gzdoom/wadsrc/static/shaders/scene/material_fuzz_noise.glsl
2023-09-25 21:18:57 +02:00

21 lines
696 B
GLSL

//created by Evil Space Tomato
void SetupMaterial(inout Material material)
{
vec2 texCoord = vTexCoord.st;
vec4 basicColor = getTexel(texCoord);
vec2 texSize = vec2(textureSize(tex, 0));
texCoord.x = float( int(texCoord.x * texSize.x) ) / texSize.x;
texCoord.y = float( int(texCoord.y * texSize.y) ) / texSize.y;
float texX = sin(mod(texCoord.x * 100.0 + timer*5.0, 3.489)) + texCoord.x / 4.0;
float texY = cos(mod(texCoord.y * 100.0 + timer*5.0, 3.489)) + texCoord.y / 4.0;
float vX = (texX/texY)*21.0;
float vY = (texY/texX)*13.0;
float test = mod(timer*2.0+(vX + vY), 0.5);
basicColor.a = basicColor.a * test;
basicColor.rgb = vec3(0.0,0.0,0.0);
material.Base = basicColor;
}