/* ** m_options.cpp ** New options menu code ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** Sorry this got so convoluted. It was originally much cleaner until ** I started adding all sorts of gadgets to the menus. I might someday ** make a project of rewriting the entire menu system using Amiga-style ** taglists to describe each menu item. We'll see... (Probably not.) */ #include "m_alloc.h" #include "templates.h" #include "doomdef.h" #include "gstrings.h" #include "c_console.h" #include "c_dispatch.h" #include "c_bind.h" #include "d_main.h" #include "d_gui.h" #include "i_system.h" #include "i_video.h" #include "i_music.h" #include "i_input.h" #include "v_video.h" #include "v_text.h" #include "w_wad.h" #include "gi.h" #include "r_local.h" #include "gameconfigfile.h" #include "hu_stuff.h" #include "g_game.h" #include "m_argv.h" #include "m_swap.h" #include "s_sound.h" #include "doomstat.h" #include "m_misc.h" #include "hardware.h" #include "sc_man.h" // Data. #include "m_menu.h" EXTERN_CVAR(Bool, nomonsterinterpolation) EXTERN_CVAR(Int, showendoom) EXTERN_CVAR(Bool, hud_althud) // // defaulted values // CVAR (Float, mouse_sensitivity, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) // Show messages has default, 0 = off, 1 = on CVAR (Bool, show_messages, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Bool, show_obituaries, true, CVAR_ARCHIVE) EXTERN_CVAR (Bool, longsavemessages) EXTERN_CVAR (Bool, screenshot_quiet) extern int skullAnimCounter; EXTERN_CVAR (Bool, cl_run) EXTERN_CVAR (Int, crosshair) EXTERN_CVAR (Bool, freelook) EXTERN_CVAR (Int, sv_smartaim) EXTERN_CVAR (Int, am_colorset) static void CalcIndent (menu_t *menu); void M_ChangeMessages (); void M_SizeDisplay (int diff); int M_StringHeight (char *string); EColorRange LabelColor; EColorRange ValueColor; EColorRange MoreColor; static bool CanScrollUp; static bool CanScrollDown; static int VisBottom; value_t YesNo[2] = { { 0.0, "No" }, { 1.0, "Yes" } }; value_t NoYes[2] = { { 0.0, "Yes" }, { 1.0, "No" } }; value_t OnOff[2] = { { 0.0, "Off" }, { 1.0, "On" } }; value_t OffOn[2] = { { 0.0, "On" }, { 1.0, "Off" } }; menu_t *CurrentMenu; int CurrentItem; static const char *OldMessage; static itemtype OldType; int flagsvar; enum { SHOW_DMFlags = 1, SHOW_DMFlags2 = 2, SHOW_CompatFlags = 4 }; /*======================================= * * Confirm Menu - Used by safemore * *=======================================*/ static void ActivateConfirm (const char *text, void (*func)()); static void ConfirmIsAGo (); static menuitem_t ConfirmItems[] = { { whitetext,NULL, {NULL}, {0}, {0}, {0}, {NULL} }, { redtext, "Do you really want to do this?", {NULL}, {0}, {0}, {0}, {NULL} }, { redtext, " ", {NULL}, {0}, {0}, {0}, {NULL} }, { rightmore,"Yes", {NULL}, {0}, {0}, {0}, {(value_t*)ConfirmIsAGo} }, { rightmore,"No", {NULL}, {0}, {0}, {0}, {(value_t*)M_PopMenuStack} }, }; static menu_t ConfirmMenu = { "PLEASE CONFIRM", 3, countof(ConfirmItems), 140, ConfirmItems, }; /*======================================= * * Options Menu * *=======================================*/ static void CustomizeControls (void); static void GameplayOptions (void); static void CompatibilityOptions (void); static void VideoOptions (void); static void SoundOptions (void); static void MouseOptions (void); static void JoystickOptions (void); static void GoToConsole (void); void M_PlayerSetup (void); void Reset2Defaults (void); void Reset2Saved (void); static void SetVidMode (void); static menuitem_t OptionItems[] = { { more, "Customize Controls", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)CustomizeControls} }, { more, "Mouse options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)MouseOptions} }, { more, "Joystick options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)JoystickOptions} }, { discrete, "Always Run", {&cl_run}, {2.0}, {0.0}, {0.0}, {OnOff} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { more, "Player Setup", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)M_PlayerSetup} }, { more, "Gameplay Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)GameplayOptions} }, { more, "Compatibility Options",{NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)CompatibilityOptions} }, { more, "Sound Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)SoundOptions} }, { more, "Display Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)VideoOptions} }, { more, "Set video mode", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)SetVidMode} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { safemore, "Reset to defaults", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)Reset2Defaults} }, { safemore, "Reset to last saved", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)Reset2Saved} }, { more, "Go to console", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)GoToConsole} }, }; menu_t OptionMenu = { "OPTIONS", 0, countof(OptionItems), 0, OptionItems, }; /*======================================= * * Mouse Menu * *=======================================*/ EXTERN_CVAR (Bool, use_mouse) EXTERN_CVAR (Bool, smooth_mouse) EXTERN_CVAR (Float, m_forward) EXTERN_CVAR (Float, m_pitch) EXTERN_CVAR (Float, m_side) EXTERN_CVAR (Float, m_yaw) EXTERN_CVAR (Bool, invertmouse) EXTERN_CVAR (Bool, lookspring) EXTERN_CVAR (Bool, lookstrafe) EXTERN_CVAR (Bool, m_noprescale) static menuitem_t MouseItems[] = { { discrete, "Enable mouse", {&use_mouse}, {2.0}, {0.0}, {0.0}, {YesNo} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { slider, "Overall sensitivity", {&mouse_sensitivity}, {0.5}, {2.5}, {0.1}, {NULL} }, { discrete, "Prescale mouse movement",{&m_noprescale}, {2.0}, {0.0}, {0.0}, {NoYes} }, { discrete, "Smooth mouse movement",{&smooth_mouse}, {2.0}, {0.0}, {0.0}, {YesNo} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { slider, "Turning speed", {&m_yaw}, {0.5}, {2.5}, {0.1}, {NULL} }, { slider, "Mouselook speed", {&m_pitch}, {0.5}, {2.5}, {0.1}, {NULL} }, { slider, "Forward/Backward speed",{&m_forward}, {0.5}, {2.5}, {0.1}, {NULL} }, { slider, "Strafing speed", {&m_side}, {0.5}, {2.5}, {0.1}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { discrete, "Always Mouselook", {&freelook}, {2.0}, {0.0}, {0.0}, {OnOff} }, { discrete, "Invert Mouse", {&invertmouse}, {2.0}, {0.0}, {0.0}, {OnOff} }, { discrete, "Lookspring", {&lookspring}, {2.0}, {0.0}, {0.0}, {OnOff} }, { discrete, "Lookstrafe", {&lookstrafe}, {2.0}, {0.0}, {0.0}, {OnOff} }, }; menu_t MouseMenu = { "MOUSE OPTIONS", 0, countof(MouseItems), 0, MouseItems, }; /*======================================= * * Joystick Menu * *=======================================*/ EXTERN_CVAR (Bool, use_joystick) EXTERN_CVAR (Float, joy_speedmultiplier) EXTERN_CVAR (Int, joy_xaxis) EXTERN_CVAR (Int, joy_yaxis) EXTERN_CVAR (Int, joy_zaxis) EXTERN_CVAR (Int, joy_xrot) EXTERN_CVAR (Int, joy_yrot) EXTERN_CVAR (Int, joy_zrot) EXTERN_CVAR (Int, joy_slider) EXTERN_CVAR (Int, joy_dial) EXTERN_CVAR (Float, joy_xthreshold) EXTERN_CVAR (Float, joy_ythreshold) EXTERN_CVAR (Float, joy_zthreshold) EXTERN_CVAR (Float, joy_xrotthreshold) EXTERN_CVAR (Float, joy_yrotthreshold) EXTERN_CVAR (Float, joy_zrotthreshold) EXTERN_CVAR (Float, joy_sliderthreshold) EXTERN_CVAR (Float, joy_dialthreshold) EXTERN_CVAR (Float, joy_yawspeed) EXTERN_CVAR (Float, joy_pitchspeed) EXTERN_CVAR (Float, joy_forwardspeed) EXTERN_CVAR (Float, joy_sidespeed) EXTERN_CVAR (Float, joy_upspeed) EXTERN_CVAR (GUID, joy_guid) static value_t JoyAxisMapNames[6] = { { 0.0, "None" }, { 1.0, "Turning" }, { 2.0, "Looking Up/Down" }, { 3.0, "Moving Forward" }, { 4.0, "Strafing" }, { 5.0, "Moving Up/Down" } }; static value_t Inversion[2] = { { 0.0, "Not Inverted" }, { 1.0, "Inverted" } }; static menuitem_t JoystickItems[] = { { discrete, "Enable joystick", {&use_joystick}, {2.0}, {0.0}, {0.0}, {YesNo} }, { discrete_guid,"Active joystick", {&joy_guid}, {0.0}, {0.0}, {0.0}, {NULL} }, { slider, "Overall sensitivity", {&joy_speedmultiplier}, {0.9}, {2.0}, {0.2}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { whitetext,"Axis Assignments", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, }; menu_t JoystickMenu = { "JOYSTICK OPTIONS", 0, countof(JoystickItems), 0, JoystickItems, }; /*======================================= * * Controls Menu * *=======================================*/ static menuitem_t ControlsItems[] = { { redtext,"ENTER to change, BACKSPACE to clear", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { whitetext,"Controls", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { control, "Fire", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+attack"} }, { control, "Secondary Fire", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+altattack"} }, { control, "Use / Open", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+use"} }, { control, "Move forward", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+forward"} }, { control, "Move backward", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+back"} }, { control, "Strafe left", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+moveleft"} }, { control, "Strafe right", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+moveright"} }, { control, "Turn left", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+left"} }, { control, "Turn right", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+right"} }, { control, "Jump", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+jump"} }, { control, "Crouch", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+crouch"} }, { control, "Crouch Toggle", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"crouch"} }, { control, "Fly / Swim up", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+moveup"} }, { control, "Fly / Swim down", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+movedown"} }, { control, "Stop flying", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"land"} }, { control, "Mouse look", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+mlook"} }, { control, "Keyboard look", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+klook"} }, { control, "Look up", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+lookup"} }, { control, "Look down", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+lookdown"} }, { control, "Center view", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"centerview"} }, { control, "Run", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+speed"} }, { control, "Strafe", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+strafe"} }, { control, "Show Scoreboard", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+showscores"} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { whitetext,"Chat", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { control, "Say", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"messagemode"} }, { control, "Team say", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"messagemode2"} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { whitetext,"Weapons", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { control, "Next weapon", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"weapnext"} }, { control, "Previous