gzdoom/src/r_data
2016-02-11 22:58:16 +01:00
..
colormaps.cpp fixed: if we allow long names for the fade table we must also check for them when the colormap gets loaded. 2014-05-13 11:39:25 +02:00
colormaps.h Remove warnings warned by Clang 2015-03-08 17:21:15 -05:00
r_interpolate.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-11 22:58:16 +01:00
r_interpolate.h - fixed: instant sector movement actions must actually delete the created interpolation right away and not wait until it deletes itself. 2016-02-11 22:03:09 +01:00
r_translate.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-01 18:14:39 +01:00
r_translate.h - create a separate translation table for Heretic's rain pillar. 2016-02-01 10:45:33 +01:00
renderstyle.cpp - added new renderstyles AddStencil and AddShaded. 2014-05-13 21:16:06 +02:00
renderstyle.h - added new renderstyles AddStencil and AddShaded. 2014-05-13 21:16:06 +02:00
sprites.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-05 12:31:41 +01:00
sprites.h - fixed some leftover references to the software renderer. 2011-07-07 19:53:42 +00:00
voxels.cpp - added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.) 2016-02-08 12:10:53 +01:00
voxels.h - Added Gez's OverridePalette VOXELDEF flag. 2013-06-01 02:09:09 +00:00