gzdoom/src/CMakeLists.txt
Randy Heit 86e650207d - The root CMakeLists.txt now explicitly sets the build type to Debug if you
don't tell it otherwise.
- src/CMakeLists.txt now searches for fmod.hpp instead of fmod.h.

SVN r1260 (trunk)
2008-10-14 01:28:04 +00:00

694 lines
18 KiB
CMake

cmake_minimum_required( VERSION 2.4 )
if( COMMAND cmake_policy )
cmake_policy( SET CMP0003 NEW )
endif( COMMAND cmake_policy )
include( CheckFunctionExists )
include( FindPkgConfig )
option( NO_ASM "Disable assembly code" )
if( CMAKE_COMPILER_IS_GNUCXX )
option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
endif( CMAKE_COMPILER_IS_GNUCXX )
if( CMAKE_SIZEOF_VOID_P MATCHES "8" )
set( X64 64 )
endif( CMAKE_SIZEOF_VOID_P MATCHES "8" )
if( WIN32 )
if( X64 )
set( WIN_TYPE Win64 )
set( XBITS x64 )
else( X64 )
set( WIN_TYPE Win32 )
set( XBITS x86 )
endif( X64 )
add_definitions( -D_WIN32 )
set( FMOD_SEARCH_PATHS
"C:/Program Files/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api"
"C:/Program Files (x86)/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api"
"E:/Program Files (x86)/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api" )
set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES inc )
set( FMOD_LIB_PATH_SUFFIXES PATH_SUFFIXES lib )
set( NASM_NAMES nasmw nasm )
find_path( D3D_INCLUDE_DIR d3d9.h
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Include )
if( NOT D3D_INCLUDE_DIR )
message( SEND_ERROR "Could not find DirectX 9 header files" )
else( NOT D3D_INCLUDE_DIR )
include_directories( ${D3D_INCLUDE_DIR} )
endif( NOT D3D_INCLUDE_DIR )
find_library( DX_ddraw_LIBRARY ddraw
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Lib Lib/${XBITS} )
find_library( DX_dxguid_LIBRARY dxguid
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Lib Lib/${XBITS} )
find_library( DX_dinput8_LIBRARY dinput8
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Lib Lib/${XBITS} )
set( DX_LIBS_FOUND YES )
if( NOT DX_ddraw_LIBRARY )
set( DX_LIBS_FOUND NO )
endif( NOT DX_ddraw_LIBRARY )
if( NOT DX_dxguid_LIBRARY )
set( DX_LIBS_FOUND NO )
endif( NOT DX_dxguid_LIBRARY )
if( NOT DX_dinput8_LIBRARY )
set( DX_LIBS_FOUND NO )
endif( NOT DX_dinput8_LIBRARY )
if( NOT DX_LIBS_FOUND )
message( FATAL_ERROR "Could not find DirectX 9 libraries" )
endif( NOT DX_LIBS_FOUND )
set( ZDOOM_LIBS
wsock32
winmm
"${DX_ddraw_LIBRARY}"
"${DX_dxguid_LIBRARY}"
"${DX_dinput8_LIBRARY}"
ole32
user32
gdi32
comctl32
comdlg32
ws2_32
setupapi )
else( WIN32 )
option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" )
option( VALGRIND "Add special Valgrind sequences to self-modifying code" )
set( FMOD_SEARCH_PATHS
/usr/local/include
/usr/include
/opt/local/include
/opt/include )
set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES fmodex )
set( NASM_NAMES nasm )
# Non-Windows version also needs SDL
find_package( SDL )
if( NOT SDL_FOUND )
message( SEND_ERROR "SDL is required for building." )
endif( NOT SDL_FOUND )
set( ZDOOM_LIBS "${SDL_LIBRARY}" )
include_directories( "${SDL_INCLUDE_DIR}" )
