gzdoom/src/g_hexen
Randy Heit 6af5665575 - Fixed: Morphed pig and chicken players made normal human *usefail sounds.
- G_DoSaveGame() now receives the filename and description from its arguments
  rather than global variables, so autosaves and manual saves can be done
  in close proximity to each other without overwriting the parameters for
  one of them.
- Fixed potential buffer overrun in G_SaveGame() and added a check so that
  you can't interfere with saves that are still pending.
- Fixed: P_LineAttack() creates temporary puffs to get damage types, but this
  had the side effect of creating particles for the puff.
- Fixed: The Heretic status bar tried to use the graphic "SELECTBOX" for the
  inventory selector. The correct name is "SELECTBO".
- Fixed: Using allowrespawn for a single-player map would fire off enter
  scripts instead of respawn script because the player wasn't assigned the
  state PST_REBORN.
- Fixed: P_CheckMissileSpawn() now passes the BlockingMobj to
  P_ExplodeMissile() so that it can select the appropriate death state.
- Added the manifest to MinGW-compiled builds of updaterevision so you can
  build under Vista with MinGW without needing administrative privileges.
  (But I still want to know why Vista thinks it needs elevated privileges
  without a manifest telling it otherwise.)
- Using four 0xFF bytes for the final note of an IMF song should signal the
  end of the song.


SVN r733 (trunk)
2008-02-05 23:32:49 +00:00
..
a_bats.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_bishop.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_blastradius.cpp - Fixed: Commander Keen's death sequence had one state duplicated. 2006-12-23 12:12:06 +00:00
a_boostarmor.cpp - Made AActor's xscale and yscale properties full precision fixed point 2006-11-14 16:54:02 +00:00
a_centaur.cpp - Converted Ettin and Centaur to DECORATE. 2006-11-27 00:01:30 +00:00
a_clericboss.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_clericflame.cpp - Fixed: Commander Keen's death sequence had one state duplicated. 2006-12-23 12:12:06 +00:00
a_clericholy.cpp - Fixed: Resurrecting a player must set mo->special1 to 0 because it is used 2007-05-26 10:50:32 +00:00
a_clericmace.cpp - Fixed: Commander Keen's death sequence had one state duplicated. 2006-12-23 12:12:06 +00:00
a_clericstaff.cpp - Fixed: Commander Keen's death sequence had one state duplicated. 2006-12-23 12:12:06 +00:00
a_dragon.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_fighteraxe.cpp - Fixed: Commander Keen's death sequence had one state duplicated. 2006-12-23 12:12:06 +00:00
a_fighterboss.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_fighterhammer.cpp - Fixed: Commander Keen's death sequence had one state duplicated. 2006-12-23 12:12:06 +00:00
a_fighterplayer.cpp - Fixed: Commander Keen's death sequence had one state duplicated. 2006-12-23 12:12:06 +00:00
a_fighterquietus.cpp - Fixed: The pointer cleanup code must also check a sector's sky box pointers. 2007-10-29 20:27:40 +00:00
a_firedemon.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_flechette.cpp - Added Karate Chris's teamdamage in MAPINFO submission. 2007-12-22 22:04:20 +00:00
a_fog.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_healingradius.cpp - Made AActor's xscale and yscale properties full precision fixed point 2006-11-14 16:54:02 +00:00
a_heresiarch.cpp - Fixed: Resurrecting a player must set mo->special1 to 0 because it is used 2007-05-26 10:50:32 +00:00
a_hexenglobal.h - Converted Ettin and Centaur to DECORATE. 2006-11-27 00:01:30 +00:00
a_hexenspecialdecs.cpp - Changed PowerFlight so that Hexen's infiniteness is not controlled by being 2007-11-08 09:22:06 +00:00
a_iceguy.cpp - added Grubber's submission for customizable gravity per actor. 2007-01-20 14:27:44 +00:00
a_korax.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_mageboss.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_magecone.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_magelightning.cpp - Fixed: Commander Keen's death sequence had one state duplicated. 2006-12-23 12:12:06 +00:00
a_magestaff.cpp - Added a compatibility option to restore the original behavior of the Invisibility 2007-05-12 11:14:09 +00:00
a_magewand.cpp - Fixed: Commander Keen's death sequence had one state duplicated. 2006-12-23 12:12:06 +00:00
a_pig.cpp - Fixed: Morphed pig and chicken players made normal human *usefail sounds. 2008-02-05 23:32:49 +00:00
a_serpent.cpp - Fixed: The pointer cleanup code must also check a sector's sky box pointers. 2007-10-29 20:27:40 +00:00
a_spike.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_summon.cpp - Made AActor's xscale and yscale properties full precision fixed point 2006-11-14 16:54:02 +00:00
a_teleportother.cpp - Made AActor's xscale and yscale properties full precision fixed point 2006-11-14 16:54:02 +00:00
a_weaponpieces.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_wraith.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
hexen_sbar.cpp - Fixed: Thing_SetTranslation still used a 16-bit word to hold the translation. 2008-01-08 01:08:27 +00:00