gzdoom/src/gl/system/gl_interface.h

46 lines
803 B
C

#ifndef R_RENDER
#define R_RENDER
#include "basictypes.h"
enum RenderFlags
{
// [BB] Added texture compression flags.
RFL_TEXTURE_COMPRESSION=1,
RFL_TEXTURE_COMPRESSION_S3TC=2,
RFL_SHADER_STORAGE_BUFFER = 4,
RFL_BUFFER_STORAGE = 8
};
enum TexMode
{
TM_MODULATE = 0, // (r, g, b, a)
TM_MASK, // (1, 1, 1, a)
TM_OPAQUE, // (r, g, b, 1)
TM_INVERSE, // (1-r, 1-g, 1-b, a)
TM_REDTOALPHA, // (1, 1, 1, r)
TM_CLAMPY, // (r, g, b, (t >= 0.0 && t <= 1.0)? a:0)
};
struct RenderContext
{
unsigned int flags;
unsigned int maxuniforms;
unsigned int maxuniformblock;
unsigned int uniformblockalignment;
float version;
float glslversion;
int max_texturesize;
char * vendorstring;
int MaxLights() const
{
return maxuniforms>=2048? 128:64;
}
};
extern RenderContext gl;
#endif