gzdoom/src
2017-01-19 18:48:21 -05:00
..
fragglescript - partial scriptification of AInventory. 2017-01-19 19:14:22 +01:00
g_inventory more inventory scriptification 2017-01-19 23:42:12 +01:00
g_shared - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
g_strife Merge https://github.com/coelckers/gzdoom 2017-01-18 21:15:08 -05:00
gl Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-20 00:22:29 +01:00
intermission - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
math - implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it. 2016-10-17 15:17:48 +02:00
menu Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-13 13:21:10 +01:00
oplsynth
polyrenderer Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-16 23:05:34 +01:00
posix Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-13 13:21:10 +01:00
r_data Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-18 04:09:16 +01:00
rapidjson Serializer now writes floating point zero if special value is encountered 2016-12-20 12:19:12 +01:00
resourcefiles Merge branch 'master' into zscript 2016-11-23 14:39:14 +01:00
scripting more inventory scriptification 2017-01-19 23:42:12 +01:00
sfmt
sound - Run libsndfile before libmpg123 when reading an audio lump. 2017-01-17 16:47:37 +01:00
swrenderer Split Clear into two functions 2017-01-19 03:19:31 +01:00
textures Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-16 06:03:21 +01:00
timidity - Add missing GCCPRINTF to timidity cmsg function. 2016-12-10 14:02:12 +01:00
wildmidi
win32 Fix typo 2017-01-13 13:31:33 +01:00
xlat
__autostart.cpp - Fixed the order of the MS sections. 2016-11-22 21:20:42 +01:00
actionspecials.h - added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom. 2017-01-08 01:15:45 +01:00
actor.h - removed the remaining native parts of ABasicArmor. 2017-01-18 22:57:47 +01:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp Merge https://github.com/coelckers/gzdoom 2017-01-18 21:15:08 -05:00
am_map.h - fixed: Custom automap colors were not invalidated on restart. 2016-12-03 15:44:46 +01:00
announcer.h Normalize line endings 2016-03-01 09:47:10 -06:00
autosegs.h - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00
b_bot.cpp - more exporting of AInventory. 2017-01-19 20:56:31 +01:00
b_bot.h - scriptified FastProjectile. 2017-01-13 00:35:56 +01:00
b_func.cpp - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
b_game.cpp - removed the global 'sector_list' variable. 2016-12-25 22:40:26 +01:00
b_move.cpp
b_think.cpp - scriptified the remains of AAmmo. 2017-01-18 14:18:17 +01:00
basictypes.h Removed the need for the pixel_canvas_t typedef 2016-05-31 05:31:32 +02:00
bbannouncer.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
c_bind.cpp - changed the default key name string because '#' is used as a comment in the config files. 2016-05-22 12:20:46 +02:00
c_bind.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_cmds.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
c_console.cpp Merge https://github.com/coelckers/gzdoom 2017-01-19 11:58:53 -05:00
c_console.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp Revert "Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom" 2016-11-25 21:02:18 -05:00
c_cvars.h Revert "Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom" 2016-11-25 21:02:18 -05:00
c_dispatch.cpp - Fixed the wrong handling of empty command line argument. 2017-01-09 22:00:48 +01:00
c_dispatch.h
c_expr.cpp
c_functions.cpp - Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h. 2016-12-29 01:30:54 +01:00
c_functions.h - Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h. 2016-12-29 01:30:54 +01:00
CMakeLists.txt Removed no longer present file from CMakeLists.txt 2017-01-19 10:08:00 +02:00
cmdlib.cpp - optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available. 2016-12-03 16:27:53 +01:00
cmdlib.h - optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available. 2016-12-03 16:27:53 +01:00
colormatcher.cpp
colormatcher.h
compatibility.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
compatibility.h
configfile.cpp Added support for long lines in config file 2016-12-28 11:38:38 +01:00
configfile.h
