.. |
fragglescript
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- partial scriptification of AInventory.
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2017-01-19 19:14:22 +01:00 |
g_inventory
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more inventory scriptification
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2017-01-19 23:42:12 +01:00 |
g_shared
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- scriptified a large part of the weapon code.
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2017-01-19 17:40:34 +01:00 |
g_strife
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Merge https://github.com/coelckers/gzdoom
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2017-01-18 21:15:08 -05:00 |
gl
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Merge remote-tracking branch 'gzdoom/master' into qzdoom
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2017-01-20 00:22:29 +01:00 |
intermission
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- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
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2017-01-12 22:49:18 +01:00 |
math
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- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
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2016-10-17 15:17:48 +02:00 |
menu
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Merge remote-tracking branch 'gzdoom/master' into qzdoom
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2017-01-13 13:21:10 +01:00 |
oplsynth
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polyrenderer
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Merge remote-tracking branch 'gzdoom/master' into qzdoom
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2017-01-16 23:05:34 +01:00 |
posix
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Merge remote-tracking branch 'gzdoom/master' into qzdoom
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2017-01-13 13:21:10 +01:00 |
r_data
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Merge remote-tracking branch 'gzdoom/master' into qzdoom
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2017-01-18 04:09:16 +01:00 |
rapidjson
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Serializer now writes floating point zero if special value is encountered
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2016-12-20 12:19:12 +01:00 |
resourcefiles
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Merge branch 'master' into zscript
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2016-11-23 14:39:14 +01:00 |
scripting
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more inventory scriptification
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2017-01-19 23:42:12 +01:00 |
sfmt
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sound
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- Run libsndfile before libmpg123 when reading an audio lump.
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2017-01-17 16:47:37 +01:00 |
swrenderer
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Split Clear into two functions
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2017-01-19 03:19:31 +01:00 |
textures
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Merge remote-tracking branch 'gzdoom/master' into qzdoom
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2017-01-16 06:03:21 +01:00 |
timidity
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- Add missing GCCPRINTF to timidity cmsg function.
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2016-12-10 14:02:12 +01:00 |
wildmidi
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win32
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Fix typo
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2017-01-13 13:31:33 +01:00 |
xlat
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__autostart.cpp
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- Fixed the order of the MS sections.
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2016-11-22 21:20:42 +01:00 |
actionspecials.h
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- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
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2017-01-08 01:15:45 +01:00 |
actor.h
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- removed the remaining native parts of ABasicArmor.
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2017-01-18 22:57:47 +01:00 |
actorptrselect.cpp
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actorptrselect.h
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am_map.cpp
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Merge https://github.com/coelckers/gzdoom
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2017-01-18 21:15:08 -05:00 |
am_map.h
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- fixed: Custom automap colors were not invalidated on restart.
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2016-12-03 15:44:46 +01:00 |
announcer.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
autosegs.h
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- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
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2016-11-22 19:20:31 +01:00 |
b_bot.cpp
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- more exporting of AInventory.
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2017-01-19 20:56:31 +01:00 |
b_bot.h
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- scriptified FastProjectile.
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2017-01-13 00:35:56 +01:00 |
b_func.cpp
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- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
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2016-12-10 16:36:19 +01:00 |
b_game.cpp
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- removed the global 'sector_list' variable.
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2016-12-25 22:40:26 +01:00 |
b_move.cpp
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b_think.cpp
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- scriptified the remains of AAmmo.
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2017-01-18 14:18:17 +01:00 |
basictypes.h
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Removed the need for the pixel_canvas_t typedef
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2016-05-31 05:31:32 +02:00 |
bbannouncer.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
c_bind.cpp
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- changed the default key name string because '#' is used as a comment in the config files.
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2016-05-22 12:20:46 +02:00 |
c_bind.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_cmds.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
c_console.cpp
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Merge https://github.com/coelckers/gzdoom
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2017-01-19 11:58:53 -05:00 |
c_console.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_consolebuffer.cpp
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c_consolebuffer.h
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c_cvars.cpp
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Revert "Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom"
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2016-11-25 21:02:18 -05:00 |
c_cvars.h
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Revert "Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom"
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2016-11-25 21:02:18 -05:00 |
c_dispatch.cpp
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- Fixed the wrong handling of empty command line argument.
