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common
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Use RDTSC equivalent on AARCH64.
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2022-03-25 17:01:39 +01:00 |
console
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
g_statusbar
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- added a time widget to the level stats display on the alt HUD, similar to how Raze does it.
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2022-03-22 08:35:18 +01:00 |
gamedata
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- fix detection for misplaced | when creating the small fallback font
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2022-04-04 00:05:06 +02:00 |
intermission
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
maploader
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- fixed order of slope creation so that slope copies are the last thing being done.
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2022-03-16 08:06:59 +01:00 |
menu
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
playsim
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- implement proper GC handling for AActor::ViewPos.
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2022-04-02 07:52:50 +02:00 |
posix
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- bump macOS version to 10.12 in .plist
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2021-10-18 10:41:02 +03:00 |
r_data
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- Added 'ScaleWeaponFOV' flag to MODELDEF. Affects weapon models only; will scale the model along with the user's FOV to reduce distortion.
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2022-03-08 07:43:39 +01:00 |
rendering
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- implement proper GC handling for AActor::ViewPos.
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2022-04-02 07:52:50 +02:00 |
scripting
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- implement proper GC handling for AActor::ViewPos.
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2022-04-02 07:52:50 +02:00 |
sound
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- separate i_pauseinbackground and i_soundinbackground - they probably should ultimately be moved out of the sound code
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2022-01-15 20:17:11 -05:00 |
utility/nodebuilder
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- missed some MAX's.
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2021-10-30 10:45:58 +02:00 |
win32
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
am_map.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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CMakeLists.txt
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- move richpresence into common code to be sync with Raze
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2022-03-18 03:36:34 -04:00 |
ct_chat.cpp
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d_anonstats.cpp
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- updated survey code to check for Apple's M1 CPU.
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2021-09-21 22:01:50 +02:00 |
d_buttons.h
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d_defcvars.cpp
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- enable cvar blacklisting for defcvars for certain platform variables
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2021-09-05 10:27:06 -04:00 |
d_defcvars.h
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- enable cvar blacklisting for defcvars for certain platform variables
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2021-09-05 10:27:06 -04:00 |
d_event.h
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d_iwad.cpp
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- add steamappid field for DRPC
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2022-03-10 00:03:50 -05:00 |
d_main.cpp
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- fix DiscordAppId and SteamAppId from GameInfo
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2022-03-11 10:43:50 -05:00 |
d_main.h
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- add steamappid field for DRPC
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2022-03-10 00:03:50 -05:00 |
d_net.cpp
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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d_protocol.cpp
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d_protocol.h
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doomdata.h
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- Add support for loading lightmap data generated by ZDRay
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2021-09-24 14:51:48 +08:00 |
doomdef.h
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- added a 'no MBF21' compatibility flag.
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2022-02-14 20:00:06 +01:00 |
doomstat.cpp
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doomstat.h
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doomtype.h
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empty.cpp
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events.cpp
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
events.h
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Allow WorldUnloaded events to know the next map name (if any).
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2021-10-01 20:18:36 +02:00 |
g_cvars.cpp
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- Added 'ScaleWeaponFOV' flag to MODELDEF. Affects weapon models only; will scale the model along with the user's FOV to reduce distortion.
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2022-03-08 07:43:39 +01:00 |
g_cvars.h
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g_dumpinfo.cpp
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- missed some MAX's.
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2021-10-30 10:45:58 +02:00 |
g_game.cpp
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Replaced GetTerrainDef with the global Terrains array.
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2022-02-22 19:35:50 +01:00 |
g_game.h
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g_hub.cpp
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g_hub.h
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g_level.cpp
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Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
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2021-11-10 19:57:49 +08:00 |
g_level.h
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g_levellocals.h
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- added a 'no MBF21' compatibility flag.
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2022-02-14 20:00:06 +01:00 |
g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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- changed FString API to use ptrdiff_t instead of long for signed size arguments.
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2021-08-12 00:45:59 +02:00 |
gameconfigfile.h
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Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts.
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2021-04-24 22:46:03 -04:00 |
gamestate.h
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gitinfo.cpp
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hu_scores.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
hu_stuff.h
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m_cheat.cpp
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m_cheat.h
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m_misc.cpp
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- changed FString API to use ptrdiff_t instead of long for signed size arguments.
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2021-08-12 00:45:59 +02:00 |
m_misc.h
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namedef_custom.h
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ZDRay keyword updates.
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2022-02-19 22:04:36 +01:00 |
p_conversation.cpp
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p_conversation.h
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p_openmap.cpp
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- Add support for loading lightmap data generated by ZDRay
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2021-09-24 14:51:48 +08:00 |
p_saveg.cpp
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- MBF21: implemented new line flags.
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2021-06-28 20:17:08 +02:00 |
p_saveg.h
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p_setup.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
p_setup.h
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- Add support for loading lightmap data generated by ZDRay
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2021-09-24 14:51:48 +08:00 |
p_states.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
p_tick.cpp
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- run the dynamic light recreation loop before calling the light ticker.
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2021-08-11 15:41:42 +02:00 |
p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
serializer_doom.h
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st_stuff.cpp
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st_stuff.h
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version.h
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- Discord RPC presence. Adds new IWADINFO and GAMEINFO keys: DiscordAppId - this should point to your AppId for your game. It will use a default GZDoom one if not found.
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2022-03-09 22:45:59 -05:00 |
wi_stuff.cpp
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
wi_stuff.h
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