gzdoom/src/gl/renderer
Christoph Oelckers 819ea8f937 - reduced gl_spritelight.cpp to pure data setup so that it can be moved out of gl/.
- added thread_local to some static arrays being used for setting up dynamic lights.

Right now it's of little consequence but these will have to be maintained per thread if the render data setup is done by worker tasks.
2018-04-29 09:33:36 +02:00
..
gl_lightdata.cpp - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00
gl_lightdata.h - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00
gl_postprocess.cpp - moved the CVAR definitions from gl/ to hwrenderer/. 2018-04-25 20:33:55 +02:00
gl_postprocessstate.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_postprocessstate.h - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_quaddrawer.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_quaddrawer.h
gl_renderbuffers.cpp - moved the CVAR definitions from gl/ to hwrenderer/. 2018-04-25 20:33:55 +02:00
gl_renderbuffers.h - changed GLDebug to receive char pointers instead of FStrings. 2018-04-14 10:40:11 +02:00
gl_renderer.cpp - hw_sprites extracted 2018-04-29 00:09:44 +02:00
gl_renderer.h - hw_sprites extracted 2018-04-29 00:09:44 +02:00
gl_renderstate.cpp - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00
gl_renderstate.h - reduced gl_spritelight.cpp to pure data setup so that it can be moved out of gl/. 2018-04-29 09:33:36 +02:00