gzdoom/src/m_options.cpp
Christoph Oelckers 3638c658d6 - Added and fixed Boss death submission for random spawner.
- Added functions to FActorInfo that can set the damage factors and
  pain chances to reduce the chance of new errors when working with
  these features.
- Fixed: The handling of the deprecated FIRERESIST flag didn't work.
  There were 3 problems:
  * Actor defaults have no class information so HandleDeprecatedFlags
    needs to be passed a pointer to the ActorInfo.
  * The DamageFactors list is only created when needed so the code needs to
    check if it already exists.
  * damage factors are stored as fixed_t but this set a float.
- Added a traditional Strife color set for the automap.


SVN r1183 (trunk)
2008-08-23 08:48:19 +00:00

3581 lines
102 KiB
C++

/*
** m_options.cpp
** New options menu code
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
** Sorry this got so convoluted. It was originally much cleaner until
** I started adding all sorts of gadgets to the menus. I might someday
** make a project of rewriting the entire menu system using Amiga-style
** taglists to describe each menu item. We'll see... (Probably not.)
*/
#include "m_alloc.h"
#include "templates.h"
#include "doomdef.h"
#include "gstrings.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "c_bind.h"
#include "d_main.h"
#include "d_gui.h"
#include "i_system.h"
#include "i_video.h"
#include "i_music.h"
#include "i_input.h"
#include "v_video.h"
#include "v_text.h"
#include "w_wad.h"
#include "gi.h"
#include "r_local.h"
#include "gameconfigfile.h"
#include "hu_stuff.h"
#include "g_game.h"
#include "m_argv.h"
#include "m_swap.h"
#include "s_sound.h"
#include "doomstat.h"
#include "m_misc.h"
#include "hardware.h"
#include "sc_man.h"
// Data.
#include "m_menu.h"
EXTERN_CVAR(Bool, nomonsterinterpolation)
EXTERN_CVAR(Int, showendoom)
EXTERN_CVAR(Bool, hud_althud)
//
// defaulted values
//
CVAR (Float, mouse_sensitivity, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
// Show messages has default, 0 = off, 1 = on
CVAR (Bool, show_messages, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, show_obituaries, true, CVAR_ARCHIVE)
EXTERN_CVAR (Bool, longsavemessages)
EXTERN_CVAR (Bool, screenshot_quiet)
extern int skullAnimCounter;
EXTERN_CVAR (Bool, cl_run)
EXTERN_CVAR (Int, crosshair)
EXTERN_CVAR (Bool, freelook)
EXTERN_CVAR (Int, sv_smartaim)
EXTERN_CVAR (Int, am_colorset)
static void CalcIndent (menu_t *menu);
void M_ChangeMessages ();
void M_SizeDisplay (int diff);
int M_StringHeight (char *string);
EColorRange LabelColor;
EColorRange ValueColor;
EColorRange MoreColor;
static bool CanScrollUp;
static bool CanScrollDown;
static int VisBottom;
value_t YesNo[2] = {
{ 0.0, "No" },
{ 1.0, "Yes" }
};
value_t NoYes[2] = {
{ 0.0, "Yes" },
{ 1.0, "No" }
};
value_t OnOff[2] = {
{ 0.0, "Off" },
{ 1.0, "On" }
};
value_t OffOn[2] = {
{ 0.0, "On" },
{ 1.0, "Off" }
};
menu_t *CurrentMenu;
int CurrentItem;
static const char *OldMessage;
static itemtype OldType;
int flagsvar;
enum
{
SHOW_DMFlags = 1,
SHOW_DMFlags2 = 2,
SHOW_CompatFlags = 4
};
/*=======================================
*
* Confirm Menu - Used by safemore
*
*=======================================*/
static void ActivateConfirm (const char *text, void (*func)());
static void ConfirmIsAGo ();
static menuitem_t ConfirmItems[] = {
{ whitetext,NULL, {NULL}, {0}, {0}, {0}, {NULL} },
{ redtext, "Do you really want to do this?", {NULL}, {0}, {0}, {0}, {NULL} },
{ redtext, " ", {NULL}, {0}, {0}, {0}, {NULL} },
{ rightmore,"Yes", {NULL}, {0}, {0}, {0}, {(value_t*)ConfirmIsAGo} },
{ rightmore,"No", {NULL}, {0}, {0}, {0}, {(value_t*)M_PopMenuStack} },
};
static menu_t ConfirmMenu = {
"PLEASE CONFIRM",
3,
countof(ConfirmItems),
140,
ConfirmItems,
};
/*=======================================
*
* Options Menu
*
*=======================================*/
static void CustomizeControls (void);
static void GameplayOptions (void);
static void CompatibilityOptions (void);
static void VideoOptions (void);
static void SoundOptions (void);
static void MouseOptions (void);
static void JoystickOptions (void);
static void GoToConsole (void);
void M_PlayerSetup (void);
void Reset2Defaults (void);
void Reset2Saved (void);
static void SetVidMode (void);
static menuitem_t OptionItems[] =
{
{ more, "Customize Controls", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)CustomizeControls} },
{ more, "Mouse options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)MouseOptions} },
{ more, "Joystick options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)JoystickOptions} },
{ discrete, "Always Run", {&cl_run}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ more, "Player Setup", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)M_PlayerSetup} },
{ more, "Gameplay Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)GameplayOptions} },
{ more, "Compatibility Options",{NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)CompatibilityOptions} },
{ more, "Sound Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)SoundOptions} },
{ more, "Display Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)VideoOptions} },
{ more, "Set video mode", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)SetVidMode} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ safemore, "Reset to defaults", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)Reset2Defaults} },
{ safemore, "Reset to last saved", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)Reset2Saved} },
{ more, "Go to console", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)GoToConsole} },
};
menu_t OptionMenu =
{
"OPTIONS",
0,
countof(OptionItems),
0,
OptionItems,
};
/*=======================================
*
* Mouse Menu
*
*=======================================*/
EXTERN_CVAR (Bool, use_mouse)
EXTERN_CVAR (Bool, smooth_mouse)
EXTERN_CVAR (Float, m_forward)
EXTERN_CVAR (Float, m_pitch)
EXTERN_CVAR (Float, m_side)
EXTERN_CVAR (Float, m_yaw)
EXTERN_CVAR (Bool, invertmouse)
EXTERN_CVAR (Bool, lookspring)
EXTERN_CVAR (Bool, lookstrafe)
EXTERN_CVAR (Bool, m_noprescale)
static menuitem_t MouseItems[] =
{
{ discrete, "Enable mouse", {&use_mouse}, {2.0}, {0.0}, {0.0}, {YesNo} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ slider, "Overall sensitivity", {&mouse_sensitivity}, {0.5}, {2.5}, {0.1}, {NULL} },
{ discrete, "Prescale mouse movement",{&m_noprescale}, {2.0}, {0.0}, {0.0}, {NoYes} },
{ discrete, "Smooth mouse movement",{&smooth_mouse}, {2.0}, {0.0}, {0.0}, {YesNo} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ slider, "Turning speed", {&m_yaw}, {0.5}, {2.5}, {0.1}, {NULL} },
{ slider, "Mouselook speed", {&m_pitch}, {0.5}, {2.5}, {0.1}, {NULL} },
{ slider, "Forward/Backward speed",{&m_forward}, {0.5}, {2.5}, {0.1}, {NULL} },
{ slider, "Strafing speed", {&m_side}, {0.5}, {2.5}, {0.1}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Always Mouselook", {&freelook}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Invert Mouse", {&invertmouse}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Lookspring", {&lookspring}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Lookstrafe", {&lookstrafe}, {2.0}, {0.0}, {0.0}, {OnOff} },
};
menu_t MouseMenu =
{
"MOUSE OPTIONS",
0,
countof(MouseItems),
0,
MouseItems,
};
/*=======================================
*
* Joystick Menu
*
*=======================================*/
EXTERN_CVAR (Bool, use_joystick)
EXTERN_CVAR (Float, joy_speedmultiplier)
EXTERN_CVAR (Int, joy_xaxis)
EXTERN_CVAR (Int, joy_yaxis)
EXTERN_CVAR (Int, joy_zaxis)
EXTERN_CVAR (Int, joy_xrot)
EXTERN_CVAR (Int, joy_yrot)
EXTERN_CVAR (Int, joy_zrot)
EXTERN_CVAR (Int, joy_slider)
EXTERN_CVAR (Int, joy_dial)
EXTERN_CVAR (Float, joy_xthreshold)
EXTERN_CVAR (Float, joy_ythreshold)
EXTERN_CVAR (Float, joy_zthreshold)
EXTERN_CVAR (Float, joy_xrotthreshold)
EXTERN_CVAR (Float, joy_yrotthreshold)
EXTERN_CVAR (Float, joy_zrotthreshold)
EXTERN_CVAR (Float, joy_sliderthreshold)
EXTERN_CVAR (Float, joy_dialthreshold)
EXTERN_CVAR (Float, joy_yawspeed)
EXTERN_CVAR (Float, joy_pitchspeed)
EXTERN_CVAR (Float, joy_forwardspeed)
EXTERN_CVAR (Float, joy_sidespeed)
EXTERN_CVAR (Float, joy_upspeed)
EXTERN_CVAR (GUID, joy_guid)
static value_t JoyAxisMapNames[6] =
{
{ 0.0, "None" },
{ 1.0, "Turning" },
{ 2.0, "Looking Up/Down" },
{ 3.0, "Moving Forward" },
{ 4.0, "Strafing" },
{ 5.0, "Moving Up/Down" }
};
static value_t Inversion[2] =
{
{ 0.0, "Not Inverted" },
{ 1.0, "Inverted" }
};
static menuitem_t JoystickItems[] =
{
{ discrete, "Enable joystick", {&use_joystick}, {2.0}, {0.0}, {0.0}, {YesNo} },
{ discrete_guid,"Active joystick", {&joy_guid}, {0.0}, {0.0}, {0.0}, {NULL} },
{ slider, "Overall sensitivity", {&joy_speedmultiplier}, {0.9}, {2.0}, {0.2}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ whitetext,"Axis Assignments", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
};
menu_t JoystickMenu =
{
"JOYSTICK OPTIONS",
0,
countof(JoystickItems),
0,
JoystickItems,
};
/*=======================================
*
* Controls Menu
*
*=======================================*/
static menuitem_t ControlsItems[] =
{
{ redtext,"ENTER to change, BACKSPACE to clear", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ whitetext,"Controls", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ control, "Fire", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+attack"} },
{ control, "Secondary Fire", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+altattack"} },
{ control, "Use / Open", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+use"} },
{ control, "Move forward", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+forward"} },
{ control, "Move backward", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+back"} },
{ control, "Strafe left", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+moveleft"} },
{ control, "Strafe right", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+moveright"} },
{ control, "Turn left", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+left"} },
{ control, "Turn right", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+right"} },
{ control, "Jump", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+jump"} },
{ control, "Crouch", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+crouch"} },
{ control, "Crouch Toggle", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"crouch"} },
{ control, "Fly / Swim up", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+moveup"} },
{ control, "Fly / Swim down", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+movedown"} },
{ control, "Stop flying", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"land"} },
{ control, "Mouse look", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+mlook"} },
{ control, "Keyboard look", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+klook"} },
{ control, "Look up", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+lookup"} },
{ control, "Look down", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+lookdown"} },
{ control, "Center view", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"centerview"} },
{ control, "Run", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+speed"} },
{ control, "Strafe", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+strafe"} },
{ control, "Show Scoreboard", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+showscores"} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ whitetext,"Chat", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ control, "Say", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"messagemode"} },
{ control, "Team say", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"messagemode2"} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ whitetext,"Weapons", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ control, "Next weapon", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"weapnext"} },
