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6695e255ce
using duplicate DoomEdNums and will affect all attempts to spawn the replaced actor. However, because this happens for all spawns and not just at map load, the replacing actor must be compatible with the replaced actor, which means that an actor can only serve as a replacement for one of its baseclasses. For example, if you want to use a modified imp, you can use this DECORATE: actor MyImp : DoomImp replaces DoompImp { // Put changed properties here } - New: The IWAD dialog now remembers the last IWAD you picked and automatically highlights it the next time you run the game. This also applies if you check "Don't ask me this again": The IWAD selected will be the one that gets automatically loaded, not the one located first. (Using the -iwad parameter will not change the default IWAD.) In addition, you can now bring the dialog up even if you disable it by holding down SHIFT during startup. - Changed ExtractFilePath() and ExtractFileBase() to return FStrings instead of writing to a provided output buffer. ExtractFileBase() can also optionally keep the file's extension in the result. - Removed the -heapsize parameter entirely. The informational message should no longer be needed. - Removed -maxdemo parameter. There's no point to having it around since the demo buffer grows automatically. SVN r238 (trunk) |
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afxres.h | ||
boing1.ico | ||
boing2.ico | ||
boing3.ico | ||
boing4.ico | ||
boing5.ico | ||
boing6.ico | ||
boing7.ico | ||
boing8.ico | ||
cursor1.cur | ||
deadguy.bmp | ||
eaxedit.cpp | ||
hardware.cpp | ||
hardware.h | ||
helperthread.cpp | ||
helperthread.h | ||
i_cd.cpp | ||
i_crash.cpp | ||
i_input.cpp | ||
i_input.h | ||
i_main.cpp | ||
i_movie.cpp | ||
i_system.cpp | ||
i_system.h | ||
icon1.ico | ||
resource.h | ||
win32iface.h | ||
win32video.cpp | ||
winres.h | ||
zdoom.exe.manifest | ||
zdoom.rc | ||
zdoom.RES |