weapon", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"weapprev"} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { whitetext,"Inventory", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { control, "Activate item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invuse"} }, { control, "Activate all items", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invuseall"} }, { control, "Next item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invnext"} }, { control, "Previous item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invprev"} }, { control, "Drop item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invdrop"} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { whitetext,"Other", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { control, "Toggle automap", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"togglemap"} }, { control, "Chasecam", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"chase"} }, { control, "Coop spy", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"spynext"} }, { control, "Screenshot", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"screenshot"} }, { control, "Open console", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"toggleconsole"} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { whitetext,"Strife Popup Screens", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { control, "Mission objectives", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"showpop 1"} }, { control, "Keys list", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"showpop 2"} }, { control, "Weapons/ammo/stats", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"showpop 3"} }, }; static TArray CustomControlsItems (0); menu_t ControlsMenu = { "CUSTOMIZE CONTROLS", 3, countof(ControlsItems), 0, ControlsItems, 2, }; /*======================================= * * Display Options Menu * *=======================================*/ static void StartMessagesMenu (void); static void StartAutomapMenu (void); static void StartScoreboardMenu (void); static void InitCrosshairsList(); EXTERN_CVAR (Bool, st_scale) EXTERN_CVAR (Bool, r_stretchsky) EXTERN_CVAR (Int, r_columnmethod) EXTERN_CVAR (Bool, r_drawfuzz) EXTERN_CVAR (Int, cl_rockettrails) EXTERN_CVAR (Int, cl_pufftype) EXTERN_CVAR (Int, cl_bloodtype) EXTERN_CVAR (Int, wipetype) EXTERN_CVAR (Bool, vid_palettehack) EXTERN_CVAR (Bool, vid_attachedsurfaces) EXTERN_CVAR (Int, screenblocks) static TArray Crosshairs; static value_t ColumnMethods[] = { { 0.0, "Original" }, { 1.0, "Optimized" } }; static value_t RocketTrailTypes[] = { { 0.0, "Off" }, { 1.0, "Particles" }, { 2.0, "Sprites" }, { 3.0, "Sprites & Particles" } }; static value_t BloodTypes[] = { { 0.0, "Sprites" }, { 1.0, "Sprites & Particles" }, { 2.0, "Particles" } }; static value_t PuffTypes[] = { { 0.0, "Sprites" }, { 1.0, "Particles" } }; static value_t Wipes[] = { { 0.0, "None" }, { 1.0, "Melt" }, { 2.0, "Burn" }, { 3.0, "Crossfade" } }; static value_t Endoom[] = { { 0.0, "Off" }, { 1.0, "On" }, { 2.0, "Only modified" } }; static menuitem_t VideoItems[] = { { more, "Message Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)StartMessagesMenu} }, { more, "Automap Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)StartAutomapMenu} }, { more, "Scoreboard Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)StartScoreboardMenu} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { slider, "Screen size", {&screenblocks}, {3.0}, {12.0}, {1.0}, {NULL} }, { slider, "Brightness", {&Gamma}, {1.0}, {3.0}, {0.1}, {NULL} }, { discretes,"Crosshair", {&crosshair}, {8.0}, {0.0}, {0.0}, {NULL} }, { discrete, "Column render mode", {&r_columnmethod}, {2.0}, {0.0}, {0.0}, {ColumnMethods} }, { discrete, "Stretch short skies", {&r_stretchsky}, {2.0}, {0.0}, {0.0}, {OnOff} }, { discrete, "Stretch status bar", {&st_scale}, {2.0}, {0.0}, {0.0}, {OnOff} }, { discrete, "Alternative HUD", {&hud_althud}, {2.0}, {0.0}, {0.0}, {OnOff} }, { discrete, "Screen wipe style", {&wipetype}, {4.0}, {0.0}, {0.0}, {Wipes} }, #ifdef _WIN32 { discrete, "Show ENDOOM screen", {&showendoom}, {3.0}, {0.0}, {0.0}, {Endoom} }, { discrete, "DirectDraw palette hack", {&vid_palettehack}, {2.0}, {0.0}, {0.0}, {OnOff} }, { discrete, "Use attached surfaces", {&vid_attachedsurfaces},{2.0}, {0.0}, {0.0}, {OnOff} }, #endif { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { discrete, "Use fuzz effect", {&r_drawfuzz}, {2.0}, {0.0}, {0.0}, {YesNo} }, { discrete, "Rocket Trails", {&cl_rockettrails}, {4.0}, {0.0}, {0.0}, {RocketTrailTypes} }, { discrete, "Blood Type", {&cl_bloodtype}, {3.0}, {0.0}, {0.0}, {BloodTypes} }, { discrete, "Bullet Puff Type", {&cl_pufftype}, {2.0}, {0.0}, {0.0}, {PuffTypes} }, }; #define CROSSHAIR_INDEX 6 menu_t VideoMenu = { "DISPLAY OPTIONS", 0, countof(VideoItems), 0, VideoItems, }; /*======================================= * * Automap Menu * *=======================================*/ static void StartMapColorsMenu (void); EXTERN_CVAR (Int, am_rotate) EXTERN_CVAR (Int, am_overlay) EXTERN_CVAR (Bool, am_showitems) EXTERN_CVAR (Bool, am_showmonsters) EXTERN_CVAR (Bool, am_showsecrets) EXTERN_CVAR (Bool, am_showtime) EXTERN_CVAR (Int, am_map_secrets) EXTERN_CVAR (Bool, am_showtotaltime) EXTERN_CVAR (Bool, am_drawmapback) static value_t MapColorTypes[] = { { 0, "Custom" }, { 1, "Traditional Doom" }, { 2, "Traditional Strife" } }; static value_t SecretTypes[] = { { 0, "Never" }, { 1, "Only when found" }, { 2, "Always" }, }; static value_t RotateTypes[] = { { 0, "Off" }, { 1, "On" }, { 2, "On for overlay only" } }; static value_t OverlayTypes[] = { { 0, "Off" }, { 1, "Overlay+Normal" }, { 2, "Overlay Only" } }; static menuitem_t AutomapItems[] = { { discrete, "Map color set", {&am_colorset}, {3.0}, {0.0}, {0.0}, {MapColorTypes} }, { more, "Set custom colors", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t*)StartMapColorsMenu} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { discrete, "Rotate automap", {&am_rotate}, {3.0}, {0.0}, {0.0}, {RotateTypes} }, { discrete, "Overlay automap", {&am_overlay}, {3.0}, {0.0}, {0.0}, {OverlayTypes} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { discrete, "Show item counts", {&am_showitems}, {2.0}, {0.0}, {0.0}, {OnOff} }, { discrete, "Show monster counts", {&am_showmonsters}, {2.0}, {0.0}, {0.0}, {OnOff} }, { discrete, "Show secret counts", {&am_showsecrets}, {2.0}, {0.0}, {0.0}, {OnOff} }, { discrete, "Show time elapsed", {&am_showtime}, {2.0}, {0.0}, {0.0}, {OnOff} }, { discrete, "Show total time elapsed", {&am_showtotaltime}, {2.0}, {0.0}, {0.0}, {OnOff} }, { discrete, "Show secrets on map", {&am_map_secrets}, {3.0}, {0.0}, {0.0}, {SecretTypes} }, { discrete, "Draw map background", {&am_drawmapback}, {2.0}, {0.0}, {0.0}, {OnOff} }, }; menu_t AutomapMenu = { "AUTOMAP OPTIONS", 0, countof(AutomapItems), 0, AutomapItems, }; /*======================================= * * Map Colors Menu * *=======================================*/ static void DefaultCustomColors(); EXTERN_CVAR (Color, am_backcolor) EXTERN_CVAR (Color, am_yourcolor) EXTERN_CVAR (Color, am_wallcolor) EXTERN_CVAR (Color, am_secretwallcolor) EXTERN_CVAR (Color, am_tswallcolor) EXTERN_CVAR (Color, am_fdwallcolor) EXTERN_CVAR (Color, am_cdwallcolor) EXTERN_CVAR (Color, am_thingcolor) EXTERN_CVAR (Color, am_gridcolor) EXTERN_CVAR (Color, am_xhaircolor) EXTERN_CVAR (Color, am_notseencolor) EXTERN_CVAR (Color, am_lockedcolor) EXTERN_CVAR (Color, am_ovyourcolor) EXTERN_CVAR (Color, am_ovwallcolor) EXTERN_CVAR (Color, am_ovthingcolor) EXTERN_CVAR (Color, am_ovotherwallscolor) EXTERN_CVAR (Color, am_ovunseencolor) EXTERN_CVAR (Color, am_ovtelecolor) EXTERN_CVAR (Color, am_intralevelcolor) EXTERN_CVAR (Color, am_interlevelcolor) EXTERN_CVAR (Color, am_secretsectorcolor) EXTERN_CVAR (Color, am_thingcolor_friend) EXTERN_CVAR (Color, am_thingcolor_monster) EXTERN_CVAR (Color, am_thingcolor_item) EXTERN_CVAR (Color, am_ovthingcolor_friend) EXTERN_CVAR (Color, am_ovthingcolor_monster) EXTERN_CVAR (Color, am_ovthingcolor_item) static menuitem_t MapColorsItems[] = { { rsafemore, "Restore default custom colors", {NULL}, {0}, {0}, {0}, {(value_t*)DefaultCustomColors} }, { redtext, " ", {NULL}, {0}, {0}, {0}, {0} }, { colorpicker, "Background", {&am_backcolor}, {0}, {0}, {0}, {0} }, { colorpicker, "You", {&am_yourcolor}, {0}, {0}, {0}, {0} }, { colorpicker, "1-sided walls", {&am_wallcolor}, {0}, {0}, {0}, {0} }, { colorpicker, "2-sided walls with different floors", {&am_fdwallcolor}, {0}, {0}, {0}, {0} }, { colorpicker, "2-sided walls with different ceilings", {&am_cdwallcolor}, {0}, {0}, {0}, {0} }, { colorpicker, "Map grid", {&am_gridcolor}, {0}, {0}, {0}, {0} }, { colorpicker, "Center point", {&am_xhaircolor}, {0}, {0}, {0}, {0} }, { colorpicker, "Not-yet-seen walls", {&am_notseencolor}, {0}, {0}, {0}, {0} }, { colorpicker, "Locked doors", {&am_lockedcolor}, {0}, {0}, {0}, {0} }, { colorpicker, "Teleporter to the same map", {&am_intralevelcolor}, {0}, {0}, {0}, {0} }, { colorpicker, "Teleporter to a different map", {&am_interlevelcolor}, {0}, {0}, {0}, {0} }, { colorpicker, "Secret sector", {&am_secretsectorcolor}, {0}, {0}, {0}, {0} }, { redtext, " ", {NULL}, {0}, {0}, {0}, {0} }, { colorpicker, "Invisible 2-sided walls (for cheat)", {&am_tswallcolor}, {0}, {0}, {0}, {0} }, { colorpicker, "Secret walls (for cheat)", {&am_secretwallcolor}, {0}, {0}, {0}, {0} }, { colorpicker, "Actors (for cheat)", {&am_thingcolor}, {0}, {0}, {0}, {0} }, { colorpicker, "Monsters (for cheat)", {&am_thingcolor_monster}, {0}, {0}, {0}, {0} }, { colorpicker, "Friends (for cheat)", {&am_thingcolor_friend}, {0}, {0}, {0}, {0} }, { colorpicker, "Items (for cheat)", {&am_thingcolor_item}, {0}, {0}, {0}, {0} }, { redtext, " ", {NULL}, {0}, {0}, {0}, {0} }, { colorpicker, "You (overlay)", {&am_ovyourcolor}, {0}, {0}, {0}, {0} }, { colorpicker, "1-sided walls (overlay)", {&am_ovwallcolor}, {0}, {0}, {0}, {0} }, { colorpicker, "2-sided walls (overlay)", {&am_ovotherwallscolor},{0}, {0}, {0}, {0} }, { colorpicker, "Not-yet-seen walls (overlay)", {&am_ovunseencolor}, {0}, {0}, {0}, {0} }, { colorpicker, "Teleporter (overlay)", {&am_ovtelecolor}, {0}, {0}, {0}, {0} }, { colorpicker, "Actors (overlay) (for cheat)", {&am_ovthingcolor}, {0}, {0}, {0}, {0} }, { colorpicker, "Monsters (overlay) (for cheat)", {&am_ovthingcolor_monster}, {0}, {0}, {0}, {0} }, { colorpicker, "Friends (overlay) (for cheat)", {&am_ovthingcolor_friend}, {0}, {0}, {0}, {0} }, { colorpicker, "Items (overlay) (for cheat)", {&am_ovthingcolor_item}, {0}, {0}, {0}, {0} }, }; menu_t MapColorsMenu = { "CUSTOMIZE MAP COLORS", 0, countof(MapColorsItems), 48, MapColorsItems, }; /*======================================= * * Color Picker Sub-menu * *=======================================*/ static void StartColorPickerMenu (const char *colorname, FColorCVar *cvar); static void ColorPickerReset (); static int CurrColorIndex; static int SelColorIndex; static void UpdateSelColor (int index); static menuitem_t ColorPickerItems[] = { { redtext, NULL, {NULL}, {0}, {0}, {0}, {0} }, { redtext, " ", {NULL}, {0}, {0}, {0}, {0} }, { intslider, "Red", {NULL}, {0}, {255}, {15}, {0} }, { intslider, "Green", {NULL}, {0}, {255}, {15}, {0} }, { intslider, "Blue", {NULL}, {0}, {255}, {15}, {0} }, { redtext, " ", {NULL}, {0}, {0}, {0}, {0} }, { more, "Undo