.. |
chex
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- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
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2016-12-24 16:34:45 +01:00 |
doom
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- moved the global spot state into FLevelLocals.
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2019-01-05 10:04:27 +01:00 |
heretic
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- moved the global spot state into FLevelLocals.
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2019-01-05 10:04:27 +01:00 |
hexen
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- fixed random number generation in SpawnFizzle.
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2018-12-23 12:40:26 +01:00 |
inventory
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- fixed armor bonus giving in A_CustomPunch
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2019-01-23 21:49:18 +01:00 |
menu
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- split gl_texture_hqresize into two variables - one for mode, one for multiplier.
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2018-12-10 14:25:29 -05:00 |
raven
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- cleaned up use of the random function in script files.
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2018-12-21 12:40:05 +01:00 |
scriptutil
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- fixed: ScriptUtil.PlayerAmmo must be declared static.
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2019-01-23 21:50:11 +01:00 |
shared
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- swapped order of checks for picking up an item.
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2019-01-23 21:50:10 +01:00 |
statscreen
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Make StatusScreen::End virtual
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2018-09-15 13:21:13 +02:00 |
statusbar
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- replaced TexMan.operator() with two functions.
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2018-12-07 02:53:18 +01:00 |
strife
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- gave the strifehumanoid's burn states dynamic lights.
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2018-12-22 16:11:18 +01:00 |
actor.txt
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- fixed A_Chase default detection.
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2019-01-03 23:43:15 +01:00 |
actor_actions.txt
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- exported all native components of APlayerPawn.
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2019-01-03 18:01:58 +01:00 |
actor_attacks.txt
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- fixed condition to produce blood splatter during line attack
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2019-01-23 21:23:35 +01:00 |
actor_checks.txt
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- removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code.
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2018-12-03 17:41:05 +01:00 |
actor_interaction.txt
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- cleaned up use of the random function in script files.
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2018-12-21 12:40:05 +01:00 |
actor_inventory.txt
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- fixed last PR.
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2019-01-23 20:43:23 +01:00 |
base.txt
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Make LevelLocals::ExecuteSpecial return int
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2019-01-23 21:15:33 +01:00 |
compatibility.txt
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- deprecated a few functions that depend on AAPTR_* to be useful.
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2018-12-05 18:33:59 +01:00 |
constants.txt
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- scriptified G_PlayerFinishLevel.
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2018-12-02 16:26:02 +01:00 |
destructible.txt
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Exported destructible geometry to ZScript
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2018-11-07 00:12:37 +01:00 |
dynarrays.txt
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- fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called.
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2018-01-19 19:49:42 +01:00 |
events.txt
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Made all virtual base functions for the event handler scripted
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2018-11-29 18:46:28 +01:00 |
level_compatibility.txt
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- allow assignment of line IDs through LevelCompatbility.
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2019-01-23 21:40:19 +01:00 |
mapdata.txt
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Expand UDMF and ZScript API for side's own additive colors
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2018-12-26 16:58:27 +01:00 |
sounddata.txt
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- scriptified ASoundSequence.
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2017-01-14 14:37:29 +01:00 |
zscript_license.txt
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |