..
a_action.cpp
- added Grubber's submission for customizable gravity per actor.
2007-01-20 14:27:44 +00:00
a_action.h
- Converted Heretic's and Hexen's players to DECORATE.
2006-11-07 10:20:09 +00:00
a_armor.cpp
- Added support for damage-specific player pain sounds.
2007-01-28 04:59:04 +00:00
a_artifacts.cpp
- Reduced the rate at which drowning damage increases.
2007-02-04 00:22:56 +00:00
a_artifacts.h
- Adjusted AlterWeaponSprite so that it properly handles multiple
2007-01-14 08:58:07 +00:00
a_bridge.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_camera.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_debris.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_decals.cpp
- Made AActor's xscale and yscale properties full precision fixed point
2006-11-14 16:54:02 +00:00
a_flashfader.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
a_fountain.cpp
- Converted the Heretic sound sequences and the particle fountains to DECORATE.
2006-12-02 15:38:50 +00:00
a_hatetarget.cpp
- Fixed: The global WeaponSection string was never freed. It has been replaced
2006-10-31 14:53:21 +00:00
a_keys.cpp
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
2006-05-16 04:19:20 +00:00
a_keys.h
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
a_lightning.cpp
- Fixed: M_NotifyNewSave() needlessly created a copy of the filename.
2006-05-18 04:25:26 +00:00
a_lightning.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
a_mapmarker.cpp
- Made AActor's xscale and yscale properties full precision fixed point
2006-11-14 16:54:02 +00:00
a_morph.cpp
- Removed A_JumpSet and merged its functionality with A_Jump by turning
2006-10-27 03:03:34 +00:00
a_movingcamera.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_pickups.cpp
- Adjusted AlterWeaponSprite so that it properly handles multiple
2007-01-14 08:58:07 +00:00
a_pickups.h
- Added a new WIF_NO_AUTO_SWITCH flag for weapons that should never be
2007-01-22 22:15:50 +00:00
a_puzzleitems.cpp
Moved a_puzzleitems.cpp from g_hexen to g_shared
2006-12-25 12:41:31 +00:00
a_quake.cpp
- Changed earthquake code to not add all the intensities but use the maximum
2007-02-10 21:22:31 +00:00
a_secrettrigger.cpp
- Reverted updaterevision.vcproj to r385 and added a note as a build event
2006-11-26 01:30:34 +00:00
a_sectoraction.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_sharedglobal.h
- Converted the Heretic sound sequences and the particle fountains to DECORATE.
2006-12-02 15:38:50 +00:00
a_skies.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_soundenvironment.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_soundsequence.cpp
- Converted the Heretic sound sequences and the particle fountains to DECORATE.
2006-12-02 15:38:50 +00:00
a_spark.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_waterzone.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_weaponpiece.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_weaponpiece.h
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
a_weapons.cpp
- Added a new WIF_NO_AUTO_SWITCH flag for weapons that should never be
2007-01-22 22:15:50 +00:00
hudmessages.cpp
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
sbar.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
shared_sbar.cpp
- Changed the vertheight and rounding-error-checking code in
2007-01-22 23:14:00 +00:00