gzdoom/src/gl/data
2016-01-21 12:36:37 +01:00
..
gl_data.cpp - adjustments for recent ZDoom changes. 2015-04-16 22:50:26 +02:00
gl_data.h - made aspect ratio correction factor configurable through MAPINFO. 2014-12-29 23:52:20 +01:00
gl_matrix.cpp - renamed some stuff that clashed with gl function names. 2014-07-27 12:33:54 +02:00
gl_matrix.h - remove use of builtin texture matrices. 2014-07-13 20:41:20 +02:00
gl_portaldata.cpp - made necessary adjustments for the coordinate refactoring in ZDoom. 2016-01-21 12:36:37 +01:00
gl_setup.cpp - fix a render glitch with Back to Saturn X MAP06: Do not flood missing upper and lower textures with the backsector's flat if that backsector is malformed (i.e. has no area.) 2014-08-31 23:01:53 +02:00
gl_vertexbuffer.cpp - lowered requirements of GL 2.x to OpenGL 3.3. 2014-08-19 15:56:33 +02:00
gl_vertexbuffer.h - use separate vertex buffers per model to avoid large memory usage peaks. Also delete the geometry data for the models once it has been copied into the vertex buffer. 2014-10-24 11:43:25 +02:00