{ control, "Previous weapon", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"weapprev"} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ whitetext,"Inventory", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ control, "Activate item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invuse"} },
{ control, "Activate all items", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invuseall"} },
{ control, "Next item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invnext"} },
{ control, "Previous item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invprev"} },
{ control, "Drop item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invdrop"} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ whitetext,"Other", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ control, "Toggle automap", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"togglemap"} },
{ control, "Chasecam", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"chase"} },
{ control, "Coop spy", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"spynext"} },
{ control, "Screenshot", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"screenshot"} },
{ control, "Open console", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"toggleconsole"} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ whitetext,"Strife Popup Screens", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ control, "Mission objectives", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"showpop 1"} },
{ control, "Keys list", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"showpop 2"} },
{ control, "Weapons/ammo/stats", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"showpop 3"} },
};
static TArray<menuitem_t> CustomControlsItems (0);
menu_t ControlsMenu =
{
"CUSTOMIZE CONTROLS",
3,
countof(ControlsItems),
0,
ControlsItems,
2,
};
/*=======================================
*
* Display Options Menu
*
*=======================================*/
static void StartMessagesMenu (void);
static void StartAutomapMenu (void);
static void StartScoreboardMenu (void);
static void InitCrosshairsList();
EXTERN_CVAR (Bool, st_scale)
EXTERN_CVAR (Bool, r_stretchsky)
EXTERN_CVAR (Int, r_columnmethod)
EXTERN_CVAR (Bool, r_drawfuzz)
EXTERN_CVAR (Int, cl_rockettrails)
EXTERN_CVAR (Int, cl_pufftype)
EXTERN_CVAR (Int, cl_bloodtype)
EXTERN_CVAR (Int, wipetype)
EXTERN_CVAR (Bool, vid_palettehack)
EXTERN_CVAR (Bool, vid_attachedsurfaces)
EXTERN_CVAR (Int, screenblocks)
static TArray<valuestring_t> Crosshairs;
static value_t ColumnMethods[] = {
{ 0.0, "Original" },
{ 1.0, "Optimized" }
};
static value_t RocketTrailTypes[] = {
{ 0.0, "Off" },
{ 1.0, "Particles" },
{ 2.0, "Sprites" },
{ 3.0, "Sprites & Particles" }
};
static value_t BloodTypes[] = {
{ 0.0, "Sprites" },
{ 1.0, "Sprites & Particles" },
{ 2.0, "Particles" }
};
static value_t PuffTypes[] = {
{ 0.0, "Sprites" },
{ 1.0, "Particles" }
};
static value_t Wipes[] = {
{ 0.0, "None" },
{ 1.0, "Melt" },
{ 2.0, "Burn" },
{ 3.0, "Crossfade" }
};
static value_t Endoom[] = {
{ 0.0, "Off" },
{ 1.0, "On" },
{ 2.0, "Only modified" }
};
static menuitem_t VideoItems[] = {
{ more, "Message Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)StartMessagesMenu} },
{ more, "Automap Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)StartAutomapMenu} },
{ more, "Scoreboard Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)StartScoreboardMenu} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ slider, "Screen size", {&screenblocks}, {3.0}, {12.0}, {1.0}, {NULL} },
{ slider, "Brightness", {&Gamma}, {1.0}, {3.0}, {0.1}, {NULL} },
{ discretes,"Crosshair", {&crosshair}, {8.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Column render mode", {&r_columnmethod}, {2.0}, {0.0}, {0.0}, {ColumnMethods} },
{ discrete, "Stretch short skies", {&r_stretchsky}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Stretch status bar", {&st_scale}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Alternative HUD", {&hud_althud}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Screen wipe style", {&wipetype}, {4.0}, {0.0}, {0.0}, {Wipes} },
#ifdef _WIN32
{ discrete, "Show ENDOOM screen", {&showendoom}, {3.0}, {0.0}, {0.0}, {Endoom} },
{ discrete, "DirectDraw palette hack", {&vid_palettehack}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Use attached surfaces", {&vid_attachedsurfaces},{2.0}, {0.0}, {0.0}, {OnOff} },
#endif
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Use fuzz effect", {&r_drawfuzz}, {2.0}, {0.0}, {0.0}, {YesNo} },
{ discrete, "Rocket Trails", {&cl_rockettrails}, {4.0}, {0.0}, {0.0}, {RocketTrailTypes} },
{ discrete, "Blood Type", {&cl_bloodtype}, {3.0}, {0.0}, {0.0}, {BloodTypes} },
{ discrete, "Bullet Puff Type", {&cl_pufftype}, {2.0}, {0.0}, {0.0}, {PuffTypes} },
};
#define CROSSHAIR_INDEX 6
menu_t VideoMenu =
{
"DISPLAY OPTIONS",
0,
countof(VideoItems),
0,
VideoItems,
};
/*=======================================
*
* Automap Menu
*
*=======================================*/
static void StartMapColorsMenu (void);
EXTERN_CVAR (Int, am_rotate)
EXTERN_CVAR (Int, am_overlay)
EXTERN_CVAR (Bool, am_showitems)
EXTERN_CVAR (Bool, am_showmonsters)
EXTERN_CVAR (Bool, am_showsecrets)
EXTERN_CVAR (Bool, am_showtime)
EXTERN_CVAR (Int, am_map_secrets)
EXTERN_CVAR (Bool, am_showtotaltime)
EXTERN_CVAR (Bool, am_drawmapback)
static value_t MapColorTypes[] = {
{ 0, "Custom" },
{ 1, "Traditional Doom" },
{ 2, "Traditional Strife" }
};
static value_t SecretTypes[] = {
{ 0, "Never" },
{ 1, "Only when found" },
{ 2, "Always" },
};
static value_t RotateTypes[] = {
{ 0, "Off" },
{ 1, "On" },
{ 2, "On for overlay only" }
};
static value_t OverlayTypes[] = {
{ 0, "Off" },
{ 1, "Overlay+Normal" },
{ 2, "Overlay Only" }
};
static menuitem_t AutomapItems[] = {
{ discrete, "Map color set", {&am_colorset}, {3.0}, {0.0}, {0.0}, {MapColorTypes} },
{ more, "Set custom colors", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t*)StartMapColorsMenu} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Rotate automap", {&am_rotate}, {3.0}, {0.0}, {0.0}, {RotateTypes} },
{ discrete, "Overlay automap", {&am_overlay}, {3.0}, {0.0}, {0.0}, {OverlayTypes} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Show item counts", {&am_showitems}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Show monster counts", {&am_showmonsters}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Show secret counts", {&am_showsecrets}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Show time elapsed", {&am_showtime}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Show total time elapsed", {&am_showtotaltime}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Show secrets on map", {&am_map_secrets}, {3.0}, {0.0}, {0.0}, {SecretTypes} },
{ discrete, "Draw map background", {&am_drawmapback}, {2.0}, {0.0}, {0.0}, {OnOff} },
};
menu_t AutomapMenu =
{
"AUTOMAP OPTIONS",
0,
countof(AutomapItems),
0,
AutomapItems,
};
/*=======================================
*
* Map Colors Menu
*
*=======================================*/
static void DefaultCustomColors();
EXTERN_CVAR (Color, am_backcolor)
EXTERN_CVAR (Color, am_yourcolor)
EXTERN_CVAR (Color, am_wallcolor)
EXTERN_CVAR (Color, am_secretwallcolor)
EXTERN_CVAR (Color, am_tswallcolor)
EXTERN_CVAR (Color, am_fdwallcolor)
EXTERN_CVAR (Color, am_cdwallcolor)
EXTERN_CVAR (Color, am_thingcolor)
EXTERN_CVAR (Color, am_gridcolor)
EXTERN_CVAR (Color, am_xhaircolor)
EXTERN_CVAR (Color, am_notseencolor)
EXTERN_CVAR (Color, am_lockedcolor)
EXTERN_CVAR (Color, am_ovyourcolor)
EXTERN_CVAR (Color, am_ovwallcolor)
EXTERN_CVAR (Color, am_ovthingcolor)
EXTERN_CVAR (Color, am_ovotherwallscolor)
EXTERN_CVAR (Color, am_ovunseencolor)
EXTERN_CVAR (Color, am_ovtelecolor)
EXTERN_CVAR (Color, am_intralevelcolor)
EXTERN_CVAR (Color, am_interlevelcolor)
EXTERN_CVAR (Color, am_secretsectorcolor)
EXTERN_CVAR (Color, am_thingcolor_friend)
EXTERN_CVAR (Color, am_thingcolor_monster)
EXTERN_CVAR (Color, am_thingcolor_item)
EXTERN_CVAR (Color, am_ovthingcolor_friend)
EXTERN_CVAR (Color, am_ovthingcolor_monster)
EXTERN_CVAR (Color, am_ovthingcolor_item)
static menuitem_t MapColorsItems[] = {
{ rsafemore, "Restore default custom colors", {NULL}, {0}, {0}, {0}, {(value_t*)DefaultCustomColors} },
{ redtext, " ", {NULL}, {0}, {0}, {0}, {0} },
{ colorpicker, "Background", {&am_backcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "You", {&am_yourcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "1-sided walls", {&am_wallcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "2-sided walls with different floors", {&am_fdwallcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "2-sided walls with different ceilings", {&am_cdwallcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Map grid", {&am_gridcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Center point", {&am_xhaircolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Not-yet-seen walls", {&am_notseencolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Locked doors", {&am_lockedcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Teleporter to the same map", {&am_intralevelcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Teleporter to a different map", {&am_interlevelcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Secret sector", {&am_secretsectorcolor}, {0}, {0}, {0}, {0} },
{ redtext, " ", {NULL}, {0}, {0}, {0}, {0} },
{ colorpicker, "Invisible 2-sided walls (for cheat)", {&am_tswallcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Secret walls (for cheat)", {&am_secretwallcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Actors (for cheat)", {&am_thingcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Monsters (for cheat)", {&am_thingcolor_monster}, {0}, {0}, {0}, {0} },
{ colorpicker, "Friends (for cheat)", {&am_thingcolor_friend}, {0}, {0}, {0}, {0} },
{ colorpicker, "Items (for cheat)", {&am_thingcolor_item}, {0}, {0}, {0}, {0} },
{ redtext, " ", {NULL}, {0}, {0}, {0}, {0} },
{ colorpicker, "You (overlay)", {&am_ovyourcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "1-sided walls (overlay)", {&am_ovwallcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "2-sided walls (overlay)", {&am_ovotherwallscolor},{0}, {0}, {0}, {0} },
{ colorpicker, "Not-yet-seen walls (overlay)", {&am_ovunseencolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Teleporter (overlay)", {&am_ovtelecolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Actors (overlay) (for cheat)", {&am_ovthingcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Monsters (overlay) (for cheat)", {&am_ovthingcolor_monster}, {0}, {0}, {0}, {0} },
{ colorpicker, "Friends (overlay) (for cheat)", {&am_ovthingcolor_friend}, {0}, {0}, {0}, {0} },
{ colorpicker, "Items (overlay) (for cheat)", {&am_ovthingcolor_item}, {0}, {0}, {0}, {0} },
};
menu_t MapColorsMenu =
{
"CUSTOMIZE MAP COLORS",
0,
countof(MapColorsItems),
48,
MapColorsItems,
};
/*=======================================
*
* Color Picker Sub-menu
*
*=======================================*/
static void StartColorPickerMenu (const char *colorname, FColorCVar *cvar);
static void ColorPickerReset ();
static int CurrColorIndex;
static int SelColorIndex;
static void UpdateSelColor (int index);
static menuitem_t ColorPickerItems[] = {
{ redtext, NULL, {NULL}, {0}, {0}, {0}, {0} },
{ redtext, " ", {NULL}, {0}, {0}, {0}, {0} },
{ intslider, "Red", {NULL}, {0}, {255}, {15}, {0} },
{ intslider, "Green", {NULL}, {0}, {255}, {15}, {0} },
{ intslider, "Blue", {NULL}, {0}, {255}, {15}, {0} },
{ redtext, " ", {NULL}, {0}, {0}, {0}, {0} },
{ more, "Undo changes", {NULL}, {0}, {0}, {0}, {(value_t*)ColorPickerReset} },