# Use GTK+ for the IWAD picker, if available.
if( NOT NO_GTK )
pkg_check_modules( GTK2 gtk+-2.0 )
if( GTK2_FOUND )
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK2_LIBRARIES} )
include_directories( ${GTK2_INCLUDE_DIRS} )
else( GTK2_FOUND )
set( NO_GTK ON )
endif( GTK2_FOUND )
endif( NOT NO_GTK )
if( NO_GTK )
add_definitions( -DNO_GTK=1 )
endif( NO_GTK )
find_path( FPU_CONTROL_DIR fpu_control.h )
if( FPU_CONTROL_DIR )
include_directories( ${FPU_CONTROL_DIR} )
add_definitions( -DHAVE_FPU_CONTROL )
endif( FPU_CONTROL_DIR )
endif( WIN32 )
# Decide on the name of the FMOD library we want to use.
if( NOT FMOD_LIB_NAME AND MSVC )
set( FMOD_LIB_NAME fmodex${X64}_vc )
endif( NOT FMOD_LIB_NAME AND MSVC )
if( NOT FMOD_LIB_NAME AND BORLAND )
set( FMOD_LIB_NAME fmodex${X64}_bc )
endif( NOT FMOD_LIB_NAME AND BORLAND )
if( NOT FMOD_LIB_NAME )
set( FMOD_LIB_NAME fmodex${X64} )
endif( NOT FMOD_LIB_NAME )
# Search for FMOD include files
find_path( FMOD_INCLUDE_DIR fmod.hpp
PATHS ${FMOD_SEARCH_PATHS}
${FMOD_INC_PATH_SUFFIXES} )
if( FMOD_INCLUDE_DIR )
message( STATUS "FMOD include files found at ${FMOD_INCLUDE_DIR}" )
else( FMOD_INCLUDE_DIR )
message( SEND_ERROR "Could not find FMOD include files" )
endif( FMOD_INCLUDE_DIR )
# Search for FMOD library
find_library( FMOD_LIBRARY ${FMOD_LIB_NAME}
PATHS ${FMOD_SEARCH_PATHS}
${FMOD_LIB_PATH_SUFFIXES} )
if( FMOD_LIBRARY )
message( STATUS "FMOD library found at ${FMOD_LIBRARY}" )
else( FMOD_LIBRARY )
message( SEND_ERROR "Could not find FMOD library" )
endif( FMOD_LIBRARY )
# Search for NASM
if( NOT NO_ASM )
if( UNIX AND X64 )
find_program( GAS_PATH as )
if( GAS_PATH )
set( ASSEMBLER ${GAS_PATH} )
else( GAS_PATH )
message( STATUS "Could not find as. Disabling assembly code." )
set( NO_ASM ON )
endif( GAS_PATH )
else( UNIX AND X64 )
find_program( NASM_PATH NAMES ${NASM_NAMES} )
find_program( YASM_PATH yasm )
if( X64 )
if( YASM_PATH )
set( ASSEMBLER ${YASM_PATH} )
else( YASM_PATH )
message( STATUS "Could not find YASM. Disabling assembly code." )
set( NO_ASM ON )
endif( YASM_PATH )
else( X64 )
if( NASM_PATH )
set( ASSEMBLER ${NASM_PATH} )
else( NASM_PATH )
message( STATUS "Could not find NASM. Disabling assembly code." )
set( NO_ASM ON )
endif( NASM_PATH )
endif( X64 )
endif( UNIX AND X64 )
# I think the only reason there was a version requirement was because the
# executable name for Windows changed from 0.x to 2.0, right? This is
# how to do it in case I need to do something similar later.
# execute_process( COMMAND ${NASM_PATH} -v
# OUTPUT_VARIABLE NASM_VER_STRING )
# string( REGEX REPLACE ".*version ([0-9]+[.][0-9]+).*" "\\1" NASM_VER "${NASM_VER_STRING}" )
# if( NOT NASM_VER LESS 2 )
# message( SEND_ERROR "NASM version should be 2 or later. (Installed version is ${NASM_VER}.)" )
# endif( NOT NASM_VER LESS 2 )
endif( NOT NO_ASM )
if( NOT NO_ASM )
# Valgrind support is meaningless without assembly code.
if( VALGRIND )
add_definitions( -DVALGRIND_AWARE=1 )
