gzdoom/src/g_hexen/a_boostarmor.cpp
Christoph Oelckers 1502215009 - Made AActor's xscale and yscale properties full precision fixed point
so now larger scales than 4 can be done.


SVN r381 (trunk)
2006-11-14 16:54:02 +00:00

84 lines
2 KiB
C++

#include "info.h"
#include "a_pickups.h"
#include "a_artifacts.h"
#include "gstrings.h"
#include "p_local.h"
#include "gi.h"
#include "s_sound.h"
// Boost Armor Artifact (Dragonskin Bracers) --------------------------------
class AArtiBoostArmor : public AInventory
{
DECLARE_ACTOR (AArtiBoostArmor, AInventory)
public:
bool Use (bool pickup);
};
FState AArtiBoostArmor::States[] =
{
#define S_ARTI_ARMOR1 0
S_BRIGHT (BRAC, 'A', 4, NULL , &States[1]),
S_BRIGHT (BRAC, 'B', 4, NULL , &States[2]),
S_BRIGHT (BRAC, 'C', 4, NULL , &States[3]),
S_BRIGHT (BRAC, 'D', 4, NULL , &States[4]),
S_BRIGHT (BRAC, 'E', 4, NULL , &States[5]),
S_BRIGHT (BRAC, 'F', 4, NULL , &States[6]),
S_BRIGHT (BRAC, 'G', 4, NULL , &States[7]),
S_BRIGHT (BRAC, 'H', 4, NULL , &States[0]),
};
IMPLEMENT_ACTOR (AArtiBoostArmor, Hexen, 8041, 22)
PROP_Flags (MF_SPECIAL|MF_COUNTITEM)
PROP_Flags2 (MF2_FLOATBOB)
PROP_SpawnState (0)
PROP_Inventory_DefMaxAmount
PROP_Inventory_FlagsSet (IF_INVBAR|IF_PICKUPFLASH|IF_FANCYPICKUPSOUND)
PROP_Inventory_Icon ("ARTIBRAC")
PROP_Inventory_PickupSound ("misc/p_pkup")
PROP_Inventory_PickupMessage("$TXT_ARTIBOOSTARMOR")
END_DEFAULTS
bool AArtiBoostArmor::Use (bool pickup)
{
int count = 0;
if (gameinfo.gametype == GAME_Hexen)
{
AHexenArmor *armor;
for (int i = 0; i < 4; ++i)
{
armor = Spawn<AHexenArmor> (0,0,0, NO_REPLACE);
armor->flags |= MF_DROPPED;
armor->health = i;
armor->Amount = 1;
if (!armor->TryPickup (Owner))
{
armor->Destroy ();
}
else
{
count++;
}
}
return count != 0;
}
else
{
ABasicArmorBonus *armor = Spawn<ABasicArmorBonus> (0,0,0, NO_REPLACE);
armor->flags |= MF_DROPPED;
armor->SaveAmount = 50;
armor->MaxSaveAmount = 300;
if (!armor->TryPickup (Owner))
{
armor->Destroy ();
return false;
}
else
{
return true;
}
}
}