..
a_bats.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_bishop.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_blastradius.cpp
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
a_boostarmor.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
a_centaur.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
a_clericflame.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_clericholy.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_clericmace.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_clericstaff.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_dragon.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_fighteraxe.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_fighterhammer.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_fighterplayer.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_fighterquietus.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_firedemon.cpp
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
a_flechette.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_flies.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_fog.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_healingradius.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
a_heresiarch.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_hexenglobal.h
Normalize line endings
2016-03-01 09:47:10 -06:00
a_hexenmisc.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
a_hexenspecialdecs.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_iceguy.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_korax.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_magecone.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_magelightning.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_magestaff.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_pig.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_serpent.cpp
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
a_spike.cpp
- fixed some mixed up variables in a few blockmap iterators.
2016-03-08 18:34:58 +01:00
a_summon.cpp
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
a_teleportother.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_wraith.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00