# If you're Valgrinding, you probably want to keep symbols around.
set( NO_STRIP ON )
endif( VALGRIND )
# Tell CMake how to assemble our files
if( UNIX )
set( ASM_OUTPUT_EXTENSION .o )
if( X64 )
set( ASM_FLAGS )
set( ASM_SOURCE_EXTENSION .s )
else( X64 )
set( ASM_FLAGS -f elf -DM_TARGET_LINUX -i${CMAKE_CURRENT_SOURCE_DIR}/ )
set( ASM_SOURCE_EXTENSION .asm )
endif( X64 )
else( UNIX )
set( ASM_OUTPUT_EXTENSION .obj )
set( ASM_SOURCE_EXTENSION .asm )
if( X64 )
set( ASM_FLAGS -f win64 -DWIN32 -DWIN64 )
else( X64 )
set( ASM_FLAGS -f win32 -DWIN32 -i${CMAKE_CURRENT_SOURCE_DIR}/ )
endif( X64 )
endif( UNIX )
if( WIN32 )
set( FIXRTEXT fixrtext )
endif( WIN32 )
message( STATUS "Selected assembler: ${ASSEMBLER}" )
MACRO( ADD_ASM_FILE indir infile )
set( ASM_OUTPUT_${infile} "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/zdoom.dir/${indir}/${infile}${ASM_OUTPUT_EXTENSION}" )
if( WIN32 )
set( FIXRTEXT_${infile} COMMAND ${FIXRTEXT} "${ASM_OUTPUT_${infile}}" )
endif( WIN32 )
add_custom_command( OUTPUT ${ASM_OUTPUT_${infile}}
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/zdoom.dir/${indir}
COMMAND ${ASSEMBLER} ${ASM_FLAGS} -o"${ASM_OUTPUT_${infile}}" "${CMAKE_CURRENT_SOURCE_DIR}/${indir}/${infile}${ASM_SOURCE_EXTENSION}"
${FIXRTEXT_${infile}}
DEPENDS ${indir}/${infile}.asm ${FIXRTEXT} )
set( ASM_SOURCES ${ASM_SOURCES} "${ASM_OUTPUT_${infile}}" )
ENDMACRO( ADD_ASM_FILE )
endif( NOT NO_ASM )
# Set up flags for GCC
if( CMAKE_COMPILER_IS_GNUCXX )
set( REL_CXX_FLAGS "-fno-rtti -fomit-frame-pointer" )
set( CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${REL_CXX_FLAGS}" )
set( CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} ${REL_CXX_FLAGS}" )
set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} ${REL_CXX_FLAGS}" )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-unused -fno-strict-aliasing" )
if( NOT NO_STRIP )
set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s" )
set (CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s" )
endif( NOT NO_STRIP )
endif( CMAKE_COMPILER_IS_GNUCXX )
# Check for functions that may or may not exist.
CHECK_FUNCTION_EXISTS( filelength FILELENGTH_EXISTS )
if( FILELENGTH_EXISTS )
add_definitions( -DHAVE_FILELENGTH=1 )
endif( FILELENGTH_EXISTS )
CHECK_FUNCTION_EXISTS( strupr STRUPR_EXISTS )
if( NOT STRUPR_EXISTS )
add_definitions( -DNEED_STRUPR=1 )
endif( NOT STRUPR_EXISTS )
CHECK_FUNCTION_EXISTS( stricmp STRICMP_EXISTS )
if( NOT STRICMP_EXISTS )
add_definitions( -Dstricmp=strcasecmp )
endif( NOT STRICMP_EXISTS )
CHECK_FUNCTION_EXISTS( strnicmp STRNICMP_EXISTS )