changes", {NULL}, {0}, {0}, {0}, {(value_t*)ColorPickerReset} }, { redtext, " ", {NULL}, {0}, {0}, {0}, {0} }, { palettegrid, " ", {NULL}, {0}, {0}, {0}, {0} }, { palettegrid, " ", {NULL}, {1}, {0}, {0}, {0} }, { palettegrid, " ", {NULL}, {2}, {0}, {0}, {0} }, { palettegrid, " ", {NULL}, {3}, {0}, {0}, {0} }, { palettegrid, " ", {NULL}, {4}, {0}, {0}, {0} }, { palettegrid, " ", {NULL}, {5}, {0}, {0}, {0} }, { palettegrid, " ", {NULL}, {6}, {0}, {0}, {0} }, { palettegrid, " ", {NULL}, {7}, {0}, {0}, {0} }, { palettegrid, " ", {NULL}, {8}, {0}, {0}, {0} }, { palettegrid, " ", {NULL}, {9}, {0}, {0}, {0} }, { palettegrid, " ", {NULL}, {10}, {0}, {0}, {0} }, { palettegrid, " ", {NULL}, {11}, {0}, {0}, {0} }, { palettegrid, " ", {NULL}, {12}, {0}, {0}, {0} }, { palettegrid, " ", {NULL}, {13}, {0}, {0}, {0} }, { palettegrid, " ", {NULL}, {14}, {0}, {0}, {0} }, { palettegrid, " ", {NULL}, {15}, {0}, {0}, {0} }, }; menu_t ColorPickerMenu = { "SELECT COLOR", 2, countof(ColorPickerItems), 0, ColorPickerItems, }; /*======================================= * * Messages Menu * *=======================================*/ EXTERN_CVAR (Int, con_scaletext) EXTERN_CVAR (Bool, con_centernotify) EXTERN_CVAR (Int, msg0color) EXTERN_CVAR (Int, msg1color) EXTERN_CVAR (Int, msg2color) EXTERN_CVAR (Int, msg3color) EXTERN_CVAR (Int, msg4color) EXTERN_CVAR (Int, msgmidcolor) EXTERN_CVAR (Int, msglevel) static value_t ScaleValues[] = { { 0.0, "Off" }, { 1.0, "On" }, { 2.0, "Double" } }; static value_t TextColors[] = { { 0.0, "brick" }, { 1.0, "tan" }, { 2.0, "gray" }, { 3.0, "green" }, { 4.0, "brown" }, { 5.0, "gold" }, { 6.0, "red" }, { 7.0, "blue" }, { 8.0, "orange" }, { 9.0, "white" }, { 10.0, "yellow" }, { 11.0, "default" }, { 12.0, "black" }, { 13.0, "light blue" }, { 14.0, "cream" }, { 15.0, "olive" }, { 16.0, "dark green" }, { 17.0, "dark red" }, { 18.0, "dark brown" }, { 19.0, "purple" }, { 20.0, "dark gray" }, }; static value_t MessageLevels[] = { { 0.0, "Item Pickup" }, { 1.0, "Obituaries" }, { 2.0, "Critical Messages" } }; static menuitem_t MessagesItems[] = { { discrete, "Show messages", {&show_messages}, {2.0}, {0.0}, {0.0}, {OnOff} }, { discrete, "Show obituaries", {&show_obituaries}, {2.0}, {0.0}, {0.0}, {OnOff} }, { discrete, "Scale text in high res", {&con_scaletext}, {3.0}, {0.0}, {0.0}, {ScaleValues} }, { discrete, "Minimum message level", {&msglevel}, {3.0}, {0.0}, {0.0}, {MessageLevels} }, { discrete, "Center messages", {&con_centernotify}, {2.0}, {0.0}, {0.0}, {OnOff} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { whitetext, "Message Colors", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { cdiscrete, "Item Pickup", {&msg0color}, {21.0}, {0.0}, {0.0}, {TextColors} }, { cdiscrete, "Obituaries", {&msg1color}, {21.0}, {0.0}, {0.0}, {TextColors} }, { cdiscrete, "Critical Messages", {&msg2color}, {21.0}, {0.0}, {0.0}, {TextColors} }, { cdiscrete, "Chat Messages", {&msg3color}, {21.0}, {0.0}, {0.0}, {TextColors} }, { cdiscrete, "Team Messages", {&msg4color}, {21.0}, {0.0}, {0.0}, {TextColors} }, { cdiscrete, "Centered Messages", {&msgmidcolor}, {21.0}, {0.0}, {0.0}, {TextColors} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { discrete, "Screenshot messages", {&screenshot_quiet}, {2.0}, {0.0}, {0.0}, {OffOn} }, { discrete, "Detailed save messages",{&longsavemessages}, {2.0}, {0.0}, {0.0}, {OnOff} }, }; menu_t MessagesMenu = { "MESSAGES", 0, countof(MessagesItems), 0, MessagesItems, }; /*======================================= * * Scoreboard Menu * *=======================================*/ EXTERN_CVAR (Bool, sb_cooperative_enable) EXTERN_CVAR (Int, sb_cooperative_headingcolor) EXTERN_CVAR (Int, sb_cooperative_yourplayercolor) EXTERN_CVAR (Int, sb_cooperative_otherplayercolor) EXTERN_CVAR (Bool, sb_deathmatch_enable) EXTERN_CVAR (Int, sb_deathmatch_headingcolor) EXTERN_CVAR (Int, sb_deathmatch_yourplayercolor) EXTERN_CVAR (Int, sb_deathmatch_otherplayercolor) EXTERN_CVAR (Bool, sb_teamdeathmatch_enable) EXTERN_CVAR (Int, sb_teamdeathmatch_headingcolor) static menuitem_t ScoreboardItems[] = { { whitetext, "Cooperative Options", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { discrete, "Enable Scoreboard", {&sb_cooperative_enable}, {21.0}, {0.0}, {0.0}, {YesNo} }, { cdiscrete, "Header Color", {&sb_cooperative_headingcolor}, {21.0}, {0.0}, {0.0}, {TextColors} }, { cdiscrete, "Your Player Color", {&sb_cooperative_yourplayercolor}, {21.0}, {0.0}, {0.0}, {TextColors} }, { cdiscrete, "Other Players' Color", {&sb_cooperative_otherplayercolor}, {21.0}, {0.0}, {0.0}, {TextColors} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { whitetext, "Deathmatch Options", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { discrete, "Enable Scoreboard", {&sb_deathmatch_enable}, {21.0}, {0.0}, {0.0}, {YesNo} }, { cdiscrete, "Header Color", {&sb_deathmatch_headingcolor}, {21.0}, {0.0}, {0.0}, {TextColors} }, { cdiscrete, "Your Player Color", {&sb_deathmatch_yourplayercolor}, {21.0}, {0.0}, {0.0}, {TextColors} }, { cdiscrete, "Other Players' Color", {&sb_deathmatch_otherplayercolor}, {21.0}, {0.0}, {0.0}, {TextColors} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { whitetext, "Team Deathmatch Options", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { discrete, "Enable Scoreboard", {&sb_teamdeathmatch_enable}, {21.0}, {0.0}, {0.0}, {YesNo} }, { cdiscrete, "Header Color", {&sb_teamdeathmatch_headingcolor}, {21.0}, {0.0}, {0.0}, {TextColors} } }; menu_t ScoreboardMenu = { "SCOREBOARD OPTIONS", 2, countof(ScoreboardItems), 0, ScoreboardItems, }; /*======================================= * * Video Modes Menu * *=======================================*/ extern bool setmodeneeded; extern int NewWidth, NewHeight, NewBits; extern int DisplayBits; int testingmode; // Holds time to revert to old mode int OldWidth, OldHeight, OldBits; void M_FreeModesList (); static void BuildModesList (int hiwidth, int hiheight, int hi_id); static bool GetSelectedSize (int line, int *width, int *height); static void SetModesMenu (int w, int h, int bits); EXTERN_CVAR (Int, vid_defwidth) EXTERN_CVAR (Int, vid_defheight) EXTERN_CVAR (Int, vid_defbits) static FIntCVar DummyDepthCvar (NULL, 0, 0); EXTERN_CVAR (Bool, fullscreen) static value_t Depths[22]; EXTERN_CVAR (Bool, vid_tft) // Defined below CUSTOM_CVAR (Int, menu_screenratios, 0, CVAR_ARCHIVE) { if (self < 0 || self > 4) { self = 3; } else if (self == 4 && !vid_tft) { self = 3; } else { BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits); } } static value_t Ratios[] = { { 0.0, "4:3" }, { 1.0, "16:9" }, { 2.0, "16:10" }, { 3.0, "All" } }; static value_t RatiosTFT[] = { { 0.0, "4:3" }, { 4.0, "5:4" }, { 1.0, "16:9" }, { 2.0, "16:10" }, { 3.0, "All" } }; static char VMEnterText[] = "Press ENTER to set mode"; static char VMTestText[] = "T to test mode for 5 seconds"; static menuitem_t ModesItems[] = { // { discrete, "Screen mode", {&DummyDepthCvar}, {0.0}, {0.0}, {0.0}, {Depths} }, { discrete, "Aspect ratio", {&menu_screenratios}, {4.0}, {0.0}, {0.0}, {Ratios} }, { discrete, "Fullscreen", {&fullscreen}, {2.0}, {0.0}, {0.0}, {YesNo} }, { discrete, "Enable 5:4 aspect ratio",{&vid_tft}, {2.0}, {0.0}, {0.0}, {YesNo} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, // { whitetext,"Note: Only 8 bpp modes are supported",{NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, VMEnterText, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, VMTestText, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, }; #define VM_DEPTHITEM 0 #define VM_ASPECTITEM 0 #define VM_RESSTART 4 #define VM_ENTERLINE 14 #define VM_TESTLINE 16 menu_t ModesMenu = { "VIDEO MODE", 2, countof(ModesItems), 0, ModesItems, }; CUSTOM_CVAR (Bool, vid_tft, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (self) { ModesItems[VM_ASPECTITEM].b.numvalues = 5.f; ModesItems[VM_ASPECTITEM].e.values = RatiosTFT; } else { ModesItems[VM_ASPECTITEM].b.numvalues = 4.f; ModesItems[VM_ASPECTITEM].e.values = Ratios; if (menu_screenratios == 4) { menu_screenratios = 0; } } } /*======================================= * * Gameplay Options (dmflags) Menu * *=======================================*/ value_t SmartAim[4] = { { 0.0, "Off" }, { 1.0, "On" }, { 2.0, "Never friends" }, { 3.0, "Only monsters" } }; value_t FallingDM[4] = { { 0, "Off" }, { DF_FORCE_FALLINGZD, "Old" }, { DF_FORCE_FALLINGHX, "Hexen" }, { DF_FORCE_FALLINGZD|DF_FORCE_FALLINGHX, "Strife" } }; value_t DF_Jump[3] = { { 0, "Default" }, { DF_NO_JUMP, "Off" }, { DF_YES_JUMP, "On" } }; value_t DF_Crouch[3] = { { 0, "Default" }, { DF_NO_CROUCH, "Off" }, { DF_YES_CROUCH, "On" } }; static menuitem_t DMFlagsItems[] = { { discrete, "Teamplay", {&teamplay}, {2.0}, {0.0}, {0.0}, {OnOff} }, { slider, "Team damage scalar", {&teamdamage}, {0.0}, {1.0}, {0.05},{NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { discrete, "Smart Autoaim", {&sv_smartaim}, {4.0}, {0.0}, {0.0}, {SmartAim} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { bitmask, "Falling damage", {&dmflags}, {4.0}, {DF_FORCE_FALLINGZD|DF_FORCE_FALLINGHX}, {0}, {FallingDM} }, { bitflag, "Drop weapon", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_WEAPONDROP} }, { bitflag, "Double ammo", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_DOUBLEAMMO} }, { bitflag, "Infinite ammo", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_INFINITE_AMMO} }, { bitflag, "Infinite inventory", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_INFINITE_INVENTORY} }, { bitflag, "No monsters", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_NO_MONSTERS} }, { bitflag, "Monsters respawn", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_MONSTERS_RESPAWN} }, { bitflag, "No respawn", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_NO_RESPAWN} }, { bitflag, "Items respawn", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_ITEMS_RESPAWN} }, { bitflag, "Big powerups respawn", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_RESPAWN_SUPER} }, { bitflag, "Fast monsters", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_FAST_MONSTERS} }, { bitflag, "Degeneration", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_DEGENERATION} }, { bitmask, "Allow jump", {&dmflags}, {3.0}, {DF_NO_JUMP|DF_YES_JUMP}, {0}, {DF_Jump} }, { bitmask, "Allow crouch", {&dmflags}, {3.0}, {DF_NO_CROUCH|DF_YES_CROUCH}, {0}, {DF_Crouch} }, { bitflag, "Allow freelook", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_FREELOOK} }, { bitflag, "Allow FOV", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_FOV} }, { bitflag, "Allow BFG aiming", {&dmflags2}, {1}, {0}, {0}, {(value_t *)DF2_NO_FREEAIMBFG} }, { redtext, " ", {NULL}, {0}, {0}, {0}, {NULL} }, { whitetext,"Deathmatch Settings", {NULL}, {0}, {0}, {0}, {NULL} }, { bitflag, "Weapons stay", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_WEAPONS_STAY} }, { bitflag, "Allow powerups", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_ITEMS} }, { bitflag, "Allow health", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_HEALTH} }, { bitflag, "Allow armor", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_ARMOR} }, { bitflag, "Spawn