- Added actor replacement for DECORATE. This works at a higher level than

using duplicate DoomEdNums and will affect all attempts to spawn the
  replaced actor. However, because this happens for all spawns and not just
  at map load, the replacing actor must be compatible with the replaced
  actor, which means that an actor can only serve as a replacement for one
  of its baseclasses. For example, if you want to use a modified imp, you can
  use this DECORATE:
      actor MyImp : DoomImp replaces DoompImp
      {
          // Put changed properties here
      }
- New: The IWAD dialog now remembers the last IWAD you picked and
  automatically highlights it the next time you run the game. This also
  applies if you check "Don't ask me this again": The IWAD selected will be
  the one that gets automatically loaded, not the one located first. (Using
  the -iwad parameter will not change the default IWAD.) In addition, you
  can now bring the dialog up even if you disable it by holding down SHIFT
  during startup.
- Changed ExtractFilePath() and ExtractFileBase() to return FStrings instead
  of writing to a provided output buffer. ExtractFileBase() can also
  optionally keep the file's extension in the result.
- Removed the -heapsize parameter entirely. The informational message should
  no longer be needed.
- Removed -maxdemo parameter. There's no point to having it around since
  the demo buffer grows automatically.


SVN r238 (trunk)
This commit is contained in:
Randy Heit 2006-07-08 02:17:35 +00:00
parent 43c1ec4a74
commit 6695e255ce
20 changed files with 449 additions and 307 deletions

View file

@ -1,3 +1,30 @@
July 7, 2006
- Added actor replacement for DECORATE. This works at a higher level than
using duplicate DoomEdNums and will affect all attempts to spawn the
replaced actor. However, because this happens for all spawns and not just
at map load, the replacing actor must be compatible with the replaced
actor, which means that an actor can only serve as a replacement for one
of its baseclasses. For example, if you want to use a modified imp, you can
use this DECORATE:
actor MyImp : DoomImp replaces DoompImp
{
// Put changed properties here
}
- New: The IWAD dialog now remembers the last IWAD you picked and
automatically highlights it the next time you run the game. This also
applies if you check "Don't ask me this again": The IWAD selected will be
the one that gets automatically loaded, not the one located first. (Using
the -iwad parameter will not change the default IWAD.) In addition, you
can now bring the dialog up even if you disable it by holding down SHIFT
during startup.
- Changed ExtractFilePath() and ExtractFileBase() to return FStrings instead
of writing to a provided output buffer. ExtractFileBase() can also
optionally keep the file's extension in the result.
- Removed the -heapsize parameter entirely. The informational message should
no longer be needed.
- Removed -maxdemo parameter. There's no point to having it around since
the demo buffer grows automatically.
July 3, 2006 (Changes by Graf Zahl)
- Fixed: Changed initialization of Weapon.Kickback so that it is only done
for direct descendants of AWeapon and not for every weapon being defined.

View file

@ -474,12 +474,13 @@ CCMD (error_fatal)
CCMD (dir)
{
char dir[256], curdir[256];
char *match;
FString dir;
char curdir[256];
const char *match;
findstate_t c_file;
void *file;
if (!getcwd (curdir, 256))
if (!getcwd (curdir, countof(curdir)))
{
Printf ("Current path too long\n");
return;
@ -487,21 +488,21 @@ CCMD (dir)
if (argv.argc() == 1 || chdir (argv[1]))
{
match = argv.argc() == 1 ? (char *)"./*" : argv[1];
match = argv.argc() == 1 ? "./*" : argv[1];
ExtractFilePath (match, dir);
if (dir[0])
dir = ExtractFilePath (match);
if (dir[0] != '\0')
{
match += strlen (dir);
match += dir.Len();
}
else
{
dir[0] = '.';
dir[1] = '/';
dir[2] = '\0';
dir = "./";
}
if (!match[0])
if (match[0] == '\0')
{
match = "*";
}
if (chdir (dir))
{
@ -512,9 +513,11 @@ CCMD (dir)
else
{
match = "*";
strcpy (dir, argv[1]);
if (dir[strlen(dir) - 1] != '/')
strcat (dir, "/");
dir = argv[1];
if (dir[dir.Len()-1] != '/')
{
dir += '/';
}
}
if ( (file = I_FindFirst (match, &c_file)) == ((void *)(-1)))

