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https://github.com/ZDoom/gzdoom.git
synced 2025-01-22 09:22:04 +00:00
- more hw_cvars cleanup.
Copied several range checks from Raze, moved vid_gamma to hw_cvars.cpp and removed some old and no longer necessary gamma setup code.
This commit is contained in:
parent
1ad2f30e0d
commit
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4 changed files with 39 additions and 51 deletions
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@ -34,12 +34,6 @@
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#include "g_level.h"
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#ifdef _WIN32
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#include <io.h>
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#else
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#define O_BINARY 0
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#endif
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#include "templates.h"
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#include "v_video.h"
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#include "filesystem.h"
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@ -54,39 +48,6 @@
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/* Current color blending values */
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int BlendR, BlendG, BlendB, BlendA;
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/**************************/
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/* Gamma correction stuff */
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/**************************/
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uint8_t newgamma[256];
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CUSTOM_CVAR (Float, vid_gamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self == 0.f)
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{ // Gamma values of 0 are illegal.
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self = 1.f;
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return;
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}
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if (screen != NULL)
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{
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screen->SetGamma ();
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}
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}
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CCMD (bumpgamma)
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{
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// [RH] Gamma correction tables are now generated on the fly for *any* gamma level
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// Q: What are reasonable limits to use here?
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float newgamma = vid_gamma + 0.1f;
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if (newgamma > 3.0)
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newgamma = 1.0;
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vid_gamma = newgamma;
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Printf ("Gamma correction level %g\n", *vid_gamma);
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}
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void InitPalette ()
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@ -103,8 +64,6 @@ void InitPalette ()
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if (lump != -1)
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{
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FileData cmap = fileSystem.ReadFile(lump);
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uint8_t palbuffer[768];
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ReadPalette(fileSystem.GetNumForName("PLAYPAL"), palbuffer);
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const unsigned char* cmapdata = (const unsigned char*)cmap.GetMem();
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GPalette.GenerateGlobalBrightmapFromColormap(cmapdata, 32);
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}
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@ -40,16 +40,13 @@
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#include "c_dispatch.h"
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#include "v_video.h"
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#include "hw_cvars.h"
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#include "hw_material.h"
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#include "menu/menu.h"
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#include "texturemanager.h"
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// OpenGL stuff moved here
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// GL related CVARs
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CVAR(Bool, gl_portals, true, 0)
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CVAR(Bool, gl_noquery, false, 0)
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CVAR(Bool,gl_mirrors,true,0) // This is for debugging only!
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CVAR(Bool,gl_mirror_envmap, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
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CVAR(Bool, gl_seamless, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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@ -70,9 +67,45 @@ CUSTOM_CVAR(Bool, gl_render_precise, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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gl_seamless=self;
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}
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CVAR (Float, vid_brightness, 0.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Float, vid_contrast, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Float, vid_saturation, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CUSTOM_CVARD(Float, vid_gamma, 1.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "adjusts gamma component of gamma ramp")
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{
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if (self < 0) self = 1;
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else if (self > 4) self = 4;
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}
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CUSTOM_CVARD(Float, vid_contrast, 1.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "adjusts contrast component of gamma ramp")
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{
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if (self < 0) self = 0;
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else if (self > 5) self = 5;
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}
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CUSTOM_CVARD(Float, vid_brightness, 0.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "adjusts brightness component of gamma ramp")
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{
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if (self < -2) self = -2;
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else if (self > 2) self = 2;
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}
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CUSTOM_CVARD(Float, vid_saturation, 1.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "adjusts saturation component of gamma ramp")
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{
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if (self < -3) self = -3;
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else if (self > 3) self = 3;
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}
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CCMD (bumpgamma)
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{
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// [RH] Gamma correction tables are now generated on the fly for *any* gamma level
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// Q: What are reasonable limits to use here?
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float newgamma = vid_gamma + 0.1f;
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if (newgamma > 4.0)
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newgamma = 1.0;
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vid_gamma = newgamma;
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Printf ("Gamma correction level %g\n", newgamma);
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}
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CVAR(Int, gl_satformula, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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//==========================================================================
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@ -347,7 +347,6 @@ bool IVideo::SetResolution ()
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screen = buff;
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screen->InitializeState();
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screen->SetGamma();
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V_UpdateModeSize(screen->GetWidth(), screen->GetHeight());
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@ -423,7 +422,6 @@ void V_Init2()
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menu_resolution_custom_height = SCREENHEIGHT;
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screen->SetVSync(vid_vsync);
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screen->SetGamma ();
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FBaseCVar::ResetColors ();
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C_NewModeAdjust();
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setsizeneeded = true;
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@ -215,8 +215,6 @@ public:
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// Mark the palette as changed. It will be updated on the next Update().
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virtual void UpdatePalette() {}
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virtual void SetGamma() {}
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// Returns true if running fullscreen.
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virtual bool IsFullscreen () = 0;
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virtual void ToggleFullscreen(bool yes) {}
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