gzdoom/wadsrc/static/shaders/scene/material_legacy_ptexel.glsl
2023-09-25 21:18:57 +02:00

9 lines
210 B
GLSL

vec4 ProcessTexel();
void SetupMaterial(inout Material material)
{
material.Base = ProcessTexel();
material.Normal = ApplyNormalMap(vTexCoord.st);
material.Bright = texture(brighttexture, vTexCoord.st);
}