gzdoom/wadsrc/static/mapinfo/strife.txt

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// MAPINFO for Strife (full version and teaser)
include "mapinfo/common.txt"
gameinfo
{
titlepage = "TITLEPIC"
creditpage = "CREDIT"
titlemusic = "D_LOGO"
titletime = 8
advisorytime = 0
pagetime = 5
chatsound = "misc/chat"
finalemusic = "d_intro"
finaleflat = "-NOFLAT-"
finalepage = "CREDIT"
infopage = "HELP1", "HELP2", "HELP3"
quitsound = ""
borderflat = "F_PAVE01"
border = StrifeBorder
telefogheight = 0
defkickback = 150
skyflatname = "F_SKY001"
translator = "xlat/strife.txt"
defaultbloodcolor = "68 00 00"
defaultbloodparticlecolor = "ff 00 00"
backpacktype = "AmmoSatchel"
armoricons = "I_ARM2", 0.5, "I_ARM1"
statusbar = ""
intermissionmusic = "d_slide"
intermissioncounter = false
weaponslot = 1, "PunchDagger"
weaponslot = 2, "StrifeCrossbow2", "StrifeCrossbow"
weaponslot = 3, "AssaultGun"
weaponslot = 4, "MiniMissileLauncher"
weaponslot = 5, "StrifeGrenadeLauncher2", "StrifeGrenadeLauncher"
weaponslot = 6, "FlameThrower"
weaponslot = 7, "Mauler2", "Mauler"
weaponslot = 8, "Sigil"
dimcolor = "ff d7 00"
dimamount = 0.2
definventorymaxamount = 25
defaultrespawntime = 16
defaultdropstyle = 2
endoom = "ENDSTRF"
player5start = 5
pickupcolor = "d7 ba 45"
quitmessages = "$QUITMSG", "$QUITMSG15", "$QUITMSG16", "$QUITMSG17", "$QUITMSG18", "$QUITMSG19", "$QUITMSG20", "$QUITMSG21", "$QUITMSG22"
menufontcolor_title = "UNTRANSLATED"
menufontcolor_label = "UNTRANSLATED"
menufontcolor_value = "GRAY"
menufontcolor_action = "GRAY"
menufontcolor_header = "RED"
menufontcolor_highlight = "GREEN"
menufontcolor_selection = "GOLD"
menubackbutton = "M_BACK_S"
PlayerClasses = "StrifePlayer"
pausesign = "M_PAUSE"
gibfactor = 0.5
cursorpic = "strfcurs"
textscreenx = 10
textscreeny = 10
defaultendsequence = "Inter_Strife"
maparrow = "maparrows/arrow.txt", "maparrows/ddtarrow.txt"
statscreen_mapnamefont = "BigFont"
statscreen_finishedfont = "BigFont", "white"
statscreen_enteringfont = "BigFont", "white"
}
DoomEdNums
{
9 Rebel1
10 TeleporterBeacon
12 Loremaster
13 IDCard
15 DeadStrifePlayer
16 Inquisitor
17 EnergyPack
18 DeadPeasant
19 DeadRebel
20 DeadReaver
21 DeadAcolyte
22 DeadCrusader
23 TeleportSwirl
24 KlaxonWarningLight
25 ForceFieldGuard
26 EntityNest
27 CeilingTurret
28 CageLight
29 Rubble1
30 Rubble2
31 Rubble3
32 Rubble4
33 TreeStub
34 Candle
35 StrifeCandelabra
36 Rubble5
37 Rubble6
38 SilverKey
39 BrassKey
40 GoldKey
41 Rubble7
42 Rubble8
43 OutsideLamp
44 StatueRuined
45 Piston
46 PoleLantern
47 LargeTorch
48 PillarTechno
50 HugeTorch
51 PalmTree
52 OfficersUniform
53 WaterDrip
54 PillarAztec
55 PillarAztecDamaged
56 PillarAztecRuined
57 PillarHugeTech
58 AcolyteShadow
59 DegninOre
60 ShortBush
61 OracleKey
62 TallBush
63 ChimneyStack
64 Macil1
65 Peasant4
66 Peasant7
67 Peasant10
68 Tray
69 BarricadeColumn
70 StrifeBurningBarrel
71 Programmer
72 BarKeep
73 Armorer
74 Medic
75 AlienSpectre2
76 AlienSpectre3
77 Sigil1
78 Sigil2
79 Sigil3
80 Sigil4
81 Sigil5
82 WoodenBarrel
83 SurgeryKit
85 RatBuddy
86 OrderKey
90 GuardUniform
91 SeveredHand
92 PowerCrystal
93 Coin
94 ExplosiveBarrel2
95 LightSilverFluorescent
96 LightBrownFluorescent
97 LightGoldFluorescent