View file

@ -166,7 +166,7 @@ Extract file parts
*/
// FIXME: should include the slash, otherwise
// backing to an empty path will be wrong when appending a slash
void ExtractFilePath (const char *path, char *dest)
FString ExtractFilePath (const char *path)
{
const char *src;
@ -178,13 +178,12 @@ void ExtractFilePath (const char *path, char *dest)
while (src != path && !IsSeperator(*(src-1)))
src--;
memcpy (dest, path, src-path);
dest[src-path] = 0;
return FString(path, src - path);
}
void ExtractFileBase (const char *path, char *dest)
FString ExtractFileBase (const char *path, bool include_extension)
{
const char *src;
const char *src, *dot;
src = path + strlen(path) - 1;
@ -203,12 +202,21 @@ void ExtractFileBase (const char *path, char *dest)
}
#endif
while (*src && *src != '.')
if (!include_extension)
{
*dest++ = *src++;
dot = src;
while (*dot && *dot != '.')
{
dot++;
}
return FString(src, dot - src);
}
else
{
return FString(src);
}
}
*dest = 0;
return FString();
}

View file

@ -35,8 +35,8 @@ void FixPathSeperator (char *path);
void DefaultExtension (char *path, const char *extension);
void DefaultExtension (FString &path, const char *extension);
void ExtractFilePath (const char *path, char *dest);
void ExtractFileBase (const char *path, char *dest);
FString ExtractFilePath (const char *path);
FString ExtractFileBase (const char *path, bool keep_extension=false);
int ParseHex (char *str);
int ParseNum (char *str);

View file

@ -2105,11 +2105,8 @@ void DoDehPatch (const char *patchfile, BOOL autoloading)
if (!PatchFile)
{
// Couldn't find it on disk, try reading it from a lump
strcpy (file, patchfile);
FixPathSeperator (file);
ExtractFileBase (file, file);
file[8] = 0;
lump = Wads.CheckNumForName (file);
FString filebase(ExtractFileBase (patchfile));
lump = Wads.CheckNumForName (filebase);
if (lump >= 0)
{
filelen = Wads.LumpLength (lump);

View file

@ -151,6 +151,7 @@ extern cycle_t WallCycles, PlaneCycles, MaskedCycles, WallScanCycles;
CVAR (Int, fraglimit, 0, CVAR_SERVERINFO);
CVAR (Float, timelimit, 0.f, CVAR_SERVERINFO);
CVAR (Bool, queryiwad, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
CVAR (String, defaultiwad, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
CVAR (Int, wipetype, 1, CVAR_ARCHIVE);
bool DrawFSHUD; // [RH] Draw fullscreen HUD?
@ -1595,15 +1596,36 @@ static EIWADType IdentifyVersion (const char *zdoom_wad)
"Did you install ZDoom properly? You can do either of the following:\n"
"\n"
"1. Place one or more of these wads in the same directory as ZDoom.\n"
"2. Edit your zdoom.ini and add the directories of your iwads\n"
"2. Edit your zdoom-username.ini and add the directories of your iwads\n"
"to the list beneath [IWADSearch.Directories]");
}
pickwad = 0;
if (!iwadparmfound && numwads > 1 && queryiwad)
if (!iwadparmfound && numwads > 1)
{
pickwad = I_PickIWad (wads, (int)numwads);
int defiwad = 0;
// Locate the user's prefered IWAD, if it was found.
if (defaultiwad[0] != '\0')
{
for (i = 0; i < numwads; ++i)
{
FString basename = ExtractFileBase (wads[i].Path);
if (stricmp (basename, defaultiwad) == 0)
{
defiwad = (int)i;
break;
}
}
}
pickwad = I_PickIWad (wads, (int)numwads, queryiwad, defiwad);
if (pickwad >= 0)
{
// The newly selected IWAD becomes the new default
FString basename = ExtractFileBase (wads[pickwad].Path);
defaultiwad = basename;
}
}
if (pickwad < 0)
@ -2204,13 +2226,6 @@ void D_DoomMain (void)
// about to begin the game.
FBaseCVar::EnableNoSet ();
// [RH] Print an informative message if -heapsize is used
if (Args.CheckParm ("-heapsize"))
{
Printf (TEXTCOLOR_ORANGE "Starting with -heapsize is unnecessary.\n"
TEXTCOLOR_ORANGE "The zone heap is not used anymore.\n");
}
// [RH] Run any saved commands from the command line or autoexec.cfg now.
gamestate = GS_FULLCONSOLE;
Net_NewMakeTic ();