if( NOT STRNICMP_EXISTS )
add_definitions( -Dstrnicmp=strncasecmp )
endif( NOT STRNICMP_EXISTS )
if( NOT MSVC )
add_definitions( -D__forceinline=inline )
endif( NOT MSVC )
if( UNIX )
CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT )
if( NOT CLOCK_GETTIME_IN_RT )
CHECK_FUNCTION_EXISTS( clock_gettime CLOCK_GETTIME_EXISTS )
if( NOT CLOCK_GETTIME_EXISTS )
message( STATUS "Could not find clock_gettime. Timing statistics will not be available." )
add_definitions( -DNO_CLOCK_GETTIME )
endif( NOT CLOCK_GETTIME_EXISTS )
else( NOT CLOCK_GETTIME_IN_RT )
set( ZDOOM_LIBS ${ZDOOM_LIBS} rt )
endif( NOT CLOCK_GETTIME_IN_RT )
endif( UNIX )
# Update svnrevision.h
add_custom_target( revision_check ALL
COMMAND ${CMAKE_BINARY_DIR}/tools/updaterevision/updaterevision . src/svnrevision.h
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
DEPENDS updaterevision )
# Libraries ZDoom needs
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${FMOD_LIBRARY}" )
include_directories( "${ZLIB_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${FMOD_INCLUDE_DIR}" )
# Start defining source files for ZDoom
if( WIN32 )
set( SYSTEM_SOURCES_DIR win32 )
set( SYSTEM_SOURCES
win32/eaxedit.cpp
win32/fb_d3d9.cpp
win32/fb_d3d9_wipe.cpp
win32/fb_ddraw.cpp
win32/hardware.cpp
win32/helperthread.cpp
win32/i_cd.cpp
win32/i_crash.cpp
win32/i_input.cpp
win32/i_main.cpp
win32/i_movie.cpp
win32/i_system.cpp
win32/st_start.cpp
win32/win32video.cpp )
if( CMAKE_COMPILER_IS_GNUCXX )
# CMake is not set up to compile and link rc files with GCC. :(
add_custom_command( OUTPUT zdoom-rc.o
COMMAND windres -o zdoom-rc.o -i ${CMAKE_CURRENT_SOURCE_DIR}/win32/zdoom.rc
DEPENDS win32/zdoom.rc )
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} zdoom-rc.o )
else( CMAKE_COMPILER_IS_GNUCXX )
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} win32/zdoom.rc )
endif( CMAKE_COMPILER_IS_GNUCXX )
else( WIN32 )
set( SYSTEM_SOURCES_DIR sdl )
set( SYSTEM_SOURCES
sdl/crashcatcher.c
sdl/hardware.cpp
sdl/i_cd.cpp
sdl/i_input.cpp
sdl/i_main.cpp
sdl/i_movie.cpp
sdl/i_system.cpp
sdl/sdlvideo.cpp
sdl/st_start.cpp )
endif( WIN32 )
if( NO_ASM )
add_definitions( -DNOASM )
else( NO_ASM )
if( X64 )
ADD_ASM_FILE( asm_x86_64 tmap3 )
else( X64 )
ADD_ASM_FILE( asm_ia32 a )
ADD_ASM_FILE( asm_ia32 misc )
ADD_ASM_FILE( asm_ia32 tmap )
ADD_ASM_FILE( asm_ia32 tmap2 )
ADD_ASM_FILE( asm_ia32 tmap3 )
endif( X64 )
if( WIN32 )
if( NOT X64 )
ADD_ASM_FILE( win32 wrappers )
endif( NOT X64 )
endif( WIN32 )
endif( NO_ASM )
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y .