ct_chat.cpp - no need to keep AArmor native, now that all child classes have been scriptified. 2017-01-18 23:46:19 +01:00
d_dehacked.cpp more inventory scriptification 2017-01-19 23:42:12 +01:00
d_dehacked.h more inventory scriptification 2017-01-19 23:42:12 +01:00
d_event.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_gui.h
d_iwad.cpp - optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available. 2016-12-03 16:27:53 +01:00
d_main.cpp Change RenderTarget global to be an internal swrenderer variable 2017-01-15 03:19:03 +01:00
d_main.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_net.cpp - fixed: Remove ccmd should check if an object is actually an inventory object before attempting to check its owner. (Ooops!) 2017-01-19 18:48:21 -05:00
d_net.h
d_netinf.h
d_netinfo.cpp - added some missing End... calls in player deserialization code. 2016-09-23 20:05:12 +02:00
d_player.h - scriptified BasicArmorBonus. 2017-01-18 20:23:13 +01:00
d_protocol.cpp - converted player serializer and everything it needs. 2016-09-21 01:18:29 +02:00
d_protocol.h - converted player serializer and everything it needs. 2016-09-21 01:18:29 +02:00
d_ticcmd.h - converted player serializer and everything it needs. 2016-09-21 01:18:29 +02:00
decallib.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
decallib.h
dobject.cpp - scriptified the rest of the weapon pieces. 2017-01-18 18:46:24 +01:00
dobject.h more inventory scriptification 2017-01-19 23:42:12 +01:00
dobjgc.cpp - removed all skybox class types from code in preparation for exporting these classes. 2017-01-14 16:05:40 +01:00
dobjtype.cpp - scriptified the rest of the weapon pieces. 2017-01-18 18:46:24 +01:00
dobjtype.h more inventory scriptification 2017-01-19 23:42:12 +01:00
doomdata.h - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
doomdef.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
doomdef.h - made disabling the push window check a real compatibility option. 2016-08-09 20:15:13 +02:00
doomerrors.h - record all line numbers during function generation. This is useful for error reporting and eventually debugging. 2016-12-02 17:36:29 +01:00
doomstat.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
doomstat.h - fixed: map commands will now take capslock DM/COOP as arguments 2016-11-01 15:09:09 +01:00
doomtype.h - scriptified PowerFlight and PowerWeaponLevel2. 2017-01-15 23:21:38 +01:00
dscript.h
dsectoreffect.cpp - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
dsectoreffect.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
dthinker.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
dthinker.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
edata.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
edata.h
empty.cpp
errors.h
f_wipe.cpp Merge branch 'zdoom-rgb666-take3' of https://github.com/raa-eruanna/qzdoom into qzdoom-rgb666 2016-12-24 19:00:28 -05:00
f_wipe.h
files.cpp Merge branch 'master' into json 2016-09-22 09:09:48 +02:00
files.h - Added missing GCCPRINTF to FileWriter::Printf. 2016-12-10 14:02:12 +01:00
g_doomedmap.cpp Fixed format strings warnings reported by GCC/Clang 2016-12-24 23:51:08 +01:00
g_game.cpp - removed the remaining native parts of ABasicArmor. 2017-01-18 22:57:47 +01:00
g_game.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
g_hub.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
g_hub.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
g_level.cpp Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-20 00:22:29 +01:00
g_level.h - let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about. 2017-01-13 11:12:43 +01:00
g_levellocals.h - removed all skybox class types from code in preparation for exporting these classes. 2017-01-14 16:05:40 +01:00
g_mapinfo.cpp - let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about. 2017-01-13 11:12:43 +01:00
g_pch.h - include proper headers for std::find. 2016-12-25 19:25:19 +01:00
g_pch2.h - tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found. 2016-04-10 13:54:42 +02:00
g_skill.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gameconfigfile.cpp
gameconfigfile.h
gametype.h Normalize line endings 2016-03-01 09:47:10 -06:00
gi.cpp - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