farthest", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_SPAWN_FARTHEST} }, { bitflag, "Same map", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_SAME_LEVEL} }, { bitflag, "Force respawn", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_FORCE_RESPAWN} }, { bitflag, "Allow exit", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_EXIT} }, { bitflag, "Barrels respawn", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_BARRELS_RESPAWN} }, { bitflag, "Respawn protection", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_RESPAWN_INVUL} }, { bitflag, "Lose frag if fragged", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_LOSEFRAG} }, { bitflag, "Keep frags gained", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_KEEPFRAGS} }, { bitflag, "No team switching", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_NO_TEAM_SWITCH} }, { redtext, " ", {NULL}, {0}, {0}, {0}, {NULL} }, { whitetext,"Cooperative Settings", {NULL}, {0}, {0}, {0}, {NULL} }, { bitflag, "Spawn multi. weapons", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_COOP_WEAPON_SPAWN} }, { bitflag, "Lose entire inventory",{&dmflags}, {0}, {0}, {0}, {(value_t *)DF_COOP_LOSE_INVENTORY} }, { bitflag, "Keep keys", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_COOP_LOSE_KEYS} }, { bitflag, "Keep weapons", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_COOP_LOSE_WEAPONS} }, { bitflag, "Keep armor", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_COOP_LOSE_ARMOR} }, { bitflag, "Keep powerups", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_COOP_LOSE_POWERUPS} }, { bitflag, "Keep ammo", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_COOP_LOSE_AMMO} }, { bitflag, "Lose half ammo", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_COOP_HALVE_AMMO} }, { bitflag, "Spawn where died", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_SAME_SPAWN_SPOT} }, }; static menu_t DMFlagsMenu = { "GAMEPLAY OPTIONS", 0, countof(DMFlagsItems), 0, DMFlagsItems, }; /*======================================= * * Compatibility Options Menu * *=======================================*/ static menuitem_t CompatibilityItems[] = { { bitflag, "Find shortest textures like Doom", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_SHORTTEX} }, { bitflag, "Use buggier stair building", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_STAIRINDEX} }, { bitflag, "Limit Pain Elementals' Lost Souls", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_LIMITPAIN} }, { bitflag, "Don't let others hear your pickups", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_SILENTPICKUP} }, { bitflag, "Actors are infinitely tall", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_NO_PASSMOBJ} }, { bitflag, "Cripple sound for silent BFG trick", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_MAGICSILENCE} }, { bitflag, "Enable wall running", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_WALLRUN} }, { bitflag, "Spawn item drops on the floor", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_NOTOSSDROPS} }, { bitflag, "All special lines can block ", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_USEBLOCKING} }, { bitflag, "Disable BOOM door light effect", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_NODOORLIGHT} }, { bitflag, "Raven scrollers use original speed", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_RAVENSCROLL} }, { bitflag, "Use original sound target handling", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_SOUNDTARGET} }, { bitflag, "DEH health settings like Doom2.exe", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_DEHHEALTH} }, { bitflag, "Self ref. sectors don't block shots", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_TRACE} }, { bitflag, "Monsters get stuck over dropoffs", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_DROPOFF} }, { bitflag, "Monsters see invisible players", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_INVISIBILITY} }, { bitflag, "Boom scrollers are additive", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_BOOMSCROLL} }, { bitflag, "Inst. moving floors are not silent", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_SILENT_INSTANT_FLOORS} }, { bitflag, "Sector sounds use center as source", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_SECTORSOUNDS} }, { discrete, "Interpolate monster movement", {&nomonsterinterpolation}, {2.0}, {0.0}, {0.0}, {NoYes} }, }; static menu_t CompatibilityMenu = { "COMPATIBILITY OPTIONS", 0, countof(CompatibilityItems), 0, CompatibilityItems, }; /*======================================= * * Sound Options Menu * *=======================================*/ #ifdef _WIN32 EXTERN_CVAR (Float, snd_movievolume) #endif EXTERN_CVAR (Bool, snd_flipstereo) EXTERN_CVAR (Bool, snd_pitched) EXTERN_CVAR (String, snd_output_format) EXTERN_CVAR (String, snd_speakermode) EXTERN_CVAR (String, snd_resampler) EXTERN_CVAR (String, snd_output) EXTERN_CVAR (Int, snd_buffersize) EXTERN_CVAR (Int, snd_buffercount) EXTERN_CVAR (Int, snd_samplerate) EXTERN_CVAR (Bool, snd_hrtf) EXTERN_CVAR (Bool, snd_waterreverb) EXTERN_CVAR (Float, snd_waterlp) EXTERN_CVAR (Int, snd_mididevice) static void MakeSoundChanges (); static void AdvSoundOptions (); static void ModReplayerOptions (); static value_t SampleRates[] = { { 0.f, "Default" }, { 4000.f, "4000 Hz" }, { 8000.f, "8000 Hz" }, { 11025.f, "11025 Hz" }, { 22050.f, "22050 Hz" }, { 32000.f, "32000 Hz" }, { 44100.f, "44100 Hz" }, { 48000.f, "48000 Hz" } }; static value_t BufferSizes[] = { { 0.f, "Default" }, { 64.f, "64 samples" }, { 128.f, "128 samples" }, { 256.f, "256 samples" }, { 512.f, "512 samples" }, { 1024.f, "1024 samples" }, { 2048.f, "2048 samples" }, { 4096.f, "4096 samples" } }; static value_t BufferCounts[] = { { 0.f, "Default" }, { 2.f, "2" }, { 3.f, "3" }, { 4.f, "4" }, { 5.f, "5" }, { 6.f, "6" }, { 7.f, "7" }, { 8.f, "8" }, { 9.f, "9" }, { 10.f, "10" }, { 11.f, "11" }, { 12.f, "12" } }; static valueenum_t Outputs[] = { { "Default", "Default" }, #if defined(_WIN32) { "DirectSound", "DirectSound" }, { "WASAPI", "Vista WASAPI" }, { "ASIO", "ASIO" }, { "WaveOut", "WaveOut" }, { "OpenAL", "OpenAL (very beta)" }, #elif defined(unix) { "OSS", "OSS" }, { "ALSA", "ALSA" }, { "ESD", "ESD" }, #elif defined(__APPLE__) { "Sound Manager", "Sound Manager" }, { "Core Audio", "Core Audio" }, #endif { "No sound", "No sound" } }; static valueenum_t OutputFormats[] = { { "PCM-8", "8-bit" }, { "PCM-16", "16-bit" }, { "PCM-24", "24-bit" }, { "PCM-32", "32-bit" }, { "PCM-Float", "32-bit float" } }; static valueenum_t SpeakerModes[] = { { "Auto", "Auto" }, { "Mono", "Mono" }, { "Stereo", "Stereo" }, { "Prologic", "Dolby Prologic Decoder" }, { "Quad", "Quad" }, { "Surround", "5 speakers" }, { "5.1", "5.1 speakers" }, { "7.1", "7.1 speakers" } }; static valueenum_t Resamplers[] = { { "NoInterp", "No interpolation" }, { "Linear", "Linear" }, { "Cubic", "Cubic" }, { "Spline", "Spline" } }; static menuitem_t SoundItems[] = { { slider, "Sounds volume", {&snd_sfxvolume}, {0.0}, {1.0}, {0.05}, {NULL} }, { slider, "Music volume", {&snd_musicvolume}, {0.0}, {1.0}, {0.05}, {NULL} }, { discrete, "MIDI device", {&snd_mididevice}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { discrete, "Underwater reverb", {&snd_waterreverb}, {2.0}, {0.0}, {0.0}, {OnOff} }, { slider, "Underwater cutoff", {&snd_waterlp}, {0.0}, {2000.0},{50.0}, {NULL} }, { discrete, "Randomize pitches", {&snd_pitched}, {2.0}, {0.0}, {0.0}, {OnOff} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { more, "Restart sound", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)MakeSoundChanges} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { ediscrete,"Output system", {&snd_output}, {countof(Outputs)}, {0.0}, {0.0}, {(value_t *)Outputs} }, { ediscrete,"Output format", {&snd_output_format}, {5.0}, {0.0}, {0.0}, {(value_t *)OutputFormats} }, { ediscrete,"Speaker mode", {&snd_speakermode}, {8.0}, {0.0}, {0.0}, {(value_t *)SpeakerModes} }, { ediscrete,"Resampler", {&snd_resampler}, {4.0}, {0.0}, {0.0}, {(value_t *)Resamplers} }, { discrete, "HRTF filter", {&snd_hrtf}, {2.0}, {0.0}, {0.0}, {(value_t *)OnOff} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { more, "Advanced options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)AdvSoundOptions} }, { more, "Module replayer options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)ModReplayerOptions} }, }; static menu_t SoundMenu = { "SOUND OPTIONS", 0, countof(SoundItems), 0, SoundItems, }; #define MIDI_DEVICE_ITEM 2 /*======================================= * * Advanced Sound Options Menu * *=======================================*/ EXTERN_CVAR (Bool, opl_onechip) static menuitem_t AdvSoundItems[] = { { discrete, "Sample rate", {&snd_samplerate}, {8.0}, {0.0}, {0.0}, {SampleRates} }, { discrete, "Buffer size", {&snd_buffersize}, {8.0}, {0.0}, {0.0}, {BufferSizes} }, { discrete, "Buffer count", {&snd_buffercount}, {12.0}, {0.0}, {0.0}, {BufferCounts} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { whitetext,"OPL Synthesis", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { discrete, "Only emulate one OPL chip", {&opl_onechip}, {2.0}, {0.0}, {0.0}, {OnOff} }, }; static menu_t AdvSoundMenu = { "ADVANCED SOUND OPTIONS", 0, countof(AdvSoundItems), 0, AdvSoundItems, }; /*======================================= * * Module Replayer Options Menu * *=======================================*/ EXTERN_CVAR(Bool, mod_dumb) EXTERN_CVAR(Int, mod_samplerate) EXTERN_CVAR(Int, mod_volramp) EXTERN_CVAR(Int, mod_interp) EXTERN_CVAR(Bool, mod_autochip) EXTERN_CVAR(Int, mod_autochip_size_force) EXTERN_CVAR(Int, mod_autochip_size_scan) EXTERN_CVAR(Int, mod_autochip_scan_threshold) static value_t ModReplayers[] = { { 0.0, "FMOD" }, { 1.0, "foo_dumb" } }; static value_t ModInterpolations[] = { { 0.0, "None" }, { 1.0, "Linear" }, { 2.0, "Cubic" } }; static value_t ModVolumeRamps[] = { { 0.0, "None" }, { 1.0, "Logarithmic" }, { 2.0, "Linear" }, { 3.0, "XM=lin, else none" }, { 4.0, "XM=lin, else log" } }; static menuitem_t ModReplayerItems[] = { { discrete, "Replayer engine", {&mod_dumb}, {2.0}, {0.0}, {0.0}, {ModReplayers} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { discrete, "Sample rate", {&mod_samplerate}, {8.0}, {0.0}, {0.0}, {SampleRates} }, { discrete, "Interpolation", {&mod_interp}, {3.0}, {0.0}, {0.0}, {ModInterpolations} }, { discrete, "Volume ramping", {&mod_volramp}, {5.0}, {0.0}, {0.0}, {ModVolumeRamps} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { discrete, "Chip-o-matic", {&mod_autochip}, {2.0}, {0.0}, {0.0}, {OnOff} }, // TODO if the menu system is ever rewritten: Provide a decent // mechanism to edit the chip-o-matic settings like you can with // the foo_dumb preferences in foobar2000. }; static menu_t ModReplayerMenu = { "MODULE REPLAYER OPTIONS", 0, countof(ModReplayerItems), 0, ModReplayerItems, }; //=========================================================================== static void ActivateConfirm (const char *text, void (*func)()) { ConfirmItems[0].label = text; ConfirmItems[0].e.mfunc = func; ConfirmMenu.lastOn = 3; M_SwitchMenu (&ConfirmMenu); } static void ConfirmIsAGo () { M_PopMenuStack (); ConfirmItems[0].e.mfunc (); } // // Set some stuff up for the video modes menu // static BYTE BitTranslate[32]; void M_OptInit (void) { if (gameinfo.gametype == GAME_Doom) { LabelColor = CR_UNTRANSLATED; ValueColor = CR_GRAY; MoreColor = CR_GRAY; } else if (gameinfo.gametype == GAME_Heretic) { LabelColor = CR_GREEN; ValueColor = CR_UNTRANSLATED; MoreColor = CR_UNTRANSLATED; } else // Hexen { LabelColor = CR_RED; ValueColor = CR_UNTRANSLATED; MoreColor = CR_UNTRANSLATED; } } void M_InitVideoModesMenu () { int dummy1, dummy2; size_t currval = 0; M_RefreshModesList(); for (unsigned int i = 1; i <= 32 && currval < countof(Depths); i++) { Video->StartModeIterator (i, screen->IsFullscreen()); if (Video->NextMode (&dummy1, &dummy2, NULL)) { /* Depths[currval].value = currval; mysnprintf (name, countof(name), "%d bit", i); Depths[currval].name = copystring (name); */ BitTranslate[currval++] = i; } } //ModesItems[VM_DEPTHITEM].b.min = (float)currval; switch (Video->GetDisplayType ()) { case DISPLAY_FullscreenOnly: ModesItems[2].type = nochoice; ModesItems[2].b.min = 1.f; break; case DISPLAY_WindowOnly: ModesItems[2].type = nochoice; ModesItems[2].b.min = 0.f; break; default: break; } } // // Toggle messages on/off // void M_ChangeMessages () { if (show_messages) { Printf (128, "%s\n", GStrings("MSGOFF")); show_messages = false; } else { Printf (128, "%s\n", GStrings("MSGON")); show_messages = true; } } CCMD (togglemessages) { M_ChangeMessages (); } void M_SizeDisplay (int diff) { // changing screenblocks automatically resizes the display screenblocks = screenblocks + diff; } CCMD (sizedown) { M_SizeDisplay (-1); S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE); } CCMD (sizeup) { M_SizeDisplay (1); S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE); } // Draws a string in the console font, scaled to the 8x8 cells // used by the default console font. static void M_DrawConText (int color, int x, int y, const char *str) { int len = (int)strlen(str); screen->SetFont (ConFont); x = (x - 160) * CleanXfac + screen->GetWidth() / 2; y = (y - 100) * CleanYfac + screen->GetHeight() / 2; screen->DrawText (color, x, y, str, DTA_CellX, 8 * CleanXfac, DTA_CellY, 8 * CleanYfac, TAG_DONE); screen->SetFont (SmallFont); } void M_BuildKeyList (menuitem_t *item, int numitems) { int i; for (i = 0; i < numitems; i++, item++) { if (item->type == control) C_GetKeysForCommand (item->e.command, &item->b.key1, &item->c.key2); } } static void CalcIndent (menu_t *menu) { int i, widest = 0, thiswidth; menuitem_t *item; for (i = 0; i < menu->numitems; i++) { item = menu->items + i; if (item->type != whitetext && item->type != redtext && item->type != screenres) { thiswidth = SmallFont->StringWidth (item->label); if (thiswidth > widest) widest = thiswidth; } } menu->indent = widest + 4; } void M_SwitchMenu (menu_t *menu) { MenuStack[MenuStackDepth].menu.newmenu = menu; MenuStack[MenuStackDepth].isNewStyle = true; MenuStack[MenuStackDepth].drawSkull = false; MenuStackDepth++; CanScrollUp = false; CanScrollDown = false; CurrentMenu = menu; CurrentItem = menu->lastOn; if (!menu->indent) { CalcIndent (menu); } flagsvar = 0; } bool M_StartOptionsMenu (void) { M_SwitchMenu (&OptionMenu); return true; } void M_DrawSlider (int x, int y, float min, float max, float cur) { float range; range = max - min; if (cur > max) cur = max; else if (cur < min) cur = min; cur -= min; M_DrawConText(CR_WHITE, x, y, "\x10\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x12"); M_DrawConText(CR_ORANGE, x + 5 + (int)((cur * 78.f) / range), y, "\x13"); } int M_FindCurVal (float cur, value_t *values, int numvals) { int v; for (v = 0; v < numvals; v++) if (values[v].value == cur) break; return v; } int M_FindCurVal (float cur, valuestring_t *values, int numvals) { int v; for (v = 0; v < numvals; v++) if (values[v].value == cur) break; return v; } int M_FindCurGUID (const GUID &guid, GUIDName *values, int numvals) { int v; for (v = 0; v < numvals; v++) if (memcmp (&values[v].ID, &guid, sizeof(GUID)) == 0) break; return v; } const char *M_FindCurVal(const char *cur, valueenum_t *values, int numvals) { for (int v = 0; v < numvals; ++v) { if (stricmp(values[v].value, cur) == 0) { return values[v].name; } } return cur; } const char *M_FindPrevVal(const char *cur, valueenum_t *values, int numvals) { for (int v = 0; v < numvals; ++v) { if (stricmp(values[v].value, cur) == 0) { return values[v == 0 ? numvals - 1 : v - 1].value; } } return values[0].value; } const char *M_FindNextVal(const char *cur, valueenum_t *values, int numvals) { for (int v = 0; v < numvals; ++v) { if (stricmp(values[v].value, cur) == 0) { return values[v == numvals - 1 ? 0 : v + 1].value; } } return values[0].value; } void M_OptDrawer () { EColorRange color; int y, width, i, x, ytop, fontheight; menuitem_t *item; UCVarValue value; DWORD overlay; int labelofs; if (!CurrentMenu->DontDim) { screen->Dim (); } if (CurrentMenu->PreDraw != NULL) { CurrentMenu->PreDraw (); } if (CurrentMenu->y != 0) { y = CurrentMenu->y; } else { if (BigFont && CurrentMenu->texttitle) { screen->SetFont (BigFont); screen->DrawText (gameinfo.gametype == GAME_Doom ? CR_RED : CR_UNTRANSLATED, 160-BigFont->StringWidth (CurrentMenu->texttitle)/2, 10, CurrentMenu->texttitle, DTA_Clean, true, TAG_DONE); screen->SetFont (SmallFont); y = 15 + BigFont->GetHeight (); } else { y = 15; } } if (gameinfo.gametype & GAME_Raven) { labelofs = 2; y -= 2; fontheight = 9; } else { labelofs = 0; fontheight = 8; } ytop = y + CurrentMenu->scrolltop * 8; for (i = 0; i < CurrentMenu->numitems && y <= 200 - SmallFont->GetHeight(); i++, y += fontheight) { if (i == CurrentMenu->scrolltop) { i += CurrentMenu->scrollpos; } item = CurrentMenu->items + i; overlay = 0; if (item->type != screenres) { width = SmallFont->StringWidth (item->label); switch (item->type) { case more: case safemore: x = CurrentMenu->indent - width; color = MoreColor; break; case numberedmore: case rsafemore: case rightmore: x = CurrentMenu->indent + 14; color = item->type != rightmore ? CR_GREEN : MoreColor; break; case redtext: x = 160 - width / 2; color = LabelColor; break; case whitetext: x = 160 - width / 2; color = CR_GOLD;//ValueColor; break; case listelement: x = CurrentMenu->indent + 14; color = LabelColor; break; case colorpicker: x = CurrentMenu->indent + 14; color = MoreColor; break; case discrete: if (item->d.graycheck != NULL && !(**item->d.graycheck)) { overlay = MAKEARGB(128,0,0,0); } // Intentional fall-through default: x = CurrentMenu->indent - width; color = (item->type == control && menuactive == MENU_WaitKey && i == CurrentItem) ? CR_YELLOW : LabelColor; break; } screen->DrawText (color, x, y, item->label, DTA_Clean, true, DTA_ColorOverlay, overlay, TAG_DONE); switch (item->type) { case numberedmore: if (item->b.position != 0) { char tbuf[16]; mysnprintf (tbuf, countof(tbuf), "%d.", item->b.position); x = CurrentMenu->indent - SmallFont->StringWidth (tbuf); screen->DrawText (CR_GREY, x, y, tbuf, DTA_Clean, true, TAG_DONE); } break; case bitmask: { int v, vals; value = item->a.cvar->GetGenericRep (CVAR_Int); value.Float = value.Int & int(item->c.max); vals = (int)item->b.numvalues; v = M_FindCurVal (value.Float, item->e.values, vals); if (v == vals) { screen->DrawText (ValueColor, CurrentMenu->indent + 14, y, "Unknown", DTA_Clean, true, TAG_DONE); } else { screen->DrawText (item->type == cdiscrete ? v : ValueColor, CurrentMenu->indent + 14, y, item->e.values[v].name, DTA_Clean, true, TAG_DONE); } } break; case discretes: case discrete: case cdiscrete: case inverter: { int v, vals; overlay = 0; value = item->a.cvar->GetGenericRep (CVAR_Float); if (item->type == inverter) { value.Float = (value.Float < 0.f); vals = 2; } else { vals = (int)item->b.numvalues; } if (item->type != discretes) { v = M_FindCurVal (value.Float, item->e.values, vals); } else { v = M_FindCurVal (value.Float, item->e.valuestrings, vals); } if (item->type == discrete) { if (item->d.graycheck != NULL && !(**item->d.graycheck)) { overlay = MAKEARGB(96,48,0,0); } } if (v == vals) { screen->DrawText (ValueColor, CurrentMenu->indent + 14, y, "Unknown", DTA_Clean, true, DTA_ColorOverlay, overlay, TAG_DONE); } else { screen->DrawText (item->type == cdiscrete ? v : ValueColor, CurrentMenu->indent + 14, y, item->type != discretes ? item->e.values[v].name : item->e.valuestrings[v].name.GetChars(), DTA_Clean, true, DTA_ColorOverlay, overlay, TAG_DONE); } } break; case ediscrete: { const char *v; value = item->a.cvar->GetGenericRep (CVAR_String); v = M_FindCurVal(value.String, item->e.enumvalues, (int)item->b.numvalues); screen->DrawText(ValueColor, CurrentMenu->indent + 14, y, v, DTA_Clean, true, TAG_DONE); } break; case discrete_guid: { int v, vals; vals = (int)item->b.numvalues; v = M_FindCurGUID (*(item->a.guidcvar), item->e.guidvalues, vals); if (v == vals) { UCVarValue val = item->a.guidcvar->GetGenericRep (CVAR_String); screen->DrawText (ValueColor, CurrentMenu->indent + 14, y, val.String, DTA_Clean, true, TAG_DONE); } else { screen->DrawText (ValueColor, CurrentMenu->indent + 14, y, item->e.guidvalues[v].Name, DTA_Clean, true, TAG_DONE); } } break; case nochoice: screen->DrawText (CR_GOLD, CurrentMenu->indent + 14, y, (item->e.values[(int)item->b.min]).name, DTA_Clean, true, TAG_DONE); break; case slider: value = item->a.cvar->GetGenericRep (CVAR_Float); M_DrawSlider (CurrentMenu->indent + 14, y + labelofs, item->b.min, item->c.max, value.Float); break; case absslider: value = item->a.cvar->GetGenericRep (CVAR_Float); M_DrawSlider (CurrentMenu->indent + 14, y + labelofs, item->b.min, item->c.max, fabs(value.Float)); break; case intslider: M_DrawSlider (CurrentMenu->indent + 14, y + labelofs, item->b.min, item->c.max, item->a.fval); break; case control: { char description[64]; C_NameKeys (description, item->b.key1, item->c.key2); if (description[0]) { M_DrawConText(CR_WHITE, CurrentMenu->indent + 14, y-1+labelofs, description); } else { screen->DrawText(CR_BLACK, CurrentMenu->indent + 14, y + labelofs, "---", DTA_Clean, true, TAG_DONE); } } break; case colorpicker: { int box_x, box_y; box_x = (CurrentMenu->indent - 35 - 160) * CleanXfac + screen->GetWidth()/2; box_y = (y - ((gameinfo.gametype & GAME_Raven) ? 