{ redtext, " ", {NULL}, {0}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {0}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {1}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {2}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {3}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {4}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {5}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {6}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {7}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {8}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {9}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {10}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {11}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {12}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {13}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {14}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {15}, {0}, {0}, {0} },
};
menu_t ColorPickerMenu =
{
"SELECT COLOR",
2,
countof(ColorPickerItems),
0,
ColorPickerItems,
};
/*=======================================
*
* Messages Menu
*
*=======================================*/
EXTERN_CVAR (Int, con_scaletext)
EXTERN_CVAR (Bool, con_centernotify)
EXTERN_CVAR (Int, msg0color)
EXTERN_CVAR (Int, msg1color)
EXTERN_CVAR (Int, msg2color)
EXTERN_CVAR (Int, msg3color)
EXTERN_CVAR (Int, msg4color)
EXTERN_CVAR (Int, msgmidcolor)
EXTERN_CVAR (Int, msglevel)
static value_t ScaleValues[] =
{
{ 0.0, "Off" },
{ 1.0, "On" },
{ 2.0, "Double" }
};
static value_t TextColors[] =
{
{ 0.0, "brick" },
{ 1.0, "tan" },
{ 2.0, "gray" },
{ 3.0, "green" },
{ 4.0, "brown" },
{ 5.0, "gold" },
{ 6.0, "red" },
{ 7.0, "blue" },
{ 8.0, "orange" },
{ 9.0, "white" },
{ 10.0, "yellow" },
{ 11.0, "default" },
{ 12.0, "black" },
{ 13.0, "light blue" },
{ 14.0, "cream" },
{ 15.0, "olive" },
{ 16.0, "dark green" },
{ 17.0, "dark red" },
{ 18.0, "dark brown" },
{ 19.0, "purple" },
{ 20.0, "dark gray" },
};
static value_t MessageLevels[] = {
{ 0.0, "Item Pickup" },
{ 1.0, "Obituaries" },
{ 2.0, "Critical Messages" }
};
static menuitem_t MessagesItems[] = {
{ discrete, "Show messages", {&show_messages}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Show obituaries", {&show_obituaries}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Scale text in high res", {&con_scaletext}, {3.0}, {0.0}, {0.0}, {ScaleValues} },
{ discrete, "Minimum message level", {&msglevel}, {3.0}, {0.0}, {0.0}, {MessageLevels} },
{ discrete, "Center messages", {&con_centernotify}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ whitetext, "Message Colors", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ cdiscrete, "Item Pickup", {&msg0color}, {21.0}, {0.0}, {0.0}, {TextColors} },
{ cdiscrete, "Obituaries", {&msg1color}, {21.0}, {0.0}, {0.0}, {TextColors} },
{ cdiscrete, "Critical Messages", {&msg2color}, {21.0}, {0.0}, {0.0}, {TextColors} },
{ cdiscrete, "Chat Messages", {&msg3color}, {21.0}, {0.0}, {0.0}, {TextColors} },
{ cdiscrete, "Team Messages", {&msg4color}, {21.0}, {0.0}, {0.0}, {TextColors} },
{ cdiscrete, "Centered Messages", {&msgmidcolor}, {21.0}, {0.0}, {0.0}, {TextColors} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Screenshot messages", {&screenshot_quiet}, {2.0}, {0.0}, {0.0}, {OffOn} },
{ discrete, "Detailed save messages",{&longsavemessages}, {2.0}, {0.0}, {0.0}, {OnOff} },
};
menu_t MessagesMenu =
{
"MESSAGES",
0,
countof(MessagesItems),
0,
MessagesItems,
};
/*=======================================
*
* Scoreboard Menu
*
*=======================================*/
EXTERN_CVAR (Bool, sb_cooperative_enable)
EXTERN_CVAR (Int, sb_cooperative_headingcolor)
EXTERN_CVAR (Int, sb_cooperative_yourplayercolor)
EXTERN_CVAR (Int, sb_cooperative_otherplayercolor)
EXTERN_CVAR (Bool, sb_deathmatch_enable)
EXTERN_CVAR (Int, sb_deathmatch_headingcolor)
EXTERN_CVAR (Int, sb_deathmatch_yourplayercolor)
EXTERN_CVAR (Int, sb_deathmatch_otherplayercolor)
EXTERN_CVAR (Bool, sb_teamdeathmatch_enable)
EXTERN_CVAR (Int, sb_teamdeathmatch_headingcolor)
static menuitem_t ScoreboardItems[] = {
{ whitetext, "Cooperative Options", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Enable Scoreboard", {&sb_cooperative_enable}, {21.0}, {0.0}, {0.0}, {YesNo} },
{ cdiscrete, "Header Color", {&sb_cooperative_headingcolor}, {21.0}, {0.0}, {0.0}, {TextColors} },
{ cdiscrete, "Your Player Color", {&sb_cooperative_yourplayercolor}, {21.0}, {0.0}, {0.0}, {TextColors} },
{ cdiscrete, "Other Players' Color", {&sb_cooperative_otherplayercolor}, {21.0}, {0.0}, {0.0}, {TextColors} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ whitetext, "Deathmatch Options", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Enable Scoreboard", {&sb_deathmatch_enable}, {21.0}, {0.0}, {0.0}, {YesNo} },
{ cdiscrete, "Header Color", {&sb_deathmatch_headingcolor}, {21.0}, {0.0}, {0.0}, {TextColors} },
{ cdiscrete, "Your Player Color", {&sb_deathmatch_yourplayercolor}, {21.0}, {0.0}, {0.0}, {TextColors} },
{ cdiscrete, "Other Players' Color", {&sb_deathmatch_otherplayercolor}, {21.0}, {0.0}, {0.0}, {TextColors} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ whitetext, "Team Deathmatch Options", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Enable Scoreboard", {&sb_teamdeathmatch_enable}, {21.0}, {0.0}, {0.0}, {YesNo} },
{ cdiscrete, "Header Color", {&sb_teamdeathmatch_headingcolor}, {21.0}, {0.0}, {0.0}, {TextColors} }
};
menu_t ScoreboardMenu =
{
"SCOREBOARD OPTIONS",
2,
countof(ScoreboardItems),
0,
ScoreboardItems,
};
/*=======================================
*
* Video Modes Menu
*
*=======================================*/
extern bool setmodeneeded;
extern int NewWidth, NewHeight, NewBits;
extern int DisplayBits;
int testingmode; // Holds time to revert to old mode
int OldWidth, OldHeight, OldBits;
void M_FreeModesList ();
static void BuildModesList (int hiwidth, int hiheight, int hi_id);
static bool GetSelectedSize (int line, int *width, int *height);
static void SetModesMenu (int w, int h, int bits);
EXTERN_CVAR (Int, vid_defwidth)
EXTERN_CVAR (Int, vid_defheight)
EXTERN_CVAR (Int, vid_defbits)
static FIntCVar DummyDepthCvar (NULL, 0, 0);
EXTERN_CVAR (Bool, fullscreen)
static value_t Depths[22];
EXTERN_CVAR (Bool, vid_tft) // Defined below
CUSTOM_CVAR (Int, menu_screenratios, 0, CVAR_ARCHIVE)
{
if (self < 0 || self > 4)
{
self = 3;
}
else if (self == 4 && !vid_tft)
{
self = 3;
}
else
{
BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
}
}
static value_t Ratios[] =
{
{ 0.0, "4:3" },
{ 1.0, "16:9" },
{ 2.0, "16:10" },
{ 3.0, "All" }
};
static value_t RatiosTFT[] =
{
{ 0.0, "4:3" },
{ 4.0, "5:4" },
{ 1.0, "16:9" },
{ 2.0, "16:10" },
{ 3.0, "All" }
};
static char VMEnterText[] = "Press ENTER to set mode";
static char VMTestText[] = "T to test mode for 5 seconds";
static menuitem_t ModesItems[] = {
// { discrete, "Screen mode", {&DummyDepthCvar}, {0.0}, {0.0}, {0.0}, {Depths} },
{ discrete, "Aspect ratio", {&menu_screenratios}, {4.0}, {0.0}, {0.0}, {Ratios} },
{ discrete, "Fullscreen", {&fullscreen}, {2.0}, {0.0}, {0.0}, {YesNo} },
{ discrete, "Enable 5:4 aspect ratio",{&vid_tft}, {2.0}, {0.0}, {0.0}, {YesNo} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
// { whitetext,"Note: Only 8 bpp modes are supported",{NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, VMEnterText, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, VMTestText, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
};
#define VM_DEPTHITEM 0
#define VM_ASPECTITEM 0
#define VM_RESSTART 4
#define VM_ENTERLINE 14
#define VM_TESTLINE 16
menu_t ModesMenu =
{
"VIDEO MODE",
2,
countof(ModesItems),
0,
ModesItems,
};
CUSTOM_CVAR (Bool, vid_tft, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self)
{
ModesItems[VM_ASPECTITEM].b.numvalues = 5.f;
ModesItems[VM_ASPECTITEM].e.values = RatiosTFT;
}
else
{
ModesItems[VM_ASPECTITEM].b.numvalues = 4.f;
ModesItems[VM_ASPECTITEM].e.values = Ratios;
if (menu_screenratios == 4)
{
menu_screenratios = 0;
}
}
}
/*=======================================
*
* Gameplay Options (dmflags) Menu
*
*=======================================*/
value_t SmartAim[4] = {
{ 0.0, "Off" },
{ 1.0, "On" },
{ 2.0, "Never friends" },
{ 3.0, "Only monsters" }
};
value_t FallingDM[4] = {
{ 0, "Off" },
{ DF_FORCE_FALLINGZD, "Old" },
{ DF_FORCE_FALLINGHX, "Hexen" },
{ DF_FORCE_FALLINGZD|DF_FORCE_FALLINGHX, "Strife" }
};
value_t DF_Jump[3] = {
{ 0, "Default" },
{ DF_NO_JUMP, "Off" },
{ DF_YES_JUMP, "On" }
};
value_t DF_Crouch[3] = {
{ 0, "Default" },
{ DF_NO_CROUCH, "Off" },
{ DF_YES_CROUCH, "On" }
};
static menuitem_t DMFlagsItems[] = {
{ discrete, "Teamplay", {&teamplay}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ slider, "Team damage scalar", {&teamdamage}, {0.0}, {1.0}, {0.05},{NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Smart Autoaim", {&sv_smartaim}, {4.0}, {0.0}, {0.0}, {SmartAim} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ bitmask, "Falling damage", {&dmflags}, {4.0}, {DF_FORCE_FALLINGZD|DF_FORCE_FALLINGHX}, {0}, {FallingDM} },
{ bitflag, "Drop weapon", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_WEAPONDROP} },
{ bitflag, "Double ammo", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_DOUBLEAMMO} },
{ bitflag, "Infinite ammo", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_INFINITE_AMMO} },
{ bitflag, "Infinite inventory", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_INFINITE_INVENTORY} },
{ bitflag, "No monsters", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_NO_MONSTERS} },
{ bitflag, "Monsters respawn", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_MONSTERS_RESPAWN} },
{ bitflag, "No respawn", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_NO_RESPAWN} },
{ bitflag, "Items respawn", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_ITEMS_RESPAWN} },
{ bitflag, "Big powerups respawn", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_RESPAWN_SUPER} },
{ bitflag, "Fast monsters", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_FAST_MONSTERS} },
{ bitflag, "Degeneration", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_DEGENERATION} },
{ bitmask, "Allow jump", {&dmflags}, {3.0}, {DF_NO_JUMP|DF_YES_JUMP}, {0}, {DF_Jump} },
{ bitmask, "Allow crouch", {&dmflags}, {3.0}, {DF_NO_CROUCH|DF_YES_CROUCH}, {0}, {DF_Crouch} },
{ bitflag, "Allow freelook", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_FREELOOK} },
{ bitflag, "Allow FOV", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_FOV} },
{ bitflag, "Allow BFG aiming", {&dmflags2}, {1}, {0}, {0}, {(value_t *)DF2_NO_FREEAIMBFG} },
{ redtext, " ", {NULL}, {0}, {0}, {0}, {NULL} },
{ whitetext,"Deathmatch Settings", {NULL}, {0}, {0}, {0}, {NULL} },
{ bitflag, "Weapons stay", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_WEAPONS_STAY} },
{ bitflag, "Allow powerups", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_ITEMS} },
{ bitflag, "Allow health", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_HEALTH} },
{ bitflag, "Allow armor", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_ARMOR} },
{ bitflag, "Spawn farthest", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_SPAWN_FARTHEST} },
{ bitflag, "Same map", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_SAME_LEVEL} },
{ bitflag, "Force respawn", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_FORCE_RESPAWN} },
{ bitflag, "Allow exit", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_EXIT} },
{ bitflag, "Barrels respawn", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_BARRELS_RESPAWN} },
{ bitflag, "Respawn protection", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_RESPAWN_INVUL} },
{ bitflag, "Lose frag if fragged", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_LOSEFRAG} },
{ bitflag, "Keep frags gained", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_KEEPFRAGS} },
{ bitflag, "No team switching", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_NO_TEAM_SWITCH} },
{ redtext, " ", {NULL}, {0}, {0}, {0}, {NULL} },
{ whitetext,"Cooperative Settings", {NULL}, {0}, {0}, {0}, {NULL} },
{ bitflag, "Spawn multi. weapons", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_COOP_WEAPON_SPAWN} },