gi.h - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here. 2017-01-17 17:34:39 +01:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
hu_stuff.h
i_cd.h
i_module.cpp - Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc. 2016-11-22 22:41:32 -05:00
i_module.h - Added support for GTK3 (thanks to "MineyMe" and edward-san) 2016-11-12 18:32:09 -05:00
i_movie.h
i_net.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
i_net.h
i_video.h
info.cpp - scriptified BasicArmor and fixed a few errors in the conversion. 2017-01-18 22:15:48 +01:00
info.h - scriptified BasicArmor and fixed a few errors in the conversion. 2017-01-18 22:15:48 +01:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_argv.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp - no need to keep AArmor native, now that all child classes have been scriptified. 2017-01-18 23:46:19 +01:00
m_cheat.h
m_crc32.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_fixed.h - removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess. 2016-12-10 13:58:18 +01:00
m_joy.cpp
m_joy.h
m_misc.cpp - Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug. 2016-10-16 16:22:21 -04:00
m_misc.h
m_png.cpp - allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode. 2016-09-21 21:57:24 +02:00
m_png.h - allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode. 2016-09-21 21:57:24 +02:00
m_random.cpp - Fixed: Assertion failure if a save was loaded without starting a new game (due to uninitialized RNG). 2016-10-17 00:22:06 -04:00
m_random.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
m_swap.h Fixed compilation on macOS 2016-09-24 13:15:45 +03:00
md5.cpp
md5.h
memarena.cpp - Fixed more GCC/Clang warnings. 2016-11-27 02:34:32 +01:00
memarena.h - Fixed more GCC/Clang warnings. 2016-11-27 02:34:32 +01:00
mus2midi.cpp
mus2midi.h
name.cpp - fixed: The TabCommands array needs to be cleared before the NameManager is destroyed. 2016-09-13 10:43:53 +02:00
name.h
namedef.h more inventory scriptification 2017-01-19 23:42:12 +01:00
nodebuild.cpp Fixed compilation warnings reported by GCC/Clang 2017-01-14 15:03:14 +02:00
nodebuild.h - fixed: The sight checker's portalgroup variable was not initialized. 2017-01-09 01:28:07 +01:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
nodebuild_events.cpp
nodebuild_extract.cpp Fixed issue with extraction of built GL nodes 2017-01-12 16:24:55 +02:00
nodebuild_gl.cpp
nodebuild_utility.cpp - exported all meaningful parts of side_t to the VM. 2017-01-08 21:42:26 +01:00
p_3dfloors.cpp - fixed use of multiple sector actions in the same sector. 2017-01-13 01:34:43 +01:00
p_3dfloors.h - fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit. 2016-04-20 13:28:19 +02:00
p_3dmidtex.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_3dmidtex.h - fixed: Instant floor movers should disable z-interpolation for all affected actors. 2016-12-27 21:16:42 +01:00
p_acs.cpp - no need to keep AArmor native, now that all child classes have been scriptified. 2017-01-18 23:46:19 +01:00
p_acs.h - changed locking mechanism for ACS strings. 2016-12-27 18:53:30 +01:00
p_actionfunctions.cpp - more exporting of AInventory. 2017-01-19 20:56:31 +01:00
p_blockmap.h - moved the msecnode code to its own file. 2017-01-06 12:54:01 +01:00
p_buildmap.cpp - refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript. 2017-01-08 14:39:16 +01:00
p_ceiling.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_checkposition.h - fixed: It was not possible to step through a ceiling portal into the upper sector. 2016-05-20 13:10:42 +02:00
p_conversation.cpp - scriptified the remains of AKey. 2017-01-18 15:17:12 +01:00
p_conversation.h Added two new sub-blocks for Choice blocks 2016-10-30 19:30:53 +01:00
p_doors.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_effect.cpp - scriptified the particle fountains. 2017-01-13 19:29:54 +01:00
p_effect.h Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-14 01:56:18 +01:00
p_enemy.cpp more inventory scriptification 2017-01-19 23:42:12 +01:00
p_enemy.h - allow the VM to run on one global stack per thread. 2016-11-30 17:15:01 +01:00
p_floor.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
