gzdoom/src/rendering
2020-04-27 00:07:17 +02:00
..
2d - moved hw_cvars to 'common'. 2020-04-26 11:38:38 +02:00
gl - moved gl_shader.cpp to 'common'. 2020-04-26 22:24:27 +02:00
hwrenderer - moved m_bbox to 'common' 2020-04-27 00:07:17 +02:00
polyrenderer - need hw_viewpointuniforms.h as well in 'common', after decoupling it from game data. 2020-04-26 23:02:16 +02:00
swrenderer - started cleanup of model code. 2020-04-27 00:03:23 +02:00
vulkan - need hw_viewpointuniforms.h as well in 'common', after decoupling it from game data. 2020-04-26 23:02:16 +02:00
r_sky.cpp - took the sky cap color getter out of the texture system. 2020-04-19 10:57:52 +02:00
r_sky.h - took the sky cap color getter out of the texture system. 2020-04-19 10:57:52 +02:00
r_utility.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_utility.h - moved some more files. 2019-07-14 21:09:49 +02:00
v_framebuffer.cpp - moved gl_shader.cpp to 'common'. 2020-04-26 22:24:27 +02:00
v_video.cpp - more hw_cvars cleanup. 2020-04-26 10:58:44 +02:00
v_video.h - moved shadowmap to 'common'. 2020-04-26 20:28:43 +02:00