gzdoom/wadsrc/static/zscript/shared
Christoph Oelckers 45d7e5a038 - scriptified ASpecialSpot.
This only had two simple native methods so the class is not fully scripted.
2018-12-04 18:21:48 +01:00
..
blood.txt
botstuff.txt
bridge.txt fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
camera.txt
debris.txt
decal.txt - exported ADecal to ZScript as a non-native class. 2018-11-19 17:54:38 +01:00
dog.txt add tags for Doom and Heretic monsters 2018-06-27 21:04:00 +02:00
dynlights.txt Fixed initialization issues with dynamic lights. 2018-04-25 09:14:01 +02:00
fastprojectile.txt Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
fountain.txt
hatetarget.txt
ice.txt
itemeffects.txt
mapmarker.txt
morph.txt - scriptified APlayerPawn::Die and fixed a few things I encountered while doing it. 2018-11-24 20:32:12 +01:00
movingcamera.txt Disabled interpolation point "thinking" 2018-01-12 18:27:19 +02:00
player.txt - scriptified A_SpawnSingleItem, which was the last piece of native code still referencing AInventory 2018-12-04 17:55:45 +01:00
player_cheat.txt - scriptified UseInventory and several functions using the already scriptified ones, 2018-12-01 17:17:08 +01:00
player_inventory.txt - scriptified the AutoUseHealth feature. 2018-12-02 19:45:45 +01:00
randomspawner.txt Move RandomSpawner's random selection logic into a virtual method. 2018-07-09 17:50:55 +02:00
secrettrigger.txt
sectoraction.txt Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
setcolor.txt
sharedmisc.txt
skies.txt
soundenvironment.txt
soundsequence.txt Merge remote-tracking branch 'remotes/origin/weapon_scriptification' into asmjit 2018-11-30 21:28:44 +01:00
spark.txt
specialspot.txt - scriptified ASpecialSpot. 2018-12-04 18:21:48 +01:00
splashes.txt
teleport.txt
waterzone.txt