING.
- Changed sound sequence names for animated doors to FNames.
- Automatically fixed: DCeiling didn't properly serialize its texture id.
- Replaced integers as texture ID representation with a specific new type
  to track down all potentially incorrect uses and remaining WORDs used
  for texture IDs so that more than 32767 or 65535 textures can be defined.


SVN r1036 (trunk)
2008-06-15 18:36:26 +00:00
..
g_doom - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
g_heretic - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
g_hexen - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
g_raven - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
g_shared - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
g_strife - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
oplsynth - Fixed a copy-and-paste error in win32/i_main.cpp for 64-bit mode. 2008-04-30 00:44:45 +00:00
sdl - Fixed: Drawing the amount of an inventory item in the player's inventory did 2008-06-03 07:21:11 +00:00
sound - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
textures - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
thingdef - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
timidity - Added an alternate module replay engine that uses foo_dumb's replayer, a 2008-05-29 23:33:07 +00:00
win32 - Repositioned the declaration of the file string in D_DoomMain() so that it 2008-06-06 02:17:28 +00:00
xlat - Reworked a few options that previously depended on LEVEL_HEXENFORMAT 2008-05-22 19:35:38 +00:00
a.nas - Added self-modifying code notifications for Valgrind. 2008-06-08 02:31:30 +00:00
actionspecials.h - Changed: HIRESTEX 'define' textures now replace existing textures 2008-05-11 21:16:32 +00:00
actor.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
am_map.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
am_map.h - Added: Automap markers are stored in savegames now. Also moved the call 2008-01-05 12:15:10 +00:00
announcer.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autosegs.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
autostart.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
autozend.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
b_bot.cpp - Changed D3DFB to explicitly request double buffering instead of assuming 2008-03-28 00:38:17 +00:00
b_bot.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
b_func.cpp - Replaced P_PathTraverse with an FPathTraverse class, rewrote all code using 2008-04-09 18:35:21 +00:00
b_game.cpp - Changed D3DFB to explicitly request double buffering instead of assuming 2008-03-28 00:38:17 +00:00
b_move.cpp - Separated the linedef activation types into a bit mask that allows combination 2008-05-02 10:55:48 +00:00
b_think.cpp - Changed D3DFB to explicitly request double buffering instead of assuming 2008-03-28 00:38:17 +00:00
basicinlines.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
bbannouncer.cpp - Removed some debug output from SBarInfo::ParseSBarInfo(). 2008-03-21 05:13:59 +00:00
c_bind.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
c_bind.h - Fixed: In the Doom2 cast finale it was impossible to toggle the console. 2007-02-24 12:09:36 +00:00
c_cmds.cpp - Fixed: FBlockThingsIterator didn't set the current block coordinates if 2008-04-19 00:55:55 +00:00
c_console.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
c_console.h - Changed the way gamma works for D3DFB: In windowed mode, the display is 2007-12-27 04:30:12 +00:00
c_cvars.cpp - Changed D3DFB to explicitly request double buffering instead of assuming 2008-03-28 00:38:17 +00:00
c_cvars.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
c_dispatch.cpp - Reduced volume, expression, and panning controllers back to 7 bits. 2008-05-09 03:54:06 +00:00
c_dispatch.h - Reduced volume, expression, and panning controllers back to 7 bits. 2008-05-09 03:54:06 +00:00
c_expr.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
cmdlib.cpp - Changed the MIDIStreamer to send the all notes off controller to each 2008-04-11 04:59:23 +00:00
cmdlib.h - Changed the MIDIStreamer to send the all notes off controller to each 2008-04-11 04:59:23 +00:00
codepointers.h - Added SnowKate709's A_DamageMaster/A_DamageChildren patch. 2008-03-29 22:59:41 +00:00
colormatcher.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
colormatcher.h - Removed all the "fast" and unused code from FColorMatcher. Today's 2006-12-01 02:51:56 +00:00
configfile.cpp - Fixed: Thing_SetTranslation still used a 16-bit word to hold the translation. 2008-01-08 01:08:27 +00:00
configfile.h - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
ct_chat.cpp - Added scoreboard fix by Karate Chris. 2008-01-06 11:46:01 +00:00
d_dehacked.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
d_dehacked.h - Changed: The texture loader now looks for a TEXTURES lump for text based 2008-05-30 06:56:50 +00:00
d_dehackedactions.h - Added customizable border textures. They will be defined with the 2007-01-05 22:08:57 +00:00
d_event.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_gui.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_main.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
d_main.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
d_net.cpp - Changed D3DFB to explicitly request double buffering instead of assuming 2008-03-28 00:38:17 +00:00
d_net.h - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
d_netinf.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
d_netinfo.cpp - Separated the skin scale values into separate X and Y values so that skins 2008-04-27 22:33:19 +00:00
d_player.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
d_protocol.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
d_protocol.h - Added Karate Chris's submission for multiplayer Strife conversations. 2008-03-26 08:29:02 +00:00
d_ticcmd.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
decallib.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
decallib.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
