gzdoom/src/gl/dynlights
2017-03-02 16:19:06 +01:00
..
a_dynlight.cpp - had to add a hack because some people had to exploit implementation-dependent behavior of the PulseLight type. 2017-03-01 20:54:37 +01:00
gl_dynlight.cpp - had to add a hack because some people had to exploit implementation-dependent behavior of the PulseLight type. 2017-03-01 20:54:37 +01:00
gl_dynlight.h - had to add a hack because some people had to exploit implementation-dependent behavior of the PulseLight type. 2017-03-01 20:54:37 +01:00
gl_dynlight1.cpp - added an ATTENUATE flag to dynamic lights, this is set by default for attached lights. For placed lights this is off, because it'd interfere with many existing maps that depend on unattenuated lights. 2016-10-23 20:42:48 +02:00
gl_glow.cpp - got rid of uint32(-1) casts. 2017-01-06 11:43:27 +01:00
gl_glow.h - added UDMF properties to set glows per sector. 2016-12-28 21:35:42 +01:00
gl_lightbsp.cpp Upload BSP tree to the GPU 2017-03-02 16:19:06 +01:00
gl_lightbsp.h Upload BSP tree to the GPU 2017-03-02 16:19:06 +01:00
gl_lightbuffer.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_lightbuffer.h - allow reallocation of light buffer if more lights are needed. 2014-08-19 14:18:21 +02:00
gl_shadowmap.cpp Add class updating and managing the shadow map texture 2017-03-02 16:19:06 +01:00
gl_shadowmap.h Add class updating and managing the shadow map texture 2017-03-02 16:19:06 +01:00