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847 lines
15 KiB
Text
847 lines
15 KiB
Text
// MAPINFO for Strife (full version and teaser)
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include "mapinfo/common.txt"
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gameinfo
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{
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titlepage = "TITLEPIC"
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creditpage = "CREDIT"
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titlemusic = "D_LOGO"
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titletime = 8
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advisorytime = 0
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pagetime = 5
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chatsound = "misc/chat"
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finalemusic = "d_intro"
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finaleflat = "-NOFLAT-"
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finalepage = "CREDIT"
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infopage = "HELP1", "HELP2", "HELP3"
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quitsound = ""
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borderflat = "F_PAVE01"
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border = StrifeBorder
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telefogheight = 0
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defkickback = 150
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skyflatname = "F_SKY001"
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translator = "xlat/strife.txt"
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defaultbloodcolor = "68 00 00"
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defaultbloodparticlecolor = "ff 00 00"
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backpacktype = "AmmoSatchel"
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armoricons = "I_ARM2", 0.5, "I_ARM1"
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statusbar = ""
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intermissionmusic = "d_slide"
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intermissioncounter = false
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weaponslot = 1, "PunchDagger"
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weaponslot = 2, "StrifeCrossbow2", "StrifeCrossbow"
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weaponslot = 3, "AssaultGun"
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weaponslot = 4, "MiniMissileLauncher"
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weaponslot = 5, "StrifeGrenadeLauncher2", "StrifeGrenadeLauncher"
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weaponslot = 6, "FlameThrower"
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weaponslot = 7, "Mauler2", "Mauler"
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weaponslot = 8, "Sigil"
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dimcolor = "ff d7 00"
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dimamount = 0.2
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definventorymaxamount = 25
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defaultrespawntime = 16
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defaultdropstyle = 2
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endoom = "ENDSTRF"
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player5start = 5
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pickupcolor = "d7 ba 45"
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quitmessages = "$QUITMSG", "$QUITMSG15", "$QUITMSG16", "$QUITMSG17", "$QUITMSG18", "$QUITMSG19", "$QUITMSG20", "$QUITMSG21", "$QUITMSG22"
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menufontcolor_title = "UNTRANSLATED"
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menufontcolor_label = "UNTRANSLATED"
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menufontcolor_value = "GRAY"
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menufontcolor_action = "GRAY"
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menufontcolor_header = "RED"
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menufontcolor_highlight = "GREEN"
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menufontcolor_selection = "GOLD"
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menubackbutton = "M_BACK_S"
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PlayerClasses = "StrifePlayer"
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pausesign = "M_PAUSE"
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gibfactor = 0.5
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cursorpic = "strfcurs"
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textscreenx = 10
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textscreeny = 10
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defaultendsequence = "Inter_Strife"
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maparrow = "maparrows/arrow.txt", "maparrows/ddtarrow.txt"
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statscreen_mapnamefont = "BigFont"
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statscreen_finishedfont = "BigFont", "white"
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statscreen_enteringfont = "BigFont", "white"
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}
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DoomEdNums
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{
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9 Rebel1
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10 TeleporterBeacon
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12 Loremaster
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13 IDCard
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15 DeadStrifePlayer
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16 Inquisitor
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17 EnergyPack
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18 DeadPeasant
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19 DeadRebel
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20 DeadReaver
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21 DeadAcolyte
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22 DeadCrusader
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23 TeleportSwirl
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24 KlaxonWarningLight
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25 ForceFieldGuard
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26 EntityNest
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27 CeilingTurret
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28 CageLight
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29 Rubble1
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30 Rubble2
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31 Rubble3
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32 Rubble4
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33 TreeStub
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34 Candle
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35 StrifeCandelabra
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36 Rubble5
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37 Rubble6
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38 SilverKey
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39 BrassKey
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40 GoldKey
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41 Rubble7
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42 Rubble8
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43 OutsideLamp
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44 StatueRuined
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45 Piston
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46 PoleLantern
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47 LargeTorch
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48 PillarTechno
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50 HugeTorch
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51 PalmTree
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52 OfficersUniform
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53 WaterDrip
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54 PillarAztec
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55 PillarAztecDamaged
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56 PillarAztecRuined
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57 PillarHugeTech
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58 AcolyteShadow
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59 DegninOre
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60 ShortBush
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61 OracleKey
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62 TallBush
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63 ChimneyStack
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64 Macil1
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65 Peasant4
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66 Peasant7
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67 Peasant10
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68 Tray
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69 BarricadeColumn
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70 StrifeBurningBarrel
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71 Programmer
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72 BarKeep
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73 Armorer
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74 Medic
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75 AlienSpectre2
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76 AlienSpectre3
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77 Sigil1
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78 Sigil2
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79 Sigil3
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80 Sigil4
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81 Sigil5