{ bitflag, "Lose entire inventory",{&dmflags}, {0}, {0}, {0}, {(value_t *)DF_COOP_LOSE_INVENTORY} },
{ bitflag, "Keep keys", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_COOP_LOSE_KEYS} },
{ bitflag, "Keep weapons", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_COOP_LOSE_WEAPONS} },
{ bitflag, "Keep armor", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_COOP_LOSE_ARMOR} },
{ bitflag, "Keep powerups", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_COOP_LOSE_POWERUPS} },
{ bitflag, "Keep ammo", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_COOP_LOSE_AMMO} },
{ bitflag, "Lose half ammo", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_COOP_HALVE_AMMO} },
{ bitflag, "Spawn where died", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_SAME_SPAWN_SPOT} },
};
static menu_t DMFlagsMenu =
{
"GAMEPLAY OPTIONS",
0,
countof(DMFlagsItems),
0,
DMFlagsItems,
};
/*=======================================
*
* Compatibility Options Menu
*
*=======================================*/
static menuitem_t CompatibilityItems[] = {
{ bitflag, "Find shortest textures like Doom", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_SHORTTEX} },
{ bitflag, "Use buggier stair building", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_STAIRINDEX} },
{ bitflag, "Limit Pain Elementals' Lost Souls", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_LIMITPAIN} },
{ bitflag, "Don't let others hear your pickups", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_SILENTPICKUP} },
{ bitflag, "Actors are infinitely tall", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_NO_PASSMOBJ} },
{ bitflag, "Cripple sound for silent BFG trick", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_MAGICSILENCE} },
{ bitflag, "Enable wall running", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_WALLRUN} },
{ bitflag, "Spawn item drops on the floor", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_NOTOSSDROPS} },
{ bitflag, "All special lines can block <use>", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_USEBLOCKING} },
{ bitflag, "Disable BOOM door light effect", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_NODOORLIGHT} },
{ bitflag, "Raven scrollers use original speed", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_RAVENSCROLL} },
{ bitflag, "Use original sound target handling", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_SOUNDTARGET} },
{ bitflag, "DEH health settings like Doom2.exe", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_DEHHEALTH} },
{ bitflag, "Self ref. sectors don't block shots", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_TRACE} },
{ bitflag, "Monsters get stuck over dropoffs", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_DROPOFF} },
{ bitflag, "Monsters see invisible players", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_INVISIBILITY} },
{ bitflag, "Boom scrollers are additive", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_BOOMSCROLL} },
{ bitflag, "Inst. moving floors are not silent", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_SILENT_INSTANT_FLOORS} },
{ bitflag, "Sector sounds use center as source", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_SECTORSOUNDS} },
{ discrete, "Interpolate monster movement", {&nomonsterinterpolation}, {2.0}, {0.0}, {0.0}, {NoYes} },
};
static menu_t CompatibilityMenu =
{
"COMPATIBILITY OPTIONS",
0,
countof(CompatibilityItems),
0,
CompatibilityItems,
};
/*=======================================
*
* Sound Options Menu
*
*=======================================*/
#ifdef _WIN32
EXTERN_CVAR (Float, snd_movievolume)
#endif
EXTERN_CVAR (Bool, snd_flipstereo)
EXTERN_CVAR (Bool, snd_pitched)
EXTERN_CVAR (String, snd_output_format)
EXTERN_CVAR (String, snd_speakermode)
EXTERN_CVAR (String, snd_resampler)
EXTERN_CVAR (String, snd_output)
EXTERN_CVAR (Int, snd_buffersize)
EXTERN_CVAR (Int, snd_buffercount)
EXTERN_CVAR (Int, snd_samplerate)
EXTERN_CVAR (Bool, snd_hrtf)
EXTERN_CVAR (Bool, snd_waterreverb)
EXTERN_CVAR (Float, snd_waterlp)
EXTERN_CVAR (Int, snd_mididevice)
static void MakeSoundChanges ();
static void AdvSoundOptions ();
static void ModReplayerOptions ();
static value_t SampleRates[] =
{
{ 0.f, "Default" },
{ 4000.f, "4000 Hz" },
{ 8000.f, "8000 Hz" },
{ 11025.f, "11025 Hz" },
{ 22050.f, "22050 Hz" },
{ 32000.f, "32000 Hz" },
{ 44100.f, "44100 Hz" },
{ 48000.f, "48000 Hz" }
};
static value_t BufferSizes[] =
{
{ 0.f, "Default" },
{ 64.f, "64 samples" },
{ 128.f, "128 samples" },
{ 256.f, "256 samples" },
{ 512.f, "512 samples" },
{ 1024.f, "1024 samples" },
{ 2048.f, "2048 samples" },
{ 4096.f, "4096 samples" }
};
static value_t BufferCounts[] =
{
{ 0.f, "Default" },
{ 2.f, "2" },
{ 3.f, "3" },
{ 4.f, "4" },
{ 5.f, "5" },
{ 6.f, "6" },
{ 7.f, "7" },
{ 8.f, "8" },
{ 9.f, "9" },
{ 10.f, "10" },
{ 11.f, "11" },
{ 12.f, "12" }
};
static valueenum_t Outputs[] =
{
{ "Default", "Default" },
#if defined(_WIN32)
{ "DirectSound", "DirectSound" },
{ "WASAPI", "Vista WASAPI" },
{ "ASIO", "ASIO" },
{ "WaveOut", "WaveOut" },
{ "OpenAL", "OpenAL (very beta)" },
#elif defined(unix)
{ "OSS", "OSS" },
{ "ALSA", "ALSA" },
{ "ESD", "ESD" },
#elif defined(__APPLE__)
{ "Sound Manager", "Sound Manager" },
{ "Core Audio", "Core Audio" },
#endif
{ "No sound", "No sound" }
};
static valueenum_t OutputFormats[] =
{
{ "PCM-8", "8-bit" },
{ "PCM-16", "16-bit" },
{ "PCM-24", "24-bit" },
{ "PCM-32", "32-bit" },
{ "PCM-Float", "32-bit float" }
};
static valueenum_t SpeakerModes[] =
{
{ "Auto", "Auto" },
{ "Mono", "Mono" },
{ "Stereo", "Stereo" },
{ "Prologic", "Dolby Prologic Decoder" },
{ "Quad", "Quad" },
{ "Surround", "5 speakers" },
{ "5.1", "5.1 speakers" },
{ "7.1", "7.1 speakers" }
};
static valueenum_t Resamplers[] =
{
{ "NoInterp", "No interpolation" },
{ "Linear", "Linear" },
{ "Cubic", "Cubic" },
{ "Spline", "Spline" }
};
static menuitem_t SoundItems[] =
{
{ slider, "Sounds volume", {&snd_sfxvolume}, {0.0}, {1.0}, {0.05}, {NULL} },
{ slider, "Music volume", {&snd_musicvolume}, {0.0}, {1.0}, {0.05}, {NULL} },
{ discrete, "MIDI device", {&snd_mididevice}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Underwater reverb", {&snd_waterreverb}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ slider, "Underwater cutoff", {&snd_waterlp}, {0.0}, {2000.0},{50.0}, {NULL} },
{ discrete, "Randomize pitches", {&snd_pitched}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ more, "Restart sound", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)MakeSoundChanges} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ ediscrete,"Output system", {&snd_output}, {countof(Outputs)}, {0.0}, {0.0}, {(value_t *)Outputs} },
{ ediscrete,"Output format", {&snd_output_format}, {5.0}, {0.0}, {0.0}, {(value_t *)OutputFormats} },
{ ediscrete,"Speaker mode", {&snd_speakermode}, {8.0}, {0.0}, {0.0}, {(value_t *)SpeakerModes} },
{ ediscrete,"Resampler", {&snd_resampler}, {4.0}, {0.0}, {0.0}, {(value_t *)Resamplers} },
{ discrete, "HRTF filter", {&snd_hrtf}, {2.0}, {0.0}, {0.0}, {(value_t *)OnOff} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ more, "Advanced options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)AdvSoundOptions} },
{ more, "Module replayer options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)ModReplayerOptions} },
};
static menu_t SoundMenu =
{
"SOUND OPTIONS",
0,
countof(SoundItems),
0,
SoundItems,
};
#define MIDI_DEVICE_ITEM 2
/*=======================================
*
* Advanced Sound Options Menu
*
*=======================================*/
EXTERN_CVAR (Bool, opl_onechip)
static menuitem_t AdvSoundItems[] =
{
{ discrete, "Sample rate", {&snd_samplerate}, {8.0}, {0.0}, {0.0}, {SampleRates} },
{ discrete, "Buffer size", {&snd_buffersize}, {8.0}, {0.0}, {0.0}, {BufferSizes} },
{ discrete, "Buffer count", {&snd_buffercount}, {12.0}, {0.0}, {0.0}, {BufferCounts} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ whitetext,"OPL Synthesis", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Only emulate one OPL chip", {&opl_onechip}, {2.0}, {0.0}, {0.0}, {OnOff} },
};
static menu_t AdvSoundMenu =
{
"ADVANCED SOUND OPTIONS",
0,
countof(AdvSoundItems),
0,
AdvSoundItems,
};
/*=======================================
*
* Module Replayer Options Menu
*
*=======================================*/
EXTERN_CVAR(Bool, mod_dumb)
EXTERN_CVAR(Int, mod_samplerate)
EXTERN_CVAR(Int, mod_volramp)
EXTERN_CVAR(Int, mod_interp)
EXTERN_CVAR(Bool, mod_autochip)
EXTERN_CVAR(Int, mod_autochip_size_force)
EXTERN_CVAR(Int, mod_autochip_size_scan)
EXTERN_CVAR(Int, mod_autochip_scan_threshold)
static value_t ModReplayers[] =
{
{ 0.0, "FMOD" },
{ 1.0, "foo_dumb" }
};
static value_t ModInterpolations[] =
{
{ 0.0, "None" },
{ 1.0, "Linear" },
{ 2.0, "Cubic" }
};
static value_t ModVolumeRamps[] =
{
{ 0.0, "None" },
{ 1.0, "Logarithmic" },
{ 2.0, "Linear" },
{ 3.0, "XM=lin, else none" },
{ 4.0, "XM=lin, else log" }
};
static menuitem_t ModReplayerItems[] =
{
{ discrete, "Replayer engine", {&mod_dumb}, {2.0}, {0.0}, {0.0}, {ModReplayers} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Sample rate", {&mod_samplerate}, {8.0}, {0.0}, {0.0}, {SampleRates} },
{ discrete, "Interpolation", {&mod_interp}, {3.0}, {0.0}, {0.0}, {ModInterpolations} },
{ discrete, "Volume ramping", {&mod_volramp}, {5.0}, {0.0}, {0.0}, {ModVolumeRamps} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Chip-o-matic", {&mod_autochip}, {2.0}, {0.0}, {0.0}, {OnOff} },
// TODO if the menu system is ever rewritten: Provide a decent
// mechanism to edit the chip-o-matic settings like you can with
// the foo_dumb preferences in foobar2000.
};
static menu_t ModReplayerMenu =
{
"MODULE REPLAYER OPTIONS",
0,
countof(ModReplayerItems),
0,
ModReplayerItems,
};
//===========================================================================
static void ActivateConfirm (const char *text, void (*func)())
{
ConfirmItems[0].label = text;
ConfirmItems[0].e.mfunc = func;
ConfirmMenu.lastOn = 3;
M_SwitchMenu (&ConfirmMenu);
}
static void ConfirmIsAGo ()
{
M_PopMenuStack ();
ConfirmItems[0].e.mfunc ();
}
//
// Set some stuff up for the video modes menu
//
static BYTE BitTranslate[32];
void M_OptInit (void)
{
if (gameinfo.gametype == GAME_Doom)
{
LabelColor = CR_UNTRANSLATED;
ValueColor = CR_GRAY;
MoreColor = CR_GRAY;
}
else if (gameinfo.gametype == GAME_Heretic)
{
LabelColor = CR_GREEN;
ValueColor = CR_UNTRANSLATED;
MoreColor = CR_UNTRANSLATED;
}
else // Hexen
{
LabelColor = CR_RED;
ValueColor = CR_UNTRANSLATED;
MoreColor = CR_UNTRANSLATED;
}
}
void M_InitVideoModesMenu ()
{
int dummy1, dummy2;
size_t currval = 0;
M_RefreshModesList();
for (unsigned int i = 1; i <= 32 && currval < countof(Depths); i++)
{
Video->StartModeIterator (i, screen->IsFullscreen());
if (Video->NextMode (&dummy1, &dummy2, NULL))
{
/*
Depths[currval].value = currval;
mysnprintf (name, countof(name), "%d bit", i);
Depths[currval].name = copystring (name);
*/
BitTranslate[currval++] = i;
}
}
//ModesItems[VM_DEPTHITEM].b.min = (float)currval;
switch (Video->GetDisplayType ())
{
case DISPLAY_FullscreenOnly:
ModesItems[2].type = nochoice;
ModesItems[2].b.min = 1.f;
break;
case DISPLAY_WindowOnly:
ModesItems[2].type = nochoice;
ModesItems[2].b.min = 0.f;
break;
default:
break;
}
}
//
// Toggle messages on/off
//
void M_ChangeMessages ()
{
if (show_messages)
{
Printf (128, "%s\n", GStrings("MSGOFF"));
show_messages = false;
}
else
{
Printf (128, "%s\n", GStrings("MSGON"));
show_messages = true;
}
}
CCMD (togglemessages)
{
M_ChangeMessages ();
}
void M_SizeDisplay (int diff)
{
// changing screenblocks automatically resizes the display
screenblocks = screenblocks + diff;
}
CCMD (sizedown)
{
M_SizeDisplay (-1);
S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
}
CCMD (sizeup)
{
M_SizeDisplay (1);
S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
}
// Draws a string in the console font, scaled to the 8x8 cells
// used by the default console font.