99 : 100)) * CleanYfac + screen->GetHeight()/2; screen->Clear (box_x, box_y, box_x + 32*CleanXfac, box_y + (fontheight-1)*CleanYfac, item->a.colorcvar->GetIndex(), 0); } break; case palettegrid: { int box_x, box_y; int x1, p; const int w = fontheight*CleanXfac; const int h = fontheight*CleanYfac; box_y = (y - 98) * CleanYfac + screen->GetHeight()/2; p = 0; box_x = (CurrentMenu->indent - 32 - 160) * CleanXfac + screen->GetWidth()/2; for (x1 = 0, p = int(item->b.min * 16); x1 < 16; ++p, ++x1) { screen->Clear (box_x, box_y, box_x + w, box_y + h, p, 0); if (p == CurrColorIndex || (i == CurrentItem && x1 == SelColorIndex)) { int r, g, b; DWORD col; double blinky; if (i == CurrentItem && x1 == SelColorIndex) { r = 255, g = 128, b = 0; } else { r = 200, g = 200, b = 255; } // Make sure the cursors stand out against similar colors // by pulsing them. blinky = fabs(sin(I_MSTime()/1000.0)) * 0.5 + 0.5; col = MAKEARGB(255,int(r*blinky),int(g*blinky),int(b*blinky)); screen->Clear (box_x, box_y, box_x + w, box_y + 1, -1, col); screen->Clear (box_x, box_y + h-1, box_x + w, box_y + h, -1, col); screen->Clear (box_x, box_y, box_x + 1, box_y + h, -1, col); screen->Clear (box_x + w - 1, box_y, box_x + w, box_y + h, -1, col); } box_x += w; } } break; case bitflag: { value_t *value; const char *str; if (item->b.min) value = NoYes; else value = YesNo; if (item->a.cvar) { if ((*(item->a.intcvar)) & item->e.flagmask) str = value[1].name; else str = value[0].name; } else { str = "???"; } screen->DrawText (ValueColor, CurrentMenu->indent + 14, y, str, DTA_Clean, true, TAG_DONE); } break; default: break; } if (item->type != palettegrid && // Palette grids draw their own cursor i == CurrentItem && (skullAnimCounter < 6 || menuactive == MENU_WaitKey)) { M_DrawConText(CR_RED, CurrentMenu->indent + 3, y-1+labelofs, "\xd"); } } else { char *str = NULL; for (x = 0; x < 3; x++) { switch (x) { case 0: str = item->b.res1; break; case 1: str = item->c.res2; break; case 2: str = item->d.res3; break; } if (str) { if (x == item->e.highlight) color = CR_GOLD; //ValueColor; else color = CR_BRICK; //LabelColor; screen->DrawText (color, 104 * x + 20, y, str, DTA_Clean, true, TAG_DONE); } } if (i == CurrentItem && ((item->a.selmode != -1 && (skullAnimCounter < 6 || menuactive == MENU_WaitKey)) || testingmode)) { M_DrawConText(CR_RED, item->a.selmode * 104 + 8, y-1 + labelofs, "\xd"); } } } CanScrollUp = (CurrentMenu->scrollpos > 0); CanScrollDown = (i < CurrentMenu->numitems); VisBottom = i - 1; if (CanScrollUp) { M_DrawConText(CR_ORANGE, 3, ytop + labelofs, "\x1a"); } if (CanScrollDown) { M_DrawConText(CR_ORANGE, 3, y - 8 + labelofs, "\x1b"); } if (flagsvar) { static const FIntCVar *const vars[3] = { &dmflags, &dmflags2, &compatflags }; char flagsblah[256]; char *fillptr = flagsblah; bool printed = false; for (int i = 0; i < 3; ++i) { if (flagsvar & (1 << i)) { if (printed) { fillptr += mysnprintf (fillptr, countof(flagsblah) - (fillptr - flagsblah), " "); } printed = true; fillptr += mysnprintf (fillptr, countof(flagsblah) - (fillptr - flagsblah), "%s = %d", vars[i]->GetName (), **vars[i]); } } screen->DrawText (ValueColor, 160 - (SmallFont->StringWidth (flagsblah) >> 1), 0, flagsblah, DTA_Clean, true, TAG_DONE); } } void M_OptResponder (event_t *ev) { menuitem_t *item; int ch = tolower (ev->data1); UCVarValue value; item = CurrentMenu->items + CurrentItem; if (menuactive == MENU_WaitKey && ev->type == EV_KeyDown) { if (ev->data1 != KEY_ESCAPE) { C_ChangeBinding (item->e.command, ev->data1); M_BuildKeyList (CurrentMenu->items, CurrentMenu->numitems); } menuactive = MENU_On; CurrentMenu->items[0].label = OldMessage; CurrentMenu->items[0].type = OldType; return; } if (ev->subtype == EV_GUI_KeyRepeat) { if (ch != GK_LEFT && ch != GK_RIGHT && ch != GK_UP && ch != GK_DOWN) { return; } } else if (ev->subtype != EV_GUI_KeyDown) { return; } if (item->type == bitflag && (ch == GK_LEFT || ch == GK_RIGHT || ch == '\r') && !demoplayback) { *(item->a.intcvar) = (*(item->a.intcvar)) ^ item->e.flagmask; return; } switch (ch) { case GK_DOWN: if (CurrentMenu->numitems > 1) { int modecol; if (item->type == screenres) { modecol = item->a.selmode; item->a.selmode = -1; } else { modecol = 0; } do { CurrentItem++; if (CanScrollDown && CurrentItem == VisBottom) { CurrentMenu->scrollpos++; VisBottom++; } if (CurrentItem == CurrentMenu->numitems) { CurrentMenu->scrollpos = 0; CurrentItem = 0; } } while (CurrentMenu->items[CurrentItem].type == redtext || CurrentMenu->items[CurrentItem].type == whitetext || (CurrentMenu->items[CurrentItem].type == screenres && !CurrentMenu->items[CurrentItem].b.res1) || (CurrentMenu->items[CurrentItem].type == numberedmore && !CurrentMenu->items[CurrentItem].b.position)); if (CurrentMenu->items[CurrentItem].type == screenres) { item = &CurrentMenu->items[CurrentItem]; while ((modecol == 2 && !item->d.res3) || (modecol == 1 && !item->c.res2)) { modecol--; } CurrentMenu->items[CurrentItem].a.selmode = modecol; } S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE); } break; case GK_UP: if (CurrentMenu->numitems > 1) { int modecol; if (item->type == screenres) { modecol = item->a.selmode; item->a.selmode = -1; } else { modecol = 0; } do { CurrentItem--; if (CurrentMenu->scrollpos > 0 && CurrentItem == CurrentMenu->scrolltop + CurrentMenu->scrollpos) { CurrentMenu->scrollpos--; } if (CurrentItem < 0) { int maxitems, rowheight; // Figure out how many lines of text fit on the menu if (BigFont && CurrentMenu->texttitle) { maxitems = 15 + BigFont->GetHeight (); } else { maxitems = 15; } if (gameinfo.gametype != GAME_Doom) { maxitems -= 2; rowheight = 9; } else { rowheight = 8; } maxitems = (200 - SmallFont->GetHeight () - maxitems) / rowheight + 1; CurrentMenu->scrollpos = MAX (0,CurrentMenu->numitems - maxitems + CurrentMenu->scrolltop); CurrentItem = CurrentMenu->numitems - 1; } } while (CurrentMenu->items[CurrentItem].type == redtext || CurrentMenu->items[CurrentItem].type == whitetext || (CurrentMenu->items[CurrentItem].type == screenres && !CurrentMenu->items[CurrentItem].b.res1) || (CurrentMenu->items[CurrentItem].type == numberedmore && !CurrentMenu->items[CurrentItem].b.position)); if (CurrentMenu->items[CurrentItem].type == screenres) CurrentMenu->items[CurrentItem].a.selmode = modecol; S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE); } break; case GK_PGUP: if (CurrentMenu->scrollpos > 0) { CurrentMenu->scrollpos -= VisBottom - CurrentMenu->scrollpos - CurrentMenu->scrolltop; if (CurrentMenu->scrollpos < 0) { CurrentMenu->scrollpos = 0; } CurrentItem = CurrentMenu->scrolltop + CurrentMenu->scrollpos + 1; while (CurrentMenu->items[CurrentItem].type == redtext || CurrentMenu->items[CurrentItem].type == whitetext || (CurrentMenu->items[CurrentItem].type == screenres && !CurrentMenu->items[CurrentItem].b.res1) || (CurrentMenu->items[CurrentItem].type == numberedmore && !CurrentMenu->items[CurrentItem].b.position)) { ++CurrentItem; } S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE); } break; case GK_PGDN: if (CanScrollDown) { int pagesize = VisBottom - CurrentMenu->scrollpos - CurrentMenu->scrolltop; CurrentMenu->scrollpos += pagesize; if (CurrentMenu->scrollpos + CurrentMenu->scrolltop + pagesize > CurrentMenu->numitems) { CurrentMenu->scrollpos = CurrentMenu->numitems - CurrentMenu->scrolltop - pagesize; } CurrentItem = CurrentMenu->scrolltop + CurrentMenu->scrollpos + 1; while (CurrentMenu->items[CurrentItem].type == redtext || CurrentMenu->items[CurrentItem].type == whitetext || (CurrentMenu->items[CurrentItem].type == screenres && !CurrentMenu->items[CurrentItem].b.res1) || (CurrentMenu->items[CurrentItem].type == numberedmore && !CurrentMenu->items[CurrentItem].b.position)) { ++CurrentItem; } S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE); } break; case GK_LEFT: switch (item->type) { case slider: case absslider: case intslider: { UCVarValue newval; bool reversed; if (item->type == intslider) value.Float = item->a.fval; else value = item->a.cvar->GetGenericRep (CVAR_Float); reversed = item->type == absslider && value.Float < 0.f; newval.Float = (reversed ? -value.Float : value.Float) - item->d.step; if (newval.Float < item->b.min) newval.Float = item->b.min; else if (newval.Float > item->c.max) newval.Float = item->c.max; if (reversed) { newval.Float = -newval.Float; } if (item->type == intslider) item->a.fval = newval.Float; else if (item->e.cfunc) item->e.cfunc (item->a.cvar, newval.Float); else item->a.cvar->SetGenericRep (newval, CVAR_Float); } S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE); break; case palettegrid: SelColorIndex = (SelColorIndex - 1) & 15; S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE); break; case discretes: case discrete: case cdiscrete: { int cur; int numvals; numvals = (int)item->b.min; value = item->a.cvar->GetGenericRep (CVAR_Float); if (item->type != discretes) { cur = M_FindCurVal (value.Float, item->e.values, numvals); } else { cur = M_FindCurVal (value.Float, item->e.valuestrings, numvals); } if (--cur < 0) cur = numvals - 1; value.Float = item->type != discretes ? item->e.values[cur].value : item->e.valuestrings[cur].value; item->a.cvar->SetGenericRep (value, CVAR_Float); // Hack hack. Rebuild list of resolutions if (item->e.values == Depths) BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits); } S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE); break; case ediscrete: value = item->a.cvar->GetGenericRep(CVAR_String); value.String = const_cast(M_FindPrevVal(value.String, item->e.enumvalues, (int)item->b.numvalues)); item->a.cvar->SetGenericRep(value, CVAR_String); S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE); break; case bitmask: { int cur; int numvals; int bmask = int(item->c.max); numvals = (int)item->b.min; value = item->a.cvar->GetGenericRep (CVAR_Int); cur = M_FindCurVal (value.Int & bmask, item->e.values, numvals); if (--cur < 0) cur = numvals - 1; value.Int = (value.Int & ~bmask) | int(item->e.values[cur].value); item->a.cvar->SetGenericRep (value, CVAR_Int); } S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE); break; case discrete_guid: { int cur; int numvals; numvals = (int)item->b.numvalues; cur = M_FindCurGUID (*(item->a.guidcvar), item->e.guidvalues, numvals); if (--cur < 0) cur = numvals - 1; *(item->a.guidcvar) = item->e.guidvalues[cur].ID; } S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE); break; case inverter: value = item->a.cvar->GetGenericRep (CVAR_Float); value.Float = -value.Float; item->a.cvar->SetGenericRep (value, CVAR_Float); S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE); break; case screenres: { int col; col = item->a.selmode - 1; if (col < 0) { if (CurrentItem > 0) { if (CurrentMenu->items[CurrentItem - 1].type == screenres) { item->a.selmode = -1; CurrentMenu->items[--CurrentItem].a.selmode = 2; } } } else { item->a.selmode = col; } } S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE); break; default: break; } break; case GK_RIGHT: switch (item->type) { case slider: case absslider: case intslider: { UCVarValue newval; bool reversed; if (item->type == intslider) value.Float = item->a.fval; else value = item->a.cvar->GetGenericRep (CVAR_Float); reversed = item->type == absslider && value.Float < 0.f; newval.Float = (reversed ? -value.Float : value.Float) + item->d.step; if (newval.Float > item->c.max) newval.Float = item->c.max; else if (newval.Float < item->b.min) newval.Float = item->b.min; if (reversed) { newval.Float = -newval.Float; } if (item->type == intslider) item->a.fval = newval.Float; else if (item->e.cfunc) item->e.cfunc (item->a.cvar, newval.Float); else item->a.cvar->SetGenericRep (newval, CVAR_Float); } S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE); break; case palettegrid: SelColorIndex = (SelColorIndex + 1) & 15; S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE); break; case discretes: case discrete: case cdiscrete: { int cur; int numvals; numvals = (int)item->b.min; value = item->a.cvar->GetGenericRep (CVAR_Float); if (item->type != discretes) { cur = M_FindCurVal (value.Float, item->e.values, numvals); } else { cur = M_FindCurVal (value.Float, item->e.valuestrings, numvals); } if (++cur >= numvals) cur = 0; value.Float = item->type != discretes ? item->e.values[cur].value : item->e.valuestrings[cur].value; item->a.cvar->SetGenericRep (value, CVAR_Float); // Hack hack. Rebuild list of resolutions if (item->e.values == Depths) BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits); } S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE); break; case ediscrete: value = item->a.cvar->GetGenericRep(CVAR_String); value.String = const_cast(M_FindNextVal(value.String, item->e.enumvalues, (int)item->b.numvalues)); item->a.cvar->SetGenericRep(value, CVAR_String); S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE); break; case bitmask: { int cur; int numvals; int bmask = int(item->c.max); numvals = (int)item->b.min; value = item->a.cvar->GetGenericRep (CVAR_Int); cur = M_FindCurVal (value.Int & bmask, item->e.values, numvals); if (++cur >= numvals) cur = 0; value.Int = (value.Int & ~bmask) | int(item->e.values[cur].value); item->a.cvar->SetGenericRep (value, CVAR_Int); } S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE); break; case discrete_guid: { int cur; int numvals; numvals = (int)item->b.numvalues; cur = M_FindCurGUID (*(item->a.guidcvar), item->e.guidvalues, numvals); if (++cur >= numvals) cur = 0; *(item->a.guidcvar) = item->e.guidvalues[cur].ID; } S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE); break; case inverter: value = item->a.cvar->GetGenericRep (CVAR_Float); value.Float = -value.Float; item->a.cvar->SetGenericRep (value, CVAR_Float); S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE); break; case screenres: { int col; col = item->a.selmode + 1; if ((col > 2) || (col == 2 && !item->d.res3) || (col == 1 && !item->c.res2)) { if (CurrentMenu->numitems - 1 > CurrentItem) { if (CurrentMenu->items[CurrentItem + 1].type == screenres) { if (CurrentMenu->items[CurrentItem + 1].b.res1) { item->a.selmode = -1; CurrentMenu->items[++CurrentItem].a.selmode = 0; } } } } else { item->a.selmode = col; } } S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", 1, ATTN_NONE); break; default: break; } break; case '\b': if (item->type == control) { C_UnbindACommand (item->e.command); item->b.key1 = item->c.key2 = 0; } break; case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': { int lookfor = ch == '0' ? 10 : ch - '0', i; for (i = 0; i < CurrentMenu->numitems; ++i) { if (CurrentMenu->items[i].b.position == lookfor) { CurrentItem = i; item = &CurrentMenu->items[i]; break; } } if (i == CurrentMenu->numitems) { break; } // Otherwise, fall through to '\r' below } case '\r': if (CurrentMenu == &ModesMenu && item->type == screenres) { if (!GetSelectedSize (CurrentItem, &NewWidth, &NewHeight)) { NewWidth = SCREENWIDTH; NewHeight = SCREENHEIGHT; } else { testingmode = 1; setmodeneeded = true; NewBits = BitTranslate[DummyDepthCvar]; } S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", 1, ATTN_NONE); SetModesMenu (NewWidth, NewHeight, NewBits); } else if ((item->type == more || item->type == numberedmore || item->type == rightmore || item->type == rsafemore || item->type == safemore) && item->e.mfunc) { CurrentMenu->lastOn = CurrentItem; S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", 1, ATTN_NONE); if (item->type == safemore || item->type == rsafemore) { ActivateConfirm (item->label, item->e.mfunc); } else { item->e.mfunc(); } } else if (item->type == discrete || item->type == cdiscrete || item->type == discretes) { int cur; int numvals; numvals = (int)item->b.min; value = item->a.cvar->GetGenericRep (CVAR_Float); if (item->type != discretes) { cur = M_FindCurVal (value.Float, item->e.values, numvals); } else { cur = M_FindCurVal (value.Float, item->e.valuestrings, numvals); } if (++cur >= numvals) cur = 0; value.Float = item->type != discretes ? item->e.values[cur].value : item->e.valuestrings[cur].value; item->a.cvar->SetGenericRep (value, CVAR_Float); // Hack hack. Rebuild list of resolutions if (item->e.values == Depths) BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits); S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE); } else if (item->type == control) { menuactive = MENU_WaitKey; OldMessage = CurrentMenu->items[0].label; OldType = CurrentMenu->items[0].type; CurrentMenu->items[0].label = "Press new key for control, ESC to cancel"; CurrentMenu->items[0].type = redtext; } else if (item->type == listelement) { CurrentMenu->lastOn = CurrentItem; S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", 1, ATTN_NONE); item->e.lfunc (CurrentItem); } else if (item->type == inverter) { value = item->a.cvar->GetGenericRep (CVAR_Float); value.Float = -value.Float; item->a.cvar->SetGenericRep (value, CVAR_Float); S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", 1, ATTN_NONE); } else if (item->type == screenres) { } else if (item->type == colorpicker) { CurrentMenu->lastOn = CurrentItem; S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", 1, ATTN_NONE); StartColorPickerMenu (item->label, item->a.colorcvar); } else if (item->type == palettegrid) { UpdateSelColor (SelColorIndex + int(item->b.min * 16)); } break; case GK_ESCAPE: CurrentMenu->lastOn = CurrentItem; if (CurrentMenu->EscapeHandler != NULL) { CurrentMenu->EscapeHandler (); } M_PopMenuStack (); break; default: if (ch == 't') { // Test selected resolution if (CurrentMenu == &ModesMenu) { if (!(item->type == screenres && GetSelectedSize (CurrentItem, &NewWidth, &NewHeight))) { NewWidth = SCREENWIDTH; NewHeight = SCREENHEIGHT; } OldWidth = SCREENWIDTH; OldHeight = SCREENHEIGHT; OldBits = DisplayBits; NewBits = BitTranslate[DummyDepthCvar]; setmodeneeded = true; testingmode = I_GetTime(false) + 5 * TICRATE; S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", 1, ATTN_NONE); SetModesMenu (NewWidth, NewHeight, NewBits); } } break; } } static void GoToConsole (void) { M_ClearMenus (); C_ToggleConsole (); } static void UpdateStuff (void) { M_SizeDisplay (0); } void Reset2Defaults (void) { C_SetDefaultBindings (); C_SetCVarsToDefaults (); UpdateStuff(); } void Reset2Saved (void) { GameConfig->DoGlobalSetup (); GameConfig->DoGameSetup (GameNames[gameinfo.gametype]); UpdateStuff(); } static void StartMessagesMenu (void) { M_SwitchMenu (&MessagesMenu); } static void StartAutomapMenu (void) { M_SwitchMenu (&AutomapMenu); } static void StartScoreboardMenu (void) { M_SwitchMenu (&ScoreboardMenu); } CCMD (menu_messages) { M_StartControlPanel (true); OptionsActive = true; StartMessagesMenu (); } CCMD (menu_automap) { M_StartControlPanel (true); OptionsActive = true; StartAutomapMenu (); } CCMD (menu_scoreboard) { M_StartControlPanel (true); OptionsActive = true; StartScoreboardMenu (); } static void StartMapColorsMenu (void) { M_SwitchMenu (&MapColorsMenu); } CCMD (menu_mapcolors) { M_StartControlPanel (true); OptionsActive = true; StartMapColorsMenu (); } static void DefaultCustomColors () { // Find the color cvars by scanning the MapColors menu. for (int i = 0; i < MapColorsMenu.numitems; ++i) { if (MapColorsItems[i].type == colorpicker) { MapColorsItems[i].a.colorcvar->ResetToDefault (); } } } static void ColorPickerDrawer () { DWORD newColor = MAKEARGB(255, int(ColorPickerItems[2].a.fval), int(ColorPickerItems[3].a.fval), int(ColorPickerItems[4].a.fval)); DWORD oldColor = DWORD(*ColorPickerItems[0].a.colorcvar) | 0xFF000000; int x = screen->GetWidth()*2/3; int y = (15 + BigFont->GetHeight() + SmallFont->GetHeight()*2 - 102) * CleanYfac + screen->GetHeight()/2; screen->Clear (x, y, x + 48*CleanXfac, y + 48*CleanYfac, -1, oldColor); screen->Clear (x + 48*CleanXfac, y, x + 48*2*CleanXfac, y + 48*CleanYfac, -1, newColor); y += 49*CleanYfac; screen->DrawText (CR_GRAY, x+(24-SmallFont->StringWidth("Old")/2)*CleanXfac, y, "Old", DTA_CleanNoMove, true, TAG_DONE); screen->DrawText (CR_WHITE, x+(48+24-SmallFont->StringWidth("New")/2)*CleanXfac, y, "New", DTA_CleanNoMove, true, TAG_DONE); } static void SetColorPickerSliders () { FColorCVar *cvar = ColorPickerItems[0].a.colorcvar; ColorPickerItems[2].a.fval = RPART(DWORD(*cvar)); ColorPickerItems[3].a.fval = GPART(DWORD(*cvar)); ColorPickerItems[4].a.fval = BPART(DWORD(*cvar)); CurrColorIndex = cvar->GetIndex(); } static void UpdateSelColor (int index) { ColorPickerItems[2].a.fval = GPalette.BaseColors[index].r; ColorPickerItems[3].a.fval = GPalette.BaseColors[index].g; ColorPickerItems[4].a.fval = GPalette.BaseColors[index].b; } static void ColorPickerReset () { SetColorPickerSliders (); } static void ActivateColorChoice () { UCVarValue val; val.Int = MAKERGB (int(ColorPickerItems[2].a.fval), int(ColorPickerItems[3].a.fval), int(ColorPickerItems[4].a.fval)); ColorPickerItems[0].a.colorcvar->SetGenericRep (val, CVAR_Int); } static void StartColorPickerMenu (const char *colorname, FColorCVar *cvar) { ColorPickerMenu.PreDraw = ColorPickerDrawer; ColorPickerMenu.EscapeHandler = ActivateColorChoice; ColorPickerItems[0].label = colorname; ColorPickerItems[0].a.colorcvar = cvar; SetColorPickerSliders (); M_SwitchMenu (&ColorPickerMenu); } static void CustomizeControls (void) { M_BuildKeyList (ControlsMenu.items, ControlsMenu.numitems); M_SwitchMenu (&ControlsMenu); } CCMD (menu_keys) { M_StartControlPanel (true); OptionsActive = true; CustomizeControls (); } EXTERN_CVAR (Int, dmflags) static void GameplayOptions (void) { M_SwitchMenu (&DMFlagsMenu); flagsvar = SHOW_DMFlags | SHOW_DMFlags2; } CCMD (menu_gameplay) { M_StartControlPanel (true); OptionsActive = true; GameplayOptions (); } static void CompatibilityOptions (void) { M_SwitchMenu (&CompatibilityMenu); flagsvar = SHOW_CompatFlags; } CCMD (menu_compatibility) { M_StartControlPanel (true); OptionsActive = true; CompatibilityOptions (); } static void MouseOptions () { M_SwitchMenu (&MouseMenu); } CCMD (menu_mouse) { M_StartControlPanel (true); OptionsActive = true; MouseOptions (); } void UpdateJoystickMenu () { static FIntCVar * const cvars[8] = { &joy_xaxis, &joy_yaxis, &joy_zaxis, &joy_xrot, &joy_yrot, &joy_zrot, &joy_slider, &joy_dial }; static FFloatCVar * const cvars2[5] = { &joy_yawspeed, &joy_pitchspeed, &joy_forwardspeed, &joy_sidespeed, &joy_upspeed }; static FFloatCVar * const cvars3[8] = { &joy_xthreshold, &joy_ythreshold, &joy_zthreshold, &joy_xrotthreshold, &joy_yrotthreshold, &joy_zrotthreshold, &joy_sliderthreshold, &joy_dialthreshold }; int i, line; if (JoystickNames.Size() == 0) { JoystickItems[0].type = redtext; JoystickItems[0].label = "No joysticks connected"; line = 1; } else { JoystickItems[0].type = discrete; JoystickItems[0].label = "Enable joystick"; JoystickItems[1].b.numvalues = float(JoystickNames.Size()); JoystickItems[1].e.guidvalues = &JoystickNames[0]; line = 5; for (i = 0; i < 8; ++i) { if (JoyAxisNames[i] != NULL) { JoystickItems[line].label = JoyAxisNames[i]; JoystickItems[line].type = discrete; JoystickItems[line].a.intcvar = cvars[i]; JoystickItems[line].b.numvalues = 6.f; JoystickItems[line].e.values = JoyAxisMapNames; line++; } } JoystickItems[line].type = redtext; JoystickItems[line].label = " "; line++; JoystickItems[line].type = whitetext; JoystickItems[line].label = "Axis