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2017-01-09 22:00:48 +01:00 |
c_dispatch.h
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c_expr.cpp
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c_functions.cpp
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- Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h.
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2016-12-29 01:30:54 +01:00 |
c_functions.h
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- Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h.
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2016-12-29 01:30:54 +01:00 |
CMakeLists.txt
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Removed no longer present file from CMakeLists.txt
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2017-01-19 10:08:00 +02:00 |
cmdlib.cpp
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- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
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2016-12-03 16:27:53 +01:00 |
cmdlib.h
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- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
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2016-12-03 16:27:53 +01:00 |
colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
compatibility.h
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configfile.cpp
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Added support for long lines in config file
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2016-12-28 11:38:38 +01:00 |
configfile.h
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ct_chat.cpp
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- no need to keep AArmor native, now that all child classes have been scriptified.
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2017-01-18 23:46:19 +01:00 |
d_dehacked.cpp
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more inventory scriptification
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2017-01-19 23:42:12 +01:00 |
d_dehacked.h
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more inventory scriptification
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2017-01-19 23:42:12 +01:00 |
d_event.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_gui.h
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d_iwad.cpp
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- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
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2016-12-03 16:27:53 +01:00 |
d_main.cpp
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Change RenderTarget global to be an internal swrenderer variable
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2017-01-15 03:19:03 +01:00 |
d_main.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_net.cpp
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- fixed: Remove ccmd should check if an object is actually an inventory object before attempting to check its owner. (Ooops!)
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2017-01-19 18:48:21 -05:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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- added some missing End... calls in player deserialization code.
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2016-09-23 20:05:12 +02:00 |
d_player.h
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- scriptified BasicArmorBonus.
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2017-01-18 20:23:13 +01:00 |
d_protocol.cpp
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- converted player serializer and everything it needs.
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2016-09-21 01:18:29 +02:00 |
d_protocol.h
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- converted player serializer and everything it needs.
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2016-09-21 01:18:29 +02:00 |
d_ticcmd.h
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- converted player serializer and everything it needs.
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2016-09-21 01:18:29 +02:00 |
decallib.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
decallib.h
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dobject.cpp
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- scriptified the rest of the weapon pieces.
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2017-01-18 18:46:24 +01:00 |
dobject.h
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more inventory scriptification
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2017-01-19 23:42:12 +01:00 |
dobjgc.cpp
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- removed all skybox class types from code in preparation for exporting these classes.
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2017-01-14 16:05:40 +01:00 |
dobjtype.cpp
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- scriptified the rest of the weapon pieces.
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2017-01-18 18:46:24 +01:00 |
dobjtype.h
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more inventory scriptification
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2017-01-19 23:42:12 +01:00 |
doomdata.h
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- re-added serialization of treanslations.
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2016-09-20 19:45:32 +02:00 |
doomdef.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
doomdef.h
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- made disabling the push window check a real compatibility option.
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2016-08-09 20:15:13 +02:00 |
doomerrors.h
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- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
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2016-12-02 17:36:29 +01:00 |
doomstat.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
doomstat.h
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- fixed: map commands will now take capslock DM/COOP as arguments
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2016-11-01 15:09:09 +01:00 |
doomtype.h
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- scriptified PowerFlight and PowerWeaponLevel2.
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2017-01-15 23:21:38 +01:00 |
dscript.h
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dsectoreffect.cpp
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- Fixed GCC/Clang compile errors.
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2017-01-14 18:30:01 +01:00 |
dsectoreffect.h
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- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
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2017-01-12 22:49:18 +01:00 |
dthinker.cpp
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- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
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2017-01-12 22:49:18 +01:00 |
dthinker.h
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- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
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2017-01-12 22:49:18 +01:00 |
edata.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
edata.h
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empty.cpp
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errors.h
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f_wipe.cpp
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Merge branch 'zdoom-rgb666-take3' of https://github.com/raa-eruanna/qzdoom into qzdoom-rgb666
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2016-12-24 19:00:28 -05:00 |
f_wipe.h
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files.cpp
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Merge branch 'master' into json
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2016-09-22 09:09:48 +02:00 |
files.h
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- Added missing GCCPRINTF to FileWriter::Printf.
