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https://github.com/ZDoom/gzdoom.git
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c412b42703
- The stat meters now return an FString instead of sprintfing into a fixed output buffer. - NOASM is now automatically defined when compiling for a non-x86 target. - Some changes have been made to the integral types in doomtype.h: - For consistancy with the other integral types, byte is no longer a synonym for BYTE. - Most uses of BOOL have been change to the standard C++ bool type. Those that weren't were changed to INTBOOL to indicate they may contain values other than 0 or 1 but are still used as a boolean. - Compiler-provided types with explicit bit sizes are now used. In particular, DWORD is no longer a long so it will work with both 64-bit Windows and Linux. - Since some files need to include Windows headers, uint32 is a synonym for the non-Windows version of DWORD. - Removed d_textur.h. The pic_t struct it defined was used nowhere, and that was all it contained. SVN r326 (trunk)
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Status bar code.
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// Does the face/direction indicator animatin.
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// Does palette indicators as well (red pain/berserk, bright pickup)
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//
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//-----------------------------------------------------------------------------
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#ifndef __STSTUFF_H__
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#define __STSTUFF_H__
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#include "d_event.h"
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extern int ST_X;
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extern int ST_Y;
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extern int SB_state;
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bool ST_Responder(event_t* ev);
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// [RH] Base blending values (for e.g. underwater)
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extern int BaseBlendR, BaseBlendG, BaseBlendB;
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extern float BaseBlendA;
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#endif
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