98 SStalactiteBig
99 SRock1
100 SRock2
101 SRock3
102 SRock4
103 WaterDropOnFloor
104 WaterfallSplash
105 BurningBowl
106 BurningBrazier
107 SmallTorchLit
108 SmallTorchUnlit
109 CeilingChain
110 Statue
111 MediumTorch
112 WaterFountain
113 HeartsInTank
114 ElectricBolts
115 PoisonBolts
116 WeaponSmith
117 SurgeryCrab
128 EntityBoss
129 AlienSpectre1
130 Peasant2
131 Peasant3
132 Peasant5
133 Peasant6
134 Peasant8
135 Peasant9
136 Peasant11
137 Peasant12
138 Gold10
139 Gold25
140 Gold50
141 Beggar1
142 AcolyteRed
143 AcolyteRust
144 Rebel2
145 Rebel3
146 AcolyteGray
147 AcolyteDGreen
148 AcolyteGold
149 Rebel4
150 Rebel5
151 Rebel6
152 HEGrenadeRounds
153 PhosphorusGrenadeRounds
154 StrifeGrenadeLauncher
155 Beggar2
156 Beggar3
157 Beggar4
158 Beggar5
159 CavePillarTop
160 SStalagmiteBig
161 SStalactiteSmall
162 CavePillarBottom
163 SStalagmiteSmall
164 Mug
165 Pot
166 WarehouseKey
167 AlienSpectre4
168 AlienSpectre5
169 Zombie
170 ZombieSpawner
172 Peasant13
173 Peasant14
174 Peasant15
175 Peasant16
176 Peasant17
177 Peasant18
178 Peasant19
179 Peasant20
180 Peasant21
181 Peasant22
182 Computer
183 AmmoSatchel
184 IDBadge
185 Passcard
186 Stalker
187 StrifeBishop
188 Pitcher
189 Stool
190 MetalPot
191 Tub
192 RedCrystalKey
193 BlueCrystalKey
194 Anvil
195 ChapelKey
196 TechLampSilver
197 TechLampBrass
198 EntityPod
199 Oracle
200 Macil2
201 AcolyteToBe
202 BigTree2
203 PottedTree
204 KneelingGuy
205 OfferingChalice
206 Communicator
207 Targeter
208 TargetPractice
209 Tank1
210 Tank2
211 Tank3
212 SacrificedGuy
213 Tank4
214 Tank5
215 StickInWater
216 SigilBanner
217 RebelBoots
218 RebelHelmet
219 RebelShirt
220 PowerCoupling
221 AlienBubbleColumn
222 AlienFloorBubble
223 AlienCeilingBubble
224 AlienAspClimber
225 AlienSpiderLight
226 BrokenPowerCoupling
227 PillarAlienPower
228 AmmoFiller
229 Tank6
230 BaseKey
231 AcolyteBlue
232 AcolyteLGreen
233 MaulerKey
234 FactoryKey
235 MineKey
236 CoreKey
2001 StrifeCrossbow
2002 AssaultGun
2003 MiniMissileLauncher
2004 Mauler
2005 FlameThrower
2006 AssaultGunStanding
2007 ClipOfBullets
2010 MiniMissiles
2011 MedPatch
2012 MedicalKit
2014 WaterBottle
2018 LeatherArmor
2019 MetalArmor
2024 ShadowArmor
2025 EnvironmentalSuit
2026 StrifeMap
2027 Scanner
2028 LightGlobe
2046 CrateOfMissiles
2047 EnergyPod
2048 BoxOfBullets
3001 Reaver
3002 AcolyteTan
3003 Templar
3004 Peasant1
3005 Crusader
3006 Sentinel
}
Intermission Inter_Strife_Good
{
Image
{
Music = "D_HAPPY"
Background = "SS4F1"
Sound = "svox/rie01"
Time = 13
}
Image
{
Background = "SS4F2"
Sound = "svox/bbx01"
Time = 11
}
Image
{
Background = "SS4F3"
Sound = "svox/bbx02"
Time = 14
}
Image
{
Background = "SS4F4"
Time = 28
}
Wiper
{
WipeType = Crossfade
}
Image
{
Music = "D_FAST"
Background = "CREDIT"
}
}
Intermission Inter_Strife_Sad
{
Image
{
Music = "D_SAD"
Background = "SS6F1"
Sound = "svox/ss601a"
Time = 8
}
Image
{
Background = "SS6F2"
Sound = "svox/ss602a"
Time = 8
}
Image
{
Background = "SS6F3"
Sound = "svox/ss603a"
Time = 9
}
Wiper
{
WipeType = Crossfade
}
Image
{
Music = "D_FAST"
Background = "CREDIT"
}
}
Intermission Inter_Strife_Lose
{
Image
{
Music = "D_SAD"
Background = "SS5F1"
Sound = "svox/ss501b"
Time = 11
}
Image
{
Background = "SS5F2"
