gzdoom/src
2022-12-05 07:49:43 +01:00
..
common Switch vulkan backend to use the zvulkan library 2022-12-05 07:49:43 +01:00
console - overhaul of savegame path management. 2022-11-05 13:28:31 +01:00
g_statusbar - added option to show hub and episode names on the alt HUD. 2022-10-26 17:44:51 +02:00
gamedata - removed the string constructors from FSoundID. 2022-11-24 23:52:52 +01:00
intermission - removed the string constructors from FSoundID. 2022-11-24 23:52:52 +01:00
maploader - removed the string constructors from FSoundID. 2022-11-24 23:52:52 +01:00
menu Added animation support for OptionMenus 2022-11-25 00:39:05 +01:00
playsim - Make the new scaled angle changes at frame rate opt-in behind new flag SPF_SCALEDNOLERP. 2022-12-04 15:11:17 +01:00
posix - move posix I_GetGogPaths() stub to program-specific code for use later 2022-11-24 17:40:26 -05:00
r_data Look up named frames using the Animation ID (if any). 2022-12-03 23:30:59 +01:00
rendering - Make the new scaled angle changes at frame rate opt-in behind new flag SPF_SCALEDNOLERP. 2022-12-04 15:11:17 +01:00
scripting Structified A_SpawnParticle/Ex 2022-12-03 23:54:52 +01:00
sound Fix SNDINFO $rolloff always changing global rolloff 2022-11-27 21:02:07 +01:00
utility/nodebuilder - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
win32 Add support for the GOG releases of the Unity versions of Doom and Doom II. 2022-08-19 08:00:53 +02:00
am_map.cpp - made CVar declarations type safe again. 2022-10-22 09:29:38 +02:00
am_map.h
announcer.h
bbannouncer.cpp - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
CMakeLists.txt Switch vulkan backend to use the zvulkan library 2022-12-05 07:49:43 +01:00
ct_chat.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
d_anonstats.cpp build: unbreak compilation on Linux 2022-11-05 19:48:46 -04:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_defcvars.cpp - add some more blacklisted cvars to defcvars 2022-11-08 14:51:41 -05:00
d_defcvars.h - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp - handle autoload flags in startup through function parameters instead of directly accessing the CVARs. 2022-10-02 17:12:34 +02:00
d_main.cpp - process events every frame as well to ensure that menus can run at any framerate 2022-11-24 00:56:44 +01:00
d_main.h - added a compile option to fully disable the software renderer. 2022-11-08 11:24:35 +01:00
d_net.cpp Updated to Interface Event 2022-11-13 21:04:38 +01:00
d_net.h - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
d_netinf.h - fixed startup-time setup of serverinfo CVARs. 2020-04-13 11:53:08 +02:00
d_netinfo.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
d_protocol.cpp
d_protocol.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
doomdata.h - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
doomdef.h - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
doomstat.cpp - minor cleanup. 2022-10-02 14:36:49 +02:00
doomstat.h - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
doomtype.h - added a new light mode that emulates Build's depth fading. 2020-06-08 23:37:20 +02:00
empty.cpp
events.cpp Updated to Interface Event 2022-11-13 21:04:38 +01:00
events.h Updated to Interface Event 2022-11-13 21:04:38 +01:00
g_cvars.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
g_game.cpp Fix Quicksave Rotation 2022-12-05 07:48:51 +01:00
g_game.h - overhaul of savegame path management. 2022-11-05 13:28:31 +01:00
g_hub.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp - disabled shortcutting the intermission code if no summary screen is wanted. 2022-11-16 16:29:02 +01:00
g_level.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
g_levellocals.h Added PS_REPLACE flag for A_SpawnParticle(Ex). 2022-11-12 09:13:37 +01:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
gameconfigfile.h Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts. 2021-04-24 22:46:03 -04:00
hu_scores.cpp - avoid storing texture pointers in longer lived data 2022-06-07 00:00:54 +02:00
hu_stuff.h - moved chatmodeon to the backend. 2022-10-02 14:01:43 +02:00
m_cheat.cpp - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
m_cheat.h
m_misc.cpp - pass filename to I_WriteIniFailed as parameter. 2022-10-02 14:08:07 +02:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
namedef_custom.h - added LengthSquared and Angle intrinsics for all vector types, also allow calling VectorAngle with a full vector as a single parameter. 2022-11-13 08:07:12 +01:00
p_conversation.cpp - migrate a large part of the sound code to FSoundIDs. 2022-11-24 23:52:52 +01:00
p_conversation.h - handle all remaining places of sound ID conversions after removing the conversion operators. 2022-11-24 23:52:52 +01:00
p_openmap.cpp - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
p_saveg.cpp Finished serializing 2022-07-22 17:11:59 +02:00
p_saveg.h
p_setup.cpp - fixed two memory leaks. 2022-12-03 20:39:54 +01:00
p_setup.h - try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup. 2022-10-20 17:12:43 +02:00
p_states.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_tick.cpp - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
serializer_doom.h - reactivated saving of sounds by name, not by index. 2020-04-13 10:32:46 +02:00
st_stuff.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h - create g4.10pre tag 2022-11-05 18:04:50 -04:00
wi_stuff.cpp - fixed background setup for intermissions to apply tiling only where intended. 2022-11-08 20:50:08 +01:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00