COMMAND ${CMAKE_BINARY_DIR}/tools/lemon/lemon xlat_parser.y
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y )
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h
COMMAND ${CMAKE_BINARY_DIR}/tools/re2c/re2c --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re
DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re )
include_directories( ${CMAKE_CURRENT_BINARY_DIR} )
add_executable( zdoom WIN32
autostart.cpp
${ASM_SOURCES}
${SYSTEM_SOURCES}
am_map.cpp
b_bot.cpp
b_func.cpp
b_game.cpp
b_move.cpp
b_think.cpp
bbannouncer.cpp
c_bind.cpp
c_cmds.cpp
c_console.cpp
c_cvars.cpp
c_dispatch.cpp
c_expr.cpp
cmdlib.cpp
colormatcher.cpp
configfile.cpp
ct_chat.cpp
d_dehacked.cpp
d_main.cpp
d_net.cpp
d_netinfo.cpp
d_protocol.cpp
decallib.cpp
dobject.cpp
dobjgc.cpp
dobjtype.cpp
doomdef.cpp
doomstat.cpp
dsectoreffect.cpp
dthinker.cpp
f_finale.cpp
f_wipe.cpp
farchive.cpp
files.cpp
g_game.cpp
g_hub.cpp
g_level.cpp
gameconfigfile.cpp
gi.cpp
hu_scores.cpp
i_net.cpp
info.cpp
lumpconfigfile.cpp
m_alloc.cpp
m_argv.cpp
m_bbox.cpp
m_cheat.cpp
m_menu.cpp
m_misc.cpp
m_options.cpp
m_png.cpp
m_random.cpp
mus2midi.cpp
name.cpp
nodebuild.cpp
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
p_3dmidtex.cpp
p_acs.cpp
p_buildmap.cpp
p_ceiling.cpp
p_conversation.cpp
p_doors.cpp
p_effect.cpp
p_enemy.cpp
p_enemy_a_lookex.cpp
p_floor.cpp
p_interaction.cpp
p_lights.cpp
p_linkedsectors.cpp
p_lnspec.cpp
p_map.cpp
p_maputl.cpp
p_mobj.cpp
p_pillar.cpp
p_plats.cpp
p_pspr.cpp
p_saveg.cpp
p_sectors.cpp
p_setup.cpp
p_sight.cpp
p_slopes.cpp
p_spec.cpp
p_states.cpp
p_switch.cpp
p_teleport.cpp
p_terrain.cpp
p_things.cpp
p_tick.cpp
p_trace.cpp
p_udmf.cpp
p_user.cpp
p_writemap.cpp
p_xlat.cpp
parsecontext.cpp
po_man.cpp
r_anim.cpp
r_bsp.cpp
r_data.cpp
r_draw.cpp
r_drawt.cpp
r_interpolate.cpp
r_main.cpp
r_plane.cpp
r_polymost.cpp
r_segs.cpp
r_sky.cpp
r_things.cpp
r_translate.cpp
s_advsound.cpp
s_environment.cpp
s_playlist.cpp
s_sndseq.cpp
s_sound.cpp
sc_man.cpp
st_stuff.cpp
stats.cpp
stringtable.cpp
tables.cpp
teaminfo.cpp
tempfiles.cpp
v_collection.cpp
v_draw.cpp
v_font.cpp
v_palette.cpp
v_pfx.cpp
v_text.cpp
v_video.cpp
w_wad.cpp
wi_stuff.cpp
x86.cpp
zstrformat.cpp
zstring.cpp
g_doom/a_doommisc.cpp
g_doom/doom_sbar.cpp
g_heretic/a_hereticmisc.cpp
g_heretic/heretic_sbar.cpp
g_hexen/a_hexenmisc.cpp
g_hexen/hexen_sbar.cpp
g_raven/a_artitele.cpp
g_raven/a_minotaur.cpp
g_strife/a_strifestuff.cpp
g_strife/strife_sbar.cpp
g_shared/a_action.cpp
g_shared/a_armor.cpp
g_shared/a_artifacts.cpp
g_shared/a_bridge.cpp
g_shared/a_camera.cpp
g_shared/a_debris.cpp
g_shared/a_decals.cpp
g_shared/a_flashfader.cpp
g_shared/a_fountain.cpp
g_shared/a_hatetarget.cpp
g_shared/a_keys.cpp
g_shared/a_lightning.cpp
g_shared/a_mapmarker.cpp
g_shared/a_morph.cpp
g_shared/a_movingcamera.cpp
g_shared/a_pickups.cpp
g_shared/a_puzzleitems.cpp
g_shared/a_quake.cpp
g_shared/a_randomspawner.cpp
g_shared/a_secrettrigger.cpp
g_shared/a_sectoraction.cpp
g_shared/a_setcolor.cpp
g_shared/a_skies.cpp
g_shared/a_soundenvironment.cpp
g_shared/a_soundsequence.cpp
g_shared/a_spark.cpp
g_shared/a_specialspot.cpp
g_shared/a_waterzone.cpp
g_shared/a_weaponpiece.cpp
g_shared/a_weapons.cpp
g_shared/hudmessages.cpp
g_shared/sbarinfo_display.cpp
g_shared/sbarinfo_parser.cpp
g_shared/sbar_mugshot.cpp