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82 WoodenBarrel
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83 SurgeryKit
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85 RatBuddy
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86 OrderKey
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90 GuardUniform
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91 SeveredHand
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92 PowerCrystal
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93 Coin
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94 ExplosiveBarrel2
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95 LightSilverFluorescent
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96 LightBrownFluorescent
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97 LightGoldFluorescent
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98 SStalactiteBig
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99 SRock1
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100 SRock2
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101 SRock3
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102 SRock4
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103 WaterDropOnFloor
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104 WaterfallSplash
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105 BurningBowl
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106 BurningBrazier
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107 SmallTorchLit
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108 SmallTorchUnlit
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109 CeilingChain
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110 Statue
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111 MediumTorch
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112 WaterFountain
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113 HeartsInTank
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114 ElectricBolts
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115 PoisonBolts
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116 WeaponSmith
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117 SurgeryCrab
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128 EntityBoss
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129 AlienSpectre1
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130 Peasant2
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131 Peasant3
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132 Peasant5
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133 Peasant6
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134 Peasant8
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135 Peasant9
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136 Peasant11
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137 Peasant12
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138 Gold10
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139 Gold25
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140 Gold50
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141 Beggar1
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142 AcolyteRed
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143 AcolyteRust
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144 Rebel2
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145 Rebel3
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146 AcolyteGray
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147 AcolyteDGreen
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148 AcolyteGold
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149 Rebel4
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150 Rebel5
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151 Rebel6
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152 HEGrenadeRounds
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153 PhosphorusGrenadeRounds
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154 StrifeGrenadeLauncher
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155 Beggar2
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156 Beggar3
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157 Beggar4
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158 Beggar5
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159 CavePillarTop
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160 SStalagmiteBig
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161 SStalactiteSmall
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162 CavePillarBottom
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163 SStalagmiteSmall
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164 Mug
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165 Pot
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166 WarehouseKey
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167 AlienSpectre4
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168 AlienSpectre5
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169 Zombie
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170 ZombieSpawner
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172 Peasant13
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173 Peasant14
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174 Peasant15
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175 Peasant16
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176 Peasant17
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177 Peasant18
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178 Peasant19
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179 Peasant20
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180 Peasant21
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181 Peasant22
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182 Computer
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183 AmmoSatchel
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184 IDBadge
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185 Passcard
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186 Stalker
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187 StrifeBishop
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188 Pitcher
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189 Stool
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190 MetalPot
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191 Tub
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192 RedCrystalKey
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193 BlueCrystalKey
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194 Anvil
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195 ChapelKey
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196 TechLampSilver
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197 TechLampBrass
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198 EntityPod
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199 Oracle
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200 Macil2
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201 AcolyteToBe
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202 BigTree2
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203 PottedTree
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204 KneelingGuy
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205 OfferingChalice
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206 Communicator
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207 Targeter
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208 TargetPractice
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209 Tank1
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210 Tank2
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211 Tank3
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212 SacrificedGuy
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213 Tank4
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214 Tank5
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215 StickInWater
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216 SigilBanner
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217 RebelBoots
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218 RebelHelmet
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219 RebelShirt
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220 PowerCoupling
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221 AlienBubbleColumn
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222 AlienFloorBubble
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223 AlienCeilingBubble
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224 AlienAspClimber
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225 AlienSpiderLight
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226 BrokenPowerCoupling
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227 PillarAlienPower
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228 AmmoFiller
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229 Tank6
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230 BaseKey
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231 AcolyteBlue
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232 AcolyteLGreen
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233 MaulerKey
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234 FactoryKey
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235 MineKey
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236 CoreKey
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2001 StrifeCrossbow
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2002 AssaultGun
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2003 MiniMissileLauncher
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2004 Mauler
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2005 FlameThrower
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2006 AssaultGunStanding
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2007 ClipOfBullets
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2010 MiniMissiles
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2011 MedPatch
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2012 MedicalKit
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2014 WaterBottle
