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- fixed last PR.
The result of GetPointer must be null checked as well!
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@ -400,6 +400,10 @@ extend class Actor
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if (!orresult)
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{
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receiver = receiver.GetPointer(setreceiver);
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if (receiver == NULL)
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{
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return false;
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}
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}
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// Owned inventory items cannot own anything because their Inventory pointer is repurposed for the owner's linked list.
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if (receiver is 'Inventory' && Inventory(receiver).Owner != null)
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