g_shared/shared_hud.cpp
g_shared/shared_sbar.cpp
oplsynth/fmopl.cpp
oplsynth/mlopl.cpp
oplsynth/mlopl_io.cpp
oplsynth/music_opldumper_mididevice.cpp
oplsynth/music_opl_mididevice.cpp
oplsynth/opl_mus_player.cpp
sound/fmodsound.cpp
sound/i_music.cpp
sound/i_sound.cpp
sound/music_cd.cpp
sound/music_dumb.cpp
sound/music_midistream.cpp
sound/music_midi_base.cpp
sound/music_midi_midiout.cpp
sound/music_midi_timidity.cpp
sound/music_mus_midiout.cpp
sound/music_mus_opl.cpp
sound/music_spc.cpp
sound/music_stream.cpp
sound/music_timidity_mididevice.cpp
sound/music_win_mididevice.cpp
textures/automaptexture.cpp
textures/bitmap.cpp
textures/buildtexture.cpp
textures/canvastexture.cpp
textures/ddstexture.cpp
textures/flattexture.cpp
textures/imgztexture.cpp
textures/jpegtexture.cpp
textures/multipatchtexture.cpp
textures/patchtexture.cpp
textures/pcxtexture.cpp
textures/pngtexture.cpp
textures/rawpagetexture.cpp
textures/texture.cpp
textures/texturemanager.cpp
textures/tgatexture.cpp
textures/warptexture.cpp
thingdef/olddecorations.cpp
thingdef/thingdef.cpp
thingdef/thingdef_codeptr.cpp
thingdef/thingdef_exp.cpp
thingdef/thingdef_main.cpp
thingdef/thingdef_parse.cpp
thingdef/thingdef_properties.cpp
thingdef/thingdef_states.cpp
timidity/common.cpp
timidity/instrum.cpp
timidity/instrum_dls.cpp
timidity/instrum_font.cpp
timidity/instrum_sf2.cpp
timidity/mix.cpp
timidity/playmidi.cpp
timidity/resample.cpp
timidity/timidity.cpp
xlat/parse_xlat.cpp
autozend.cpp )
set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" )
set_source_files_properties( sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
target_link_libraries( zdoom ${ZDOOM_LIBS} snes_spc gdtoa dumb )
include_directories( .
g_doom
g_heretic
g_hexen
g_raven
g_strife
g_shared
oplsynth
sound
textures
thingdef
timidity
xlat
../snes_spc/snes_spc
../gdtoa
../dumb/include
${CMAKE_BINARY_DIR}/gdtoa
${SYSTEM_SOURCES_DIR} )
add_dependencies( zdoom revision_check )
# RUNTIME_OUTPUT_DIRECTORY does not exist in CMake 2.4.
# Linux distributions are slow to adopt 2.6. :(
set_target_properties( zdoom PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${ZDOOM_OUTPUT_DIR} )
set_target_properties( zdoom PROPERTIES OUTPUT_NAME ${ZDOOM_EXE_NAME} )
if( NOT WIN32 )
FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME} ]; then ln -sf ${CMAKE_CURRENT_BINARY_DIR}/${ZDOOM_EXE_NAME} ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME}; fi" )
add_custom_command( TARGET zdoom POST_BUILD
COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make
COMMAND /bin/sh -c ${CMAKE_CURRENT_BINARY_DIR}/link-make )
endif( NOT WIN32 )
if( CMAKE_COMPILER_IS_GNUCXX )
# GCC misoptimizes this file
set_source_files_properties( oplsynth/fmopl.cpp PROPERTIES COMPILE_FLAGS "-fno-tree-dominator-opts -fno-tree-fre" )
# Compile this one file with SSE2 support.
set_source_files_properties( nodebuild_classify_sse2.cpp PROPERTIES COMPILE_FLAGS "-msse2 -mfpmath=sse" )
# Need to enable intrinsics for this file.
set_source_files_properties( x86.cpp PROPERTIES COMPILE_FLAGS "-msse2 -mmmx" )
endif( CMAKE_COMPILER_IS_GNUCXX )
if( MSVC )
# Compile this one file with SSE2 support.
set_source_files_properties( nodebuild_classify_sse2.cpp PROPERTIES COMPILE_FLAGS "/arch:SSE2" )
endif( MSVC )