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2018 LeatherArmor
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2019 MetalArmor
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2024 ShadowArmor
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2025 EnvironmentalSuit
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2026 StrifeMap
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2027 Scanner
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2028 LightGlobe
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2046 CrateOfMissiles
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2047 EnergyPod
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2048 BoxOfBullets
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3001 Reaver
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3002 AcolyteTan
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3003 Templar
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3004 Peasant1
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3005 Crusader
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3006 Sentinel
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}
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Intermission Inter_Strife_Good
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{
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Image
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{
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Music = "D_HAPPY"
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Background = "SS4F1"
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Sound = "svox/rie01"
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Time = 13
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}
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Image
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{
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Background = "SS4F2"
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Sound = "svox/bbx01"
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Time = 11
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}
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Image
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{
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Background = "SS4F3"
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Sound = "svox/bbx02"
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Time = 14
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}
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Image
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{
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Background = "SS4F4"
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Time = 28
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}
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Wiper
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{
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WipeType = Crossfade
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}
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Image
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{
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Music = "D_FAST"
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Background = "CREDIT"
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}
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}
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Intermission Inter_Strife_Sad
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{
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Image
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{
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Music = "D_SAD"
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Background = "SS6F1"
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Sound = "svox/ss601a"
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Time = 8
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}
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Image
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{
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Background = "SS6F2"
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Sound = "svox/ss602a"
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Time = 8
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}
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Image
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{
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Background = "SS6F3"
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Sound = "svox/ss603a"
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Time = 9
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}
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Wiper
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{
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WipeType = Crossfade
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}
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Image
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{
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Music = "D_FAST"
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Background = "CREDIT"
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}
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}
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Intermission Inter_Strife_Lose
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{
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Image
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{
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Music = "D_SAD"
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Background = "SS5F1"
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Sound = "svox/ss501b"
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Time = 11
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}
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Image
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{
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Background = "SS5F2"
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Sound = "svox/ss502b"
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Time = 10
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}
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Image
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{
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Background = "SS5F3"
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Sound = "svox/ss503b"
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Time = 11
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}
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Wiper
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{
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WipeType = Crossfade
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}
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Image
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{
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Music = "D_FAST"
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Background = "CREDIT"
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}
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}
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/* later
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Intermission Inter_Strife_Intro
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{
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}
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*/
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Intermission Inter_Strife_MAP03
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{
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Image
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{
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Music = "D_DARK"
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Background = "SS2F1"
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Sound = "svox/mac10"
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Time = 9
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}
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Image
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{
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Background = "SS2F2"
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Sound = "svox/mac11"
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Time = 10
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}
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Image
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{
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Background = "SS2F3"
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Sound = "svox/mac12"
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Time = 12
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}
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Image
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{
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Background = "SS2F4"
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Sound = "svox/mac13"
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Time = 17
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}
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}
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Intermission Inter_Strife_MAP10
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{
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Image
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{
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Music = "D_DARK"
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Background = "SS3F1"
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Sound = "svox/mac16"
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Time = 10
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}
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Image
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{
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Background = "SS3F2"