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2016-12-10 14:02:12 +01:00 |
g_doomedmap.cpp
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Fixed format strings warnings reported by GCC/Clang
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2016-12-24 23:51:08 +01:00 |
g_game.cpp
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- removed the remaining native parts of ABasicArmor.
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2017-01-18 22:57:47 +01:00 |
g_game.h
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- read snapshots from zip.
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2016-09-22 01:28:05 +02:00 |
g_hub.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
g_hub.h
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- read snapshots from zip.
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2016-09-22 01:28:05 +02:00 |
g_level.cpp
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Merge remote-tracking branch 'gzdoom/master' into qzdoom
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2017-01-20 00:22:29 +01:00 |
g_level.h
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- let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about.
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2017-01-13 11:12:43 +01:00 |
g_levellocals.h
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- removed all skybox class types from code in preparation for exporting these classes.
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2017-01-14 16:05:40 +01:00 |
g_mapinfo.cpp
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- let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about.
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2017-01-13 11:12:43 +01:00 |
g_pch.h
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- include proper headers for std::find.
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2016-12-25 19:25:19 +01:00 |
g_pch2.h
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- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
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2016-04-10 13:54:42 +02:00 |
g_skill.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
gameconfigfile.cpp
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gameconfigfile.h
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gametype.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
gi.cpp
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- scriptified a large part of the weapon code.
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2017-01-19 17:40:34 +01:00 |
gi.h
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- scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.
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2017-01-17 17:34:39 +01:00 |
gitinfo.cpp
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gstrings.h
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GuillotineBinPack.cpp
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GuillotineBinPack.h
|
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hu_scores.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
hu_stuff.h
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i_cd.h
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i_module.cpp
|
- Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
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2016-11-22 22:41:32 -05:00 |
i_module.h
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- Added support for GTK3 (thanks to "MineyMe" and edward-san)
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2016-11-12 18:32:09 -05:00 |
i_movie.h
|
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i_net.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
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2016-08-28 09:55:04 +02:00 |
i_net.h
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i_video.h
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info.cpp
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- scriptified BasicArmor and fixed a few errors in the conversion.
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2017-01-18 22:15:48 +01:00 |
info.h
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- scriptified BasicArmor and fixed a few errors in the conversion.
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2017-01-18 22:15:48 +01:00 |
keysections.cpp
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lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
|
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m_alloc.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_argv.cpp
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- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
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2016-11-25 00:25:26 +01:00 |
m_argv.h
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m_bbox.cpp
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m_bbox.h
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m_cheat.cpp
|
- no need to keep AArmor native, now that all child classes have been scriptified.
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2017-01-18 23:46:19 +01:00 |
m_cheat.h
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m_crc32.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_fixed.h
|
- removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess.
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2016-12-10 13:58:18 +01:00 |
m_joy.cpp
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m_joy.h
|
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m_misc.cpp
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- Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug.
|
2016-10-16 16:22:21 -04:00 |
m_misc.h
|
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m_png.cpp
|
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
|
2016-09-21 21:57:24 +02:00 |
m_png.h
|
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
|
2016-09-21 21:57:24 +02:00 |
m_random.cpp
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- Fixed: Assertion failure if a save was loaded without starting a new game (due to uninitialized RNG).
|
2016-10-17 00:22:06 -04:00 |
m_random.h
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- read snapshots from zip.
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2016-09-22 01:28:05 +02:00 |
m_swap.h
|
Fixed compilation on macOS
|
2016-09-24 13:15:45 +03:00 |
md5.cpp
|
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md5.h
|
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memarena.cpp
|
- Fixed more GCC/Clang warnings.
|
2016-11-27 02:34:32 +01:00 |
memarena.h
|
- Fixed more GCC/Clang warnings.
|
2016-11-27 02:34:32 +01:00 |
mus2midi.cpp
|
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mus2midi.h
|
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name.cpp
|
- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
|
2016-09-13 10:43:53 +02:00 |
name.h
|
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namedef.h
|
more inventory scriptification
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2017-01-19 23:42:12 +01:00 |
nodebuild.cpp
|
Fixed compilation warnings reported by GCC/Clang
|
2017-01-14 15:03:14 +02:00 |
nodebuild.h
|
- fixed: The sight checker's portalgroup variable was not initialized.