dobject.cpp - Changed D3DFB to explicitly request double buffering instead of assuming 2008-03-28 00:38:17 +00:00
dobject.h - Changed: The texture loader now looks for a TEXTURES lump for text based 2008-05-30 06:56:50 +00:00
dobjgc.cpp - Fixed: Wall scrolling interpolations incremented their reference count twice. 2008-06-11 12:17:45 +00:00
dobjtype.cpp - Repositioned the declaration of the file string in D_DoomMain() so that it 2008-06-06 02:17:28 +00:00
dobjtype.h - Repositioned the declaration of the file string in D_DoomMain() so that it 2008-06-06 02:17:28 +00:00
doomdata.h - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
doomerrors.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
doomstat.cpp - Added Karate Chris's teamdamage in MAPINFO submission. 2007-12-22 22:04:20 +00:00
doomstat.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
doomtype.h - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
dscript.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dsectoreffect.cpp - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
dsectoreffect.h - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
dthinker.cpp - Fixed: FreshThinkers's max. index is MAX_STATNUM so the code shouldn't 2008-03-16 20:57:46 +00:00
dthinker.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
empty.cpp - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
errors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_finale.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
f_finale.h - Fixed: F_StartFinale shouldn't get the information if the game is about 2007-09-26 21:50:05 +00:00
f_wipe.cpp GCC fixes. 2008-01-08 01:48:33 +00:00
f_wipe.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
farchive.cpp - Changed the types of object hash indices in FArchive from size_t to DWORD. 2008-05-14 03:54:04 +00:00
farchive.h - Changed the types of object hash indices in FArchive from size_t to DWORD. 2008-05-14 03:54:04 +00:00
files.cpp - Changed FMOD_INIT_ENABLE_DSPNET use to its replacement from 4.14.00, 2008-04-13 03:23:33 +00:00
files.h - Changed the internal Timidity player so that it uses timidity_mastervolume 2008-04-12 21:36:10 +00:00
g_game.cpp - Increased the duration of respawn invulnerability by one second. 2008-06-15 03:46:04 +00:00
g_game.h - Fixed: Weapon positions were only adjusted in 1280x1024 if the status 2008-01-11 01:43:37 +00:00
g_hub.cpp - Added the option to use $ as a prefix to a string table name everywhere in 2008-04-05 16:45:39 +00:00
g_hub.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_level.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
g_level.h - Removed the 8-character limit on endpic names from the parser. (Though it 2008-06-05 04:30:18 +00:00
gameconfigfile.cpp - Fixed: Timidity::Channel::mono, rpn, and nrpn were not initialized. In 2008-04-12 05:04:37 +00:00
gameconfigfile.h - Added an option to consider intermission screens gameplay for purposes of 2008-06-02 16:56:53 +00:00
gccinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gi.cpp - Expanded the args for MAPINFO special actions to 32 bit integers as in 2008-03-23 14:18:27 +00:00
gi.h - Expanded the args for MAPINFO special actions to 32 bit integers as in 2008-03-23 14:18:27 +00:00
gstrings.h - Added Karate Chris's patch for teamplay MAPINFO option. 2008-01-26 16:42:16 +00:00
hu_scores.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
hu_stuff.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
i_cd.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_movie.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_net.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
i_net.h - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
i_video.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
info.cpp - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
info.h - Added scaling to double size for idmypos display. 2008-06-10 09:16:01 +00:00
infodefaults.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
infomacros.h - Added scaling to double size for idmypos display. 2008-06-10 09:16:01 +00:00
lists.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.cpp - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
m_alloc.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_argv.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_argv.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_bbox.cpp - Replaced P_PathTraverse with an FPathTraverse class, rewrote all code using 2008-04-09 18:35:21 +00:00
m_bbox.h - Fixed: PIT_FindFloorCeiling required tmx and tmy to be set but 2008-04-06 17:33:43 +00:00
m_cheat.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
m_cheat.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
m_crc32.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_fixed.h - Fixed: The SafeDivScales used a signed shift for their if test. This fails 2007-02-02 23:41:51 +00:00
m_menu.cpp - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
m_menu.h - Added an alternate module replay engine that uses foo_dumb's replayer, a 2008-05-29 23:33:07 +00:00
m_misc.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_misc.h - Added a dialog that gives the user the chance to fix things if the config 2006-09-20 02:00:19 +00:00
m_options.cpp - Changed: The texture loader now looks for a TEXTURES lump for text based 2008-05-30 06:56:50 +00:00
m_png.cpp - Completely removed code for the PNG filter heuristic from the compiled code when it's been disabled. 2008-01-12 17:06:38 +00:00
m_png.h - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
m_random.cpp - Applied a modified version of Karate Chris's screenshot naming patch. 2008-02-05 05:29:31 +00:00
m_random.h - Fixed: When starting a teamplay netgame, players who did not specify a team 2008-01-09 02:53:38 +00:00
m_swap.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
misc.nas - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
mscinlines.h - Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow 2008-05-22 05:17:21 +00:00
