GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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Christoph Oelckers 7cbcbe66c0 - sanitization of temporary file stuff for Timidity++.
* do not use the global temp directory. Instead create one in the AppData folder.
* removed lots of unneeded code from tmpfileplus.
* use C++ strings in there.
2017-12-02 17:33:43 +01:00
bzip2
cmake - add search dirs for SDL2 for Hiaku OS 2017-10-30 19:45:21 +00:00
docs Added tmpfileplus 2.0.0 2017-11-07 11:13:53 +02:00
dumb
game-music-emu Added workaround for MSVC 2017 internal compiler error 2017-10-29 16:14:04 +02:00
gdtoa
jpeg-6b
lzma
soundfont
specs
src - sanitization of temporary file stuff for Timidity++. 2017-12-02 17:33:43 +01:00
tools
wadsrc Added 'static' to CreateCeiling (base.txt) 2017-11-25 15:06:26 +01:00
wadsrc_bm
wadsrc_extra - removed the ugly grenades from the extra .pk3, now that the main file contains a much nicer and unproblematic replacement. 2017-10-23 20:51:00 +02:00
wadsrc_lights
zlib
.appveyor.yml Enabled MSVC 2017 64-bit target in AppVeyor configuration 2017-10-29 16:15:03 +02:00
.gitattributes
.gitignore - UMAPINFO parser, including some convenience additions to FScanner. 2017-11-19 23:04:15 +01:00
.travis.yml Added GCC 4.9 to Travis configuration 2017-11-05 10:31:19 +02:00
CMakeLists.txt - rename wadsrc_optionalassets wadsrc_extra 2017-09-09 05:54:07 -04:00