|
2017-01-09 01:28:07 +01:00 |
nodebuild_classify_nosse2.cpp
|
|
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nodebuild_classify_sse2.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
nodebuild_events.cpp
|
|
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nodebuild_extract.cpp
|
Fixed issue with extraction of built GL nodes
|
2017-01-12 16:24:55 +02:00 |
nodebuild_gl.cpp
|
|
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nodebuild_utility.cpp
|
- exported all meaningful parts of side_t to the VM.
|
2017-01-08 21:42:26 +01:00 |
p_3dfloors.cpp
|
- fixed use of multiple sector actions in the same sector.
|
2017-01-13 01:34:43 +01:00 |
p_3dfloors.h
|
- fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit.
|
2016-04-20 13:28:19 +02:00 |
p_3dmidtex.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_3dmidtex.h
|
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
|
2016-12-27 21:16:42 +01:00 |
p_acs.cpp
|
- no need to keep AArmor native, now that all child classes have been scriptified.
|
2017-01-18 23:46:19 +01:00 |
p_acs.h
|
- changed locking mechanism for ACS strings.
|
2016-12-27 18:53:30 +01:00 |
p_actionfunctions.cpp
|
- more exporting of AInventory.
|
2017-01-19 20:56:31 +01:00 |
p_blockmap.h
|
- moved the msecnode code to its own file.
|
2017-01-06 12:54:01 +01:00 |
p_buildmap.cpp
|
- refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript.
|
2017-01-08 14:39:16 +01:00 |
p_ceiling.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_checkposition.h
|
- fixed: It was not possible to step through a ceiling portal into the upper sector.
|
2016-05-20 13:10:42 +02:00 |
p_conversation.cpp
|
- scriptified the remains of AKey.
|
2017-01-18 15:17:12 +01:00 |
p_conversation.h
|
Added two new sub-blocks for Choice blocks
|
2016-10-30 19:30:53 +01:00 |
p_doors.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_effect.cpp
|
- scriptified the particle fountains.
|
2017-01-13 19:29:54 +01:00 |
p_effect.h
|
Merge remote-tracking branch 'gzdoom/master' into qzdoom
|
2017-01-14 01:56:18 +01:00 |
p_enemy.cpp
|
more inventory scriptification
|
2017-01-19 23:42:12 +01:00 |
p_enemy.h
|
- allow the VM to run on one global stack per thread.
|
2016-11-30 17:15:01 +01:00 |
p_floor.cpp
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
p_glnodes.cpp
|
- fixed loop ordering in P_SetRenderSector.
|
2017-01-19 01:39:05 +01:00 |
p_interaction.cpp
|
- scriptified the remaining functions in a_artifacts.cpp.
|
2017-01-17 20:30:17 +01:00 |
p_lights.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_linkedsectors.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_lnspec.cpp
|
more inventory scriptification
|
2017-01-19 23:42:12 +01:00 |
p_lnspec.h
|
|
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p_local.h
|
- more exporting of AInventory.
|
2017-01-19 20:56:31 +01:00 |
p_map.cpp
|
- sxriptified key and puzzleitem base classes.
|
2017-01-15 10:37:54 +01:00 |
p_maputl.cpp
|
- scriptified the moving camera.
|
2017-01-13 22:13:03 +01:00 |
p_maputl.h
|
- removed debug stuff.
|
2016-06-30 11:31:00 +02:00 |
p_mobj.cpp
|
- more exporting of AInventory.
|
2017-01-19 20:56:31 +01:00 |
p_pillar.cpp
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
p_plats.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_portals.cpp
|
|
|
p_pspr.cpp
|
Merge https://github.com/coelckers/gzdoom
|
2017-01-19 11:58:53 -05:00 |
p_pspr.h
|
Merge remote-tracking branch 'gzdoom/master' into qzdoom
|
2017-01-13 13:21:10 +01:00 |
p_pusher.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_saveg.cpp
|
- removed all skybox class types from code in preparation for exporting these classes.
|
2017-01-14 16:05:40 +01:00 |
p_saveg.h
|
- refactored the level backup data needed by the serializer into p_saveg.h.
