gzdoom/src/maploader
Kevin Caccamo 7ca6e7e5c1 Add handling for drawfullheight flag
Parse drawfullheight flag in UDMF
Draw full height for walls if the linedef has this flag
2020-01-11 13:24:02 +01:00
..
compatibility.cpp - added generic level post-processing script class 2019-11-10 11:37:02 +02:00
edata.cpp - moved the tag manager into FLevelLocals 2019-01-24 01:53:05 +01:00
glnodes.cpp - made GL nodes loader more resilient to broken data 2019-10-12 12:41:14 +03:00
maploader.cpp - fixed Doom64 style lighting. 2020-01-04 10:45:22 +01:00
maploader.h - added generic level post-processing script class 2019-11-10 11:37:02 +02:00
polyobjects.cpp - fix polyobject init 2019-02-04 13:10:53 +01:00
postprocessor.cpp - remove SetLineSideRefs - this actually cannot be exported right now, due to the fact that both sides and lines have backreferences to themselves and their ancestry, and that linedefs have forward references to the sectors on their respective sides. 2019-11-14 14:32:20 -05:00
renderinfo.cpp - fixed layout of summary screen. 2019-02-21 00:16:48 +01:00
slopes.cpp - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
specials.cpp - fixed creation of phased light sequences. 2019-02-07 09:39:36 +01:00
strifedialogue.cpp - removed erroneous assignment of dialog reply 2019-06-07 17:40:36 +03:00
udmf.cpp Add handling for drawfullheight flag 2020-01-11 13:24:02 +01:00
udmf.h - cleanup of new colorization code. 2019-12-29 11:30:36 +01:00
usdf.cpp - fixed conversation links with pages referenced by name 2019-05-26 15:46:30 +03:00