View file

@ -208,6 +208,7 @@ PClass *PClass::CreateDerivedClass (FName name, unsigned int size)
info->DoomEdNum = -1;
info->OwnedStates = NULL;
info->NumOwnedStates = 0;
info->Replacement = NULL;
m_RuntimeActors.Push (type);
}
else

View file

@ -2150,10 +2150,7 @@ void G_RecordDemo (char* name)
FixPathSeperator (demoname);
DefaultExtension (demoname, ".lmp");
v = Args.CheckValue ("-maxdemo");
if (v)
maxdemosize = atoi(v)*1024;
if (maxdemosize < 0x20000)
maxdemosize = 0x20000;
maxdemosize = 0x20000;
demobuffer = (byte *)M_Malloc (maxdemosize);
demorecording = true;

View file

@ -143,11 +143,17 @@ AInventory *AAmmo::CreateCopy (AActor *other)
if (GetClass()->ParentClass != RUNTIME_CLASS(AAmmo))
{
const PClass *type = GetParentAmmo();
assert (type->ActorInfo != NULL);
FActorInfo *replacesave = type->ActorInfo->Replacement;
if (!GoAway ())
{
Destroy ();
}
// If the base ammo class has a replacement defined, the replacement
// must not be used in the inventory.
type->ActorInfo->Replacement = NULL;
copy = static_cast<AInventory *>(Spawn (type, 0, 0, 0));
type->ActorInfo->Replacement = replacesave;
copy->Amount = amount;
copy->BecomeItem ();
}

View file

@ -306,6 +306,21 @@ void FActorInfo::StaticSpeedSet ()
}
}
FActorInfo *FActorInfo::GetReplacement ()
{
if (Replacement == NULL)
{
return this;
}
// The Replacement field is temporarily NULLed to prevent
// potential infinite recursion.
FActorInfo *savedrep = Replacement;
Replacement = NULL;
FActorInfo *rep = savedrep->GetReplacement ();
Replacement = savedrep;
return rep;
}
FDoomEdMap DoomEdMap;
FDoomEdMap::FDoomEdEntry *FDoomEdMap::DoomEdHash[DOOMED_HASHSIZE];

View file

@ -374,9 +374,11 @@ struct FActorInfo
void BuildDefaults ();
void ApplyDefaults (BYTE *defaults);
void RegisterIDs ();
FActorInfo *GetReplacement ();
PClass *Class;
FState *OwnedStates;
FActorInfo *Replacement;
int NumOwnedStates;
BYTE GameFilter;
BYTE SpawnID;

View file

@ -173,12 +173,12 @@ public:
#define BEGIN_DEFAULTS(actor,game,ednum,spawnid) \
BEGIN_DEFAULTS_PRE(actor) \
RUNTIME_CLASS(actor), &actor::States[0], countof(actor::States), \
RUNTIME_CLASS(actor), &actor::States[0], NULL, countof(actor::States), \
BEGIN_DEFAULTS_POST(actor,game,ednum,spawnid)
#define BEGIN_STATELESS_DEFAULTS(actor,game,ednum,spawnid) \
BEGIN_DEFAULTS_PRE(actor) \
RUNTIME_CLASS(actor), NULL, 0, \
RUNTIME_CLASS(actor), NULL, NULL, 0, \
BEGIN_DEFAULTS_POST(actor,game,ednum,spawnid)
// IMPLEMENT_ACTOR combines IMPLEMENT_CLASS and BEGIN_DEFAULTS

