- renamed some stuff that clashed with gl function names.

This commit is contained in:
Christoph Oelckers 2014-07-27 12:33:54 +02:00
parent 77d9d9b2a5
commit c1d8f235c2
3 changed files with 25 additions and 25 deletions

View file

@ -40,7 +40,7 @@ VSMatrix::setIdentityMatrix( FLOATTYPE *mat, int size) {
// glLoadIdentity implementation
// gl LoadIdentity implementation
void
VSMatrix::loadIdentity()
{
@ -54,7 +54,7 @@ VSMatrix::loadIdentity()
}
// glMultMatrix implementation
// gl MultMatrix implementation
void
VSMatrix::multMatrix(const FLOATTYPE *aMatrix)
{
@ -76,7 +76,7 @@ VSMatrix::multMatrix(const FLOATTYPE *aMatrix)
}
#ifdef USE_DOUBLE
// glMultMatrix implementation
// gl MultMatrix implementation
void
VSMatrix::multMatrix(const float *aMatrix)
{
@ -100,7 +100,7 @@ VSMatrix::multMatrix(const float *aMatrix)
// glLoadMatrix implementation
// gl LoadMatrix implementation
void
VSMatrix::loadMatrix(const FLOATTYPE *aMatrix)
{
@ -108,7 +108,7 @@ VSMatrix::loadMatrix(const FLOATTYPE *aMatrix)
}
#ifdef USE_DOUBLE
// glLoadMatrix implementation
// gl LoadMatrix implementation
void
VSMatrix::loadMatrix(const float *aMatrix)
{
@ -265,7 +265,7 @@ VSMatrix::perspective(FLOATTYPE fov, FLOATTYPE ratio, FLOATTYPE nearp, FLOATTYPE
}
// glOrtho implementation
// gl Ortho implementation
void
VSMatrix::ortho(FLOATTYPE left, FLOATTYPE right,
FLOATTYPE bottom, FLOATTYPE top,
@ -282,7 +282,7 @@ VSMatrix::ortho(FLOATTYPE left, FLOATTYPE right,
}
// glFrustum implementation
// gl Frustum implementation
void
VSMatrix::frustum(FLOATTYPE left, FLOATTYPE right,
FLOATTYPE bottom, FLOATTYPE top,

View file

@ -74,11 +74,9 @@ void FRenderState::Reset()
mDesaturation = 0;
mSrcBlend = GL_SRC_ALPHA;
mDstBlend = GL_ONE_MINUS_SRC_ALPHA;
glSrcBlend = glDstBlend = -1;
mAlphaThreshold = 0.5f;
mBlendEquation = GL_FUNC_ADD;
mObjectColor = 0xffffffff;
glBlendEquation = -1;
m2D = true;
mVertexBuffer = mCurrentVertexBuffer = NULL;
mColormapState = CM_DEFAULT;
@ -86,6 +84,10 @@ void FRenderState::Reset()
mSpecialEffect = EFF_NONE;
mClipHeightTop = 65536.f;
mClipHeightBottom = -65536.f;
stSrcBlend = stDstBlend = -1;
stBlendEquation = -1;
stAlphaThreshold = -1.f;
}
//==========================================================================
@ -140,9 +142,9 @@ bool FRenderState::ApplyShader()
#ifndef CORE_PROFILE
if (!(gl.flags & RFL_COREPROFILE))
{
if (mAlphaThreshold != glAlphaThreshold)
if (mAlphaThreshold != stAlphaThreshold)
{
glAlphaThreshold = mAlphaThreshold;
stAlphaThreshold = mAlphaThreshold;
if (mAlphaThreshold < 0.f)
{
glDisable(GL_ALPHA_TEST);
@ -150,7 +152,7 @@ bool FRenderState::ApplyShader()
else
{
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, mAlphaThreshold);
glAlphaFunc(GL_GREATER, mAlphaThreshold * mColor.vec[3]);
}
}
}
@ -271,16 +273,16 @@ void FRenderState::Apply()
{
if (!gl_direct_state_change)
{
if (mSrcBlend != glSrcBlend || mDstBlend != glDstBlend)
if (mSrcBlend != stSrcBlend || mDstBlend != stDstBlend)
{
glSrcBlend = mSrcBlend;
glDstBlend = mDstBlend;
stSrcBlend = mSrcBlend;
stDstBlend = mDstBlend;
glBlendFunc(mSrcBlend, mDstBlend);
}
if (mBlendEquation != glBlendEquation)
if (mBlendEquation != stBlendEquation)
{
glBlendEquation = mBlendEquation;
::glBlendEquation(mBlendEquation);
stBlendEquation = mBlendEquation;
glBlendEquation(mBlendEquation);
}
}

View file

@ -75,12 +75,10 @@ class FRenderState
int mEffectState;
int mColormapState;
float glAlphaThreshold;
bool glClipOn;
int glSrcBlend, glDstBlend;
bool glAlphaTest;
int glBlendEquation;
float stAlphaThreshold;
int stSrcBlend, stDstBlend;
bool stAlphaTest;
int stBlendEquation;
bool ApplyShader();
@ -299,7 +297,7 @@ public:
}
else
{
::glBlendEquation(eq);
glBlendEquation(eq);
}
}