gzdoom/src/gl
2016-04-13 19:33:45 +02:00
..
data - removed remaining STACK_ARGS from GL code. 2016-04-11 10:55:09 +02:00
dynlights - fixed: The dynamic pulse light should always use its maximum size for linking into the sector lists, just like the other types with changing size do. 2016-04-12 16:01:08 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
models - fixed offsetting of player weapon sprites. 2016-04-13 16:24:25 +02:00
renderer - made some adjustment for the DrawTexture changes. 2016-04-09 20:49:27 +02:00
scene - removed portal check for distance check in GL code. 2016-04-13 19:33:45 +02:00
shaders - added necessary state to implement 3D light splitting using hardware clipping planes. 2016-01-30 23:01:11 +01:00
stereo3d Restore stereoscopic geometry correctness, by inserting a minus sign where it always should have been, after finding that a compensating minus sign, where it probably should not have been anyway, was removed during the recent floating point refactoring. 2016-04-09 21:46:14 -04:00
system - fixed PointOnSide caclulation for dynamic lights. 2016-04-11 19:59:39 +02:00
textures - fixed: The divisions in FTexCoordInfo::TextureOffset and RowOffset were turned into multiplications when converting to floating point. 2016-04-10 00:45:48 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00