View file

@ -785,6 +785,7 @@ AInventory *AActor::FindInventory (const PClass *type) const
{
AInventory *item;
assert (type->ActorInfo != NULL);
for (item = Inventory; item != NULL; item = item->Inventory)
{
if (item->GetClass() == type)
@ -792,6 +793,21 @@ AInventory *AActor::FindInventory (const PClass *type) const
break;
}
}
if (item == NULL && type->ActorInfo->Replacement != NULL)
{ // Try again with a replacement type
PClass *newtype = type->ActorInfo->GetReplacement()->Class;
if (newtype != type)
{
for (item = Inventory; item != NULL; item = item->Inventory)
{
if (item->GetClass() == newtype)
{
break;
}
}
}
}
return item;
}
@ -3018,6 +3034,9 @@ AActor *AActor::StaticSpawn (const PClass *type, fixed_t ix, fixed_t iy, fixed_t
I_Error ("%s is not an actor\n", type->TypeName.GetChars());
}
// Handle decorate replacements.
type = type->ActorInfo->GetReplacement()->Class;
AActor *actor;
actor = static_cast<AActor *>(const_cast<PClass *>(type)->CreateNew ());

View file

@ -110,7 +110,6 @@ void SC_OpenFile (const char *name)
ScriptSize = M_ReadFile (name, &filebuf);
ScriptBuffer = (char *)filebuf;
ScriptName = name; // This is used for error messages so the full file name is preferable
//ExtractFileBase (name, ScriptName);
FreeScript = true;
SC_PrepareScript ();
}

View file

@ -350,9 +350,7 @@ void I_PrintStr (const char *cp, bool scroll)
fflush (stdout);
}
EXTERN_CVAR (Bool, queryiwad)
int I_PickIWad (WadStuff *wads, int numwads)
int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad)
{
int i;

View file

@ -185,7 +185,7 @@ void I_PrintStr (const char *str, bool scroll);
void I_SetTitleString (const char *title);
// Pick from multiple IWADs to use
int I_PickIWad (WadStuff *wads, int numwads);
int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad);
// [RH] Returns millisecond-accurate time
unsigned int I_MSTime (void);

View file

@ -1213,6 +1213,7 @@ static FActorInfo * CreateNewActor(FActorInfo ** parentc, Baggage *bag)
{
FName typeName;
// Get actor name
SC_MustGetString();
char * colon = strchr(sc_String, ':');
@ -1277,14 +1278,43 @@ static FActorInfo * CreateNewActor(FActorInfo ** parentc, Baggage *bag)
FActorInfo * info = ti->ActorInfo;
Decorations.Push (info);
info->NumOwnedStates=0;
info->OwnedStates=NULL;
info->SpawnID=0;
info->NumOwnedStates = 0;
info->OwnedStates = NULL;
info->SpawnID = 0;
ResetBaggage (bag);
bag->Info = info;
info->DoomEdNum=-1;
info->DoomEdNum = -1;
// Check for "replaces"
SC_MustGetString ();
if (SC_Compare ("replaces"))
{
const PClass *replacee;
// Get actor name
SC_MustGetString ();
replacee = PClass::FindClass (sc_String);
if (replacee == NULL)
{
SC_ScriptError ("Replaced type '%s' not found", sc_String);
}
else if (replacee->ActorInfo == NULL)
{
SC_ScriptError ("Replaced type '%s' is not an actor", sc_String);
}
else if (!ti->IsDescendantOf (replacee))
{
SC_ScriptError ("'%s' must be derived from '%s' to replace it", typeName.GetChars(), sc_String);
}
replacee->ActorInfo->Replacement = ti->ActorInfo;
}
else
{
SC_UnGet();
}
// Now, after the actor names have been parsed, it is time to switch to C-mode
// for the rest of the actor definition.