static void M_DrawConText (int color, int x, int y, const char *str)
{
int len = (int)strlen(str);
screen->SetFont (ConFont);
x = (x - 160) * CleanXfac + screen->GetWidth() / 2;
y = (y - 100) * CleanYfac + screen->GetHeight() / 2;
screen->DrawText (color, x, y, str,
DTA_CellX, 8 * CleanXfac,
DTA_CellY, 8 * CleanYfac,
TAG_DONE);
screen->SetFont (SmallFont);
}
void M_BuildKeyList (menuitem_t *item, int numitems)
{
int i;
for (i = 0; i < numitems; i++, item++)
{
if (item->type == control)
C_GetKeysForCommand (item->e.command, &item->b.key1, &item->c.key2);
}
}
static void CalcIndent (menu_t *menu)
{
int i, widest = 0, thiswidth;
menuitem_t *item;
for (i = 0; i < menu->numitems; i++)
{
item = menu->items + i;
if (item->type != whitetext && item->type != redtext && item->type != screenres)
{
thiswidth = SmallFont->StringWidth (item->label);
if (thiswidth > widest)
widest = thiswidth;
}
}
menu->indent = widest + 4;
}
void M_SwitchMenu (menu_t *menu)
{
MenuStack[MenuStackDepth].menu.newmenu = menu;
MenuStack[MenuStackDepth].isNewStyle = true;
MenuStack[MenuStackDepth].drawSkull = false;
MenuStackDepth++;
CanScrollUp = false;
CanScrollDown = false;
CurrentMenu = menu;
CurrentItem = menu->lastOn;
if (!menu->indent)
{
CalcIndent (menu);
}
flagsvar = 0;
}
bool M_StartOptionsMenu (void)
{
M_SwitchMenu (&OptionMenu);
return true;
}
void M_DrawSlider (int x, int y, float min, float max, float cur)
{
float range;
range = max - min;
if (cur > max)
cur = max;
else if (cur < min)
cur = min;
cur -= min;
M_DrawConText(CR_WHITE, x, y, "\x10\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x12");
M_DrawConText(CR_ORANGE, x + 5 + (int)((cur * 78.f) / range), y, "\x13");
}
int M_FindCurVal (float cur, value_t *values, int numvals)
{
int v;
for (v = 0; v < numvals; v++)
if (values[v].value == cur)
break;
return v;
}
int M_FindCurVal (float cur, valuestring_t *values, int numvals)
{
int v;
for (v = 0; v < numvals; v++)
if (values[v].value == cur)
break;
return v;
}
int M_FindCurGUID (const GUID &guid, GUIDName *values, int numvals)
{
int v;
for (v = 0; v < numvals; v++)
if (memcmp (&values[v].ID, &guid, sizeof(GUID)) == 0)
break;
return v;
}
const char *M_FindCurVal(const char *cur, valueenum_t *values, int numvals)
{
for (int v = 0; v < numvals; ++v)
{
if (stricmp(values[v].value, cur) == 0)
{
return values[v].name;
}
}
return cur;
}
const char *M_FindPrevVal(const char *cur, valueenum_t *values, int numvals)
{
for (int v = 0; v < numvals; ++v)
{
if (stricmp(values[v].value, cur) == 0)
{
return values[v == 0 ? numvals - 1 : v - 1].value;
}
}
return values[0].value;
}
const char *M_FindNextVal(const char *cur, valueenum_t *values, int numvals)
{
for (int v = 0; v < numvals; ++v)
{
if (stricmp(values[v].value, cur) == 0)
{
return values[v == numvals - 1 ? 0 : v + 1].value;
}
}
return values[0].value;
}
void M_OptDrawer ()
{
EColorRange color;
int y, width, i, x, ytop, fontheight;
menuitem_t *item;
UCVarValue value;
DWORD overlay;
int labelofs;
if (!CurrentMenu->DontDim)
{
screen->Dim ();
}
if (CurrentMenu->PreDraw != NULL)
{
CurrentMenu->PreDraw ();
}
if (CurrentMenu->y != 0)
{
y = CurrentMenu->y;
}
else
{
if (BigFont && CurrentMenu->texttitle)
{
screen->SetFont (BigFont);
screen->DrawText (gameinfo.gametype == GAME_Doom ? CR_RED : CR_UNTRANSLATED,
160-BigFont->StringWidth (CurrentMenu->texttitle)/2, 10,
CurrentMenu->texttitle, DTA_Clean, true, TAG_DONE);
screen->SetFont (SmallFont);
y = 15 + BigFont->GetHeight ();
}
else
{
y = 15;
}
}
if (gameinfo.gametype & GAME_Raven)
{
labelofs = 2;
y -= 2;
fontheight = 9;
}
else
{
labelofs = 0;
fontheight = 8;
}
ytop = y + CurrentMenu->scrolltop * 8;
for (i = 0; i < CurrentMenu->numitems && y <= 200 - SmallFont->GetHeight(); i++, y += fontheight)
{
if (i == CurrentMenu->scrolltop)
{
i += CurrentMenu->scrollpos;
}
item = CurrentMenu->items + i;
overlay = 0;
if (item->type != screenres)
{
width = SmallFont->StringWidth (item->label);
switch (item->type)
{
case more:
case safemore:
x = CurrentMenu->indent - width;
color = MoreColor;
break;
case numberedmore:
case rsafemore:
case rightmore:
x = CurrentMenu->indent + 14;
color = item->type != rightmore ? CR_GREEN : MoreColor;
break;
case redtext:
x = 160 - width / 2;
color = LabelColor;
break;
case whitetext:
x = 160 - width / 2;
color = CR_GOLD;//ValueColor;
break;
case listelement:
x = CurrentMenu->indent + 14;
color = LabelColor;
break;
case colorpicker:
x = CurrentMenu->indent + 14;
color = MoreColor;
break;
case discrete:
if (item->d.graycheck != NULL && !(**item->d.graycheck))
{
overlay = MAKEARGB(128,0,0,0);
}
// Intentional fall-through
default:
x = CurrentMenu->indent - width;
color = (item->type == control && menuactive == MENU_WaitKey && i == CurrentItem)
? CR_YELLOW : LabelColor;
break;
}
screen->DrawText (color, x, y, item->label, DTA_Clean, true, DTA_ColorOverlay, overlay, TAG_DONE);
switch (item->type)
{
case numberedmore:
if (item->b.position != 0)
{
char tbuf[16];
mysnprintf (tbuf, countof(tbuf), "%d.", item->b.position);
x = CurrentMenu->indent - SmallFont->StringWidth (tbuf);
screen->DrawText (CR_GREY, x, y, tbuf, DTA_Clean, true, TAG_DONE);
}
break;
case bitmask:
{
int v, vals;
value = item->a.cvar->GetGenericRep (CVAR_Int);
value.Float = value.Int & int(item->c.max);
vals = (int)item->b.numvalues;
v = M_FindCurVal (value.Float, item->e.values, vals);
if (v == vals)
{
screen->DrawText (ValueColor, CurrentMenu->indent + 14, y, "Unknown",
DTA_Clean, true, TAG_DONE);
}
else
{
screen->DrawText (item->type == cdiscrete ? v : ValueColor,
CurrentMenu->indent + 14, y, item->e.values[v].name,
DTA_Clean, true, TAG_DONE);
}
}
break;
case discretes:
case discrete:
case cdiscrete:
case inverter:
{
int v, vals;
overlay = 0;
value = item->a.cvar->GetGenericRep (CVAR_Float);
if (item->type == inverter)
{
value.Float = (value.Float < 0.f);
vals = 2;
}
else
{
vals = (int)item->b.numvalues;
}
if (item->type != discretes)
{
v = M_FindCurVal (value.Float, item->e.values, vals);
}
else
{
v = M_FindCurVal (value.Float, item->e.valuestrings, vals);
}
if (item->type == discrete)
{
if (item->d.graycheck != NULL && !(**item->d.graycheck))
{
overlay = MAKEARGB(96,48,0,0);
}
}
if (v == vals)
{
screen->DrawText (ValueColor, CurrentMenu->indent + 14, y, "Unknown",
DTA_Clean, true, DTA_ColorOverlay, overlay, TAG_DONE);
}
else
{
screen->DrawText (item->type == cdiscrete ? v : ValueColor,
CurrentMenu->indent + 14, y,
item->type != discretes ? item->e.values[v].name : item->e.valuestrings[v].name.GetChars(),
DTA_Clean, true, DTA_ColorOverlay, overlay, TAG_DONE);
}
}
break;
case ediscrete:
{
const char *v;
value = item->a.cvar->GetGenericRep (CVAR_String);
v = M_FindCurVal(value.String, item->e.enumvalues, (int)item->b.numvalues);
screen->DrawText(ValueColor, CurrentMenu->indent + 14, y, v, DTA_Clean, true, TAG_DONE);
}
break;
case discrete_guid:
{
int v, vals;
vals = (int)item->b.numvalues;
v = M_FindCurGUID (*(item->a.guidcvar), item->e.guidvalues, vals);
if (v == vals)
{
UCVarValue val = item->a.guidcvar->GetGenericRep (CVAR_String);
screen->DrawText (ValueColor, CurrentMenu->indent + 14, y, val.String, DTA_Clean, true, TAG_DONE);
}
else
{
screen->DrawText (ValueColor, CurrentMenu->indent + 14, y, item->e.guidvalues[v].Name,
DTA_Clean, true, TAG_DONE);
}
}
break;
case nochoice:
screen->DrawText (CR_GOLD, CurrentMenu->indent + 14, y,
(item->e.values[(int)item->b.min]).name, DTA_Clean, true, TAG_DONE);
break;
case slider:
value = item->a.cvar->GetGenericRep (CVAR_Float);
M_DrawSlider (CurrentMenu->indent + 14, y + labelofs, item->b.min, item->c.max, value.Float);
break;
case absslider:
value = item->a.cvar->GetGenericRep (CVAR_Float);
M_DrawSlider (CurrentMenu->indent + 14, y + labelofs, item->b.min, item->c.max, fabs(value.Float));
break;
case intslider:
M_DrawSlider (CurrentMenu->indent + 14, y + labelofs, item->b.min, item->c.max, item->a.fval);
break;
case control:
{
char description[64];
C_NameKeys (description, item->b.key1, item->c.key2);
if (description[0])
{
M_DrawConText(CR_WHITE, CurrentMenu->indent + 14, y-1+labelofs, description);
}
else
{
screen->DrawText(CR_BLACK, CurrentMenu->indent + 14, y + labelofs, "---",
DTA_Clean, true, TAG_DONE);
}
}
break;
case colorpicker:
{
int box_x, box_y;
box_x = (CurrentMenu->indent - 35 - 160) * CleanXfac + screen->GetWidth()/2;
box_y = (y - ((gameinfo.gametype & GAME_Raven) ? 99 : 100)) * CleanYfac + screen->GetHeight()/2;
screen->Clear (box_x, box_y, box_x + 32*CleanXfac, box_y + (fontheight-1)*CleanYfac,
item->a.colorcvar->GetIndex(), 0);
}
break;
case palettegrid:
{
int box_x, box_y;
int x1, p;
const int w = fontheight*CleanXfac;
const int h = fontheight*CleanYfac;
box_y = (y - 98) * CleanYfac + screen->GetHeight()/2;
p = 0;
box_x = (CurrentMenu->indent - 32 - 160) * CleanXfac + screen->GetWidth()/2;
for (x1 = 0, p = int(item->b.min * 16); x1 < 16; ++p, ++x1)
{
screen->Clear (box_x, box_y, box_x + w, box_y + h, p, 0);
if (p == CurrColorIndex || (i == CurrentItem && x1 == SelColorIndex))
{
int r, g, b;
DWORD col;
double blinky;
if (i == CurrentItem && x1 == SelColorIndex)
{
r = 255, g = 128, b = 0;
}
else
{
r = 200, g = 200, b = 255;
}
// Make sure the cursors stand out against similar colors
// by pulsing them.
