- got rid of uint32(-1) casts.

This commit is contained in:
Christoph Oelckers 2017-01-06 11:43:27 +01:00
parent b297047060
commit 44ad55602d
2 changed files with 6 additions and 6 deletions

View file

@ -125,7 +125,7 @@ int gl_CheckSpriteGlow(sector_t *sector, int lightlevel, const DVector3 &pos)
}
}
}
else if (uint32(-1) != c)
else if (c != ~0u)
{
bottomglowcolor[0] = c.r / 255.f;
bottomglowcolor[1] = c.g / 255.f;
@ -171,7 +171,7 @@ bool gl_GetWallGlow(sector_t *sector, float *topglowcolor, float *bottomglowcolo
}
}
}
else if (uint32(-1) != c)
else if (c != ~0u)
{
topglowcolor[0] = c.r / 255.f;
topglowcolor[1] = c.g / 255.f;
@ -195,7 +195,7 @@ bool gl_GetWallGlow(sector_t *sector, float *topglowcolor, float *bottomglowcolo
}
}
}
else if (uint32(-1) != c)
else if (c != ~0u)
{
bottomglowcolor[0] = c.r / 255.f;
bottomglowcolor[1] = c.g / 255.f;

View file

@ -1695,7 +1695,7 @@ public:
sec->ceilingplane.set(n.X, n.Y, n.Z, cp[3]);
}
if (lightcolor == uint32(-1) && fadecolor == uint32(-1) && desaturation == -1 && fogdensity == -1)
if (lightcolor == ~0u && fadecolor == ~0u && desaturation == -1 && fogdensity == -1)
{
// [RH] Sectors default to white light with the default fade.
// If they are outside (have a sky ceiling), they use the outside fog.
@ -1714,8 +1714,8 @@ public:
}
else
{
if (uint32(-1) == lightcolor) lightcolor = PalEntry(255,255,255);
if (uint32(-1) == fadecolor)
if (lightcolor == ~0u) lightcolor = PalEntry(255,255,255);
if (fadecolor == ~0u)
{
if (level.outsidefog != 0xff000000 && (sec->GetTexture(sector_t::ceiling) == skyflatnum || (sec->special & 0xff) == Sector_Outside))
fadecolor = level.outsidefog;