View file

@ -655,13 +655,11 @@ void FWadCollection::AddFile (const char *filename, const char * data, int lengt
}
else
{ // This is just a single lump file
char name[PATH_MAX];
fileinfo2free = NULL;
fileinfo = &singleinfo;
singleinfo.FilePos = 0;
singleinfo.Size = LittleLong(wadinfo->GetLength());
ExtractFileBase (filename, name);
FString name(ExtractFileBase (filename));
uppercopy(singleinfo.Name, name);
NumLumps++;
}

View file

@ -569,7 +569,11 @@ void I_PrintStr (const char *cp, bool lineBreak)
char buf[256];
int bpos = 0;
SendMessage (edit, EM_SETSEL, (WPARAM)-1, 0);
int selstart, selend;
SendMessage (edit, EM_GETSEL, (WPARAM)&selstart, (LPARAM)&selend);
// SendMessage (edit, EM_SETSEL, (WPARAM)-1, 0);
SendMessage (edit, EM_SETSEL, INT_MAX, INT_MAX);
if (lineBreak && !newLine)
{
@ -608,23 +612,35 @@ void I_PrintStr (const char *cp, bool lineBreak)
SendMessage (edit, EM_REPLACESEL, FALSE, (LPARAM)buf);
newLine = buf[bpos-1] == '\n';
}
SendMessage (edit, EM_SETSEL, selstart, selend);
}
EXTERN_CVAR (Bool, queryiwad);
static WadStuff *WadList;
static int NumWads;
static int DefaultWad;
static void SetQueryIWad (HWND dialog)
{
HWND checkbox = GetDlgItem (dialog, IDC_DONTASKIWAD);
int state = SendMessage (checkbox, BM_GETCHECK, 0, 0);
bool query = (state != BST_CHECKED);
queryiwad = (state != BST_CHECKED);
if (!query && queryiwad)
{
MessageBox (dialog,
"You have chosen not to show this dialog box in the future.\n"
"If you wish to see it again, hold down SHIFT while starting " GAMENAME ".",
"Don't ask me this again",
MB_OK | MB_ICONINFORMATION);
}
queryiwad = query;
}
BOOL CALLBACK IWADBoxCallback (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
HWND list;
HWND ctrl;
int i;
switch (message)
@ -640,7 +656,7 @@ BOOL CALLBACK IWADBoxCallback (HWND hDlg, UINT message, WPARAM wParam, LPARAM lP
SetWindowText (hDlg, newlabel.GetChars());
}
// Populate the list with all the IWADs found
list = GetDlgItem (hDlg, IDC_IWADLIST);
ctrl = GetDlgItem (hDlg, IDC_IWADLIST);
for (i = 0; i < NumWads; i++)
{
FString work;
@ -650,11 +666,17 @@ BOOL CALLBACK IWADBoxCallback (HWND hDlg, UINT message, WPARAM wParam, LPARAM lP
else
filepart++;
work.Format ("%s (%s)", IWADTypeNames[WadList[i].Type], filepart);
SendMessage (list, LB_ADDSTRING, 0, (LPARAM)work.GetChars());
SendMessage (list, LB_SETITEMDATA, i, (LPARAM)i);
SendMessage (ctrl, LB_ADDSTRING, 0, (LPARAM)work.GetChars());
SendMessage (ctrl, LB_SETITEMDATA, i, (LPARAM)i);
}
SendMessage (list, LB_SETCURSEL, 0, 0);
SetFocus (list);
SendMessage (ctrl, LB_SETCURSEL, DefaultWad, 0);
SetFocus (ctrl);
// Set the state of the "Don't ask me again" checkbox
ctrl = GetDlgItem (hDlg, IDC_DONTASKIWAD);
SendMessage (ctrl, BM_SETCHECK, queryiwad ? BST_UNCHECKED : BST_CHECKED, 0);
// Make sure the dialog is in front. If SHIFT was pressed to force it visible,
// then the other window will normally be on top.
SetForegroundWindow (hDlg);
break;
case WM_COMMAND:
@ -666,21 +688,26 @@ BOOL CALLBACK IWADBoxCallback (HWND hDlg, UINT message, WPARAM wParam, LPARAM lP
(LOWORD(wParam) == IDC_IWADLIST && HIWORD(wParam) == LBN_DBLCLK))
{
SetQueryIWad (hDlg);
list = GetDlgItem (hDlg, IDC_IWADLIST);
EndDialog (hDlg, SendMessage (list, LB_GETCURSEL, 0, 0));
ctrl = GetDlgItem (hDlg, IDC_IWADLIST);
EndDialog (hDlg, SendMessage (ctrl, LB_GETCURSEL, 0, 0));
}
break;
}
return FALSE;
}
int I_PickIWad (WadStuff *wads, int numwads)
int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
{
WadList = wads;
NumWads = numwads;
if (showwin || GetAsyncKeyState(VK_SHIFT))
{
WadList = wads;
NumWads = numwads;
DefaultWad = defaultiwad;
return DialogBox (g_hInst, MAKEINTRESOURCE(IDD_IWADDIALOG),
(HWND)Window, (DLGPROC)IWADBoxCallback);
return DialogBox (g_hInst, MAKEINTRESOURCE(IDD_IWADDIALOG),
(HWND)Window, (DLGPROC)IWADBoxCallback);
}
return defaultiwad;
}
void *I_FindFirst (const char *filespec, findstate_t *fileinfo)