mus2midi.cpp - Added the writewave command to write the internal TiMidity's output to a 2008-04-19 21:36:53 +00:00
mus2midi.h - Reimplemented snd_midiprecache, now for MIDI as well as MUS, and 2008-04-09 03:55:04 +00:00
name.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
name.h - Reverted the 'None' name change from r569. 2007-12-08 22:17:48 +00:00
namedef.h - Added an option to consider intermission screens gameplay for purposes of 2008-06-02 16:56:53 +00:00
nodebuild.cpp - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
nodebuild.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
nodebuild_classify_nosse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_classify_sse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_events.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_extract.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
nodebuild_gl.cpp - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
nodebuild_utility.cpp Fixed things I broke for Visual C++ while fixing the source for GCC 4.2. 2006-12-29 03:48:00 +00:00
p_3dmidtex.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_3dmidtex.h - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
p_acs.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_acs.h - Reworked a few options that previously depended on LEVEL_HEXENFORMAT 2008-05-22 19:35:38 +00:00
p_buildmap.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_ceiling.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
p_conversation.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_conversation.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_doors.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_effect.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
p_effect.h - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
p_enemy.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_enemy.h - Added SnowKate709's A_LookEx submission. 2007-12-20 20:37:06 +00:00
p_enemy_a_lookex.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
p_floor.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_interaction.cpp - Added an option to consider intermission screens gameplay for purposes of 2008-06-02 16:56:53 +00:00
p_lights.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_linkedsectors.cpp - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
p_lnspec.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_lnspec.h - Added sector type translation to xlat_parser and removed the old sectorx 2008-03-23 00:23:47 +00:00
p_local.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_map.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_maputl.cpp - Added a few 'activator == NULL' checks to some ACS functions. 2008-06-03 14:38:42 +00:00
p_mobj.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_pillar.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
p_plats.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
p_pspr.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
p_pspr.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
p_saveg.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_saveg.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_sectors.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_setup.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_setup.h - I finally managed to test the translucency options for composite texture 2008-05-15 17:16:32 +00:00
p_sight.cpp - Added a few 'activator == NULL' checks to some ACS functions. 2008-06-03 14:38:42 +00:00
p_slopes.cpp - Changed all thing coordinates that were stored as shorts into fixed_t. 2008-05-08 08:06:26 +00:00
p_spec.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
p_spec.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_switch.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_teleport.cpp - Fixed: The compatibility searches for teleport destinations did not work 2008-05-23 17:50:28 +00:00
p_terrain.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_terrain.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_things.cpp - Changed PowerFlight so that Hexen's infiniteness is not controlled by being 2007-11-08 09:22:06 +00:00
p_tick.cpp - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
p_tick.h - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_trace.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_trace.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_udmf.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_user.cpp - Increased the duration of respawn invulnerability by one second. 2008-06-15 03:46:04 +00:00
p_writemap.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_xlat.cpp - Fixed: Parsing sector special bit masks must be done backwards so that later 2008-05-12 17:14:38 +00:00
parsecontext.cpp - Removed some unnecessary morphing code. 2008-04-08 17:25:19 +00:00
parsecontext.h - Removed some GCC warnings. 2008-04-12 05:33:20 +00:00
po_man.cpp - Removed the 8-character limit on endpic names from the parser. (Though it 2008-06-05 04:30:18 +00:00
r_anim.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
r_blend.h - Fixed: ACS used incompatible values for APROP_RenderStyle. It needs to use 2008-01-26 15:50:52 +00:00
r_bsp.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
r_bsp.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
r_data.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
r_data.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
r_defs.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
r_draw.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
r_draw.h - Added assembly versions of rt_add4cols and rt_addclamp4cols. 2008-02-28 05:24:06 +00:00
r_drawt.cpp - Fixed: The colormap changes by column, so the assembly rt_* routines need 2008-02-28 22:15:24 +00:00
r_interpolate.cpp - Fixed: The UDMF parser stored plane rotation angles as fixed_t, not angle_t. 2008-06-14 15:26:16 +00:00
r_interpolate.h - Fixed: Wall scrolling interpolations incremented their reference count twice. 2008-06-11 12:17:45 +00:00
r_jpeg.h GCC fixes for recent code changes. 2006-08-31 01:30:22 +00:00
