gzdoom/src/gl
2018-03-22 20:42:17 +01:00
..
compatibility - fixed: Camera textures must always be drawn with texture mode opaque, because the contents of their alpha channels are undefined. 2018-03-01 13:52:23 +01:00
data - Implement auto textures for materials 2018-02-21 23:12:46 +01:00
dynlights - Added spot light support to gl_SetDynSpriteLight 2018-01-04 19:27:03 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - removed the unused bitmap loading and saving features from hqnx_asm/hqnx_asm_Image. 2017-12-02 12:15:26 +01:00
models - fixed: The culling mode for translucent models must be inverted when rendering a mirror. 2018-01-21 16:29:40 +01:00
renderer - adjusted GL renderer to the new rules for alpha textures. This means that the translation fallback is only needed for the legacy renderer now. Modern GL can use the regular texture and will apply a grayscale mapping instead of merely using the red channel. 2018-03-22 20:42:17 +01:00
scene Merge remote-tracking branch 'remotes/origin/materials' 2018-03-03 08:54:04 +01:00
shaders - move material light modes to their own subshader lumps 2018-02-20 00:13:05 +01:00
stereo3d Silenced quad stereo message during startup 2018-01-28 11:41:00 +02:00
system - most stat stuff done. 2018-03-12 19:33:48 +01:00
textures - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility Fixed string format issues reported by GCC/Clang 2017-11-26 09:59:28 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00