Sound = "svox/ss502b"
Time = 10
}
Image
{
Background = "SS5F3"
Sound = "svox/ss503b"
Time = 11
}
Wiper
{
WipeType = Crossfade
}
Image
{
Music = "D_FAST"
Background = "CREDIT"
}
}
/* later
Intermission Inter_Strife_Intro
{
}
*/
Intermission Inter_Strife_MAP03
{
Image
{
Music = "D_DARK"
Background = "SS2F1"
Sound = "svox/mac10"
Time = 9
}
Image
{
Background = "SS2F2"
Sound = "svox/mac11"
Time = 10
}
Image
{
Background = "SS2F3"
Sound = "svox/mac12"
Time = 12
}
Image
{
Background = "SS2F4"
Sound = "svox/mac13"
Time = 17
}
}
Intermission Inter_Strife_MAP10
{
Image
{
Music = "D_DARK"
Background = "SS3F1"
Sound = "svox/mac16"
Time = 10
}
Image
{
Background = "SS3F2"
Sound = "svox/mac17"
Time = 12
}
Image
{
Background = "SS3F3"
Sound = "svox/mac18"
Time = 12
}
Image
{
Background = "SS3F4"
Sound = "svox/mac19"
Time = 11
}
}
skill baby
{
AutoUseHealth
AmmoFactor = 2
DamageFactor = 0.5
EasyBossBrain
SlowMonsters
SpawnFilter = Baby
PicName = "M_JKILL"
Name = "$SSKILL_BABY"
Key = "t"
}
skill easy
{
SpawnFilter = Easy
PicName = "M_ROUGH"
Name = "$SSKILL_EASY"
Key = "r"
}
skill normal
{
SpawnFilter = Normal
PicName = "M_HURT"
Name = "$SSKILL_NORMAL"
Key = "v"
DefaultSkill
}
skill hard
{
SpawnFilter = Hard
PicName = "M_ULTRA"
Name = "$SSKILL_HARD"
Key = "e"
}
skill nightmare
{
AmmoFactor = 2
FastMonsters
DisableCheats
RespawnTime = 16
SpawnFilter = Nightmare
PicName = "M_NMARE"
Name = "$SSKILL_NIGHTMARE"
Key = "b"
}
gamedefaults
{
forcenoskystretch
strifefallingdamage
nointermission
clipmidtextures
noinfighting
}
map MAP01 "AREA 1: sanctuary"
{
next = "MAP02"
sky1 = "SKYMNT02"
music = "D_ACTION"
cluster = 1
}
map MAP02 "AREA 2: town"
{
next = "MAP03"
sky1 = "SKYMNT02"
music = "D_TAVERN"
cluster = 1
}
map MAP03 "AREA 3: front base"
{
next = "MAP04"
sky1 = "SKYMNT02"
music = "D_DANGER"
cluster = 1
noallies
redirect = "Sigil", "map30"
slideshow = "Inter_Strife_MAP03"
}
map MAP04 "AREA 4: power station"
{
next = "MAP05"
sky1 = "SKYMNT02"
music = "D_FAST"
cluster = 1
}
map MAP05 "AREA 5: prison"
{
next = "MAP06"
sky1 = "SKYMNT02"
music = "D_INTRO"
cluster = 1
}
map MAP06 "AREA 6: sewers"
{
next = "MAP07"
sky1 = "SKYMNT02"
music = "D_DARKER"
cluster = 1
}
map MAP07 "AREA 7: castle"
{
next = "MAP08"
sky1 = "SKYMNT02"
music = "D_STRIKE"
cluster = 1
redirect = "Sigil", "map10"
}
map MAP08 "AREA 8: Audience Chamber"
{
next = "MAP09"
sky1 = "SKYMNT02"
music = "D_SLIDE"
cluster = 1
}
map MAP09 "AREA 9: Castle: Programmer's Keep"
{
next = "MAP10"
sky1 = "SKYMNT02"
music = "D_TRIBAL"
cluster = 1
// These are the sky changes for the first 8 maps
specialaction = "Programmer", "ACS_Execute", 0, 1, 256
specialaction = "Programmer", "ACS_Execute", 0, 2, 256
specialaction = "Programmer", "ACS_Execute", 0, 3, 256
specialaction = "Programmer", "ACS_Execute", 0, 4, 256
specialaction = "Programmer", "ACS_Execute", 0, 5, 256
specialaction = "Programmer", "ACS_Execute", 0, 6, 256
specialaction = "Programmer", "ACS_Execute", 0, 7, 256
specialaction = "Programmer", "ACS_Execute", 0, 8, 256
// It seems that Strife was originally going to print the text
// from the C1TEXT lump when you move from map 9 to map 10, but
// that idea apparently got scrapped as the game developed.