blinky = fabs(sin(I_MSTime()/1000.0)) * 0.5 + 0.5;
col = MAKEARGB(255,int(r*blinky),int(g*blinky),int(b*blinky));
screen->Clear (box_x, box_y, box_x + w, box_y + 1, -1, col);
screen->Clear (box_x, box_y + h-1, box_x + w, box_y + h, -1, col);
screen->Clear (box_x, box_y, box_x + 1, box_y + h, -1, col);
screen->Clear (box_x + w - 1, box_y, box_x + w, box_y + h, -1, col);
}
box_x += w;
}
}
break;
case bitflag:
{
value_t *value;
const char *str;
if (item->b.min)
value = NoYes;
else
value = YesNo;
if (item->a.cvar)
{
if ((*(item->a.intcvar)) & item->e.flagmask)
str = value[1].name;
else
str = value[0].name;
}
else
{
str = "???";
}
screen->DrawText (ValueColor,
CurrentMenu->indent + 14, y, str, DTA_Clean, true, TAG_DONE);
}
break;
default:
break;
}
if (item->type != palettegrid && // Palette grids draw their own cursor
i == CurrentItem &&
(skullAnimCounter < 6 || menuactive == MENU_WaitKey))
{
M_DrawConText(CR_RED, CurrentMenu->indent + 3, y-1+labelofs, "\xd");
}
}
else
{
char *str = NULL;
for (x = 0; x < 3; x++)
{
switch (x)
{
case 0: str = item->b.res1; break;
case 1: str = item->c.res2; break;
case 2: str = item->d.res3; break;
}
if (str)
{
if (x == item->e.highlight)
color = CR_GOLD; //ValueColor;
else
color = CR_BRICK; //LabelColor;
screen->DrawText (color, 104 * x + 20, y, str, DTA_Clean, true, TAG_DONE);
}
}
if (i == CurrentItem && ((item->a.selmode != -1 && (skullAnimCounter < 6 || menuactive == MENU_WaitKey)) || testingmode))
{
M_DrawConText(CR_RED, item->a.selmode * 104 + 8, y-1 + labelofs, "\xd");
}
}
}
CanScrollUp = (CurrentMenu->scrollpos > 0);
CanScrollDown = (i < CurrentMenu->numitems);
VisBottom = i - 1;
if (CanScrollUp)
{
M_DrawConText(CR_ORANGE, 3, ytop + labelofs, "\x1a");
}
if (CanScrollDown)
{
M_DrawConText(CR_ORANGE, 3, y - 8 + labelofs, "\x1b");
}
if (flagsvar)
{
static const FIntCVar *const vars[3] = { &dmflags, &dmflags2, &compatflags };
char flagsblah[256];
char *fillptr = flagsblah;
bool printed = false;
for (int i = 0; i < 3; ++i)
{
if (flagsvar & (1 << i))
{
if (printed)
{
fillptr += mysnprintf (fillptr, countof(flagsblah) - (fillptr - flagsblah), " ");
}
printed = true;
fillptr += mysnprintf (fillptr, countof(flagsblah) - (fillptr - flagsblah), "%s = %d", vars[i]->GetName (), **vars[i]);
}
}
screen->DrawText (ValueColor,
160 - (SmallFont->StringWidth (flagsblah) >> 1), 0, flagsblah,
DTA_Clean, true, TAG_DONE);
}
}
void M_OptResponder (event_t *ev)
{
menuitem_t *item;
int ch = tolower (ev->data1);
UCVarValue value;
item = CurrentMenu->items + CurrentItem;
if (menuactive == MENU_WaitKey && ev->type == EV_KeyDown)
{
if (ev->data1 != KEY_ESCAPE)
{
C_ChangeBinding (item->e.command, ev->data1);
M_BuildKeyList (CurrentMenu->items, CurrentMenu->numitems);
}
menuactive = MENU_On;
CurrentMenu->items[0].label = OldMessage;
CurrentMenu->items[0].type = OldType;
return;
}
if (ev->subtype == EV_GUI_KeyRepeat)
{
if (ch != GK_LEFT && ch != GK_RIGHT && ch != GK_UP && ch != GK_DOWN)
{
return;
}
}
else if (ev->subtype != EV_GUI_KeyDown)
{
return;
}
if (item->type == bitflag &&
(ch == GK_LEFT || ch == GK_RIGHT || ch == '\r')
&& !demoplayback)
{
*(item->a.intcvar) = (*(item->a.intcvar)) ^ item->e.flagmask;
return;
}
switch (ch)
{
case GK_DOWN:
if (CurrentMenu->numitems > 1)
{
int modecol;
if (item->type == screenres)
{
modecol = item->a.selmode;
item->a.selmode = -1;
}
else
{
modecol = 0;
}
do
{
CurrentItem++;
if (CanScrollDown && CurrentItem == VisBottom)
{
CurrentMenu->scrollpos++;
VisBottom++;
}
if (CurrentItem == CurrentMenu->numitems)
{
CurrentMenu->scrollpos = 0;
CurrentItem = 0;
}
} while (CurrentMenu->items[CurrentItem].type == redtext ||
CurrentMenu->items[CurrentItem].type == whitetext ||
(CurrentMenu->items[CurrentItem].type == screenres &&
!CurrentMenu->items[CurrentItem].b.res1) ||
(CurrentMenu->items[CurrentItem].type == numberedmore &&
!CurrentMenu->items[CurrentItem].b.position));
if (CurrentMenu->items[CurrentItem].type == screenres)
{
item = &CurrentMenu->items[CurrentItem];
while ((modecol == 2 && !item->d.res3) || (modecol == 1 && !item->c.res2))
{
modecol--;
}
CurrentMenu->items[CurrentItem].a.selmode = modecol;
}
S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE);
}
break;
case GK_UP:
if (CurrentMenu->numitems > 1)
{
int modecol;
if (item->type == screenres)
{
modecol = item->a.selmode;
item->a.selmode = -1;
}
else
{
modecol = 0;
}
do
{
CurrentItem--;
if (CurrentMenu->scrollpos > 0 &&
CurrentItem == CurrentMenu->scrolltop + CurrentMenu->scrollpos)
{
CurrentMenu->scrollpos--;
}
if (CurrentItem < 0)
{
int maxitems, rowheight;
// Figure out how many lines of text fit on the menu
if (BigFont && CurrentMenu->texttitle)
{
maxitems = 15 + BigFont->GetHeight ();
}
else
{
maxitems = 15;
}
if (gameinfo.gametype != GAME_Doom)
{
maxitems -= 2;
rowheight = 9;
}
else
{
rowheight = 8;
}
maxitems = (200 - SmallFont->GetHeight () - maxitems) / rowheight + 1;
CurrentMenu->scrollpos = MAX (0,CurrentMenu->numitems - maxitems + CurrentMenu->scrolltop);
CurrentItem = CurrentMenu->numitems - 1;
}
} while (CurrentMenu->items[CurrentItem].type == redtext ||
CurrentMenu->items[CurrentItem].type == whitetext ||
(CurrentMenu->items[CurrentItem].type == screenres &&
!CurrentMenu->items[CurrentItem].b.res1) ||
(CurrentMenu->items[CurrentItem].type == numberedmore &&
!CurrentMenu->items[CurrentItem].b.position));
if (CurrentMenu->items[CurrentItem].type == screenres)
CurrentMenu->items[CurrentItem].a.selmode = modecol;
S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE);
}
break;
case GK_PGUP:
if (CurrentMenu->scrollpos > 0)
{
CurrentMenu->scrollpos -= VisBottom - CurrentMenu->scrollpos - CurrentMenu->scrolltop;
if (CurrentMenu->scrollpos < 0)
{
CurrentMenu->scrollpos = 0;
}
CurrentItem = CurrentMenu->scrolltop + CurrentMenu->scrollpos + 1;
while (CurrentMenu->items[CurrentItem].type == redtext ||
CurrentMenu->items[CurrentItem].type == whitetext ||
(CurrentMenu->items[CurrentItem].type == screenres &&
!CurrentMenu->items[CurrentItem].b.res1) ||
(CurrentMenu->items[CurrentItem].type == numberedmore &&
!CurrentMenu->items[CurrentItem].b.position))
{
++CurrentItem;
}
S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE);
}
break;
case GK_PGDN:
if (CanScrollDown)
{
int pagesize = VisBottom - CurrentMenu->scrollpos - CurrentMenu->scrolltop;
CurrentMenu->scrollpos += pagesize;
if (CurrentMenu->scrollpos + CurrentMenu->scrolltop + pagesize > CurrentMenu->numitems)
{
CurrentMenu->scrollpos = CurrentMenu->numitems - CurrentMenu->scrolltop - pagesize;
}
CurrentItem = CurrentMenu->scrolltop + CurrentMenu->scrollpos + 1;
while (CurrentMenu->items[CurrentItem].type == redtext ||
CurrentMenu->items[CurrentItem].type == whitetext ||
(CurrentMenu->items[CurrentItem].type == screenres &&
!CurrentMenu->items[CurrentItem].b.res1) ||
(CurrentMenu->items[CurrentItem].type == numberedmore &&
!CurrentMenu->items[CurrentItem].b.position))
{
++CurrentItem;
}
S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE);
}
break;
case GK_LEFT:
switch (item->type)
{
case slider:
case absslider:
case intslider:
{
UCVarValue newval;
bool reversed;
if (item->type == intslider)
value.Float = item->a.fval;
else
value = item->a.cvar->GetGenericRep (CVAR_Float);
reversed = item->type == absslider && value.Float < 0.f;
newval.Float = (reversed ? -value.Float : value.Float) - item->d.step;
if (newval.Float < item->b.min)
newval.Float = item->b.min;
else if (newval.Float > item->c.max)
newval.Float = item->c.max;
if (reversed)
{
newval.Float = -newval.Float;
}
if (item->type == intslider)
item->a.fval = newval.Float;
else if (item->e.cfunc)
item->e.cfunc (item->a.cvar, newval.Float);
else
item->a.cvar->SetGenericRep (newval, CVAR_Float);
}
S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
break;
case palettegrid:
SelColorIndex = (SelColorIndex - 1) & 15;
S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE);
break;
case discretes:
case discrete:
case cdiscrete:
{
int cur;
int numvals;
numvals = (int)item->b.min;
value = item->a.cvar->GetGenericRep (CVAR_Float);
if (item->type != discretes)
{
cur = M_FindCurVal (value.Float, item->e.values, numvals);
}
else
{
cur = M_FindCurVal (value.Float, item->e.valuestrings, numvals);
}
if (--cur < 0)
cur = numvals - 1;
value.Float = item->type != discretes ? item->e.values[cur].value : item->e.valuestrings[cur].value;
item->a.cvar->SetGenericRep (value, CVAR_Float);
// Hack hack. Rebuild list of resolutions
if (item->e.values == Depths)
BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
}
S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
break;
case ediscrete:
value = item->a.cvar->GetGenericRep(CVAR_String);
value.String = const_cast<char *>(M_FindPrevVal(value.String, item->e.enumvalues, (int)item->b.numvalues));
item->a.cvar->SetGenericRep(value, CVAR_String);
S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
break;
case bitmask:
{
int cur;
int numvals;
int bmask = int(item->c.max);
numvals = (int)item->b.min;
value = item->a.cvar->GetGenericRep (CVAR_Int);
cur = M_FindCurVal (value.Int & bmask, item->e.values, numvals);
if (--cur < 0)
cur = numvals - 1;
value.Int = (value.Int & ~bmask) | int(item->e.values[cur].value);
item->a.cvar->SetGenericRep (value, CVAR_Int);
}
S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
break;
case discrete_guid:
{
int cur;
int numvals;
numvals = (int)item->b.numvalues;
cur = M_FindCurGUID (*(item->a.guidcvar), item->e.guidvalues, numvals);
if (--cur < 0)
cur = numvals - 1;
*(item->a.guidcvar) = item->e.guidvalues[cur].ID;
}
S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
break;
case inverter:
value = item->a.cvar->GetGenericRep (CVAR_Float);
value.Float = -value.Float;
item->a.cvar->SetGenericRep (value, CVAR_Float);
S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
break;
case screenres:
{
int col;
col = item->a.selmode - 1;
if (col < 0)
{
if (CurrentItem > 0)
{
if (CurrentMenu->items[CurrentItem - 1].type == screenres)
{
item->a.selmode = -1;
CurrentMenu->items[--CurrentItem].a.selmode = 2;
}
}
}
else
{
item->a.selmode = col;
}
}
S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE);
break;
default:
break;
}
break;
case GK_RIGHT:
switch (item->type)
{
case slider:
case absslider:
case intslider:
{
UCVarValue newval;
bool reversed;
if (item->type == intslider)
value.Float = item->a.fval;
else
value = item->a.cvar->GetGenericRep (CVAR_Float);
reversed = item->type == absslider && value.Float < 0.f;
newval.Float = (reversed ? -value.Float : value.Float) + item->d.step;
if (newval.Float > item->c.max)
newval.Float = item->c.max;
else if (newval.Float < item->b.min)
newval.Float = item->b.min;
if (reversed)
{
newval.Float = -newval.Float;
}
if (item->type == intslider)
item->a.fval = newval.Float;
else if (item->e.cfunc)
item->e.cfunc (item->a.cvar, newval.Float);
else
item->a.cvar->SetGenericRep (newval, CVAR_Float);
}
S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
break;
case palettegrid:
SelColorIndex = (SelColorIndex + 1) & 15;
S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE);
break;
case discretes:
case discrete:
case cdiscrete:
{
int cur;
int numvals;
numvals = (int)item->b.min;
value = item->a.cvar->GetGenericRep (CVAR_Float);
if (item->type != discretes)
