mirror of
https://github.com/ZDoom/gzdoom.git
synced 2025-02-08 01:12:10 +00:00
- Offset: The offset from the actor's view to move the camera about. - Flags: (Default is -1, which means don't change flags) - VPSF_ABSOLUTEOFFSET: Don't include actor angles in calculation. - VPSF_ABSOLUTEPOS: Position is absolute, and disables all transformations. Modders are responsible for being portal aware! Notes: - `ViewPos` in Actor will be `null` until A_SetViewPos is called for the first time. **Issues:** - Hiding sprite while in portal incomplete. |
||
---|---|---|
.. | ||
actors | ||
engine | ||
scriptutil | ||
ui | ||
compatibility.zs | ||
constants.zs | ||
destructible.zs | ||
doombase.zs | ||
events.zs | ||
level_compatibility.zs | ||
level_postprocessor.zs | ||
mapdata.zs | ||
sounddata.zs | ||
zscript_license.txt |