Sensitivity"; line++; for (i = 0; i < 5; ++i) { JoystickItems[line].type = absslider; JoystickItems[line].label = JoyAxisMapNames[i+1].name; JoystickItems[line].a.cvar = cvars2[i]; JoystickItems[line].b.min = 0.0; JoystickItems[line].c.max = 4.0; JoystickItems[line].d.step = 0.2; line++; JoystickItems[line].type = inverter; JoystickItems[line].label = JoyAxisMapNames[i+1].name; JoystickItems[line].a.cvar = cvars2[i]; JoystickItems[line].e.values = Inversion; line++; } JoystickItems[line].type = redtext; JoystickItems[line].label = " "; line++; JoystickItems[line].type = whitetext; JoystickItems[line].label = "Axis Dead Zones"; line++; for (i = 0; i < 8; ++i) { if (JoyAxisNames[i] != NULL) { JoystickItems[line].label = JoyAxisNames[i]; JoystickItems[line].type = slider; JoystickItems[line].a.cvar = cvars3[i]; JoystickItems[line].b.min = 0.0; JoystickItems[line].c.max = 0.9; JoystickItems[line].d.step = 0.05; line++; } } } JoystickMenu.numitems = line; if (JoystickMenu.lastOn >= line) { JoystickMenu.lastOn = line - 1; } if (screen != NULL) { CalcIndent (&JoystickMenu); } } static void JoystickOptions () { UpdateJoystickMenu (); M_SwitchMenu (&JoystickMenu); } CCMD (menu_joystick) { M_StartControlPanel (true); OptionsActive = true; JoystickOptions (); } static void FreeMIDIMenuList() { if (SoundItems[MIDI_DEVICE_ITEM].e.values != NULL) { delete[] SoundItems[MIDI_DEVICE_ITEM].e.values; } } static void SoundOptions () { I_BuildMIDIMenuList(&SoundItems[MIDI_DEVICE_ITEM].e.values, &SoundItems[MIDI_DEVICE_ITEM].b.min); atterm(FreeMIDIMenuList); M_SwitchMenu(&SoundMenu); } CCMD (menu_sound) { M_StartControlPanel (true); OptionsActive = true; SoundOptions (); } static void AdvSoundOptions () { M_SwitchMenu (&AdvSoundMenu); } CCMD (menu_advsound) { M_StartControlPanel (true); OptionsActive = true; AdvSoundOptions (); } static void MakeSoundChanges (void) { static char snd_reset[] = "snd_reset"; AddCommandString (snd_reset); } static void ModReplayerOptions() { for (size_t i = 2; i < countof(ModReplayerItems); ++i) { if (ModReplayerItems[i].type == discrete) { ModReplayerItems[i].d.graycheck = &mod_dumb; } } M_SwitchMenu(&ModReplayerMenu); } CCMD (menu_modreplayer) { M_StartControlPanel(true); OptionsActive = true; ModReplayerOptions(); } static void VideoOptions (void) { InitCrosshairsList(); M_SwitchMenu (&VideoMenu); } CCMD (menu_display) { M_StartControlPanel (true); OptionsActive = true; InitCrosshairsList(); M_SwitchMenu (&VideoMenu); } static void BuildModesList (int hiwidth, int hiheight, int hi_bits) { char strtemp[32], **str; int i, c; int width, height, showbits; bool letterbox=false; int ratiomatch; if (menu_screenratios >= 0 && menu_screenratios <= 4 && menu_screenratios != 3) { ratiomatch = menu_screenratios; } else { ratiomatch = -1; } showbits = BitTranslate[DummyDepthCvar]; if (Video != NULL) { Video->StartModeIterator (showbits, screen->IsFullscreen()); } for (i = VM_RESSTART; ModesItems[i].type == screenres; i++) { ModesItems[i].e.highlight = -1; for (c = 0; c < 3; c++) { bool haveMode = false; switch (c) { default: str = &ModesItems[i].b.res1; break; case 1: str = &ModesItems[i].c.res2; break; case 2: str = &ModesItems[i].d.res3; break; } if (Video != NULL) { while ((haveMode = Video->NextMode (&width, &height, &letterbox)) && (ratiomatch >= 0 && CheckRatio (width, height) != ratiomatch)) { } } if (haveMode) { if (/* hi_bits == showbits && */ width == hiwidth && height == hiheight) ModesItems[i].e.highlight = ModesItems[i].a.selmode = c; mysnprintf (strtemp, countof(strtemp), "%dx%d%s", width, height, letterbox?TEXTCOLOR_BROWN" LB":""); ReplaceString (str, strtemp); } else { if (*str) { delete[] *str; *str = NULL; } } } } } void M_RefreshModesList () { BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits); } void M_FreeModesList () { for (int i = VM_RESSTART; ModesItems[i].type == screenres; ++i) { for (int c = 0; c < 3; ++c) { char **str; switch (c) { default: str = &ModesItems[i].b.res1; break; case 1: str = &ModesItems[i].c.res2; break; case 2: str = &ModesItems[i].d.res3; break; } if (str != NULL) { delete[] *str; *str = NULL; } } } } static bool GetSelectedSize (int line, int *width, int *height) { if (ModesItems[line].type != screenres) { return false; } else { char *res, *breakpt; long x, y; switch (ModesItems[line].a.selmode) { default: res = ModesItems[line].b.res1; break; case 1: res = ModesItems[line].c.res2; break; case 2: res = ModesItems[line].d.res3; break; } x = strtol (res, &breakpt, 10); y = strtol (breakpt+1, NULL, 10); *width = x; *height = y; return true; } } static int FindBits (int bits) { int i; for (i = 0; i < 22; i++) { if (BitTranslate[i] == bits) return i; } return 0; } static void SetModesMenu (int w, int h, int bits) { DummyDepthCvar = FindBits (bits); if (testingmode <= 1) { if (ModesItems[VM_ENTERLINE].label != VMEnterText) free (const_cast(ModesItems[VM_ENTERLINE].label)); ModesItems[VM_ENTERLINE].label = VMEnterText; ModesItems[VM_TESTLINE].label = VMTestText; } else { char strtemp[64]; mysnprintf (strtemp, countof(strtemp), "TESTING %dx%dx%d", w, h, bits); ModesItems[VM_ENTERLINE].label = copystring (strtemp); ModesItems[VM_TESTLINE].label = "Please wait 5 seconds..."; } BuildModesList (w, h, bits); } void M_RestoreMode () { NewWidth = OldWidth; NewHeight = OldHeight; NewBits = OldBits; setmodeneeded = true; testingmode = 0; SetModesMenu (OldWidth, OldHeight, OldBits); } void M_SetDefaultMode () { // Make current resolution the default vid_defwidth = SCREENWIDTH; vid_defheight = SCREENHEIGHT; vid_defbits = DisplayBits; testingmode = 0; SetModesMenu (SCREENWIDTH, SCREENHEIGHT, DisplayBits); } static void SetVidMode () { SetModesMenu (SCREENWIDTH, SCREENHEIGHT, DisplayBits); if (ModesMenu.items[ModesMenu.lastOn].type == screenres) { if (ModesMenu.items[ModesMenu.lastOn].a.selmode == -1) { ModesMenu.items[ModesMenu.lastOn].a.selmode++; } } M_SwitchMenu (&ModesMenu); } CCMD (menu_video) { M_StartControlPanel (true); OptionsActive = true; SetVidMode (); } void M_LoadKeys (const char *modname, bool dbl) { char section[64]; if (GameNames[gameinfo.gametype] == NULL) return; mysnprintf (section, countof(section), "%s.%s%sBindings", GameNames[gameinfo.gametype], modname, dbl ? ".Double" : "."); if (GameConfig->SetSection (section)) { const char *key, *value; while (GameConfig->NextInSection (key, value)) { C_DoBind (key, value, dbl); } } } int M_DoSaveKeys (FConfigFile *config, char *section, int i, bool dbl) { int most = (int)CustomControlsItems.Size(); config->SetSection (section, true); config->ClearCurrentSection (); for (++i; i < most; ++i) { menuitem_t *item = &CustomControlsItems[i]; if (item->type == control) { C_ArchiveBindings (config, dbl, item->e.command); continue; } break; } return i; } void M_SaveCustomKeys (FConfigFile *config, char *section, char *subsection, size_t sublen) { if (ControlsMenu.items == ControlsItems) return; // Start after the normal controls unsigned int i = countof(ControlsItems); unsigned int most = CustomControlsItems.Size(); while (i < most) { menuitem_t *item = &CustomControlsItems[i]; if (item->type == whitetext) { assert (item->e.command != NULL); mysnprintf (subsection, sublen, "%s.Bindings", item->e.command); M_DoSaveKeys (config, section, (int)i, false); mysnprintf (subsection, sublen, "%s.DoubleBindings", item->e.command); i = M_DoSaveKeys (config, section, (int)i, true); } else { i++; } } } static int AddKeySpot; void FreeKeySections() { const unsigned int numStdControls = countof(ControlsItems); unsigned int i; for (i = numStdControls; i < CustomControlsItems.Size(); ++i) { menuitem_t *item = &CustomControlsItems[i]; if (item->type == whitetext || item->type == control) { if (item->label != NULL) { delete[] item->label; item->label = NULL; } if (item->e.command != NULL) { delete[] item->e.command; item->e.command = NULL; } } } } CCMD (addkeysection) { if (argv.argc() != 3) { Printf ("Usage: addkeysection \n"); return; } const int numStdControls = countof(ControlsItems); int i; if (ControlsMenu.items == ControlsItems) { // No custom controls have been defined yet. for (i = 0; i < numStdControls; ++i) { CustomControlsItems.Push (ControlsItems[i]); } } // See if this section already exists int last = (int)CustomControlsItems.Size(); for (i = numStdControls; i < last; ++i) { menuitem_t *item = &CustomControlsItems[i]; if (item->type == whitetext && stricmp (item->label, argv[1]) == 0) { // found it break; } } if (i == last) { // Add the new section // Limit the ini name to 32 chars if (strlen (argv[2]) > 32) argv[2][32] = 0; menuitem_t tempItem = { redtext, " " }; // Add a blank line to the menu CustomControlsItems.Push (tempItem); // Add the section name to the menu tempItem.type = whitetext; tempItem.label = copystring (argv[1]); tempItem.e.command = copystring (argv[2]); // Record ini section name in command field CustomControlsItems.Push (tempItem); ControlsMenu.items = &CustomControlsItems[0]; // Load bindings for this section from the ini M_LoadKeys (argv[2], 0); M_LoadKeys (argv[2], 1); AddKeySpot = 0; } else { // Add new keys to the end of this section do { i++; } while (i < last && CustomControlsItems[i].type == control); if (i < last) { AddKeySpot = i; } else { AddKeySpot = 0; } } } CCMD (addmenukey) { if (argv.argc() != 3) { Printf ("Usage: addmenukey \n"); return; } if (ControlsMenu.items == ControlsItems) { Printf ("You must use addkeysection first.\n"); return; } menuitem_t newItem = { control, }; newItem.label = copystring (argv[1]); newItem.e.command = copystring (argv[2]); if (AddKeySpot == 0) { // Just add to the end of the menu CustomControlsItems.Push (newItem); } else { // Add somewhere in the middle of the menu size_t movecount = CustomControlsItems.Size() - AddKeySpot; CustomControlsItems.Reserve (1); memmove (&CustomControlsItems[AddKeySpot+1], &CustomControlsItems[AddKeySpot], sizeof(menuitem_t)*movecount); CustomControlsItems[AddKeySpot++] = newItem; } ControlsMenu.items = &CustomControlsItems[0]; ControlsMenu.numitems = (int)CustomControlsItems.Size(); } void M_Deinit () { // Free bitdepth names for the modes menu. for (size_t i = 0; i < countof(Depths); ++i) { if (Depths[i].name != NULL) { delete[] Depths[i].name; Depths[i].name = NULL; } } // Free resolutions from the modes menu. M_FreeModesList(); } // Reads any XHAIRS lumps for the names of crosshairs and // adds them to the display options menu. void InitCrosshairsList() { int lastlump, lump; valuestring_t value; lastlump = 0; Crosshairs.Clear(); value.value = 0; value.name = "None"; Crosshairs.Push(value); while ((lump = Wads.FindLump("XHAIRS", &lastlump)) != -1) { FScanner sc(lump); while (sc.GetNumber()) { value.value = float(sc.Number); sc.MustGetString(); value.name = sc.String; if (value.value != 0) { // Check if it already exists. If not, add it. unsigned int i; for (i = 1; i < Crosshairs.Size(); ++i) { if (Crosshairs[i].value == value.value) { break; } } if (i < Crosshairs.Size()) { Crosshairs[i].name = value.name; } else { Crosshairs.Push(value); } } } } VideoItems[CROSSHAIR_INDEX].b.numvalues = float(Crosshairs.Size()); VideoItems[CROSSHAIR_INDEX].e.valuestrings = &Crosshairs[0]; }