p_glnodes.cpp - fixed loop ordering in P_SetRenderSector. 2017-01-19 01:39:05 +01:00
p_interaction.cpp - scriptified the remaining functions in a_artifacts.cpp. 2017-01-17 20:30:17 +01:00
p_lights.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_linkedsectors.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_lnspec.cpp more inventory scriptification 2017-01-19 23:42:12 +01:00
p_lnspec.h
p_local.h - more exporting of AInventory. 2017-01-19 20:56:31 +01:00
p_map.cpp - sxriptified key and puzzleitem base classes. 2017-01-15 10:37:54 +01:00
p_maputl.cpp - scriptified the moving camera. 2017-01-13 22:13:03 +01:00
p_maputl.h - removed debug stuff. 2016-06-30 11:31:00 +02:00
p_mobj.cpp - more exporting of AInventory. 2017-01-19 20:56:31 +01:00
p_pillar.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
p_plats.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_portals.cpp
p_pspr.cpp Merge https://github.com/coelckers/gzdoom 2017-01-19 11:58:53 -05:00
p_pspr.h Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-13 13:21:10 +01:00
p_pusher.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_saveg.cpp - removed all skybox class types from code in preparation for exporting these classes. 2017-01-14 16:05:40 +01:00
p_saveg.h - refactored the level backup data needed by the serializer into p_saveg.h. 2017-01-08 12:11:31 +01:00
p_scroll.cpp Fixed compilation warnings reported by GCC/Clang 2017-01-14 15:03:14 +02:00
p_secnodes.cpp - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
p_sectors.cpp - scriptified PowerFlight and PowerWeaponLevel2. 2017-01-15 23:21:38 +01:00
p_setup.cpp Fixed compilation warnings reported by GCC/Clang 2017-01-14 15:03:14 +02:00
p_setup.h - fixed: The sight checker's portalgroup variable was not initialized. 2017-01-09 01:28:07 +01:00
p_sight.cpp - fixed: The sight checker's portalgroup variable was not initialized. 2017-01-09 01:28:07 +01:00
p_slopes.cpp - removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser. 2017-01-09 01:40:14 +01:00
p_spec.cpp - scriptified PowerIronFeet and PowerMask. 2017-01-16 19:04:03 +01:00
p_spec.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
p_states.cpp - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
p_switch.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
p_tags.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_tags.h - moved all 'sectorptr - &level.sectors[0]' constructs into a subfunction. 2017-01-07 20:02:25 +01:00
p_teleport.cpp - scriptified the teleport fog. 2017-01-13 23:17:04 +01:00
p_terrain.cpp - scriptified Hexen's Bloodscourge and Serpent. 2016-11-28 00:49:10 +01:00
p_terrain.h - converted FBehavior::StaticSerializeModuleStates. 2016-09-20 11:35:25 +02:00
p_things.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_tick.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_tick.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_trace.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_trace.h
p_udmf.cpp - removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser. 2017-01-09 01:40:14 +01:00
p_udmf.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
p_usdf.cpp Restricted custom goodbyes to ZSDF 2016-10-30 20:27:07 +01:00
p_user.cpp Merge https://github.com/coelckers/gzdoom 2017-01-19 11:58:53 -05:00
p_xlat.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
parsecontext.cpp
parsecontext.h
pathexpander.cpp
pathexpander.h
po_man.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
po_man.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
portal.cpp - skriptified the skybox actors. 2017-01-14 18:04:49 +01:00
portal.h - removed all skybox class types from code in preparation for exporting these classes. 2017-01-14 16:05:40 +01:00
r_defs.h Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-16 23:05:34 +01:00
r_renderer.h Rename FRenderer::ClearBuffer to SetClearColor 2017-01-15 03:21:35 +01:00
r_sky.cpp - let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about. 2017-01-13 11:12:43 +01:00
r_sky.h Merge branch 'master' of c:\programming\doom-dev\zdoom 2016-04-23 09:43:21 +02:00
r_state.h Split r_main into r_viewport, r_scene and r_light 2017-01-12 16:21:46 +01:00
