gzdoom/src
2022-04-04 00:05:06 +02:00
..
common Use RDTSC equivalent on AARCH64. 2022-03-25 17:01:39 +01:00
console - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
g_statusbar - added a time widget to the level stats display on the alt HUD, similar to how Raze does it. 2022-03-22 08:35:18 +01:00
gamedata - fix detection for misplaced | when creating the small fallback font 2022-04-04 00:05:06 +02:00
intermission - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
maploader - fixed order of slope creation so that slope copies are the last thing being done. 2022-03-16 08:06:59 +01:00
menu - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
playsim - implement proper GC handling for AActor::ViewPos. 2022-04-02 07:52:50 +02:00
posix - bump macOS version to 10.12 in .plist 2021-10-18 10:41:02 +03:00
r_data - Added 'ScaleWeaponFOV' flag to MODELDEF. Affects weapon models only; will scale the model along with the user's FOV to reduce distortion. 2022-03-08 07:43:39 +01:00
rendering - implement proper GC handling for AActor::ViewPos. 2022-04-02 07:52:50 +02:00
scripting - implement proper GC handling for AActor::ViewPos. 2022-04-02 07:52:50 +02:00
sound - separate i_pauseinbackground and i_soundinbackground - they probably should ultimately be moved out of the sound code 2022-01-15 20:17:11 -05:00
utility/nodebuilder - missed some MAX's. 2021-10-30 10:45:58 +02:00
win32 - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
am_map.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
am_map.h
announcer.h
bbannouncer.cpp
CMakeLists.txt - move richpresence into common code to be sync with Raze 2022-03-18 03:36:34 -04:00
ct_chat.cpp
d_anonstats.cpp - updated survey code to check for Apple's M1 CPU. 2021-09-21 22:01:50 +02:00
d_buttons.h
d_defcvars.cpp - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
d_defcvars.h - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
d_event.h
d_iwad.cpp - add steamappid field for DRPC 2022-03-10 00:03:50 -05:00
d_main.cpp - fix DiscordAppId and SteamAppId from GameInfo 2022-03-11 10:43:50 -05:00
d_main.h - add steamappid field for DRPC 2022-03-10 00:03:50 -05:00
d_net.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp
d_protocol.cpp
d_protocol.h
doomdata.h - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
doomdef.h - added a 'no MBF21' compatibility flag. 2022-02-14 20:00:06 +01:00
doomstat.cpp
doomstat.h
doomtype.h
empty.cpp
events.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
events.h Allow WorldUnloaded events to know the next map name (if any). 2021-10-01 20:18:36 +02:00
g_cvars.cpp - Added 'ScaleWeaponFOV' flag to MODELDEF. Affects weapon models only; will scale the model along with the user's FOV to reduce distortion. 2022-03-08 07:43:39 +01:00
g_cvars.h
g_dumpinfo.cpp - missed some MAX's. 2021-10-30 10:45:58 +02:00
g_game.cpp Replaced GetTerrainDef with the global Terrains array. 2022-02-22 19:35:50 +01:00
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2021-11-10 19:57:49 +08:00
g_level.h
g_levellocals.h - added a 'no MBF21' compatibility flag. 2022-02-14 20:00:06 +01:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
gameconfigfile.h Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts. 2021-04-24 22:46:03 -04:00
gamestate.h
gitinfo.cpp
hu_scores.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
hu_stuff.h
m_cheat.cpp
m_cheat.h
m_misc.cpp - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
m_misc.h
namedef_custom.h ZDRay keyword updates. 2022-02-19 22:04:36 +01:00
p_conversation.cpp
p_conversation.h
p_openmap.cpp - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
p_saveg.cpp - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
p_saveg.h
p_setup.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_setup.h - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
p_states.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_tick.cpp - run the dynamic light recreation loop before calling the light ticker. 2021-08-11 15:41:42 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
serializer_doom.h
st_stuff.cpp
st_stuff.h
version.h - Discord RPC presence. Adds new IWADINFO and GAMEINFO keys: DiscordAppId - this should point to your AppId for your game. It will use a default GZDoom one if not found. 2022-03-09 22:45:59 -05:00
wi_stuff.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
wi_stuff.h