|
2017-01-08 12:11:31 +01:00 |
p_scroll.cpp
|
Fixed compilation warnings reported by GCC/Clang
|
2017-01-14 15:03:14 +02:00 |
p_secnodes.cpp
|
- Fixed GCC/Clang compile errors.
|
2017-01-14 18:30:01 +01:00 |
p_sectors.cpp
|
- scriptified PowerFlight and PowerWeaponLevel2.
|
2017-01-15 23:21:38 +01:00 |
p_setup.cpp
|
Fixed compilation warnings reported by GCC/Clang
|
2017-01-14 15:03:14 +02:00 |
p_setup.h
|
- fixed: The sight checker's portalgroup variable was not initialized.
|
2017-01-09 01:28:07 +01:00 |
p_sight.cpp
|
- fixed: The sight checker's portalgroup variable was not initialized.
|
2017-01-09 01:28:07 +01:00 |
p_slopes.cpp
|
- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
|
2017-01-09 01:40:14 +01:00 |
p_spec.cpp
|
- scriptified PowerIronFeet and PowerMask.
|
2017-01-16 19:04:03 +01:00 |
p_spec.h
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
p_states.cpp
|
- scriptified a large part of the weapon code.
|
2017-01-19 17:40:34 +01:00 |
p_switch.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_tags.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_tags.h
|
- moved all 'sectorptr - &level.sectors[0]' constructs into a subfunction.
|
2017-01-07 20:02:25 +01:00 |
p_teleport.cpp
|
- scriptified the teleport fog.
|
2017-01-13 23:17:04 +01:00 |
p_terrain.cpp
|
- scriptified Hexen's Bloodscourge and Serpent.
|
2016-11-28 00:49:10 +01:00 |
p_terrain.h
|
- converted FBehavior::StaticSerializeModuleStates.
|
2016-09-20 11:35:25 +02:00 |
p_things.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_tick.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_tick.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_trace.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_trace.h
|
|
|
p_udmf.cpp
|
- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
|
2017-01-09 01:40:14 +01:00 |
p_udmf.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
p_usdf.cpp
|
Restricted custom goodbyes to ZSDF
|
2016-10-30 20:27:07 +01:00 |
p_user.cpp
|
Merge https://github.com/coelckers/gzdoom
|
2017-01-19 11:58:53 -05:00 |
p_xlat.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
parsecontext.cpp
|
|
|
parsecontext.h
|
|
|
pathexpander.cpp
|
|
|
pathexpander.h
|
|
|
po_man.cpp
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
po_man.h
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
portal.cpp
|
- skriptified the skybox actors.
|
2017-01-14 18:04:49 +01:00 |
portal.h
|
- removed all skybox class types from code in preparation for exporting these classes.
|
2017-01-14 16:05:40 +01:00 |
r_defs.h
|
Merge remote-tracking branch 'gzdoom/master' into qzdoom
|
2017-01-16 23:05:34 +01:00 |
r_renderer.h
|
Rename FRenderer::ClearBuffer to SetClearColor
|
2017-01-15 03:21:35 +01:00 |
r_sky.cpp
|
- let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about.
|
2017-01-13 11:12:43 +01:00 |
r_sky.h
|
Merge branch 'master' of c:\programming\doom-dev\zdoom
|
2016-04-23 09:43:21 +02:00 |
r_state.h
|
Split r_main into r_viewport, r_scene and r_light
|
2017-01-12 16:21:46 +01:00 |
r_utility.cpp
|
Merge remote-tracking branch 'gzdoom/master' into qzdoom
|
2017-01-16 06:03:21 +01:00 |
r_utility.h
|
Change RenderTarget global to be an internal swrenderer variable
|
2017-01-15 03:19:03 +01:00 |
Rect.h
|
|
|
s_advsound.cpp
|
- scriptified PowerStrength.
|
2017-01-16 22:27:49 +01:00 |
s_environment.cpp
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
s_playlist.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
s_playlist.h
|
|
|
s_sndseq.cpp
|
- scriptified ASoundSequence.
|
2017-01-14 14:37:29 +01:00 |
s_sndseq.h
|
- exported the sound sequence interface to scripting.