{
cur = M_FindCurVal (value.Float, item->e.values, numvals);
}
else
{
cur = M_FindCurVal (value.Float, item->e.valuestrings, numvals);
}
if (++cur >= numvals)
cur = 0;
value.Float = item->type != discretes ? item->e.values[cur].value : item->e.valuestrings[cur].value;
item->a.cvar->SetGenericRep (value, CVAR_Float);
// Hack hack. Rebuild list of resolutions
if (item->e.values == Depths)
BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
}
S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
break;
case ediscrete:
value = item->a.cvar->GetGenericRep(CVAR_String);
value.String = const_cast<char *>(M_FindNextVal(value.String, item->e.enumvalues, (int)item->b.numvalues));
item->a.cvar->SetGenericRep(value, CVAR_String);
S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
break;
case bitmask:
{
int cur;
int numvals;
int bmask = int(item->c.max);
numvals = (int)item->b.min;
value = item->a.cvar->GetGenericRep (CVAR_Int);
cur = M_FindCurVal (value.Int & bmask, item->e.values, numvals);
if (++cur >= numvals)
cur = 0;
value.Int = (value.Int & ~bmask) | int(item->e.values[cur].value);
item->a.cvar->SetGenericRep (value, CVAR_Int);
}
S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
break;
case discrete_guid:
{
int cur;
int numvals;
numvals = (int)item->b.numvalues;
cur = M_FindCurGUID (*(item->a.guidcvar), item->e.guidvalues, numvals);
if (++cur >= numvals)
cur = 0;
*(item->a.guidcvar) = item->e.guidvalues[cur].ID;
}
S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
break;
case inverter:
value = item->a.cvar->GetGenericRep (CVAR_Float);
value.Float = -value.Float;
item->a.cvar->SetGenericRep (value, CVAR_Float);
S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
break;
case screenres:
{
int col;
col = item->a.selmode + 1;
if ((col > 2) || (col == 2 && !item->d.res3) || (col == 1 && !item->c.res2))
{
if (CurrentMenu->numitems - 1 > CurrentItem)
{
if (CurrentMenu->items[CurrentItem + 1].type == screenres)
{
if (CurrentMenu->items[CurrentItem + 1].b.res1)
{
item->a.selmode = -1;
CurrentMenu->items[++CurrentItem].a.selmode = 0;
}
}
}
}
else
{
item->a.selmode = col;
}
}
S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE);
break;
default:
break;
}
break;
case '\b':
if (item->type == control)
{
C_UnbindACommand (item->e.command);
item->b.key1 = item->c.key2 = 0;
}
break;
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
{
int lookfor = ch == '0' ? 10 : ch - '0', i;
for (i = 0; i < CurrentMenu->numitems; ++i)
{
if (CurrentMenu->items[i].b.position == lookfor)
{
CurrentItem = i;
item = &CurrentMenu->items[i];
break;
}
}
if (i == CurrentMenu->numitems)
{
break;
}
// Otherwise, fall through to '\r' below
}
case '\r':
if (CurrentMenu == &ModesMenu && item->type == screenres)
{
if (!GetSelectedSize (CurrentItem, &NewWidth, &NewHeight))
{
NewWidth = SCREENWIDTH;
NewHeight = SCREENHEIGHT;
}
else
{
testingmode = 1;
setmodeneeded = true;
NewBits = BitTranslate[DummyDepthCvar];
}
S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", 1, ATTN_NONE);
SetModesMenu (NewWidth, NewHeight, NewBits);
}
else if ((item->type == more ||
item->type == numberedmore ||
item->type == rightmore ||
item->type == rsafemore ||
item->type == safemore)
&& item->e.mfunc)
{
CurrentMenu->lastOn = CurrentItem;
S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", 1, ATTN_NONE);
if (item->type == safemore || item->type == rsafemore)
{
ActivateConfirm (item->label, item->e.mfunc);
}
else
{
item->e.mfunc();
}
}
else if (item->type == discrete || item->type == cdiscrete || item->type == discretes)
{
int cur;
int numvals;
numvals = (int)item->b.min;
value = item->a.cvar->GetGenericRep (CVAR_Float);
if (item->type != discretes)
{
cur = M_FindCurVal (value.Float, item->e.values, numvals);
}
else
{
cur = M_FindCurVal (value.Float, item->e.valuestrings, numvals);
}
if (++cur >= numvals)
cur = 0;
value.Float = item->type != discretes ? item->e.values[cur].value : item->e.valuestrings[cur].value;
item->a.cvar->SetGenericRep (value, CVAR_Float);
// Hack hack. Rebuild list of resolutions
if (item->e.values == Depths)
BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
}
else if (item->type == control)
{
menuactive = MENU_WaitKey;
OldMessage = CurrentMenu->items[0].label;
OldType = CurrentMenu->items[0].type;
CurrentMenu->items[0].label = "Press new key for control, ESC to cancel";
CurrentMenu->items[0].type = redtext;
}
else if (item->type == listelement)
{
CurrentMenu->lastOn = CurrentItem;
S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", 1, ATTN_NONE);
item->e.lfunc (CurrentItem);
}
else if (item->type == inverter)
{
value = item->a.cvar->GetGenericRep (CVAR_Float);
value.Float = -value.Float;
item->a.cvar->SetGenericRep (value, CVAR_Float);
S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE);
}
else if (item->type == screenres)
{
}
else if (item->type == colorpicker)
{
CurrentMenu->lastOn = CurrentItem;
S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", 1, ATTN_NONE);
StartColorPickerMenu (item->label, item->a.colorcvar);
}
else if (item->type == palettegrid)
{
UpdateSelColor (SelColorIndex + int(item->b.min * 16));
}
break;
case GK_ESCAPE:
CurrentMenu->lastOn = CurrentItem;
if (CurrentMenu->EscapeHandler != NULL)
{
CurrentMenu->EscapeHandler ();
}
M_PopMenuStack ();
break;
default:
if (ch == 't')
{
// Test selected resolution
if (CurrentMenu == &ModesMenu)
{
if (!(item->type == screenres &&
GetSelectedSize (CurrentItem, &NewWidth, &NewHeight)))
{
NewWidth = SCREENWIDTH;
NewHeight = SCREENHEIGHT;
}
OldWidth = SCREENWIDTH;
OldHeight = SCREENHEIGHT;
OldBits = DisplayBits;
NewBits = BitTranslate[DummyDepthCvar];
setmodeneeded = true;
testingmode = I_GetTime(false) + 5 * TICRATE;
S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", 1, ATTN_NONE);
SetModesMenu (NewWidth, NewHeight, NewBits);
}
}
break;
}
}
static void GoToConsole (void)
{
M_ClearMenus ();
C_ToggleConsole ();
}
static void UpdateStuff (void)
{
M_SizeDisplay (0);
}
void Reset2Defaults (void)
{
C_SetDefaultBindings ();
C_SetCVarsToDefaults ();
UpdateStuff();
}
void Reset2Saved (void)
{
GameConfig->DoGlobalSetup ();
GameConfig->DoGameSetup (GameNames[gameinfo.gametype]);
UpdateStuff();
}
static void StartMessagesMenu (void)
{
M_SwitchMenu (&MessagesMenu);
}
static void StartAutomapMenu (void)
{
M_SwitchMenu (&AutomapMenu);
}
static void StartScoreboardMenu (void)
{
M_SwitchMenu (&ScoreboardMenu);
}
CCMD (menu_messages)
{
M_StartControlPanel (true);
OptionsActive = true;
StartMessagesMenu ();
}
CCMD (menu_automap)
{
M_StartControlPanel (true);
OptionsActive = true;
StartAutomapMenu ();
}
CCMD (menu_scoreboard)
{
M_StartControlPanel (true);
OptionsActive = true;
StartScoreboardMenu ();
}
static void StartMapColorsMenu (void)
{
M_SwitchMenu (&MapColorsMenu);
}
CCMD (menu_mapcolors)
{
M_StartControlPanel (true);
OptionsActive = true;
StartMapColorsMenu ();
}
static void DefaultCustomColors ()
{
// Find the color cvars by scanning the MapColors menu.
for (int i = 0; i < MapColorsMenu.numitems; ++i)
{
if (MapColorsItems[i].type == colorpicker)
{
MapColorsItems[i].a.colorcvar->ResetToDefault ();
}
}
}
static void ColorPickerDrawer ()
{
DWORD newColor = MAKEARGB(255,
int(ColorPickerItems[2].a.fval),
int(ColorPickerItems[3].a.fval),
int(ColorPickerItems[4].a.fval));
DWORD oldColor = DWORD(*ColorPickerItems[0].a.colorcvar) | 0xFF000000;
int x = screen->GetWidth()*2/3;
int y = (15 + BigFont->GetHeight() + SmallFont->GetHeight()*2 - 102) * CleanYfac + screen->GetHeight()/2;
screen->Clear (x, y, x + 48*CleanXfac, y + 48*CleanYfac, -1, oldColor);
screen->Clear (x + 48*CleanXfac, y, x + 48*2*CleanXfac, y + 48*CleanYfac, -1, newColor);
y += 49*CleanYfac;
screen->DrawText (CR_GRAY, x+(24-SmallFont->StringWidth("Old")/2)*CleanXfac, y,
"Old", DTA_CleanNoMove, true, TAG_DONE);
screen->DrawText (CR_WHITE, x+(48+24-SmallFont->StringWidth("New")/2)*CleanXfac, y,
"New", DTA_CleanNoMove, true, TAG_DONE);
}
static void SetColorPickerSliders ()
{
FColorCVar *cvar = ColorPickerItems[0].a.colorcvar;
ColorPickerItems[2].a.fval = RPART(DWORD(*cvar));
ColorPickerItems[3].a.fval = GPART(DWORD(*cvar));
ColorPickerItems[4].a.fval = BPART(DWORD(*cvar));
CurrColorIndex = cvar->GetIndex();
}
static void UpdateSelColor (int index)
{
ColorPickerItems[2].a.fval = GPalette.BaseColors[index].r;
ColorPickerItems[3].a.fval = GPalette.BaseColors[index].g;
ColorPickerItems[4].a.fval = GPalette.BaseColors[index].b;
}
static void ColorPickerReset ()
{
SetColorPickerSliders ();
}
static void ActivateColorChoice ()
{
UCVarValue val;
val.Int = MAKERGB
(int(ColorPickerItems[2].a.fval),
int(ColorPickerItems[3].a.fval),
int(ColorPickerItems[4].a.fval));
ColorPickerItems[0].a.colorcvar->SetGenericRep (val, CVAR_Int);
}
static void StartColorPickerMenu (const char *colorname, FColorCVar *cvar)
{
ColorPickerMenu.PreDraw = ColorPickerDrawer;
ColorPickerMenu.EscapeHandler = ActivateColorChoice;
ColorPickerItems[0].label = colorname;
ColorPickerItems[0].a.colorcvar = cvar;
SetColorPickerSliders ();
M_SwitchMenu (&ColorPickerMenu);
}
static void CustomizeControls (void)
{
M_BuildKeyList (ControlsMenu.items, ControlsMenu.numitems);
M_SwitchMenu (&ControlsMenu);
}
CCMD (menu_keys)
{
M_StartControlPanel (true);
OptionsActive = true;
CustomizeControls ();
}
EXTERN_CVAR (Int, dmflags)
static void GameplayOptions (void)
{
M_SwitchMenu (&DMFlagsMenu);
flagsvar = SHOW_DMFlags | SHOW_DMFlags2;
}
CCMD (menu_gameplay)
{
M_StartControlPanel (true);
OptionsActive = true;
GameplayOptions ();
}
static void CompatibilityOptions (void)
{
M_SwitchMenu (&CompatibilityMenu);
flagsvar = SHOW_CompatFlags;
}
CCMD (menu_compatibility)
{
M_StartControlPanel (true);
OptionsActive = true;
CompatibilityOptions ();
}
static void MouseOptions ()
{
M_SwitchMenu (&MouseMenu);
}
CCMD (menu_mouse)
{
M_StartControlPanel (true);
OptionsActive = true;
MouseOptions ();
}
void UpdateJoystickMenu ()
{
static FIntCVar * const cvars[8] =
{
&joy_xaxis, &joy_yaxis, &joy_zaxis,
&joy_xrot, &joy_yrot, &joy_zrot,
&joy_slider, &joy_dial
};
static FFloatCVar * const cvars2[5] =
{
&joy_yawspeed, &joy_pitchspeed, &joy_forwardspeed,
&joy_sidespeed, &joy_upspeed
};
static FFloatCVar * const cvars3[8] =
{
&joy_xthreshold, &joy_ythreshold, &joy_zthreshold,
&joy_xrotthreshold, &joy_yrotthreshold, &joy_zrotthreshold,
&joy_sliderthreshold, &joy_dialthreshold
};
int i, line;
if (JoystickNames.Size() == 0)
{
JoystickItems[0].type = redtext;
JoystickItems[0].label = "No joysticks connected";
line = 1;
}
else
{
JoystickItems[0].type = discrete;
JoystickItems[0].label = "Enable joystick";
JoystickItems[1].b.numvalues = float(JoystickNames.Size());
JoystickItems[1].e.guidvalues = &JoystickNames[0];
line = 5;
for (i = 0; i < 8; ++i)
{
if (JoyAxisNames[i] != NULL)
{
JoystickItems[line].label = JoyAxisNames[i];
JoystickItems[line].type = discrete;
JoystickItems[line].a.intcvar = cvars[i];
JoystickItems[line].b.numvalues = 6.f;
JoystickItems[line].e.values = JoyAxisMapNames;
line++;
}
}
JoystickItems[line].type = redtext;
JoystickItems[line].label = " ";
line++;
JoystickItems[line].type = whitetext;
JoystickItems[line].label = "Axis Sensitivity";
line++;
for (i = 0; i < 5; ++i)
{
JoystickItems[line].type = absslider;
