gzdoom/wadsrc/static/mapinfo/hexen.txt
Christoph Oelckers 72192397ad - added some initial configurability to statistics intermission screen:
* Font and color for map name can be set if it's not a titlepatch
 * 'Finished' and 'Entering' can be either patches or a printed text in all gamees now.
 * Font and color for 'finished' and 'entering' text can be set.
 * moved 'finished' and 'Now entering:' texts into string table.


SVN r2981 (trunk)
2010-11-06 09:28:17 +00:00

181 lines
4.1 KiB
Text

// A bare-bones MAPINFO for Hexen.
include "mapinfo/common.txt"
// Most of the MAPINFO is still in hexen.wad.
gameinfo
{
noloopfinalemusic = true
titlepage = "TITLE"
creditpage = "CREDIT"
titlemusic = "HEXEN"
titletime = 8
advisorytime = 6
pagetime = 5
chatsound = "Chat"
finalemusic = "hub"
finaleflat = "-NOFLAT-"
finalepage = "CREDIT"
infopage = "HELP1", "HELP2", "CREDIT"
quitsound = ""
borderflat = "F_022"
border = HereticBorder
telefogheight = 32
defkickback = 150
skyflatname = "F_SKY"
translator = "xlat/heretic.txt" // not really correct but this was used before.
defaultbloodcolor = "68 00 00"
defaultbloodparticlecolor = "ff 00 00"
backpacktype = "BagOfHolding" // Hexen doesn't have a backpack so use Heretic's.
statusbar = "sbarinfo/hexen.txt"
intermissionmusic = "hub"
intermissioncounter = false
weaponslot = 1, "FWeapFist", "CWeapMace", "MWeapWand"
weaponslot = 2, "FWeapAxe", "CWeapStaff", "MWeapFrost"
weaponslot = 3, "FWeapHammer", "CWeapFlame", "MWeapLightning"
weaponslot = 4, "FWeapQuietus", "CWeapWraithverge", "MWeapBloodscourge"
dimcolor = "00 00 ff"
dimamount = 0.2
definventorymaxamount = 25
defaultrespawntime = 12
defaultdropstyle = 1
player5start = 9100
pickupcolor = "d6 ba 45"
quitmessages = "$*RAVENQUITMSG"
menufontcolor_title = "UNTRANSLATED"
menufontcolor_label = "RED"
menufontcolor_value = "UNTRANSLATED"
menufontcolor_action = "UNTRANSLATED"
menufontcolor_header = "GOLD"
menufontcolor_highlight = "YELLOW"
menufontcolor_selection = "BRICK"
menubackbutton = "M_BACK_X"
PlayerClasses = "FighterPlayer", "ClericPlayer", "MagePlayer"
nightmarefast = true
pausesign = "PAUSED"
gibfactor = 0.5
cursorpic = "hexncurs"
textscreenx = 10
textscreeny = 5
defaultendsequence = "Inter_Chess"
maparrow = "maparrows/dagger.txt"
statscreen_mapnamefont = "BigFont"
statscreen_finishedfont = "SmallFont"
statscreen_enteringfont = "SmallFont"
}
skill baby
{
AutoUseHealth
AmmoFactor = 1.5
DoubleAmmoFactor = 1.5
DamageFactor = 0.5
EasyBossBrain
SpawnFilter = Baby
Name = "$MNU_WETNURSE"
playerclassname = "fighter", "$MNU_SQUIRE"
playerclassname = "cleric", "$MNU_ALTARBOY"
playerclassname = "mage", "$MNU_APPRENTICE"
}
skill easy
{
DoubleAmmoFactor = 1.5
SpawnFilter = Easy
Name = "$MNU_YELLOWBELLIES"
playerclassname = "fighter", "$MNU_KNIGHT"
playerclassname = "cleric", "$MNU_ACOLYTE"
playerclassname = "mage", "$MNU_ENCHANTER"
}
skill normal
{
DoubleAmmoFactor = 1.5
SpawnFilter = Normal
Name = "$MNU_BRINGEST"
playerclassname = "fighter", "$MNU_WARRIOR"
playerclassname = "cleric", "$MNU_PRIEST"
playerclassname = "mage", "$MNU_SORCERER"
DefaultSkill
}
skill hard
{
DoubleAmmoFactor = 1.5
SpawnFilter = Hard
Name = "$MNU_SMITE"
playerclassname = "fighter", "$MNU_BERSERKER"
playerclassname = "cleric", "$MNU_CARDINAL"
playerclassname = "mage", "$MNU_WARLOCK"
}
skill nightmare
{
AmmoFactor = 1.5
DoubleAmmoFactor = 1.5
FastMonsters
DisableCheats
SpawnFilter = Nightmare
Name = "$MNU_BLACKPLAGUE"
playerclassname = "fighter", "$MNU_TITAN"
playerclassname = "cleric", "$MNU_POPE"
playerclassname = "mage", "$MNU_ARCHMAGE"
}
clearepisodes
episode "&wt@01"
{
name = "Hexen - Beyond Heretic"
key = "h"
}
cluster 1
{
hub
exittext = "clus1msg"
exittextislump
music = "hub"
pic = "interpic"
}
cluster 2
{
hub
exittext = "clus2msg"
exittextislump
music = "hub"
pic = "interpic"
}
cluster 3
{
hub
exittext = "clus3msg"
exittextislump
music = "hub"
pic = "interpic"
}
cluster 4
{
hub
exittext = "clus4msg"
exittextislump
music = "hub"
pic = "interpic"
}
gamedefaults
{
activateowndeathspecials
infiniteflightpowerup
fallingdamage
nointermission
noautosequences
missilesactivateimpactlines
monsterfallingdamage
}
// There is also support for showing a clus5msg after cluster 5, but
// since it isn't used, and it would intefere with the finale if I
// included it here, I'm leaving out the clusterdef for cluster 5.