|
2017-01-14 13:02:08 +01:00 |
s_sound.cpp
|
- scriptified ASoundSequence.
|
2017-01-14 14:37:29 +01:00 |
s_sound.h
|
Added "local" parameters to A_PlaySound and ACS PlaySound
|
2016-11-01 13:21:32 -04:00 |
sc_man.cpp
|
- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
|
2016-12-02 17:36:29 +01:00 |
sc_man.h
|
- Add missing GCCPRINTF in scanner code.
|
2016-12-10 14:02:12 +01:00 |
sc_man_scanner.re
|
- added property definitions to the ZScript parser. This will allow defining custom properties for the default block in custom base classes. See 'Health' for an example.
|
2017-01-15 16:55:30 +01:00 |
sc_man_tokens.h
|
- added property definitions to the ZScript parser. This will allow defining custom properties for the default block in custom base classes. See 'Health' for an example.
|
2017-01-15 16:55:30 +01:00 |
serializer.cpp
|
- scriptified PowerIronFeet and PowerMask.
|
2017-01-16 19:04:03 +01:00 |
serializer.h
|
- refactored the level backup data needed by the serializer into p_saveg.h.
|
2017-01-08 12:11:31 +01:00 |
skins.cpp
|
|
|
skins.h
|
|
|
SkylineBinPack.cpp
|
|
|
SkylineBinPack.h
|
|
|
st_start.h
|
|
|
st_stuff.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
st_stuff.h
|
|
|
statistics.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
statnums.h
|
Revert "- removed STAT_INVENTORY."
|
2016-08-25 21:41:17 +02:00 |
stats.cpp
|
|
|
stats.h
|
|
|
stringtable.cpp
|
|
|
stringtable.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
strnatcmp.c
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
- added the ability to attach a constructor or destructor to an internally defined struct.
|
2017-01-11 23:46:03 +01:00 |
teaminfo.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
teaminfo.h
|
|
|
tempfiles.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
tempfiles.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
templates.h
|
|
|
tflags.h
|
- all thinker serializers done.
|
2016-09-20 00:41:22 +02:00 |
v_blend.cpp
|
- converted half of ClericHoly. (Making a commit before starting on the more complex stuff.)
|
2016-11-26 13:18:48 +01:00 |
v_collection.cpp
|
|
|
v_collection.h
|
|
|
v_draw.cpp
|
Merge remote-tracking branch 'gzdoom/master' into qzdoom
|
2017-01-16 06:03:21 +01:00 |
v_font.cpp
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-06 18:19:08 -05:00 |
v_font.h
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
v_palette.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
v_palette.h
|
|
|
v_pfx.cpp
|
|
|
v_pfx.h
|
|
|
v_text.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_text.h
|
|
|
v_video.cpp
|
- fixed a crash
|
2016-12-24 19:22:31 -05:00 |
v_video.h
|
Merge https://github.com/rheit/zdoom
|
2016-12-19 08:16:41 -05:00 |
vectors.h
|
- fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector.
|
2016-10-03 11:00:26 +02:00 |
version.h
|
- We're on version 1.3pre now.
|
2017-01-01 11:33:54 -05:00 |
virtual.h
|
- scriptified the sector actions.
|
2017-01-13 13:51:47 +01:00 |
w_wad.cpp
|
- scriptified the Minotaur.
|
2016-11-26 01:14:47 +01:00 |
w_wad.h
|
|
|
w_zip.h
|
|
|
weightedlist.h
|
|
|
wi_stuff.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
wi_stuff.h
|
|
|
x86.cpp
|
- discontinue using the MMX assembly version of DoBlending.
|
2016-12-07 14:40:18 +01:00 |
x86.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
xs_Float.h
|
Renderer floatification: Use floating point for texturemids and Y scales
|
2016-04-22 23:12:53 -05:00 |
zstrformat.cpp
|
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
|
2016-03-24 11:30:11 +01:00 |
zstring.cpp
|
- fixed: The StripRight fix left some code from a previous fix in that no longer applies.
|
2017-01-01 16:55:45 +01:00 |
zstring.h
|
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
|
2016-12-04 10:27:35 +01:00 |
zzautozend.cpp
|
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
|
2016-11-22 19:20:31 +01:00 |