View file

@ -1,238 +1,238 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// System specific interface stuff.
//
//-----------------------------------------------------------------------------
#ifndef __I_SYSTEM__
#define __I_SYSTEM__
#include "d_main.h"
#include "d_ticcmd.h"
#include "d_event.h"
// Index values into the LanguageIDs array
enum
{
LANGIDX_UserPreferred,
LANGIDX_UserDefault,
LANGIDX_SysPreferred,
LANGIDX_SysDefault
};
extern DWORD LanguageIDs[4];
extern void SetLanguageIDs ();
// [RH] Detects the OS the game is running under.
void I_DetectOS (void);
typedef enum {
os_unknown,
os_Win95,
os_WinNT,
os_Win2k,
os_Win32s
} os_t;
extern os_t OSPlatform;
struct CPUInfo // 92 bytes
{
char VendorID[16];
char CPUString[48];
BYTE Stepping;
BYTE Model;
BYTE Family;
BYTE Type;
BYTE BrandIndex;
BYTE CLFlush;
BYTE CPUCount;
BYTE APICID;
DWORD bSSE3:1;
DWORD DontCare1:31;
DWORD bFPU:1;
DWORD bVME:1;
DWORD bDE:1;
DWORD bPSE:1;
DWORD bRDTSC:1;
DWORD bMSR:1;
DWORD bPAE:1;
DWORD bMCE:1;
DWORD bCX8:1;
DWORD bAPIC:1;
DWORD bReserved1:1;
DWORD bSEP:1;
DWORD bMTRR:1;
DWORD bPGE:1;
DWORD bMCA:1;
DWORD bCMOV:1;
DWORD bPAT:1;
DWORD bPSE36:1;
DWORD bPSN:1;
DWORD bCFLUSH:1;
DWORD bReserved2:1;
DWORD bDS:1;
DWORD bACPI:1;
DWORD bMMX:1;
DWORD bFXSR:1;
DWORD bSSE:1;
DWORD bSSE2:1;
DWORD bSS:1;
DWORD bHTT:1;
DWORD bTM:1;
DWORD bReserved3:1;
DWORD bPBE:1;
DWORD DontCare2:22;
DWORD bMMXPlus:1; // AMD's MMX extensions
DWORD bMMXAgain:1; // Just a copy of bMMX above
DWORD DontCare3:6;
DWORD b3DNowPlus:1;
DWORD b3DNow:1;
BYTE AMDStepping;
BYTE AMDModel;
BYTE AMDFamily;
BYTE bIsAMD;
BYTE DataL1LineSize;
BYTE DataL1LinesPerTag;
BYTE DataL1Associativity;
BYTE DataL1SizeKB;
};
extern "C" {
extern CPUInfo CPU;
}
// Called by DoomMain.
void I_Init (void);
// Called by D_DoomLoop,
// returns current time in tics.
extern int (*I_GetTime) (bool saveMS);
// like I_GetTime, except it waits for a new tic before returning
extern int (*I_WaitForTic) (int);
int I_GetTimePolled (bool saveMS);
int I_GetTimeFake (void);
fixed_t I_GetTimeFrac (DWORD *ms);
//
// Called by D_DoomLoop,
// called before processing any tics in a frame
// (just after displaying a frame).
// Time consuming syncronous operations
// are performed here (joystick reading).
// Can call D_PostEvent.
//
void I_StartFrame (void);
//
// Called by D_DoomLoop,
// called before processing each tic in a frame.
// Quick syncronous operations are performed here.
// Can call D_PostEvent.
void I_StartTic (void);
// Asynchronous interrupt functions should maintain private queues
// that are read by the synchronous functions
// to be converted into events.
// Either returns a null ticcmd,
// or calls a loadable driver to build it.
// This ticcmd will then be modified by the gameloop
// for normal input.
ticcmd_t *I_BaseTiccmd (void);
// Called by M_Responder when quit is selected.