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Sound = "svox/mac17"
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Time = 12
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}
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Image
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{
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Background = "SS3F3"
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Sound = "svox/mac18"
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Time = 12
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}
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Image
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{
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Background = "SS3F4"
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Sound = "svox/mac19"
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Time = 11
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}
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}
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skill baby
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{
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AutoUseHealth
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AmmoFactor = 2
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DamageFactor = 0.5
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EasyBossBrain
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SlowMonsters
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SpawnFilter = Baby
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PicName = "M_JKILL"
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Name = "$SSKILL_BABY"
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Key = "t"
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}
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skill easy
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{
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SpawnFilter = Easy
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PicName = "M_ROUGH"
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Name = "$SSKILL_EASY"
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Key = "r"
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}
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skill normal
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{
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SpawnFilter = Normal
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PicName = "M_HURT"
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Name = "$SSKILL_NORMAL"
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Key = "v"
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DefaultSkill
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}
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skill hard
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{
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SpawnFilter = Hard
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PicName = "M_ULTRA"
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Name = "$SSKILL_HARD"
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Key = "e"
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}
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skill nightmare
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{
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AmmoFactor = 2
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FastMonsters
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DisableCheats
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RespawnTime = 16
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SpawnFilter = Nightmare
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PicName = "M_NMARE"
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Name = "$SSKILL_NIGHTMARE"
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Key = "b"
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}
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gamedefaults
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{
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forcenoskystretch
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strifefallingdamage
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nointermission
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clipmidtextures
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noinfighting
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}
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map MAP01 "AREA 1: sanctuary"
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{
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next = "MAP02"
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sky1 = "SKYMNT02"
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music = "D_ACTION"
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cluster = 1
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}
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map MAP02 "AREA 2: town"
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{
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next = "MAP03"
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sky1 = "SKYMNT02"
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music = "D_TAVERN"
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cluster = 1
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}
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map MAP03 "AREA 3: front base"
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{
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next = "MAP04"
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sky1 = "SKYMNT02"
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music = "D_DANGER"
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cluster = 1
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noallies
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redirect = "Sigil", "map30"
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slideshow = "Inter_Strife_MAP03"
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}
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map MAP04 "AREA 4: power station"
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{
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next = "MAP05"
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sky1 = "SKYMNT02"
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music = "D_FAST"
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cluster = 1
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}
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map MAP05 "AREA 5: prison"
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{
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next = "MAP06"
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sky1 = "SKYMNT02"
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music = "D_INTRO"
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cluster = 1
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}
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map MAP06 "AREA 6: sewers"
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{
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next = "MAP07"
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sky1 = "SKYMNT02"
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music = "D_DARKER"
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cluster = 1
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}
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map MAP07 "AREA 7: castle"
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{
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next = "MAP08"
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sky1 = "SKYMNT02"
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music = "D_STRIKE"
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cluster = 1
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redirect = "Sigil", "map10"
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}
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map MAP08 "AREA 8: Audience Chamber"
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{
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next = "MAP09"
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sky1 = "SKYMNT02"
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music = "D_SLIDE"
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cluster = 1
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}
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map MAP09 "AREA 9: Castle: Programmer's Keep"
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{
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next = "MAP10"
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sky1 = "SKYMNT02"
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music = "D_TRIBAL"
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cluster = 1
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// These are the sky changes for the first 8 maps
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specialaction = "Programmer", "ACS_Execute", 0, 1, 256
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specialaction = "Programmer", "ACS_Execute", 0, 2, 256
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specialaction = "Programmer", "ACS_Execute", 0, 3, 256
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specialaction = "Programmer", "ACS_Execute", 0, 4, 256
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specialaction = "Programmer", "ACS_Execute", 0, 5, 256
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specialaction = "Programmer", "ACS_Execute", 0, 6, 256
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specialaction = "Programmer", "ACS_Execute", 0, 7, 256
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specialaction = "Programmer", "ACS_Execute", 0, 8, 256
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// It seems that Strife was originally going to print the text
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// from the C1TEXT lump when you move from map 9 to map 10, but
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// that idea apparently got scrapped as the game developed.