r_local.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
r_main.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
r_main.h - Added new Scroll_Wall special to allow more control over wall scrolling. 2008-03-21 17:35:49 +00:00
r_plane.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
r_plane.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
r_polymost.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
r_polymost.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_segs.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
r_segs.h - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
r_sky.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
r_sky.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
r_state.h - Fixed: A_CustomMissile with aimmode 2 ignored spawnofs_xy. 2008-03-20 21:12:03 +00:00
r_things.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
r_things.h - added a P_PointInSector function and replaced all calls to retrieve an 2007-12-25 10:07:58 +00:00
r_translate.cpp - Since KDIZD is the only mapset I know of that used reverb, and it didn't 2008-05-20 04:02:49 +00:00
r_translate.h - Added translation support to multipatch textures. Incomplete and not tested yet! 2008-04-15 22:17:30 +00:00
s_advsound.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
s_environment.cpp - Add environment 255, 255 as a way to get the software underwater effect in 2008-06-12 23:47:27 +00:00
s_playlist.cpp - Fixed: FWadCollection::MergeLumps() did not initialize the flags for any 2008-05-11 03:02:33 +00:00
s_playlist.h - Fixed: FString::StripRight() stripped the final character of the string if 2008-04-30 05:36:24 +00:00
s_sndseq.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
s_sndseq.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
s_sound.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
s_sound.h - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
sc_man.cpp - Reworked a few options that previously depended on LEVEL_HEXENFORMAT 2008-05-22 19:35:38 +00:00
sc_man.h - Reworked a few options that previously depended on LEVEL_HEXENFORMAT 2008-05-22 19:35:38 +00:00
sc_man_scanner.h - Undid some of the changes from lempar.c v1.30->v1.31, because it broke 2008-01-26 04:33:34 +00:00
sc_man_scanner.re - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
st_start.h - Fixed: Thing_ProjectileAimed did not set the missile's speed correctly. 2007-03-06 01:33:18 +00:00
st_stuff.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
st_stuff.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
statnums.h - Added a new MapMarker actor. Instead of appearing in the 3D view, it appears 2006-10-20 04:04:04 +00:00
stats.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
stats.h - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
stringtable.cpp - Changed FScanner so that opening a lump gives the complete wad+lump name 2008-04-03 03:19:21 +00:00
stringtable.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h - Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow 2008-05-22 05:17:21 +00:00
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h - Fixed the TArray serializer declaration. 2008-03-19 02:20:19 +00:00
teaminfo.cpp - Changed FScanner so that opening a lump gives the complete wad+lump name 2008-04-03 03:19:21 +00:00
teaminfo.h - Applied Karate Chris's TEAMINFO logo patch. 2008-01-11 00:22:52 +00:00
tempfiles.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tempfiles.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
templates.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
tmap.nas - Added self-modifying code notifications for Valgrind. 2008-06-08 02:31:30 +00:00
tmap2.nas - Added self-modifying code notifications for Valgrind. 2008-06-08 02:31:30 +00:00
tmap3.nas - Added self-modifying code notifications for Valgrind. 2008-06-08 02:31:30 +00:00
v_collection.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
v_collection.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
v_draw.cpp - Added coordinate range checking to DCanvas::ParseDrawTextureTags() to avoid 2008-06-01 04:09:49 +00:00
v_font.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
v_font.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
v_palette.cpp - Added translation support to multipatch textures. Incomplete and not tested yet! 2008-04-15 22:17:30 +00:00
v_palette.h - Added translation support to multipatch textures. Incomplete and not tested yet! 2008-04-15 22:17:30 +00:00
v_pfx.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_pfx.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_text.cpp - Discovered that Shader Model 1.4 clamps my constants, so I can't use 2007-12-26 04:42:15 +00:00
v_text.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
v_video.cpp - Changed true color texture creation to use a newly defined Bitmap class 2008-04-15 18:05:39 +00:00
v_video.h - Changed true color texture creation to use a newly defined Bitmap class 2008-04-15 18:05:39 +00:00
valgrind.inc - Added self-modifying code notifications for Valgrind. 2008-06-08 02:31:30 +00:00
vectors.h - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
version.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
w_wad.cpp - Fixed: FWadCollection::MergeLumps() did not initialize the flags for any 2008-05-11 03:02:33 +00:00
w_wad.h - Added a Gets function to the FileReader class which I planned to use 2008-04-11 10:16:29 +00:00
w_zip.h - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
weightedlist.h - Fixed: Redefining a decal did not rebind any old references to the decal, so 2007-12-11 03:29:31 +00:00
wi_stuff.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
wi_stuff.h - Fixed: wbstartstruct's lump name fields were only 8 characters long 2008-04-23 23:04:00 +00:00
zstrformat.cpp - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
zstring.cpp - Fixed: FString::StripRight() stripped the final character of the string if 2008-04-30 05:36:24 +00:00
zstring.h - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00