// Clean exit, displays sell blurb.
void I_Quit (void);
void I_Tactile (int on, int off, int total);
void STACK_ARGS I_Error (const char *error, ...) GCCPRINTF(1,2);
void STACK_ARGS I_FatalError (const char *error, ...) GCCPRINTF(1,2);
void atterm (void (*func)(void));
void popterm ();
// Repaint the pre-game console
void I_PaintConsole (void);
// Print a console string
void I_PrintStr (const char *cp, bool lineBreak);
// Set the title string of the startup window
void I_SetTitleString (const char *title);
// Pick from multiple IWADs to use
int I_PickIWad (WadStuff *wads, int numwads);
// [RH] Returns millisecond-accurate time
unsigned int I_MSTime (void);
// [RH] Title string to display at bottom of console during startup
extern char DoomStartupTitle[256];
// Directory searching routines
// Mirror WIN32_FIND_DATAA in <winbase.h>
#ifndef MAX_PATH
#define MAX_PATH 260
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// System specific interface stuff.
//
//-----------------------------------------------------------------------------
#ifndef __I_SYSTEM__
#define __I_SYSTEM__
#include "d_main.h"
#include "d_ticcmd.h"
#include "d_event.h"
// Index values into the LanguageIDs array
enum
{
LANGIDX_UserPreferred,
LANGIDX_UserDefault,
LANGIDX_SysPreferred,
LANGIDX_SysDefault
};
extern DWORD LanguageIDs[4];
extern void SetLanguageIDs ();
// [RH] Detects the OS the game is running under.
void I_DetectOS (void);
typedef enum {
os_unknown,
os_Win95,
os_WinNT,
os_Win2k,
os_Win32s
} os_t;
extern os_t OSPlatform;
struct CPUInfo // 92 bytes
{
char VendorID[16];
char CPUString[48];
BYTE Stepping;
BYTE Model;
BYTE Family;
BYTE Type;
BYTE BrandIndex;
BYTE CLFlush;
BYTE CPUCount;
BYTE APICID;
DWORD bSSE3:1;
DWORD DontCare1:31;
DWORD bFPU:1;
DWORD bVME:1;
DWORD bDE:1;
DWORD bPSE:1;
DWORD bRDTSC:1;
DWORD bMSR:1;
DWORD bPAE:1;
DWORD bMCE:1;
DWORD bCX8:1;
DWORD bAPIC:1;
DWORD bReserved1:1;
DWORD bSEP:1;
DWORD bMTRR:1;
DWORD bPGE:1;
DWORD bMCA:1;
DWORD bCMOV:1;
DWORD bPAT:1;
DWORD bPSE36:1;
DWORD bPSN:1;
DWORD bCFLUSH:1;
DWORD bReserved2:1;
DWORD bDS:1;
DWORD bACPI:1;
DWORD bMMX:1;
DWORD bFXSR:1;
DWORD bSSE:1;
DWORD bSSE2:1;
DWORD bSS:1;
DWORD bHTT:1;
DWORD bTM:1;
DWORD bReserved3:1;
DWORD bPBE:1;
DWORD DontCare2:22;
DWORD bMMXPlus:1; // AMD's MMX extensions
DWORD bMMXAgain:1; // Just a copy of bMMX above
DWORD DontCare3:6;
DWORD b3DNowPlus:1;
DWORD b3DNow:1;
BYTE AMDStepping;
BYTE AMDModel;
BYTE AMDFamily;
BYTE bIsAMD;
BYTE DataL1LineSize;
BYTE DataL1LinesPerTag;
BYTE DataL1Associativity;
BYTE DataL1SizeKB;
};
extern "C" {
extern CPUInfo CPU;
}
// Called by DoomMain.
void I_Init (void);
// Called by D_DoomLoop,
// returns current time in tics.
extern int (*I_GetTime) (bool saveMS);
// like I_GetTime, except it waits for a new tic before returning
extern int (*I_WaitForTic) (int);