JoystickItems[line].label = JoyAxisMapNames[i+1].name;
JoystickItems[line].a.cvar = cvars2[i];
JoystickItems[line].b.min = 0.0;
JoystickItems[line].c.max = 4.0;
JoystickItems[line].d.step = 0.2;
line++;
JoystickItems[line].type = inverter;
JoystickItems[line].label = JoyAxisMapNames[i+1].name;
JoystickItems[line].a.cvar = cvars2[i];
JoystickItems[line].e.values = Inversion;
line++;
}
JoystickItems[line].type = redtext;
JoystickItems[line].label = " ";
line++;
JoystickItems[line].type = whitetext;
JoystickItems[line].label = "Axis Dead Zones";
line++;
for (i = 0; i < 8; ++i)
{
if (JoyAxisNames[i] != NULL)
{
JoystickItems[line].label = JoyAxisNames[i];
JoystickItems[line].type = slider;
JoystickItems[line].a.cvar = cvars3[i];
JoystickItems[line].b.min = 0.0;
JoystickItems[line].c.max = 0.9;
JoystickItems[line].d.step = 0.05;
line++;
}
}
}
JoystickMenu.numitems = line;
if (JoystickMenu.lastOn >= line)
{
JoystickMenu.lastOn = line - 1;
}
if (screen != NULL)
{
CalcIndent (&JoystickMenu);
}
}
static void JoystickOptions ()
{
UpdateJoystickMenu ();
M_SwitchMenu (&JoystickMenu);
}
CCMD (menu_joystick)
{
M_StartControlPanel (true);
OptionsActive = true;
JoystickOptions ();
}
static void FreeMIDIMenuList()
{
if (SoundItems[MIDI_DEVICE_ITEM].e.values != NULL)
{
delete[] SoundItems[MIDI_DEVICE_ITEM].e.values;
}
}
static void SoundOptions ()
{
I_BuildMIDIMenuList(&SoundItems[MIDI_DEVICE_ITEM].e.values, &SoundItems[MIDI_DEVICE_ITEM].b.min);
atterm(FreeMIDIMenuList);
M_SwitchMenu(&SoundMenu);
}
CCMD (menu_sound)
{
M_StartControlPanel (true);
OptionsActive = true;
SoundOptions ();
}
static void AdvSoundOptions ()
{
M_SwitchMenu (&AdvSoundMenu);
}
CCMD (menu_advsound)
{
M_StartControlPanel (true);
OptionsActive = true;
AdvSoundOptions ();
}
static void MakeSoundChanges (void)
{
static char snd_reset[] = "snd_reset";
AddCommandString (snd_reset);
}
static void ModReplayerOptions()
{
for (size_t i = 2; i < countof(ModReplayerItems); ++i)
{
if (ModReplayerItems[i].type == discrete)
{
ModReplayerItems[i].d.graycheck = &mod_dumb;
}
}
M_SwitchMenu(&ModReplayerMenu);
}
CCMD (menu_modreplayer)
{
M_StartControlPanel(true);
OptionsActive = true;
ModReplayerOptions();
}
static void VideoOptions (void)
{
InitCrosshairsList();
M_SwitchMenu (&VideoMenu);
}
CCMD (menu_display)
{
M_StartControlPanel (true);
OptionsActive = true;
InitCrosshairsList();
M_SwitchMenu (&VideoMenu);
}
static void BuildModesList (int hiwidth, int hiheight, int hi_bits)
{
char strtemp[32], **str;
int i, c;
int width, height, showbits;
bool letterbox=false;
int ratiomatch;
if (menu_screenratios >= 0 && menu_screenratios <= 4 && menu_screenratios != 3)
{
ratiomatch = menu_screenratios;
}
else
{
ratiomatch = -1;
}
showbits = BitTranslate[DummyDepthCvar];
if (Video != NULL)
{
Video->StartModeIterator (showbits, screen->IsFullscreen());
}
for (i = VM_RESSTART; ModesItems[i].type == screenres; i++)
{
ModesItems[i].e.highlight = -1;
for (c = 0; c < 3; c++)
{
bool haveMode = false;
switch (c)
{
default: str = &ModesItems[i].b.res1; break;
case 1: str = &ModesItems[i].c.res2; break;
case 2: str = &ModesItems[i].d.res3; break;
}
if (Video != NULL)
{
while ((haveMode = Video->NextMode (&width, &height, &letterbox)) &&
(ratiomatch >= 0 && CheckRatio (width, height) != ratiomatch))
{
}
}
if (haveMode)
{
if (/* hi_bits == showbits && */ width == hiwidth && height == hiheight)
ModesItems[i].e.highlight = ModesItems[i].a.selmode = c;
mysnprintf (strtemp, countof(strtemp), "%dx%d%s", width, height, letterbox?TEXTCOLOR_BROWN" LB":"");
ReplaceString (str, strtemp);
}
else
{
if (*str)
{
delete[] *str;
*str = NULL;
}
}
}
}
}
void M_RefreshModesList ()
{
BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
}
void M_FreeModesList ()
{
for (int i = VM_RESSTART; ModesItems[i].type == screenres; ++i)
{
for (int c = 0; c < 3; ++c)
{
char **str;
switch (c)
{
default: str = &ModesItems[i].b.res1; break;
case 1: str = &ModesItems[i].c.res2; break;
case 2: str = &ModesItems[i].d.res3; break;
}
if (str != NULL)
{
delete[] *str;
*str = NULL;
}
}
}
}
static bool GetSelectedSize (int line, int *width, int *height)
{
if (ModesItems[line].type != screenres)
{
return false;
}
else
{
char *res, *breakpt;
long x, y;
switch (ModesItems[line].a.selmode)
{
default: res = ModesItems[line].b.res1; break;
case 1: res = ModesItems[line].c.res2; break;
case 2: res = ModesItems[line].d.res3; break;
}
x = strtol (res, &breakpt, 10);
y = strtol (breakpt+1, NULL, 10);
*width = x;
*height = y;
return true;
}
}
static int FindBits (int bits)
{
int i;
for (i = 0; i < 22; i++)
{
if (BitTranslate[i] == bits)
return i;
}
return 0;
}
static void SetModesMenu (int w, int h, int bits)
{
DummyDepthCvar = FindBits (bits);
if (testingmode <= 1)
{
if (ModesItems[VM_ENTERLINE].label != VMEnterText)
free (const_cast<char *>(ModesItems[VM_ENTERLINE].label));
ModesItems[VM_ENTERLINE].label = VMEnterText;
ModesItems[VM_TESTLINE].label = VMTestText;
}
else
{
char strtemp[64];
mysnprintf (strtemp, countof(strtemp), "TESTING %dx%dx%d", w, h, bits);
ModesItems[VM_ENTERLINE].label = copystring (strtemp);
ModesItems[VM_TESTLINE].label = "Please wait 5 seconds...";
}
BuildModesList (w, h, bits);
}
void M_RestoreMode ()
{
NewWidth = OldWidth;
NewHeight = OldHeight;
NewBits = OldBits;
setmodeneeded = true;
testingmode = 0;
SetModesMenu (OldWidth, OldHeight, OldBits);
}
void M_SetDefaultMode ()
{
// Make current resolution the default
vid_defwidth = SCREENWIDTH;
vid_defheight = SCREENHEIGHT;
vid_defbits = DisplayBits;
testingmode = 0;
SetModesMenu (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
}
static void SetVidMode ()
{
SetModesMenu (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
if (ModesMenu.items[ModesMenu.lastOn].type == screenres)
{
if (ModesMenu.items[ModesMenu.lastOn].a.selmode == -1)
{
ModesMenu.items[ModesMenu.lastOn].a.selmode++;
}
}
M_SwitchMenu (&ModesMenu);
}
CCMD (menu_video)
{
M_StartControlPanel (true);
OptionsActive = true;
SetVidMode ();
}
void M_LoadKeys (const char *modname, bool dbl)
{
char section[64];
if (GameNames[gameinfo.gametype] == NULL)
return;
mysnprintf (section, countof(section), "%s.%s%sBindings", GameNames[gameinfo.gametype], modname,
dbl ? ".Double" : ".");
if (GameConfig->SetSection (section))
{
const char *key, *value;
while (GameConfig->NextInSection (key, value))
{
C_DoBind (key, value, dbl);
}
}
}
int M_DoSaveKeys (FConfigFile *config, char *section, int i, bool dbl)
{
int most = (int)CustomControlsItems.Size();
config->SetSection (section, true);
config->ClearCurrentSection ();
for (++i; i < most; ++i)
{
menuitem_t *item = &CustomControlsItems[i];
if (item->type == control)
{
C_ArchiveBindings (config, dbl, item->e.command);
continue;
}
break;
}
return i;
}
void M_SaveCustomKeys (FConfigFile *config, char *section, char *subsection, size_t sublen)
{
if (ControlsMenu.items == ControlsItems)
return;
// Start after the normal controls
unsigned int i = countof(ControlsItems);
unsigned int most = CustomControlsItems.Size();
while (i < most)
{
menuitem_t *item = &CustomControlsItems[i];
if (item->type == whitetext)
{
assert (item->e.command != NULL);
mysnprintf (subsection, sublen, "%s.Bindings", item->e.command);
M_DoSaveKeys (config, section, (int)i, false);
mysnprintf (subsection, sublen, "%s.DoubleBindings", item->e.command);
i = M_DoSaveKeys (config, section, (int)i, true);
}
else
{
i++;
}
}
}
static int AddKeySpot;
void FreeKeySections()
{
const unsigned int numStdControls = countof(ControlsItems);
unsigned int i;
for (i = numStdControls; i < CustomControlsItems.Size(); ++i)
{
menuitem_t *item = &CustomControlsItems[i];
if (item->type == whitetext || item->type == control)
{
if (item->label != NULL)
{
delete[] item->label;
item->label = NULL;
}
if (item->e.command != NULL)
{
delete[] item->e.command;
item->e.command = NULL;
}
}
}
}
CCMD (addkeysection)
{
if (argv.argc() != 3)
{
Printf ("Usage: addkeysection <menu section name> <ini name>\n");
return;
}
const int numStdControls = countof(ControlsItems);
int i;
if (ControlsMenu.items == ControlsItems)
{ // No custom controls have been defined yet.
for (i = 0; i < numStdControls; ++i)
{
CustomControlsItems.Push (ControlsItems[i]);
}
}
// See if this section already exists
int last = (int)CustomControlsItems.Size();
for (i = numStdControls; i < last; ++i)
{
menuitem_t *item = &CustomControlsItems[i];
if (item->type == whitetext &&
stricmp (item->label, argv[1]) == 0)
{ // found it
break;
}
}
if (i == last)
{ // Add the new section
// Limit the ini name to 32 chars
if (strlen (argv[2]) > 32)
argv[2][32] = 0;
menuitem_t tempItem = { redtext, " " };
// Add a blank line to the menu
CustomControlsItems.Push (tempItem);
// Add the section name to the menu
tempItem.type = whitetext;
tempItem.label = copystring (argv[1]);
tempItem.e.command = copystring (argv[2]); // Record ini section name in command field
CustomControlsItems.Push (tempItem);
ControlsMenu.items = &CustomControlsItems[0];
// Load bindings for this section from the ini
M_LoadKeys (argv[2], 0);
M_LoadKeys (argv[2], 1);
AddKeySpot = 0;
}
else
{ // Add new keys to the end of this section
do
{
i++;
} while (i < last && CustomControlsItems[i].type == control);
if (i < last)
{
AddKeySpot = i;
}
else
{
AddKeySpot = 0;
}
}
}
CCMD (addmenukey)
{
if (argv.argc() != 3)
{
Printf ("Usage: addmenukey <description> <command>\n");
return;
}
if (ControlsMenu.items == ControlsItems)
{
Printf ("You must use addkeysection first.\n");
return;
}
menuitem_t newItem = { control, };
newItem.label = copystring (argv[1]);
newItem.e.command = copystring (argv[2]);
if (AddKeySpot == 0)
{ // Just add to the end of the menu
CustomControlsItems.Push (newItem);
}
else
{ // Add somewhere in the middle of the menu
size_t movecount = CustomControlsItems.Size() - AddKeySpot;
CustomControlsItems.Reserve (1);
memmove (&CustomControlsItems[AddKeySpot+1],
&CustomControlsItems[AddKeySpot],
sizeof(menuitem_t)*movecount);
CustomControlsItems[AddKeySpot++] = newItem;
}
ControlsMenu.items = &CustomControlsItems[0];
ControlsMenu.numitems = (int)CustomControlsItems.Size();
}
void M_Deinit ()
{
// Free bitdepth names for the modes menu.
for (size_t i = 0; i < countof(Depths); ++i)
{
if (Depths[i].name != NULL)
{
delete[] Depths[i].name;
Depths[i].name = NULL;
}
}
// Free resolutions from the modes menu.
M_FreeModesList();
}
// Reads any XHAIRS lumps for the names of crosshairs and
// adds them to the display options menu.
void InitCrosshairsList()
{
int lastlump, lump;
valuestring_t value;
lastlump = 0;
Crosshairs.Clear();
value.value = 0;
value.name = "None";
Crosshairs.Push(value);
while ((lump = Wads.FindLump("XHAIRS", &lastlump)) != -1)
{
FScanner sc(lump);
while (sc.GetNumber())
{
value.value = float(sc.Number);
sc.MustGetString();
value.name = sc.String;
if (value.value != 0)
{ // Check if it already exists. If not, add it.
unsigned int i;
for (i = 1; i < Crosshairs.Size(); ++i)
{
if (Crosshairs[i].value == value.value)
{
break;
}
}
if (i < Crosshairs.Size())
{
Crosshairs[i].name = value.name;
}
else
{
Crosshairs.Push(value);
}
}
}
}
VideoItems[CROSSHAIR_INDEX].b.numvalues = float(Crosshairs.Size());
VideoItems[CROSSHAIR_INDEX].e.valuestrings = &Crosshairs[0];
}