gzdoom/wadsrc/static
Christoph Oelckers b8bcbe819b - removed texture based dynamic lighting. For GL 3.x the shader approach is always better.
- fixed: sky fog was not unset.
2014-07-15 20:49:21 +02:00
..
acs
actors Merge branch 'master' of https://github.com/rheit/zdoom 2014-06-23 09:27:30 +02:00
glstuff - removed texture based dynamic lighting. For GL 3.x the shader approach is always better. 2014-07-15 20:49:21 +02:00
graphics Multi-intermission waits for all players + changes 2014-06-17 19:46:10 +12:00
maparrows
mapinfo
sbarinfo
shaders - GZDoom now runs on an OpenGL core profile. :) 2014-07-15 02:26:23 +02:00
sounds
sprites
textures
xlat
althudcf.txt
animated.lmp
animdefs.txt
compatibility.txt
confont.lmp
dbigfont.lmp
decaldef.txt
decorate.txt
decorate.z
dehsupp.txt
etc.h.txt
fontdefs.txt
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt
language.enu Multi-intermission waits for all players + changes 2014-06-17 19:46:10 +12:00
language.fr
language.ita
language.ptb
lockdefs.txt
menudef.txt
menudef.z
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
teaminfo.txt
terrain.txt
textcolors.txt
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xhairs.txt