mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 12:11:25 +00:00
b2289528c6
- Minor changes, copyright year, 3DGE became EDGE v2, link to EDGE v2 repo for attribution (at least for this file).
22 lines
948 B
Markdown
22 lines
948 B
Markdown
# Welcome to GZDoom!
|
|
|
|
[![Build Status](https://github.com/coelckers/gzdoom/workflows/Continuous%20Integration/badge.svg)](https://github.com/coelckers/gzdoom/actions?query=workflow%3A%22Continuous+Integration%22)
|
|
|
|
## GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine
|
|
|
|
Copyright (c) 1998-2021 ZDoom + GZDoom teams, and contributors
|
|
|
|
Doom Source (c) 1997 id Software, Raven Software, and contributors
|
|
|
|
Please see license files for individual contributor licenses
|
|
|
|
Special thanks to Coraline of the EDGE team for allowing us to use her [README.md](https://github.com/3dfxdev/EDGE/blob/master/README.md) as a template for this one.
|
|
|
|
### Licensed under the GPL v3
|
|
##### https://www.gnu.org/licenses/quick-guide-gplv3.en.html
|
|
---
|
|
|
|
## How to build GZDoom
|
|
|
|
To build GZDoom, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.
|
|
|