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zdoom
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gzdoom
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gzdoom
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wadsrc
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Christoph Oelckers
b8bcbe819b
- removed texture based dynamic lighting. For GL 3.x the shader approach is always better.
...
- fixed: sky fog was not unset.
2014-07-15 20:49:21 +02:00
..
static
- removed texture based dynamic lighting. For GL 3.x the shader approach is always better.
2014-07-15 20:49:21 +02:00
CMakeLists.txt
Merge branch 'master' of
https://github.com/rheit/zdoom
2013-07-02 09:59:59 +02:00
wadsrc.vcproj
- converted project to Visual Studio 2008 format.
2013-10-03 12:08:57 +02:00