int I_GetTimePolled (bool saveMS);
int I_GetTimeFake (void);
fixed_t I_GetTimeFrac (DWORD *ms);
//
// Called by D_DoomLoop,
// called before processing any tics in a frame
// (just after displaying a frame).
// Time consuming syncronous operations
// are performed here (joystick reading).
// Can call D_PostEvent.
//
void I_StartFrame (void);
//
// Called by D_DoomLoop,
// called before processing each tic in a frame.
// Quick syncronous operations are performed here.
// Can call D_PostEvent.
void I_StartTic (void);
// Asynchronous interrupt functions should maintain private queues
// that are read by the synchronous functions
// to be converted into events.
// Either returns a null ticcmd,
// or calls a loadable driver to build it.
// This ticcmd will then be modified by the gameloop
// for normal input.
ticcmd_t *I_BaseTiccmd (void);
// Called by M_Responder when quit is selected.
// Clean exit, displays sell blurb.
void I_Quit (void);
void I_Tactile (int on, int off, int total);
void STACK_ARGS I_Error (const char *error, ...) GCCPRINTF(1,2);
void STACK_ARGS I_FatalError (const char *error, ...) GCCPRINTF(1,2);
void atterm (void (*func)(void));
void popterm ();
// Repaint the pre-game console
void I_PaintConsole (void);
// Print a console string
void I_PrintStr (const char *cp, bool lineBreak);
// Set the title string of the startup window
void I_SetTitleString (const char *title);
// Pick from multiple IWADs to use
int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad);
// [RH] Returns millisecond-accurate time
unsigned int I_MSTime (void);
// [RH] Title string to display at bottom of console during startup
extern char DoomStartupTitle[256];
// Directory searching routines
// Mirror WIN32_FIND_DATAA in <winbase.h>
#ifndef MAX_PATH
#define MAX_PATH 260
#endif
#ifndef PATH_MAX
#define PATH_MAX 260
#endif
struct findstate_t
{
DWORD Attribs;
DWORD Times[3*2];
DWORD Size[2];
DWORD Reserved[2];
char Name[MAX_PATH];
char AltName[14];
};
void *I_FindFirst (const char *filespec, findstate_t *fileinfo);
int I_FindNext (void *handle, findstate_t *fileinfo);
int I_FindClose (void *handle);
#define I_FindName(a) ((a)->Name)
#define I_FindAttr(a) ((a)->Attribs)
#define FA_RDONLY 0x00000001
#define FA_HIDDEN 0x00000002
#define FA_SYSTEM 0x00000004
#define FA_DIREC 0x00000010
#define FA_ARCH 0x00000020
#endif
#endif
struct findstate_t
{
DWORD Attribs;
DWORD Times[3*2];
DWORD Size[2];
DWORD Reserved[2];
char Name[MAX_PATH];
char AltName[14];
};
void *I_FindFirst (const char *filespec, findstate_t *fileinfo);
int I_FindNext (void *handle, findstate_t *fileinfo);
int I_FindClose (void *handle);
#define I_FindName(a) ((a)->Name)
#define I_FindAttr(a) ((a)->Attribs)
#define FA_RDONLY 0x00000001
#define FA_HIDDEN 0x00000002
#define FA_SYSTEM 0x00000004
#define FA_DIREC 0x00000010
#define FA_ARCH 0x00000020
#endif