}
map MAP10 "AREA 10: New Front Base"
{
next = "MAP11"
sky1 = "SKYMNT01"
music = "D_MARCH"
cluster = 1
slideshow = "Inter_Strife_MAP10"
}
map MAP11 "AREA 11: Borderlands"
{
next = "MAP12"
sky1 = "SKYMNT01"
music = "D_DANGER"
cluster = 1
}
map MAP12 "AREA 12: the temple of the oracle"
{
next = "MAP13"
sky1 = "SKYMNT01"
music = "D_MOOD"
cluster = 1
}
map MAP13 "AREA 13: Catacombs"
{
next = "MAP14"
sky1 = "SKYMNT01"
music = "D_CASTLE"
cluster = 1
}
map MAP14 "AREA 14: mines"
{
next = "MAP15"
sky1 = "SKYMNT01"
music = "D_DARKER"
cluster = 1
}
map MAP15 "AREA 15: Fortress: Administration"
{
next = "MAP16"
sky1 = "SKYMNT01"
music = "D_ACTION"
cluster = 1
}
map MAP16 "AREA 16: Fortress: Bishop's Tower"
{
next = "MAP17"
sky1 = "SKYMNT01"
music = "D_FIGHT"
cluster = 1
}
map MAP17 "AREA 17: Fortress: The Bailey"
{
next = "MAP18"
sky1 = "SKYMNT01"
music = "D_SPENSE"
cluster = 1
}
map MAP18 "AREA 18: Fortress: Stores"
{
next = "MAP19"
sky1 = "SKYMNT01"
music = "D_SLIDE"
cluster = 1
}
map MAP19 "AREA 19: Fortress: Security Complex"
{
next = "MAP20"
sky1 = "SKYMNT01"
music = "D_STRIKE"
cluster = 1
}
map MAP20 "AREA 20: Factory: Receiving"
{
next = "MAP21"
sky1 = "SKYMNT01"
music = "D_DARK"
cluster = 1
}
map MAP21 "AREA 21: Factory: Manufacturing"
{
next = "MAP22"
sky1 = "SKYMNT01"
music = "D_TECH"
cluster = 1
}
map MAP22 "AREA 22: Factory: Forge"
{
next = "MAP23"
sky1 = "SKYMNT01"
music = "D_SLIDE"
cluster = 1
}
map MAP23 "AREA 23: Order Commons"
{
next = "MAP24"
sky1 = "SKYMNT01"
music = "D_DRONE"
cluster = 1
}
map MAP24 "AREA 24: Factory: Conversion Chapel"
{
next = "MAP25"
sky1 = "SKYMNT01"
music = "D_PANTHR"
cluster = 1
}
map MAP25 "AREA 25: Catacombs: Ruined Temple"
{
next = "MAP26"
sky1 = "SKYMNT01"
music = "D_SAD"
cluster = 1
}
map MAP26 "AREA 26: proving grounds"
{
next = "MAP27"
sky1 = "SKYMNT01"
music = "D_INSTRY"
cluster = 1
}
map MAP27 "AREA 27: The Lab"
{
next = "MAP28"
sky1 = "SKYMNT01"
music = "D_TECH"
cluster = 1
}
map MAP28 "AREA 28: Alien Ship"
{
next = "MAP29"
sky1 = "SKYMNT01"
music = "D_ACTION"
cluster = 1
}
map MAP29 "AREA 29: Entity's Lair"
{
next = "EndGameS"
sky1 = "SKYMNT01"
music = "D_INSTRY"
cluster = 1
deathsequence = "Inter_Strife_Lose"
}
map MAP30 "AREA 30: Abandoned Front Base"
{
next = "MAP31"
sky1 = "SKYMNT01"
music = "D_DRONE"
cluster = 1
}
map MAP31 "AREA 31: Training Facility"
{
next = "MAP01"
sky1 = "SKYMNT01"
music = "D_FIGHT"
cluster = 1
}
map MAP32 "AREA 1: Sanctuary"
{
next = "MAP33"
sky1 = "SKYMNT02"
music = "D_MAP1"
cluster = 2
}
map MAP33 "AREA 2: Town"
{
next = "MAP34"
sky1 = "SKYMNT02"
music = "D_MAP2"
cluster = 2
}
map MAP34 "AREA 3: Movement Base"
{
next = "EndBuyStrife"
sky1 = "SKYMNT02"
music = "D_MAP3"
cluster = 2
noallies
}
cluster 1
{
hub
}
cluster 2
{
hub
exittext = "T1TEXT"
music = "d_fmfast"
pic = "PANEL7"
exittextislump
}
clearepisodes
episode MAP02 teaser MAP33
{
name = "Quest for the Sigil"
}