gzdoom/src/gl
2016-04-27 02:56:55 +02:00
..
compatibility - enabled texture and model matrices for shader-less rendering and fixed the sky cap color application. 2016-04-26 20:45:56 +02:00
data - cleaned up the clip plane management for portals. 2016-04-27 00:41:00 +02:00
dynlights - added back sprite splitting for low end, plus some dynamic light code. 2016-04-26 21:31:24 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
models - enable shader-less rendering. Still very incomplete, but at least the basics are working. 2016-04-26 16:44:03 +02:00
renderer - cleaned up the clip plane management for portals. 2016-04-27 00:41:00 +02:00
scene - fixed the texture size checks for determining if a camera texture requires offscreen rendering were wrong and checked the scaled size, not the physical size. 2016-04-27 02:56:55 +02:00
shaders - cleaned up the clip plane management for portals. 2016-04-27 00:41:00 +02:00
stereo3d - replace FLOATTYPE with float in stereo3d code. 2016-04-26 15:20:27 +02:00
system - fixed display of alpha textures without shaders. 2016-04-26 19:11:32 +02:00
textures - reenabled software warping for shader-less rendering. 2016-04-26 20:20:00 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00