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}
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map MAP10 "AREA 10: New Front Base"
|
|
{
|
|
next = "MAP11"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_MARCH"
|
|
cluster = 1
|
|
slideshow = "Inter_Strife_MAP10"
|
|
}
|
|
|
|
map MAP11 "AREA 11: Borderlands"
|
|
{
|
|
next = "MAP12"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_DANGER"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP12 "AREA 12: the temple of the oracle"
|
|
{
|
|
next = "MAP13"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_MOOD"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP13 "AREA 13: Catacombs"
|
|
{
|
|
next = "MAP14"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_CASTLE"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP14 "AREA 14: mines"
|
|
{
|
|
next = "MAP15"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_DARKER"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP15 "AREA 15: Fortress: Administration"
|
|
{
|
|
next = "MAP16"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_ACTION"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP16 "AREA 16: Fortress: Bishop's Tower"
|
|
{
|
|
next = "MAP17"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_FIGHT"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP17 "AREA 17: Fortress: The Bailey"
|
|
{
|
|
next = "MAP18"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_SPENSE"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP18 "AREA 18: Fortress: Stores"
|
|
{
|
|
next = "MAP19"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_SLIDE"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP19 "AREA 19: Fortress: Security Complex"
|
|
{
|
|
next = "MAP20"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_STRIKE"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP20 "AREA 20: Factory: Receiving"
|
|
{
|
|
next = "MAP21"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_DARK"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP21 "AREA 21: Factory: Manufacturing"
|
|
{
|
|
next = "MAP22"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_TECH"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP22 "AREA 22: Factory: Forge"
|
|
{
|
|
next = "MAP23"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_SLIDE"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP23 "AREA 23: Order Commons"
|
|
{
|
|
next = "MAP24"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_DRONE"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP24 "AREA 24: Factory: Conversion Chapel"
|
|
{
|
|
next = "MAP25"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_PANTHR"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP25 "AREA 25: Catacombs: Ruined Temple"
|
|
{
|
|
next = "MAP26"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_SAD"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP26 "AREA 26: proving grounds"
|
|
{
|
|
next = "MAP27"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_INSTRY"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP27 "AREA 27: The Lab"
|
|
{
|
|
next = "MAP28"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_TECH"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP28 "AREA 28: Alien Ship"
|
|
{
|
|
next = "MAP29"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_ACTION"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP29 "AREA 29: Entity's Lair"
|
|
{
|
|
next = "EndGameS"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_INSTRY"
|
|
cluster = 1
|
|
deathsequence = "Inter_Strife_Lose"
|
|
}
|
|
|
|
map MAP30 "AREA 30: Abandoned Front Base"
|
|
{
|
|
next = "MAP31"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_DRONE"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP31 "AREA 31: Training Facility"
|
|
{
|
|
next = "MAP01"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_FIGHT"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP32 "AREA 1: Sanctuary"
|
|
{
|
|
next = "MAP33"
|
|
sky1 = "SKYMNT02"
|
|
music = "D_MAP1"
|
|
cluster = 2
|
|
}
|
|
|
|
map MAP33 "AREA 2: Town"
|
|
{
|
|
next = "MAP34"
|
|
sky1 = "SKYMNT02"
|
|
music = "D_MAP2"
|
|
cluster = 2
|
|
}
|
|
|
|
map MAP34 "AREA 3: Movement Base"
|
|
{
|
|
next = "EndBuyStrife"
|
|
sky1 = "SKYMNT02"
|
|
music = "D_MAP3"
|
|
cluster = 2
|
|
noallies
|
|
}
|
|
|
|
cluster 1
|
|
{
|
|
hub
|
|
}
|
|
|
|
cluster 2
|
|
{
|
|
hub
|
|
exittext = "T1TEXT"
|
|
music = "d_fmfast"
|
|
pic = "PANEL7"
|
|
exittextislump
|
|
}
|
|
|
|
clearepisodes
|
|
episode MAP02 teaser MAP33
|
|
{
|
|
name = "Quest for the Sigil"
|
|
}
|