gzdoom/src/hwrenderer/data
2018-11-06 00:47:43 +01:00
..
buffers.h - more fixes for GCC 2018-10-29 22:57:45 +02:00
flatvertices.cpp - flatvertex generation is working again. 2018-11-05 21:29:57 +01:00
flatvertices.h - FVertexBuilder's output looks correct now. 2018-11-05 21:11:54 +01:00
hw_sections.cpp - added handling for intra-sector lines to lighting code. 2018-11-06 00:47:43 +01:00
hw_sections.h - changed dynamic light traversal to use sections instead of the subsectors. 2018-11-06 00:13:23 +01:00
hw_vertexbuilder.cpp - FVertexBuilder's output looks correct now. 2018-11-05 21:11:54 +01:00
hw_vertexbuilder.h - FVertexBuilder's output looks correct now. 2018-11-05 21:11:54 +01:00
hw_viewpointbuffer.cpp - moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder. 2018-10-28 22:20:51 +01:00
hw_viewpointbuffer.h Merge branch 'master' into renderstate_abstraction 2018-10-29 14:00:43 +01:00
renderqueue.h - use FShaderProgram through an abstract interface and remove all dependencies on the GL renderer from the shader definition source files. 2018-06-13 22:08:55 +02:00
shaderuniforms.h - renamed the 'vertexbuffer' files to 'buffers' because it's now generic for all buffer types. 2018-10-28 12:04:20 +01:00