mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 05:51:20 +00:00
49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
//-----------------------------------------------------------------------------
|
|
//
|
|
// Copyright 1993-1996 id Software
|
|
// Copyright 1999-2016 Randy Heit
|
|
// Copyright 2002-2016 Christoph Oelckers
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see http://www.gnu.org/licenses/
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// DESCRIPTION:
|
|
// Put all global state variables here.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
#include "stringtable.h"
|
|
#include "doomstat.h"
|
|
#include "i_system.h"
|
|
#include "g_level.h"
|
|
#include "g_levellocals.h"
|
|
|
|
int SaveVersion;
|
|
|
|
// Localizable strings
|
|
|
|
// Game speed
|
|
EGameSpeed GameSpeed = SPEED_Normal;
|
|
|
|
// [RH] Network arbitrator
|
|
int Net_Arbitrator = 0;
|
|
|
|
int NextSkill = -1;
|
|
|
|
int SinglePlayerClass[MAXPLAYERS];
|
|
|
|
FString LumpFilterIWAD;
|