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- fixed the texture size checks for determining if a camera texture requires offscreen rendering were wrong and checked the scaled size, not the physical size.
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@ -1138,7 +1138,7 @@ void FGLInterface::RenderTextureView (FCanvasTexture *tex, AActor *Viewpoint, in
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gl_fixedcolormap=CM_DEFAULT;
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gl_RenderState.SetFixedColormap(CM_DEFAULT);
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bool usefb = gl_usefb || width > screen->GetWidth() || height > screen->GetHeight();
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bool usefb = gl_usefb || gltex->GetWidth() > screen->GetWidth() || gltex->GetHeight() > screen->GetHeight();
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if (!usefb)
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{
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glFlush();
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