r_utility.cpp Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-16 06:03:21 +01:00
r_utility.h Change RenderTarget global to be an internal swrenderer variable 2017-01-15 03:19:03 +01:00
Rect.h
s_advsound.cpp - scriptified PowerStrength. 2017-01-16 22:27:49 +01:00
s_environment.cpp - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
s_playlist.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
s_playlist.h
s_sndseq.cpp - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
s_sndseq.h - exported the sound sequence interface to scripting. 2017-01-14 13:02:08 +01:00
s_sound.cpp - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
s_sound.h Added "local" parameters to A_PlaySound and ACS PlaySound 2016-11-01 13:21:32 -04:00
sc_man.cpp - record all line numbers during function generation. This is useful for error reporting and eventually debugging. 2016-12-02 17:36:29 +01:00
sc_man.h - Add missing GCCPRINTF in scanner code. 2016-12-10 14:02:12 +01:00
sc_man_scanner.re - added property definitions to the ZScript parser. This will allow defining custom properties for the default block in custom base classes. See 'Health' for an example. 2017-01-15 16:55:30 +01:00
sc_man_tokens.h - added property definitions to the ZScript parser. This will allow defining custom properties for the default block in custom base classes. See 'Health' for an example. 2017-01-15 16:55:30 +01:00
serializer.cpp - scriptified PowerIronFeet and PowerMask. 2017-01-16 19:04:03 +01:00
serializer.h - refactored the level backup data needed by the serializer into p_saveg.h. 2017-01-08 12:11:31 +01:00
skins.cpp
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
st_stuff.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
st_stuff.h
statistics.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
statnums.h Revert "- removed STAT_INVENTORY." 2016-08-25 21:41:17 +02:00
stats.cpp
stats.h
stringtable.cpp
stringtable.h Normalize line endings 2016-03-01 09:47:10 -06:00
strnatcmp.c - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
strnatcmp.h
tagitem.h
tarray.h - added the ability to attach a constructor or destructor to an internally defined struct. 2017-01-11 23:46:03 +01:00
teaminfo.cpp - optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available. 2016-12-03 16:27:53 +01:00
teaminfo.h
tempfiles.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
tempfiles.h Normalize line endings 2016-03-01 09:47:10 -06:00
templates.h
tflags.h - all thinker serializers done. 2016-09-20 00:41:22 +02:00
v_blend.cpp - converted half of ClericHoly. (Making a commit before starting on the more complex stuff.) 2016-11-26 13:18:48 +01:00
v_collection.cpp
v_collection.h
v_draw.cpp Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-16 06:03:21 +01:00
v_font.cpp Merge https://github.com/coelckers/gzdoom 2016-12-06 18:19:08 -05:00
v_font.h - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
v_palette.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
v_text.h
v_video.cpp - fixed a crash 2016-12-24 19:22:31 -05:00
v_video.h Merge https://github.com/rheit/zdoom 2016-12-19 08:16:41 -05:00
vectors.h - fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector. 2016-10-03 11:00:26 +02:00
version.h - We're on version 1.3pre now. 2017-01-01 11:33:54 -05:00
virtual.h - scriptified the sector actions. 2017-01-13 13:51:47 +01:00
w_wad.cpp - scriptified the Minotaur. 2016-11-26 01:14:47 +01:00
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
wi_stuff.h
x86.cpp - discontinue using the MMX assembly version of DoBlending. 2016-12-07 14:40:18 +01:00
x86.h Normalize line endings 2016-03-01 09:47:10 -06:00
xs_Float.h Renderer floatification: Use floating point for texturemids and Y scales 2016-04-22 23:12:53 -05:00
zstrformat.cpp - removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file. 2016-03-24 11:30:11 +01:00
zstring.cpp - fixed: The StripRight fix left some code from a previous fix in that no longer applies. 2017-01-01 16:55:45 +01:00
zstring.h Merge branch 'master' of https://github.com/rheit/zdoom into zscript 2016-12-04 10:27:35 +01:00
zzautozend.cpp - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00