gzdoom/src/g_hexen
Christoph Oelckers 671291227e - first stage of converting actor angles to float complete
Patched up everything so that it compiles without errors again. This only addresses code related to some compile error. A large portion of the angle code still uses angle_t and converts back and forth.
2016-03-16 12:41:26 +01:00
..
a_bats.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_bishop.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_blastradius.cpp - made AActor::velx/y/z and player_t::velx/y fixedvec's. 2016-03-12 14:11:43 +01:00
a_boostarmor.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_centaur.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_clericflame.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_clericholy.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_clericmace.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_clericstaff.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_dragon.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_fighteraxe.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_fighterhammer.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_fighterplayer.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_fighterquietus.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_firedemon.cpp - made AActor::velx/y/z and player_t::velx/y fixedvec's. 2016-03-12 14:11:43 +01:00
a_flechette.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_flies.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_fog.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_healingradius.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_heresiarch.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_hexenglobal.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_hexenmisc.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_hexenspecialdecs.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_iceguy.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_korax.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_magecone.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_magelightning.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_magestaff.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_pig.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_serpent.cpp - made AActor::velx/y/z and player_t::velx/y fixedvec's. 2016-03-12 14:11:43 +01:00
a_spike.cpp - fixed some mixed up variables in a few blockmap iterators. 2016-03-08 18:34:58 +01:00
a_summon.cpp - made AActor::velx/y/z and player_t::velx/y fixedvec's. 2016-03-12 14:11:43 +01:00
a_teleportother.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_wraith.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00